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Old 11-01-2005, 02:16 PM
basilmunroe Canada basilmunroe is offline
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Question Magic in Zelda

There has been some aspect of magic in every game, but Link has never used magic directly. He's traditionally been an arcane fighter (to use a sort of D&D class), someone who primarily uses force and guile, but has the ability to use magical objects. What would we say if he had a little more mage in him?

I can't say I have an opinion on this yet, I'm just posing the question. Do we want Link to be able to cast spells? Not necessarily in combat (because that might be overkill and detract from the fun - we like smashing baddies), but to solve puzzles, to entertain villagers, to perform acts of aide.

So far the games have been more about obtaining items than actual skill development. If we made Link a bit of a mage, it would give him things to learn (other than the spin attack). In certain puzzles, magic could be used in different ways to evoke different results.

Do we like this idea? Can we expand on it? What say you all?
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Old 11-01-2005, 02:20 PM
Darmani`s Ghost Belgium Darmani`s Ghost is offline
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Re: Magic in Zelda

You say that link doesn't know any spells? Look in Oot of time he can do three spells. But there is one Zeldagame where link used spells namely Adventure of Link. Well, the idea is good, but I rather fight with link cast spells on enemies.
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Old 11-01-2005, 02:26 PM
basilmunroe Canada basilmunroe is offline
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Re: Magic in Zelda

Quote:
Originally Posted by Darmani`s Ghost
You say that link doesn't know any spells? Look in Oot of time he can do three spells.
It's been a while. I don't recall those. Remind me. And did he need an item to perform each one? If so, they don't apply.

Quote:
Originally Posted by Darmani`s Ghost
Well, the idea is good, but I rather fight with link cast spells on enemies.
I don't want pure magic usage involved in combat either (I thought that was clear). I would make the spells relevant to the puzzles and other aspects of the game.
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Old 11-01-2005, 02:30 PM
Darmani`s Ghost Belgium Darmani`s Ghost is offline
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Re: Magic in Zelda

Quote:
I don't want pure magic usage involved in combat either (I thought that was clear). I would make the spells relevant to the puzzles and other aspects of the game.
ow, sorry I didn't get that. Now that I know what you mean I think I agree with you with making the spells relevant to the puzzles and other aspects of the game
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Old 11-01-2005, 04:20 PM
gamefanatic666 United Kingdom gamefanatic666 is offline
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Re: Magic in Zelda

To help solve puzzles, yeah it would help. But not for fighting, coz that would take away the fun of slicing and dicing if you can blast a Moblin with a spell from a distance.
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Old 11-01-2005, 04:25 PM
basilmunroe Canada basilmunroe is offline
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Re: Magic in Zelda

Quote:
Originally Posted by gamefanatic666
To help solve puzzles, yeah it would help. But not for fighting, coz that would take away the fun of slicing and dicing if you can blast a Moblin with a spell from a distance.
Agreed. Sword-play is the foundation of what makes Zelda games fun to play.

(aside: that's why I'm excited about the new Revo controller)
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Old 11-01-2005, 05:17 PM
SilentJoe United_States SilentJoe is offline
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Re: Magic in Zelda

Well, they could easily bring back tings like Din's Fire (of course, no longer an item, but an ability) and use them primarily for puzzles. Say you need to light 6 torches on fire at once. Use Din's Fire, and they're lit. Or have two different switches on opposite ends of the dungeon that must be pressed within 3 seconds of each other. Use Farore's Wind (was that it?) to quickly go from one to the other. That way, they'd have some accual use.

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Old 11-01-2005, 07:24 PM
basilmunroe Canada basilmunroe is offline
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Re: Magic in Zelda

That's exactly the kind of thing I'm talking about. Or even in an interpersonal puzzle. A guard is preventing you from entering such and such a place. Scare him with a fire spell or a harmless hex.
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Old 11-01-2005, 08:08 PM
LINKed up LINKed up is offline
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Re: Magic in Zelda

Maybe with the Revo controller, you would have to do certain moitions with it, kind of like waving a wand, which they could use as what you use to activate the the spells, kind of like the windwaker.
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Old 11-03-2005, 09:22 AM
basilmunroe Canada basilmunroe is offline
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Re: Magic in Zelda

Quote:
Originally Posted by LINKed up
Maybe with the Revo controller, you would have to do certain moitions with it, kind of like waving a wand, which they could use as what you use to activate the the spells, kind of like the windwaker.
That would be great. I'd like that a lot. Although I think we're more apt to see that in an HP game before anything else.

I liked the fact that you could perform magic in ALttP even if it was only a few spells and you had to use special items to do it. I really do hope they bring that back at some point. Maybe there will be more magic in TP, since Link is older.
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Old 11-03-2005, 04:36 PM
LINKed up LINKed up is offline
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Re: Magic in Zelda

Yeah, but with the Harry Potter thing, there would have to be some button to press to get in a certain mode to do magic first, I would hope, because then the game wouldn't think that slight movements were spell attempts. Back on topic, I think that having more magic to do would be great. Magic spells add a certain kind of depth to the game, IMO.
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Old 11-03-2005, 06:46 PM
Frost Guardian United_States Frost Guardian is offline
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Re: Magic in Zelda

Yeah, that's not a bad idea. I don't mind so much if they incoporate it into combat, just so long as it isn't really pratical enough to use much more than Link's swordplay(akin to the mechanics of Din's Fire and whatnot). Support spells that give Link some enchancement for limited time([Blue Godess]'s Love, for one) would be fine too. While I don't expect a massive expansion of it, I think it's safe to say that direct magic hasn't vanished really. Link is fine the way he is and I don't see this as a problem, but this wouldn't him either.
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Old 11-03-2005, 08:35 PM
Sir Bryan United_States Sir Bryan is offline
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Re: Magic in Zelda

More magic for Link? Sounds like a fine idea to me. Perhapes his sword could be inchanted to take on the role of an element similar to the fire, ice, and light arrows. Only that his sword would only be inchanted for a short while, making it so that the player would have to drink a special potion or by another means.

Link could use an enchanted fire sword to fight ice monsters, ice blades to freeze certian foes, and light blades to overthrow bosses. Perhapes even more elements could be introduced into the game.
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Old 11-03-2005, 10:07 PM
LINKed up LINKed up is offline
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Re: Magic in Zelda

That sounds cool. Maybe a shadow element, to do something cool, or wind, to blow away miniblins, the little buggers >_>; The only good that miniblins are for is to play golf with then with the Skull Hammer.
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Old 11-03-2005, 10:43 PM
Atma Canada Atma is offline
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Re: Magic in Zelda

I've posted on another thread basically the exact same. I just said that we should make magic a useful part of the game.


(Ie, how often did you actually need Nayru's love or Din's fire in Ocarina of time for another other then lighting torches or fighting Dark Link. ANd people mostly used Farore's wind to glitch through the shadow temple.)


The only game that actually used magic properly in my opinion was Adventure of Link, My least favourite of all.
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Old 11-05-2005, 10:32 AM
Spelljammer Abu Dhabi Spelljammer is offline
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Re: Magic in Zelda

Link doesn't strike me as the mage type, now if one had a choice.. (Like say a Diablo 2 PC Zelda format..) there could easily be several options for gameplay allowing more magick and other cool things..

Link obviously would be the fighter. I could see him closely resembeling the barbarian/amazon.

Princess Zelda as we all know fights as a Shiek and thus being a heckoflot like the assassin. The differance between the two would be instead of psionic powers, besides martial arts she could maximize efficetcy in an animal companion/wildshaping into a lycanthrope. Becoming a sortof assasin/druid combonation.

I don't know if they eve gave him a name, but the old witch/wizards that appear in earlier games could serve as the token spellcaster. Having both many offenssive and defensive spells in thier repitore. Getting all the spells of necromancer/sorceress/paladin-like abilities.

And then there's Tinkle. Tinkle's there for the fanfare. Obviously he gets miscleniouss powers such as the ability to not need keys to unlock chests or doors, (the more you specialize in this tree, you can even unlock magick chests/doors!) the power to disarm traps, sneak attack, (more damage when the foe can't directly see you.) and ofcourse get items for cheaper and get more profit when you sell them. (He is a merchant.) He's sortof your token rogue..

Thus, Zelda would reach a new level of gaming and exsitement. When you travel the world of Hyrule as one of these four achretypes, and can teamup with other people over the internet to help stop Gannon or whomever the hell you're fighting in this game..
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Old 11-06-2005, 03:27 PM
CarltonBoy United_States CarltonBoy is offline
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Re: Magic in Zelda

Well, Link should be able to cast a little more magic. He could learn how to...um...stun enemies or something.
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Old 11-06-2005, 03:42 PM
LINKed up LINKed up is offline
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Re: Magic in Zelda

I think that magic in zelda should be for help with puzzles only.
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Old 11-07-2005, 12:48 PM
basilmunroe Canada basilmunroe is offline
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Re: Magic in Zelda

Quote:
Originally Posted by LINKed up
I think that magic in zelda should be for help with puzzles only.
As I said earlier, I mostly agree with this. If you don't want to get up close and personal with a baddie, use the bow. Not a spell. Spells should be for puzzles and for non-enemy interaction. They should not be weapons at all. That would give Link too much of an advantage.

The only way I'd make a spell a weapon was if it cost you dearly in hearts. e.g. Din's Fire costs 25% of your health.
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Old 11-13-2005, 07:47 PM
The Four Master The Four Master is offline
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Re: Magic in Zelda

He does use a lot of magic- at least half of the gameplay involves magic. Maybe not specific spells (except for AoL), but there's still plenty of magic. Any more emphasis on magic and my mom wouldn't allow me to get it. XP
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