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Old 11-14-2005, 12:52 AM
Sura Sura is offline
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Zelda DS

I didn't see any threads talking about this, and since the DS isn't a Gameboy, nor is there a sub form for DS yet. I have to post this in here. This being the topic of a Zelda DS game, and what kind of fetures it could have, and what kind of game play it would have.

Basicaly I wondering how some of you think how a DS Zelda would be. The pen screen in the DS games is used for the moving around in some games (least the ones I've played) So knowing that, would they have the map in the screen, or would they have the items there?

Something I was thinking, was the screen would have the map in the middle, and on two sides of the map would have the items, and scroll buttens. Like a internet window. one side having the main items you find, like Ocarina, bottles, bow, so on. The otehr would have, if it's like Ocarina. The speacal items, like differn't swords, and tunics. You can access a menus in the screen, not pausing the game, to keep it real time. So you can set up items in the side bars for quicker selection, so not to have to sit and scroll up and down for one item, while some monster is spitting fire balls at you.

The disign of the game is something I'm not sure of. Would it be a Minish Cap graphics, or more Zelda 64 graphics? I'm seeing more the gameboy style graphics, because of memory size. Cource I don't fully know the abilities of the DS, so they could pull off the 64 looks, or bit better, and still have a huge world, and items.

So what kind of future do you see for a Zelda DS game?
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Old 11-14-2005, 01:49 AM
The Teej The Teej is offline
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Re: Zelda DS

There's two or three topics about this, actually. Personally, I'm hoping for more of a Ocarina of Timr style graphics. I now they could pull of the N64 world and then some. SM64 was almost a 3D world tech demo, it barely showed how much the DS can and will do. Its using 1Gb cartridges, which is roughly 128MB. Considering Ocarina of Time and Majora's Mask Combined wa only 64MB, they could quite easily port OoT, MM, create a link to their two worlds (i.e. using fd mask in hyrule) and STILL have enough space for Zelda DS on the cart.

And, as for my control scheme idea...

Quote:
Originally Posted by Tjalian from some other topic
Top Screen - 3rd Person View. Looks and acts like regular zelda.
Bottom/Touch Screen - First Person - here's where it gets intresting.

L (or R), - Action Button
D-Up - Change to Sword
D-Left/Down/Right - DS's answer to the C-Buttons.

How the touch screen is utilised. There's a little arrow(or circle, square, w/e) above every person, and when you touch a person's, monster's, object's etc's arrow, you lock on to it, works like the Z/L-Targeting system, but its more free and open, you can touch without having to look around and wait.

On top of that, when you press the d-pad (or XYAB) to use an item, you use the touch screen to control the item. For example, a sword. You slash across the screen once and you do a swipe. If you tap the screen once, let go, and then slash once up across the screen, it'll do a stab forward. You could also double tap the screen to stab forward. In the case of a hookshot, you can double tap, and it'd fire in that direction, OR, you can utilise it like a heavy sword, and you can whack enemies with it by using it the same way as a sword. Boomerangs, you could either double tap to fire foward, or slash across the screen in the direction you want it to.

Now, if you're locked on, you can either double tap the screen, and it'll fire at the locked on target, or you could possibly use it like if you're unlocked (depends on the item).

Start Subscreen

When you press start, the item subscreen will appear on the bottom. It'll act like a regular submenu, except you use the touch screen to select an item, check out dungeon map levels(and possibly even zoom in, and you can use your stylus to look around), flip through the screens, etc etc. When it comes to selecting an item, you'd click on the item, and press D-Left/Right/Down (Or XAB) to assign it to that button. Selecting different tunics would simply be a one click to test, and double click to apply. Same could go for boots, and sheilds. Swords you could either use the one-two click method, or click once and press D-Up (Or Y) to equip, its up to you.

What's this? You've press start and you know a bunch of stalfos are gonna come and own you? Plan ahead while you're paused. Hold L, the sub screen will darken a little, and you can control the camera using the touch screen (the top screens camera will rotate), up would be looking up, down would be looking down, and left/right will move the camera left or right. D-Pad to zoom in or out(D-up/down or Y and B). You could also use D-left/Right/X-A to strafe, too. Releasing L will lighten up the subscreen again and you could use that again.
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Old 11-14-2005, 04:56 AM
Sura Sura is offline
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Re: Zelda DS

Sorry for making a repeat thread then, I didn't see any others like this.

Had no idea how much memory that little chip held, guess there are some big things that can happen in the DS world. Just can't wait to see Zelda in there. (whitch is largely why I got the DS. Preperation)

I do like the ideas you have, alot more then I was thinking. The pen being like the sword. hehe Nintendo could use that as part of the add. "The Pen and the sword are mighter together" or something like that. If they went off what you have there, the game would prove to be one of the best. Could even have something like Minish cap's sword teachers, and the Ocarina music learning in there. Have to actualy master sword moves in real life with the pen, andlearn new combos to moves. Making it like a fighter game with the hiden combos and skills that arn't listed. (you wouldn't have a sword teacher though, so basicaly no limitation to when you can learn or do moves.

Ocarina learning, would be something like the Wind Waker. Only when you learn or play a song, the pen screen has a (I don't know the name) music sheet. Where you have to poke the screen at the right areas on the chart, to hit the right note, and scail to pull off the music. Making it more real then hitting arrow keys, or lineing up the joy stick. Might be much for some people, but I'd think it would really bring Zelda to a new level if players had to really learn moves, instead of learn butten combos.
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Old 11-14-2005, 05:12 AM
Sotiris Sotiris is a male Greece Sotiris is offline
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Re: Zelda DS

WOW Tjalian your idea about linking the two existing worlds is great!But what about this:add a third world!The Great Sea!And then a fourth!The DS one!
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Old 11-14-2005, 05:28 AM
Sura Sura is offline
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Re: Zelda DS

Connecting Ocarina and Majora would be intresting. Even giving more about the story on Zelda untold so far. Moving it to another game after though. be intresting. But the great sea though? what would make Link go to sea? Sure it would give a reason to how Link got into the Wind Fish mess in Link's Awakening, but what about Epona? he still has her in the end of Majora's mask.

Could have the third game be between Majora and Awakening. some how Epona is killed, or lost in this game, and Link gose out to sea.

I think though, making Ocarina, and Majora over again, would be too much. maybe just have the opening to the game tell of how Link saved Hyrule in Ocarina, then tell about his trip through lost woods to end up in Clock town on another adventure saving there, then the start of the game would pick up where Link leaves Clock town. basicaly being that game I said where in, Epona is lost. Then connecting Three games, while playing a new one. In the end of that. Link sails off into the great sea, and in a bit of fore shadowing. Have off in the distance, a dark cloud moving to where Link is heading. So it dose make the connection to Awakening. Really bring something alot of fans want, some offical connections between games.

Though he's have to get older in the game, cause in Awakening he is in his teens. I think
don't remember if it was said at all. Older at least, then he was in Ocarian and Majora.
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Old 11-14-2005, 06:04 AM
Thunderbird Norway Thunderbird is offline
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Re: Zelda DS

I personally don't like the idea of an OoT sequel. I want a new generation that's not dependant of OoT (major disappointments in TWW and now I've lost some of the hype about TP as it's been stated to be between OoT and TWW). As for the graphics, it's been stated that it'll use a different view.

Quote:
Could have the third game be between Majora and Awakening. some how Epona is killed, or lost in this game, and Link gose out to sea.
Agahnim and Pig Ganon aren't in OoT or MM, so how can LA be in that generation?
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Old 11-14-2005, 11:55 AM
CRCLink Costa Rica CRCLink is offline
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Exclamation Nintendo needs to do this:

Actually, I think Nintendo needs to invent a Zelda DS, i bought the DS just thinking on a brand new Zelda for this console... so i guess is not that hard... there are a lot of themes to do this new game, like the sequence of MM or MC, so, as well as you guys; I hope there's a new Zelda coming up for DS
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Old 11-14-2005, 07:14 PM
Zeos Canada Zeos is offline
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Re: Zelda DS

If the Zelda Ds game had wireless though, wouldnt they want to use the wi-fi features?
Although, I think they would have a difficult time on deciding what to use for it.
I think they should reinvent Zelda, with new ways of attacking, new ways to control items ect, that would make things easier instead of the control pad they could use the screen to aim and pull back the string on the bow. That would make aiming much easier because you would have trouble on the control pad because you would have a hard time getting things lined up.
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Old 11-14-2005, 07:37 PM
Technolink United_States Technolink is offline
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Re: Zelda DS

It will probably be devolped by capcom, as was all of the FS series, and the oracles (the gameboy zeldas (gameboycolor)), but than again, this sin't a gameboy, this thing can 3D render images. I think a better idea would be like Super Mario 64. The L as action, R as sheild, left, down, rigth, C buttons, and up as the sword button. the bottom screen would be a map of where you are, when you go into first person mode, that would contole it (or the D pad, personally I prefer the D pad for such games), whatever it is, you cannot make the touch screen manditory, people like me prefer the old school method of play. Occasionally I will use the touch screen though, but I would rather not, only for mini-games / games that lend it to them (ie. yoshi touch and go). Zelda would be hard with the touch screen (at least for me). Tjalian, if you make your idea non-touch screen compatable, I'll love it!
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Old 11-14-2005, 07:43 PM
Ljnk United_States Ljnk is offline
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Re: Zelda DS

i think the touch pad on the DS and the game zelda will be tied in quite intrestingly. i think that it will be a whole new revolutionizing thing to zelda, and to hand-held gaming in general. i for one and very much looking foward to zelda on the DS. -- just think.. using the stylus to swing a sword... etc... at the same itme im skeptical because im so used to the old/ (frequent) ways of playing video games.. but its all about revolution-"izing" --- lol props nintendo, props.

EDIT: as far as zelda games go, i dont think we will see any games that are conected directly to Ocarina of time or Majoras mask, because i think nintendo would probably have those games on a main home system. ALSO---> it has been said so many times (like back in june 05') there will NOT be a four swords game on the ds.. so lets drop that...

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Old 11-14-2005, 08:36 PM
Sura Sura is offline
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Re: Zelda DS

I forgot that the finnal boos take on those forms. So my bad there. Also I guess trying to add onto the only soild time lined game isn't the best idea. Least for the DS. So maybe just forget I said that.

I still love the idea that the pen becomes the sword, and everything thing you do would require you being able to do it almost realiticly. Like the bow thing. You can hold the arrow at differn't angles, and such. So you not force into first person to shoot, and you can controll how far back you pull and such. giving you a wider rang to use the items.

Think about it. If fans can come up with these ideas in such a short time, the people behind the games are probably thinking the same thing, and more. If it's like Minish cap, or pushing the limits of the DS graphical abilities. This game will be on my must have list. When it comes out. cause I wouldn't have a DS, if there wasn't the chance a Zelda would be on it.
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Old 11-14-2005, 09:14 PM
RLS United_States RLS is offline
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Re: Zelda DS

I also like the idea of a Zelda DS game. How many levles would be on the game? And what items could link use on the game. Also it would be really cool if link could use the young link weapons and adult link weapons if he's young link or adult link.
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Old 11-26-2005, 02:28 PM
Milk Duds United_States Milk Duds is offline
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Re: Zelda DS

Quote:
Top Screen - 3rd Person View. Looks and acts like regular zelda.
Bottom/Touch Screen - First Person - here's where it gets intresting.

L (or R), - Action Button
D-Up - Change to Sword
D-Left/Down/Right - DS's answer to the C-Buttons.

How the touch screen is utilised. There's a little arrow(or circle, square, w/e) above every person, and when you touch a person's, monster's, object's etc's arrow, you lock on to it, works like the Z/L-Targeting system, but its more free and open, you can touch without having to look around and wait.

On top of that, when you press the d-pad (or XYAB) to use an item, you use the touch screen to control the item. For example, a sword. You slash across the screen once and you do a swipe. If you tap the screen once, let go, and then slash once up across the screen, it'll do a stab forward. You could also double tap the screen to stab forward. In the case of a hookshot, you can double tap, and it'd fire in that direction, OR, you can utilise it like a heavy sword, and you can whack enemies with it by using it the same way as a sword. Boomerangs, you could either double tap to fire foward, or slash across the screen in the direction you want it to.

Now, if you're locked on, you can either double tap the screen, and it'll fire at the locked on target, or you could possibly use it like if you're unlocked (depends on the item).

Start Subscreen

When you press start, the item subscreen will appear on the bottom. It'll act like a regular submenu, except you use the touch screen to select an item, check out dungeon map levels(and possibly even zoom in, and you can use your stylus to look around), flip through the screens, etc etc. When it comes to selecting an item, you'd click on the item, and press D-Left/Right/Down (Or XAB) to assign it to that button. Selecting different tunics would simply be a one click to test, and double click to apply. Same could go for boots, and sheilds. Swords you could either use the one-two click method, or click once and press D-Up (Or Y) to equip, its up to you.

What's this? You've press start and you know a bunch of stalfos are gonna come and own you? Plan ahead while you're paused. Hold L, the sub screen will darken a little, and you can control the camera using the touch screen (the top screens camera will rotate), up would be looking up, down would be looking down, and left/right will move the camera left or right. D-Pad to zoom in or out(D-up/down or Y and B). You could also use D-left/Right/X-A to strafe, too. Releasing L will lighten up the subscreen again and you could use that again.
Nearly perfect, except one thing; I'm pretty sure you forgot movement! Nowhere there do I see movement! No offense, of course.
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Old 11-26-2005, 04:38 PM
The Teej The Teej is offline
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Re: Zelda DS

Wow, my apologies. I'll edit that in right now Someone actually commented on that at ZHQ, too, hehe.

See, its rather ingenious. You can actually use the D-Pad to move OR the XYAB buttons to move if you're left handed., just like the weapons. you can either use XYAB to use the weapons, or if you're left handed, you can use the D-Pad. Seen as the DS is almost symmetrical (except for the power on and Start/Select buttons), this would be perfect.
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Old 11-26-2005, 08:25 PM
Milk Duds United_States Milk Duds is offline
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Re: Zelda DS

Convinience for left-handers? Well done! I like that description. It would be awesome if Ninty actually used it.
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Old 11-26-2005, 09:35 PM
twilight-anime Canada twilight-anime is offline
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Re: Zelda DS

The idea for 3rd person on top screen and 1st person on bottom is really cool, but I just can't see a Zelda 1st person...sorry. About a week ago I thought Miyomoto might be thinking of a WW sequel on the DS. Yes, I know this sound's a bit wierd... and WW might do really bad on it to but still. it was just a brain-storm.
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Old 11-30-2005, 05:45 PM
Cronikeys United_States Cronikeys is offline
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Re: Zelda DS

I think going to the DS would be a great evolutionary step for the Legend of Zelda series. It seems as the systems get more advanced that the gameplay relies solely on the graphics, however the original NES games and even the first few Gameboy Zelda Games really drove based on gameplay and story. If the move to DS involves sticking to the 2D over-head view, then count me in when it comes to buying it.

As for the half-2D-half-3D idea, that isn't a bad idea however they would need to make it work. I think 3D should stay out of the main game and only be reserved for sub-tasks and "mini-games".

As for the second screen capabilities, it should definately show statistics and maps. Anything else would complicate a simple game. All the Zelda games are simple games to play but with complicated stories and puzzles, if Nintendo changed the gameplay to be overly complicated then it wouldn't be Zelda at all.

Just my thoughts
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Old 12-04-2005, 10:58 AM
Chozo Chozo is offline
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Re: Zelda DS

Quote:
Originally Posted by YouAreAwesome
Convinience for left-handers? Well done! I like that description. It would be awesome if Ninty actually used it.
They did, for the Hunters demo. It has like, six control configurations or something. Ya, that control sheme is great, Tjalian. But could you think of another that doesn't use the stylus, or very rarely, for us very disorganized stylus-loosers?
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Old 12-31-2005, 04:49 AM
Z0RACK United_States Z0RACK is offline
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Re: Zelda DS

im not really seeing nintendo doing something really radical with zelda and the ds right now. i keep seeing people say that this will not be a new 4 swords adventure, but this, and this both point to a 4 swords style game. now i could very well be wrong, and if i am please supply the links; back on track now. i think a 4 swords type game is acutally a very good idea for nintendo, think about it, 4 people connect to a game; possibly exploreing differnt parts of a dungen till you come to a place that 2, 3, or all 4 have to work together to complete. with the ds's ability to have a fairly large landscape this could make for alot of fun with lots of differnt kinds of challenges. while, ive only been here for a little while i have gleaned that alot of people here did not like this game. while i havent played it... yet, im willing to guess that enough people liked it to make it sort of a "crossover" type game. something familer on a new platform for people to try out. now later down the line thats where i see the real magic happening. im quite surprised nobody has talked about the DS and the Revolution being about to both connect wirelessly. a future zelda DS game would being truly amazeing, i think that would be the one that everyone has been talking about here. with all the advancements nintendo will have made by then, perhaps with the wireless download play ability you might be able to unlock new levels on your revolution. or use it like the tingle tuner. now this is all just me speculating, but it makes sense. i cant see good ole safe and sound nintendo takeing a huge leap of faith on a game for the DS without being sure it would sell. with a new 4 swords adventure, its more of a babystep, and also generates buzz for a 2nd zelda title. either way, zelda on the DS is going to be incredible.
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Old 12-31-2005, 05:43 AM
chipman United Kingdom chipman is offline
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Re: Zelda DS

I always thoughht it was going to be a four swords game, because I remember they said something about Four Sword Adventures being a hint about what the next Zelda would be like, think about it, FSA used two screens, the Tv and the GBA and guess what? The DS has two screens! Also it's wireless and online making it the ideal Nintendo platform to put an (almost) multiplayer-only game on.
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