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How would you feel if the next Zelda game (Not TP) was cell shaded, except maybe a little more detailed and enemies are a bit scarier. I think even with cell shading Nintendo can pull off a very epic game. They could also get off with some goofiness in the game. What do you think? No WW flaming.
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Re: Cell Shading in the next instalment to Zelda
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Re: Cell Shading in the next instalment to Zelda
Aunoma did state in the spanish magazine that he is looking forward to use the same style in a future, and I personally cant wait for it, I dont care how much bashing tWW got, the game was excellent in every aspect and now that they have experience with the toon-shading they can make the next game even more beautiful, which would be quite an achievement in itself, few games are as charming and have such an incredible artistic direction as tWW.
I like that Nintendo hears its fans, but until certain point. If they listen too much we migh end up with a Zelda with unnecesary blood and nudity to make it "teh mature", or Mario with a gun, a la Sonic. At least I can be confident that Nintendo will never be like that. |

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Re: Cell Shading in the next instalment to Zelda
If you notice in TP, the places where Link is a wolf have an ambient psuedo-cell shaded look to them, which looks nice. It would be really neat if they could make a game look like that, maybe not even a Zelda game. The cell shading looked great in tWW, and I would love to see them use it again, maybe on a handheld system in the future (I don't think the DS would be able to handle cell shading very well)?
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Re: Cell Shading in the next instalment to Zelda
TP is cel-shaded, it just looks different. More realistic etc.
Anyway, I loved the art style of tWW. When I saw the first trailer of TP, I was actually a little disappointed that Nintendo didn't have the guts to continue with the toony graphics. I did and do like the new graphics, but I felt like Nintendo was getting afraid to take risks... Well, since then they have proven that they still dare take risks, so I'm fine with it now. And besides, it probably wouldn't hurt Nintendo if they occasionally made a game that will sell. And I have a hunch that this one will.
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Re: Cell Shading in the next instalment to Zelda
TP is not cell shaded, except for a little bit when Link is a wolf. I'm glad Nintendo decided to make those bits a little more surreal.
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Re: Cell Shading in the next instalment to Zelda
Quite frankly, I think very few people will want another cel-shaded Zelda after TP. TWW's graphics disapointed a lot of people, because all the time, what they really wanted was a game like the Spaceworld demo. And now they have got what they wanted. I am happy with the return to an OoT feeling, grim, brooding temples, and lurking, sinister bosses.
I don't hate cel-shading, I loved Tales of Symphonia's graphics (I think they did cel-shading better, but TWW came out earlier, so its not fair to compare them), but the thing is, it is hard to take a cel-shaded game seriously in terms of plot.
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Re: Cell Shading in the next instalment to Zelda
Really, cel-shading can make an excellent game filled with color. It can brighten up your day, rather than darken it like the new Twilight Princess might. I have nothing against TP, and I already know that I will be one of the first to get it. I'm just saying, the only flaw with tWW was that it was far too short and simple. If they make a more complex and longer version of tWW with a stronger story, it would be awesome.
Just saying, don't judge a game by its screenshots and reviews.
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Re: Cell Shading in the next instalment to Zelda
Well, the next major installment of Zelda will be a Revolution title, so I don't think Nintendo would play with the Revolutions fate by making another cel-shaded Zelda.
The Hero of Winds story has been told, and the cel-shading should go out with him. Don't get me wrong, TWW's high point was the cel-shading. The game itself however, was subpar compared to the rest of the series. I guess it's better than AoL, but that's it. Zelda Revolution shouldn't have any ties whatsoever to TWW. That game, in my opinion, is the low point of the series. The critics saw a masterpiece, but the fan saw something that was less than perfect, something a Zelda game should never be.
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![]() I suggest playing the GC version first... if you can handle the wait. Why do you want your first experience with TP to be a mirrored one? The GC version is superior overall - admit it. |

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Re: Cell Shading in the next instalment to Zelda
I think it has to do with more of how Link's design in WW that turned many off. When I saw the way Link looked for the first time in that E3 presentation shown long ago, I thought he was a girl. His Wind Waker model was improved, yet he only gave off a hint of that heroic aura that adult Link was beaming with. What I'm trying to say: the majority of the gaming community didn't want to play as a Link that did not appeal to their sense of heroic badass-ness.
I still don't like the design, but the game was awesome. And if it didn't feel so incomplete, it probably would have been my favorite of the Zeldas. (a giant whale just gives you the third pearl! COME ON! Where's the third dungeon? AND ONLY two TEMPLES!) For the sequel to WW, TP fufills all my expectations and hopes. Except I was hoping it would be fully cell-shaded and a direct sequel, with an older Link from WW. An older cell-shaded Link could have been great, and harkening back to the appeal of adult Link in Ocarina. Sigh.
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Re: Cell Shading in the next instalment to Zelda
I don't think the stories of the HoT and the HoW have been told yet, there are too many stray threads for my liking. I would like to play at least one more game with each of them, that explains what they went on to do with their lives (finding and starting a new country is pretty big after all, or they could have triggered the draining of Hyrule) The endings of MM and the story of TWW contrast with each other too much. Anyway.
I would not welcome the return of cel-shading. I know it is a quirky and refreshing idea in a world of most realistic graphics races, but after showing the spaceworld demo, it sort of felt a let down. A lot of us loved the cel shading, but the thing is, if you had the choice, would you have had the TWW or the Spaceworld Demo turned into a working game? The cel shading is like one of those christmas presents, it looked good, it was original, but it wasn't what I actually wanted in the first place.
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Re: Cell Shading in the next instalment to Zelda
If the cel-shading was done with a skill that I'm not sure it's the same cartoonish coloring in Wind Waker would be nice. It can be done. So long as the cell shading isn't done a la Viewtiful Joe, whose artistic rendering was great for Viewtiful Joe, but it doesn't seem it would suit for Zelda.
Ultimately, though, so long as the story is great & the gameplay isn't as challanging as Devil May Cry 3 I'll be happy. Oh & good music too. To me, it's the story that counts.
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Re: Cell Shading in the next instalment to Zelda
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That being said, I'd love to see a Zelda to use more realistic cel-shading in the future, though maybe more in the style of something like Jet Set Radio Future, and the like.
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Re: Cell Shading in the next instalment to Zelda
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There are two endings to OoT. One with the people celebrating, and one with Link back in his childhood. TWW occurs after the first ending, while MM after the second. After OoT, the timeline branches off in two different paths. One leads to TWW, the other leads to MM. I'm never gonna explain this again. It drives me insane.
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![]() I suggest playing the GC version first... if you can handle the wait. Why do you want your first experience with TP to be a mirrored one? The GC version is superior overall - admit it. |

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