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#1
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I think most people would like Zelda to be harder. One way to make the game harder like in its earlier days (Lttp and before) would be to increase the heart damage. The inclusion of a quarter heart damage has made the game easier overall because many more enemies took away quarter heart damage than before.
Unfortunately, according to the demo at least, it looks like TP won't be changing any of that. One bite from that plant boss only takes away a quarter of a heart, just as a slash from a lizalfos. The only thing that I have seen take away more damage in the demo is the cattle that charges at Link (half a heart), which is stupid because it isn't even an enemy. Solution? Make enemies take away more hearts overall. Have damage actually BE PROPORTIONATE to the enemy size and power. A slash from a lizalfos should not take away the same amount of damage (quarter heart) as a bite from a Keese. Some enemies like Keese should still take away a quarter heart, but bigger enemies need to take away more. I think anyone would be surprised if a huge plant boss bit Link and only a quarter of a heart was lost. The same goes with things besides animals. Chickens in OoT (after slashing them a couple of times) took away ... what? A whole heart? How can a chicken flying into your face take away more damage than a good blow from a big monster? As for bombs -- bombs in the later games took away only a quarter of a heart. This means there really is no reason you should stay out of the explosion since it does no damage. Think about it... in real life, you set a bomb up and it explodes in your face, but it merely made a scratch on you. No way that's possible. The bomb should take away at least -- AT LEAST -- one heart on impact, if not more. An explosion is sure to hurt more than a chicken's ass in your face. |

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#2
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Re: Heart Damage
I remember that in OOT, the Iron Knuckle's Axe took away five hearts. I think that, considered the maximum amount of health is 20 hearts, that's a lot. So, I think that in that particular case, the damage was correctly proportionate. (I mean, that axe head is HUGE!)
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#3
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Re: Heart Damage
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Anyway, i myself died quite many times in OoT... And about the demo at E3, In IGN or somewhere else(I know this is fact) i read that the final game is going to be a lot harder than the Demo. Since you only had 15 minutes to play, they wanted you to be able to go far in the demo. Thats why its easy in some parts.
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#4
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Re: Heart Damage
I totally agree with kman. In addition, the damage ratio must increase as you delve further into the game. There comes a point in each of the 3D Zeldas where difficulty is entirely removed from the game, because your health has increased, but the damage ratio has not. When this time comes, there is no reason to worry about paying attention or using caution. I would recommend multiplying the damage that we've seen in WW/OoT/MM by at least 2X.
However, all of the damage multiplying in the world is futile if the enemies never hit you. Thus, I suggest: -More small enemies (Fast moving, killed by one hit, plentiful, annoying) -More environmental hazards (lava, pits, slide traps, icicles ect) -Less replenishments Among other things. I think the series really needs a boost in difficulty. It's so close to reaching perfection as it is. Difficulty and a better overworld (TP seems to have this), and Zelda will be approaching perfection. |

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#5
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Re: Heart Damage
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I don't think it's needs a boos in difficulty, it needs a difficulty setting. Mostly they've made these games not all that hard so that everyone could play them. Well, almost everyone. And since they're trying to get a bigger public involved, more difficulty settings would be an answer.
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#6
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Re: Heart Damage
They could make the enemies be faster and stronger...or you know...they could turn the A.I up a few notches. According to some reviews of the Demo, the enemies are harder, the game doesn't really have to be Ikaruga hard...just pose enough cahllenge so I'm not toying with the enemy.
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#7
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Re: Heart Damage
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#8
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Re: Heart Damage
I agree with Erro. Don't boost difficulty, just give the option for a more difficult game. I know one thing I love in a game is to try and play through a game with a friend at the highest difficulty possible (and if there's no co-op, then when someone dies, the other one gets to play). I think that if Nintendo did this, they'd be pleasing fans and newbies alike.
SF
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#9
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#11
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Re: Heart Damage
Or they could put the game in two modes normal and hard, at hard ennemies do more damage and better A.I.
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#12
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Re: Heart Damage
i think it would be kinda hard to make two different AI levels, ya know? i mean they already delayed the game, i'd rather they not delay it again just to have two different AI levels. the best way would be to have a hard difficulty with more enemies and more damage done
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#13
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Re: Heart Damage
I disagree, I'd rather wait a couple more months and have a challenging game rather then another WW or MC. I've always wanted to be able to customize the difficulty. Think about it, would are you really so impatient that you couldn't wait a little bit more so the game would be fun? I mean, if they released it now say, and it was really easy, they'd might as well have not released it all, you know?
I think customizing your difficulty would be great. Or better yet, make it so you could control even little details. You could set your defense, the number of hearts that appear, and the damage you inflict on enemies. That would be cool! However, if they don't let you customize the difficulty (and you probably can't) they should make it hard. And one way, would be heart damage. |

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#14
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Re: Heart Damage
They should double the damages taken from the enemies you described--and add more enemies. That would make it challenging enough--I hope.
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#15
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Re: Heart Damage
More enemys and more heart damage for some enemys. I would hate to have a difficulty setting. Why? Beucase Zelda is its own game. They set you a challenge and you do it eventualy after some trys. I dont like the idea of making it easyier. Imagine, "I completed TP on easy 100%" Id like it if they kept the game the same for everybody.
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#16
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Re: Heart Damage
currently i am learning directx 8.0 so that i could make a very simple 3D zelda game for the pc (it will probably suck like hell if it even works but still) the one thing that i would want in a zelda game would be more enemies hiding in the shadows. Can you imagine a strong lizalfos that would move around a tree to avoid your gaze and then come at you from behind when you don't expect it or bokoblins that hide in the trees and shoot arrows at you. The only thing that i have seen do this were regular keese and i found it startling when one of them would come down at you from seemingly nowhere.
this would make the game more challenging and fun overall |

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#17
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Re: Heart Damage
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TP looks like it's going to do a good job with that, though.
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#18
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Re: Heart Damage
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