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i Don't want this to turn into another discussion about whether or not a first person zelda is a good idea or about whether or not you should be able to control Link's sword movements. Just try n come up with some interesting new ways of using someof the classic items that we have all leanred to know and love.
This topic spawned a few minutes ago when i was thinking of how good it would be to have a boss where you have to use the hookshot to try and drag their weakspot closer to you. imagine that you had to aim your hookshot at the designated target until you can lock on. you would then have to give a stab with the REmote for yor revolution and press the action button to let the hookshot fly! then once it has cought the target you could tap the action button to begin to real it in (or in a different context to draw yourself closer to the subject) until it will pull no further. you could then pull back on the controller whilst holding the action buttondown (to keep the chain from moving in a similar way to how a dog lead works) and pull your arm back to pull it a little closer and then quickly throw your arm forward, momentarily letting go of the action button to let the chain continue to real in, and then hold it still with the action button and continue the process untill you have brought it close enough to attack or whatever. basically i belive that this control method would allow you to do much more with your existing items, instead of having to just make up new ones. As another example, with smaller enemies or pots etc. you could let your hookshot latch onto your subject and then do a double tap of the action button to keep them caught but not realing them in. then your could swing them around your head using the controller and let go of them by letting go of the action button and allowing them to soar gracefully into a wall/flaming torch/lava pool depending on your personal preference. any other ideas?
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Re: some revolutionary ways of using classic items!
gee i wonder where i heard about a boss where you use it on its weak spot and drag it to you so you can slash at it .......um ...... oh yea Wind Waker.
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The Triforce is real, it lies within all of us. It's just some of us decide to use just one and not just all three. COURAGE is mine. What about you? [/ IMG]http://i2.photobucket.com/albums/y4...annerredone.png [/IMG] Farore clan RULZ!!!
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Re: some revolutionary ways of using classic items!
well yes, obviously i had that in mind when i was thinking about the use of the hookshot, but i thats not the point is it, i didnt claim to invent that, i'm just talking about ways the new controller could be used.
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Re: some revolutionary ways of using classic items!
Quote:
Personally, I think the idea of controlling Link's sword directly with the controller would detract from the action. I'd much rather use a thumbstick to go up to an enemy, then hack away by tapping a button - rather than swinging the whole controller around. Sure, it's realistic - but only if you actually see the game on your TV from Link's point-of-view (which I don't think will happen). There's always the chance that you'll bash the controller against a desk or wall when swinging it around, and it would tire your arms out too! |

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Re: some revolutionary ways of using classic items!
Here's my suggested controller layout assuming that Zelda Revolution makes use of the nunchuck attatchment.
Analog stick-Move Z1-Shield Z2-Target A-Roll + Context sensitive action button. Dpad up-First person Dpad Right, Left, and Down-Toggle Items Motion control (sword actions) Forward-stab Right-horizontal Left-horizontal Up-uppercut down-downward thrust diagonal-diagonal slice backward-sword parry (must be timed and placed correctly) B-Use currently selected item, also used in conjuction with the motion controls for advanced sword techniques, such as the spin attack, or whatever other maneuvers you desire. For example, holding down B and moving the remote forward would initiate a jump attack, or holding down B and making a circular motion would do a spin attack. As you can see above, you will toggle items via the Dpad. Pressing the appropriate direction once will equip the item, and pressing the same direction again will de-equip it. When equiped, the item will typically be used by pressing B. Hookshot: Aiming the hookshot with the Revolution remote may prove orgasmic. I imagine it would have a very natural feel. Simply move the reticule about your screen by moving the remote around. When you have it aimed appropriately, press B (the controller rumbles at this point). If an item is small enough, you could manually drag it to yourself by moving the remote backward. Bow: Naturally, it would be moved around in a similar fashion to the hookshot. The remote should allow for pinpoint accuracy, and it will allow you to put touch on your shots by adjusting the speed/distance of your arrows by pulling back the remote (just like you'd pull back an arrow) at various speeds and distances. There's obviously lots of potential here. Z1 toggles through arrow types (much like WW). Bombs: You won't go into first person for these, but you'll finally be able to put bombs where you want them. I've always found bombs to be a somewhat annoying item. Not any longer. Z1 sets them down. More interesting, however, will be the ability to throw them by making a throwing motion with the remote. Once you are used to it, you will be able to adjust the distance of your throw to suit the situation, something you could NEVER do before. Boomerang: If Nintendo were ambitious and up to some extreme programming, the boomerang could be very interesting indeed. Imagine throwing it at various angles, speeds, and directions--experimenting with the physics and behavior of the item. You could give it your own curve, so to speak. If Nintendo isn't up to this task, then we still get an enhanced version of what we've seen in WW, and will soon see in TP (aim and lock on to targets with Z1). Wind Waker: Well, I doubt it'll return, but it goes without saying that the Revolution remote would be ideal for conducting songs with a baton . . . Fishing/Bug Nets/Hammer/Shovel All of these would function in a similar fashion. While the remote may not offer anything groundbreaking for these items, it would increase the immersion and the connection between the player and the game. I would love to see Zelda ditch the lock-on system on the Revolution, but I'm afraid that doing so may cause the series to become more clumsy. Being able to center the camera behind your character is crucial, so I decided to stick with the lock-on for this particular control scheme. One alternative would be to create a first person Zelda. I think it has a good chance of happening, though I admit it concerns me. I don't think I want to see Zelda go first person. I do however think that Bethseda could create a much better, more interesting version of Morrowind for Revolution, but hey, that's just me.
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Immortal Child If you'd like a pdf of Hylian Dan's excellent article, you can download it at the above link. |

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Re: some revolutionary ways of using classic items!
indeed an excellent post!
you know, i'm not convinced that the wind waker is gone for good you know. i wouldn't be surprised if the revolution zelda truned out to be the sequel to WW, with some lovely but darker and more gritty cel shaded style, making it a sort of hybrid between WW and TP. if that did happen, i'm sure nintendo would want to use the REmote as the wind waker baton in some interesting ways. infact i will go as far as to say that i dont think it is beyond nintendo to create a sequel to the wind waker just so that they could implement the condcting technique that the controller is so well suited to. i personally do'nt believe that the revolution zelda will be played in a first person perspective, but i do like your idea of being able to switch to this view if necessary depending on your prefered style via a flick of the D pad. I've just rethought the bow idea and heres why. I do like the idea of using the REmote/pointer thingy as your method of aiming, because that is ibviously ideal for accuracy, but i don't think ,as many paople have suggested, that you should have to pull your arm back to simulate pulling an arrow on the bow. my reason for thinking this is that it makes it too complicated. if you have to pull your arm back over your shoulder whilst aiming, it would A: make accurate shots harder to judge and B: make firing arrows repeatedly a very slow process. so i propose this setup REmote/Pointer: aiming method Nunchuk analogue stick: arrow pulling method it simplifies it so much more and makes it a much more natural way to use a bow as you are actually having to use both hands. also by using a seperate hand to tence the bow string you run no risk of letting your aim move in the slightest and will allow you to fire at a faster rate. so what about more magical items like the cane of pacci or the fire rod?
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Re: some revolutionary ways of using classic items!
oh yeah you guys have the whole thinng thought of. yeah me and my friends were talking about the same thing that yes it probably be a first person but when your using your weapons it might change a little bit
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The Triforce is real, it lies within all of us. It's just some of us decide to use just one and not just all three. COURAGE is mine. What about you? [/ IMG]http://i2.photobucket.com/albums/y4...annerredone.png [/IMG] Farore clan RULZ!!!
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Re: some revolutionary ways of using classic items!
Well i still dont know about the whole first person thing, i really dont think it would work for the game as a whole, i mean it would be nice to have the option to play that way, but i dont think its very zelda at all, and i do rather like the third person viewpoint as i think it lets you see so much more of the game world and that is usually key to puzzle solving etc. sometimes i think people get a bit too wrapped up in the combat side of the games, which is awesome, but its not really what zelda is about. in my opinion.
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Re: some revolutionary ways of using classic items!
Imagine using the grappling hook, you must spin the controller around a bit to build up momentum, there could be a little meter, the more you swing, the farther the hook goes.
The hookshot can hook onto statues and switches like in tWW, but now you must pull back the controller to pull the statues down. To ride epona, you must cock the controller to simulate the whipping of the reins, or your spurred feet.
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meh... Whatever Commit fellatio speedy quadraped! Zelda I love you so much, don't deny me loving you or else I'll give you ADD and out of wed-lock pregnancy 98% of the teen population is cool, 2% aren't |

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Re: some revolutionary ways of using classic items!
hey thats a good one about horse riding, i hadn't given that sort of thing any though, but it would be great to have some more direct control. but then would you be able to continue fighting on horseback? what if you controlled epona with the analogue attachment and used the pointer as your sword, then whenever you wanted to speed up you just reach down with your pointer and flick it as though you are whiping the horse.
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