Calendar Awards Members List FAQ
Advertisement

Reply
$ LinkBack Thread Tools
 
  #1 (permalink)   [ ]
Old 09-11-2005, 11:09 AM
Vaati-Windmage Andorra Vaati-Windmage is offline
Goron
Join Date: Feb 2005
View Posts: 233
Zelda DS Discussion

I tought that since Nintendo said TP is going to be the last Zelda as we know it, it means that the Zelda DS that they are currently making is not going to be any remake of a game we played before. It will most likely use a lot of the DS touchscreen ability's aswell as the double screen. So anyone who claims to know that Zelda DS is going to be FS (which Nintendo said it was not) or an OoT remake can't be right according to the 'tottaly different Zelda' quote from Nintendo... Or am I wrong?
Reply With Quote
  #2 (permalink)   [ ]
Old 09-11-2005, 11:23 AM
Memory Chain United Kingdom Memory Chain is offline
Zora Warrior
Send a message via AIM to Memory Chain Send a message via Yahoo to Memory Chain
Join Date: Sep 2005
Location: The Chamber of Sages
View Posts: 338
Re: Zelda DS Discussion

How about Majora's Mask? It is definetly not a Zelda as we know it.

What he said could mean not only controls and ways to play. It could mean we are playing as a different person than Link or there is going to be a whole new place rather than Hyrule...
__________________


A big thank you to Cala for the sig and for the Avatar!!
My BA character Futuras Tymes-Paine
Reply With Quote
  #3 (permalink)   [ ]
Old 09-11-2005, 11:48 AM
Cupid Stunt Bhutan Cupid Stunt is offline
It's what you are.
Join Date: Feb 2005
View Posts: 3,347
Re: Zelda DS Discussion

...what if it's the three cd-i games...o_O
__________________
Quote:
Originally Posted by Valhelm
I don't swear because I'm an itellectual
Quote:
Originally Posted by Lady Ranny
I can't do two things on the computer at the same ****ing time.
Reply With Quote
  #4 (permalink)   [ ]
Old 09-11-2005, 12:06 PM
hero of destiny Ireland hero of destiny is offline
Gerudo Thief
Join Date: Sep 2005
Location: on the rugby pitch
View Posts: 34
Re: Zelda DS Discussion

well it could always be a 2d zelda game because theres only really one 3d ds game at the moment.
Reply With Quote
  #5 (permalink)   [ ]
Old 09-11-2005, 12:12 PM
Robin 125 Robin 125 is a male England Robin 125 is offline
ZU Ma5ter Mind
Send a message via AIM to Robin 125
Join Date: Aug 2005
Location: Derby UK
View Posts: 637
Re: Zelda DS Discussion

What Nintendo said could mean a wide range of things from the way you control the game character etc to the way the game runs who knows.

I dont think Nintndo will plan a reamke for DS they got somthin new or that what they keep sayin they say there going to be changes and lots of new ideas for the future Zelda not remkes.

Whether you let that worry you is up to you but we dont know hjow the game are goona change yet so we can only wait.
__________________



"THE ONLY THINGS YOU REGRET IN LIFE, ARE THE THINGS YOU DONT DO"

Reply With Quote
  #6 (permalink)   [ ]
Old 09-11-2005, 12:25 PM
Rikid Antarctica Rikid is offline
If carrots got you drunk, rabbits would be screwed
Send a message via AIM to Rikid
Join Date: Aug 2005
Location: Antarctica :o
View Posts: 685
Re: Zelda DS Discussion

Quote:
Originally Posted by Terminian Sage
What he said could mean not only controls and ways to play. It could mean we are playing as a different person than Link or there is going to be a whole new place rather than Hyrule...
Its not Zelda without Link. I was thinking more towards gameplay, or storyline.. Not characters.
__________________
OMG. FREE ZELDA PORN. CLICK HERE!
Reply With Quote
  #7 (permalink)   [ ]
Old 09-11-2005, 01:45 PM
Mnuar United States Mnuar is offline
.em thiw yatS

Join Date: Aug 2004
View Posts: 7,887
Re: Zelda DS Discussion

Quote:
Originally Posted by Link_315
...what if it's the three cd-i games...o_O
If that becomes reality you are the first person I kill.

But in all seriousness, I am very curious to see how this 'New Zelda' plays. After Minish Cap, I did start to get a little bored with plain old 2D Zelda. I have yet to be bored with 3D Zelda though, And I hope Twilight Princess goes out in glory.

I'd love to see a new way to play Zelda, or to see a new perspective on the series. It'd be ver fun, and I'm looking forward to this change.
__________________

Take my bones, throw them to the wolves I won't feel a thing. Take my soul, give it to the poor, it won't mean a thing.
E>~~~This is rawnms youtube channel. please visit.~~~<3
Reply With Quote
  #8 (permalink)   [ ]
Old 09-20-2005, 09:05 PM
geldman United_States geldman is offline
Deku Scrub
Send a message via AIM to geldman Send a message via Yahoo to geldman
Join Date: Sep 2005
View Posts: 3
DS Zelda thoughts

has anyone had any ideas on what a zelda game would be like for the DS? I personally think that there should be a sequence when you are about to beat a boss that you can make slashes all over him on the touch screen then when the time is up like would carry out the attack on the boss. I think that would be awsome . What do you all think?
Reply With Quote
  #9 (permalink)   [ ]
Old 09-20-2005, 09:18 PM
Ninboy Australia Ninboy is offline
space travel is boring
Join Date: Jan 2005
Location: Australia
View Posts: 2,074
Re: Zelda DS Discussion

Hopefully using all the DS capabillities, The screen for selecting weapons and stuff.
Reply With Quote
  #10 (permalink)   [ ]
Old 09-20-2005, 09:50 PM
Kadin United_States Kadin is offline
Fallacy
Join Date: Apr 2005
Location: what?
View Posts: 747
Re: Zelda DS Discussion

Yes, people have had ideas about what Zelda would be like on a DS. It's in a different thread and you should of posted in it.
__________________
http://www.zeldauniverse.net/forums/image.php?type=sigpic&userid=15995&dateline=115903  9981
Reply With Quote
  #11 (permalink)   [ ]
Old 09-21-2005, 03:14 PM
FierceDeity United_States FierceDeity is offline
Skyloftian
Send a message via AIM to FierceDeity
Join Date: Dec 2004
Location: Links backpack
View Posts: 727
Re: Zelda DS Discussion

Hmmm. Never actualy thought about it but it sounds good. It would be differnt thats for sure, but hey I'm game.
__________________
Think you know Oot? PM me to test your skills.
Proud member of the Nayru clan!
Thanks to .Hog for this great sig!
Samus is the Hatchling...The Child of Fate...
Reply With Quote
  #12 (permalink)   [ ]
Old 09-21-2005, 03:58 PM
geldman United_States geldman is offline
Deku Scrub
Send a message via AIM to geldman Send a message via Yahoo to geldman
Join Date: Sep 2005
View Posts: 3
Re: Zelda DS Discussion

i think that if they do make a zelda game for ds it needs to have a gameplay feature to were after you beat a boss the screen freezes and on the touch screen you make slash marks on the boss then when the sequense is over link preforms the combo as a finisher.
Reply With Quote
  #13 (permalink)   [ ]
Old 09-22-2005, 08:06 AM
ScroogeMcLink ScroogeMcLink is offline
Deku Scrub
Join Date: Sep 2005
Location: With Unca Scrooge...
View Posts: 7
Re: Zelda DS Discussion

Yeah, but what if the 2nd screen was for the equipment you know when you gotta pause the game and switch weapons and all right? and if you start changing on the other screen while a boss or somthing, youre gonna get hurt while changing items (what kind of moron switches items in a boss battle )
__________________
UncaMcLink
Reply With Quote
  #14 (permalink)   [ ]
Old 09-22-2005, 09:57 AM
the_oni_link United_States the_oni_link is offline
54-pounds of cement
Send a message via AIM to the_oni_link
Join Date: Jun 2005
Location: goron city
View Posts: 322
Re: Zelda DS Discussion

i think it'll be a four swords game, and you'll use the touch screen to designate attacks, pick up items, and other things.




and scrooge, your deku scrub thingy changes depending on how long you've been a member, and after while you can make your own.
__________________

rock eater
Reply With Quote
  #15 (permalink)   [ ]
Old 09-22-2005, 10:05 AM
Acolyt United States Acolyt is offline
Mogma
Join Date: Aug 2005
View Posts: 184
Re: Zelda DS Discussion

Quote:
Originally Posted by the_oni_link
i think it'll be a four swords game, and you'll use the touch screen to designate attacks, pick up items, and other things.

Yeah that would be cool to touch the screen to designate attacks, pick up items and other things. For me i would like link to jump when you tap him.
Reply With Quote
  #16 (permalink)   [ ]
Old 09-22-2005, 04:01 PM
geldman United_States geldman is offline
Deku Scrub
Send a message via AIM to geldman Send a message via Yahoo to geldman
Join Date: Sep 2005
View Posts: 3
Re: Zelda DS Discussion

Quote:
Yeah, but what if the 2nd screen was for the equipment you know when you gotta pause the game and switch weapons and all right? and if you start changing on the other screen while a boss or somthing, youre gonna get hurt while changing items (what kind of moron switches items in a boss battle )
the weapon select thing im not so sure that will work out at all cause you will get hurt easily if you have to stop fighting to get out another weapon so i bet that they would have it in a pause menu. i think in-game they will do something like in metroid or mario with the map thing. then when you pause give you the option to change items on the second screen.
Reply With Quote
  #17 (permalink)   [ ]
Old 09-26-2005, 10:38 PM
HarmanStalefish HarmanStalefish is offline
Hylian Knight
Join Date: Jul 2004
Location: Melbourne, Australia
View Posts: 660
Re: Zelda DS Discussion

This is just a quick little control scheme i've thought of for Zelda on the DS. It's not finely tuned, but i think it works.
Basically, The top screen would be used for displaying hearts, magic, rupees and keys, as well as showing the currently equipped items (apart from the sword), as well as a small section of the map your in. This leaves the bottom screen completely free for the action.

The way you hold the controller is the in your left hand, you hold the D-pad with your finger on the L button, as per normal. Your right hand holds the stylus, only touching the face buttons for some menu commands. These controls are obviosuly able to be mirrored for leftys.

Basic control setup, is that via a traditional top-down prespective, you move link with the D-pad. Move the styus quickly on the screen to make link slash in that direction, in the fashion you swing it.

The B button Brings up the Item select screen, which pauses the game. This is on the touch screen, making things quick and simple. tap the question mark icon in the corner before hitting an item to get the skinny on it. Drag the items into one of the three item circles in the corner of the screen to equip them to that slot. Items can only be used one at a time, by using the L trigger. This means there is one big circle (the one currently out), and two smaller ones. To wap between items in the heat of abttle, use A and Y to scroll around between them. R can also be used for scrolling.

Select will bring you to the map screen. Also on the touch screen, this allows you to swap between floors and zoom in, scroll around the map with ease and find your way.

Start will open the quest status screen, which is pon both screens, and you can navigate between everything you have found, as well as view a to-do list, which has self made hand written notes about what sidequests you are planning to do.

The L button is the main button you will use. While holding it down, using the stylus on the screen will make link use that item instead of his sword.

Here's an example:
I've entered a dungeon. I was planning on doing some more exploring before getting here, but I'm here now, so what the hell. I'll just press Start, go to the list, and write down that I saw a heart piece floating out at sea south from Kakariko.
I Press B, and equip my ice rod, boomerang and lens of truth. I proceed into a room ,and there are some enemies. standard grunts, nothing too bad. I move link forward and make him slash around. things are going well, but it's getting a little crowded, so I swing a circle around link and make a light spin attack. I decide to power up a bit more, so I press the stylus down on Link himself. He holds the sword out, and charges up. Super spina ttack. when he releases, draw circles to amke him spin that way.

I clear the room, and move onto it's puzzles and spoils. There are some jars. I walk link over there with the D-pad, and press the stylus on the jar to pick it up. I need to make sure i'm right up against it, or link won't reach it. Once it's in my posession, I can throw it by flicking the stylus away from Link. The faster and further the flick, the further it goes, and with more force. There are some blocks. some simple old-school pushing will do the job. just walk and keep pressing the D-pad.

In the next room, the added hardware of the DS shows some blur to the backdrop and I decide to get out my lens of truth. My ice rod is the thing currently out, so i tap A and scroll around to it. Next, I hold down L and by using the stylus, move the feild of vision with the lens (like a torch, except instead of shedding light on the dark, sheds truth on illusions), and spot a ghost. He sees that I see him, so runs away. I chase after him, careful not to let the stylus get too far awya from him, can't lose him. He throws some fake ones around to put me on, but I concentrate on moving around obstacles witht eh D-pad and keeping the lens on him.

He leads me to a place, performs some action with his arm, bows, then leaves. I check the map on the top screen, but it doesnt offer enough info as to where I am. I open the map with select, and realise that while I can trace my way abck to where I originally was, I havent acquired the dungeon map yet. I find that along the way I went through a one way door, so I must soldier on. I move on, but stop suddenly. I use the lens, and see that i'm in front of a chest. I open it, and low and behold, it's a dungeon map.

Being a new type of zelda, I'm going to capitolise on it'es features here. It's not enough to get the map, you must place the map you have just found over the map you have created yourself by exploring the rooms, like placing an unfinished jigsaw ontop of the final piece.

I move on. Theres a sea of flames intertwined amongst a maze of wals and pillars. No worries, I gots ice. I scroll back around to the ice rod, and By holding L and painting a path through the fire, i douse the flames and move on. easy. Theres an item in the flames, but is surrounded by an abyss. Also easy, I have the boomerang. I get to it, Hold L, and draw a line aroudn the room that starts at Link, Moves around the obstacles careful not to hit them), crosses the item and comes back to link. Once i join the head and tail, the boomerang makes it's journey around along the line and hits the item, and comes back to link. I could have just tapped a spot on the screen for the boomerang to travel to, but it would ahev just traveleld a straight line to it, and hit a post. If link needs to move while you paint the path, say in abttle, the first few centremetres of the line will curve, streach and move so that it is still joined to link.

So yeah, you get the idea. The possibilities for items are astounding. A magic wand could be used for moving items aroudn the room intuitively and realistically. A roc's feather or cape could be used by simply tapping link, then tapping him again in mid flight for a consecutive second or even third midair jump. A magic hookshot could be quite entertaining, and the spreading of magic powder or seeds could also be good. I can imagine enjoying pulling back the string on a bow or slingshot while link moves around the room, strafing left and right as I pull down on the bow.

Mods to the controls could make it more touch based. Rather than using the face buttons to change items, icons could appear in the top corner of the screen, and all you need to do is touch the icons and viola, you have changed items.
__________________
Everyone is an idiot. Some are just better at hiding it than others.
Reply With Quote
  #18 (permalink)   [ ]
Old 09-27-2005, 02:06 AM
Blaze 505 Blaze 505 is offline
Deku Scrub
Join Date: Apr 2005
Location: South Australia
View Posts: 7
Re: Zelda DS Discussion

I would agree, I think you it should make it that you tap or youse the microphone to do certain attacks, or to get through loked passage ways!
__________________
My dream is to become a Game developer!
Reply With Quote
  #19 (permalink)   [ ]
Old 09-27-2005, 08:52 AM
Chimou United_States Chimou is offline
Goron
Join Date: Sep 2005
View Posts: 115
Re: Zelda DS Discussion

I think it would be cool if the "hero garbed in green" were a girl.
Reply With Quote
  #20 (permalink)   [ ]
Old 09-27-2005, 10:34 AM
Dragonsong United Kingdom Dragonsong is offline
Goron
Join Date: Sep 2005
Location: England
View Posts: 111
Re: Zelda DS Discussion

Quote:
I think it would be cool if the "hero garbed in green" were a girl.
It is true that Link is sometimes refered to as that although I think Nintendo may lose quite a bit of it's fanbase if all Zelda games from TP onward had female heros...

I personally think that at some point in time, Nintendo will make a proper RPG. Although this maybe somethink that people don't want to see, rpgs are my favourite genre and I would love to see nintendo at least try one.

I can't really think of any other way Zelda DS could be different except for controls, graphical style, 2d/3d, different world or different hero... Nintendo will (probably) surprise up though.
__________________
Reply With Quote
Reply

Tags
discussion, zelda


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Advertisement

All times are GMT -5. The time now is 03:00 AM.

Copyright © 2013 Zelda Universe - Privacy Statement -