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There has been some aspect of magic in every game, but Link has never used magic directly. He's traditionally been an arcane fighter (to use a sort of D&D class), someone who primarily uses force and guile, but has the ability to use magical objects. What would we say if he had a little more mage in him?
I can't say I have an opinion on this yet, I'm just posing the question. Do we want Link to be able to cast spells? Not necessarily in combat (because that might be overkill and detract from the fun - we like smashing baddies), but to solve puzzles, to entertain villagers, to perform acts of aide. So far the games have been more about obtaining items than actual skill development. If we made Link a bit of a mage, it would give him things to learn (other than the spin attack). In certain puzzles, magic could be used in different ways to evoke different results. Do we like this idea? Can we expand on it? What say you all?
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Re: Magic in Zelda
You say that link doesn't know any spells? Look in Oot of time he can do three spells. But there is one Zeldagame where link used spells namely Adventure of Link. Well, the idea is good, but I rather fight with link cast spells on enemies.
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Re: Magic in Zelda
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Re: Magic in Zelda
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Re: Magic in Zelda
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(aside: that's why I'm excited about the new Revo controller)
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Re: Magic in Zelda
Well, they could easily bring back tings like Din's Fire (of course, no longer an item, but an ability) and use them primarily for puzzles. Say you need to light 6 torches on fire at once. Use Din's Fire, and they're lit. Or have two different switches on opposite ends of the dungeon that must be pressed within 3 seconds of each other. Use Farore's Wind (was that it?) to quickly go from one to the other. That way, they'd have some accual use.
SJ
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Re: Magic in Zelda
That's exactly the kind of thing I'm talking about. Or even in an interpersonal puzzle. A guard is preventing you from entering such and such a place. Scare him with a fire spell or a harmless hex.
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Re: Magic in Zelda
Maybe with the Revo controller, you would have to do certain moitions with it, kind of like waving a wand, which they could use as what you use to activate the the spells, kind of like the windwaker.
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I liked the fact that you could perform magic in ALttP even if it was only a few spells and you had to use special items to do it. I really do hope they bring that back at some point. Maybe there will be more magic in TP, since Link is older.
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Re: Magic in Zelda
Yeah, but with the Harry Potter thing, there would have to be some button to press to get in a certain mode to do magic first, I would hope, because then the game wouldn't think that slight movements were spell attempts. Back on topic, I think that having more magic to do would be great. Magic spells add a certain kind of depth to the game, IMO.
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Re: Magic in Zelda
Yeah, that's not a bad idea. I don't mind so much if they incoporate it into combat, just so long as it isn't really pratical enough to use much more than Link's swordplay(akin to the mechanics of Din's Fire and whatnot). Support spells that give Link some enchancement for limited time([Blue Godess]'s Love, for one) would be fine too. While I don't expect a massive expansion of it, I think it's safe to say that direct magic hasn't vanished really. Link is fine the way he is and I don't see this as a problem, but this wouldn't him either.
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Re: Magic in Zelda
More magic for Link? Sounds like a fine idea to me. Perhapes his sword could be inchanted to take on the role of an element similar to the fire, ice, and light arrows. Only that his sword would only be inchanted for a short while, making it so that the player would have to drink a special potion or by another means.
Link could use an enchanted fire sword to fight ice monsters, ice blades to freeze certian foes, and light blades to overthrow bosses. Perhapes even more elements could be introduced into the game. |

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Re: Magic in Zelda
That sounds cool. Maybe a shadow element, to do something cool, or wind, to blow away miniblins, the little buggers >_>; The only good that miniblins are for is to play golf with then with the Skull Hammer.
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Re: Magic in Zelda
I've posted on another thread basically the exact same. I just said that we should make magic a useful part of the game.
(Ie, how often did you actually need Nayru's love or Din's fire in Ocarina of time for another other then lighting torches or fighting Dark Link. ANd people mostly used Farore's wind to glitch through the shadow temple.) The only game that actually used magic properly in my opinion was Adventure of Link, My least favourite of all.
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Re: Magic in Zelda
Link doesn't strike me as the mage type, now if one had a choice.. (Like say a Diablo 2 PC Zelda format..) there could easily be several options for gameplay allowing more magick and other cool things..
Link obviously would be the fighter. I could see him closely resembeling the barbarian/amazon. Princess Zelda as we all know fights as a Shiek and thus being a heckoflot like the assassin. The differance between the two would be instead of psionic powers, besides martial arts she could maximize efficetcy in an animal companion/wildshaping into a lycanthrope. Becoming a sortof assasin/druid combonation. I don't know if they eve gave him a name, but the old witch/wizards that appear in earlier games could serve as the token spellcaster. Having both many offenssive and defensive spells in thier repitore. Getting all the spells of necromancer/sorceress/paladin-like abilities. And then there's Tinkle. Tinkle's there for the fanfare. Obviously he gets miscleniouss powers such as the ability to not need keys to unlock chests or doors, (the more you specialize in this tree, you can even unlock magick chests/doors!) the power to disarm traps, sneak attack, (more damage when the foe can't directly see you.) and ofcourse get items for cheaper and get more profit when you sell them. (He is a merchant.) He's sortof your token rogue.. Thus, Zelda would reach a new level of gaming and exsitement. When you travel the world of Hyrule as one of these four achretypes, and can teamup with other people over the internet to help stop Gannon or whomever the hell you're fighting in this game.. |

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Re: Magic in Zelda
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The only way I'd make a spell a weapon was if it cost you dearly in hearts. e.g. Din's Fire costs 25% of your health.
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Re: Magic in Zelda
He does use a lot of magic- at least half of the gameplay involves magic. Maybe not specific spells (except for AoL), but there's still plenty of magic. Any more emphasis on magic and my mom wouldn't allow me to get it. XP
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