
05-30-2005, 11:36 AM
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Re: An improved combat system
I still feel that the user interface with the combat system is still too simplistic. I expressed a hope around a month ago that perhaps the controls would fade into the background and we would have a clean screen for most of the game. Perhaps during training we could see the top-right corner dominated by controls but other times, it would be gone. Video footage from E3 seems to confirm that the old interface will remain.
I don't want to be told that I can grab or climb a block. I don't want visual confirmation of a parry move being my best option. I think certain moves like parry could be rumble-only, and people might just have to remember the wide variety of options they have with a block.
The entire screen could be cleaned up:
-Rupees can go on your status screen, visible when you're in a shop only.
-Keys can go on the dungeon map, accessible by hitting UP on the D-Pad.
-Hearts can appear when an enemy is within L-Targeting range.
-Maps can be accessed by hitting UP on the D-Pad. We do not need a D-Pad in the bottom-left corner telling us we have this option.
-Magic power would appear when you have a magic-using item equipped only.
-You can have the option of keeping the items equipped to X, Y, and Z buttons on-screen or off-screen.
-We don't need to be reminded that B is for your sword, and A is for special moves with the sword.
For a game without a jump button, and with very little variation in attacks (no combination moves), the user interface seems to me far too complex. I would be happier with the option of clean-screen Zelda.
I tend to prioritize my XYZ buttons pretty consistently, so the item I need most is usually on X, the supplemental item on Y, and the rare-use item on Z.
e.g.: (WW)
Sailing/treasure hunting: Grappling Hook X, Sail Y, Wind Waker/Magic Armor Z
Fighting: Boomerang X, Bow Y, Deku Leaf/Hookshot Z
With that kind of play style, buttons could easily be invisible. I know what's where. And for players who don't adopt that kind of style, the option to have your XYZ buttons visible should be there.
I honestly believe that the fighting engine in Zelda is great. I just wish the user interface could treat us like big kids :p
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