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Bringing the game to life
I was playing GTA San andreas earlier and relised how much they changed the game from the very first 3D GTA, GTA 3 on PS2, they added so much stuff, bikes, eating, training character customization etc, came to mind why not make zelda like that? add more stuff to it and make it more fun, maybe eating can be used to make hearts size big for a limited of time, after a while your hearts will return to their normal size, and can make you more faster at running and attacking. custom link would be cool, buying new clothes, capes etc, customising swords with signs, such as triforce signs, and training <- thats already there, you train to gain new skills.
what do you think should be added to the game to bring the game to life? |

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Re: Bringing the game to life
I think that might be good in moderation, but it may just make TP Fable 2, which is what we don't want. Still I think Link sleeping and eating and the like would be good, and mabye we find out his favorite foods, or if he likes sleeping late into the wee hours of the afternoon? I think that way Link would start develop more personality, and much as it is fun being Link, I would like to learn more about him as a character. A few facial expressions is charming, but I would like to feel like Link is a seperate character, not a puppet I am playing. That's why I liked the Guardian Spirit thing in Baten Kaitos.
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Re: Bringing the game to life
I know what you mean, I would also like to know more about the link im playing, I dont mind the weird looking grandpas with big heads, and old grannies with no eyes, but adding a bit of life to game wont hurt much... nintendo never listened to their fans and they will never listen anyways...
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Re: Bringing the game to life
I think they listen to us more then other companies. That's why they are including online play on Revolution, and if they did not listen to us, we would offically be playing WW2. So I hope this is the start of Nintendo paying more attention to its fans. I think if we pressure them, we could make them crawl, I tell you, CRAWL! After all Nintendo now knows it does not have the luxery of doing what ever it wants, and if it does not please the dedicated cult following and die hard fans, it knows it certainly does not have a huge mass of casual gamers to fall back on. So they will probably be working hard to keep us, sitting pretty and playing their games.
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Re: Bringing the game to life
Umm to be frank, I hate the ideas that people have come up to, it sounds more like a mmorpg with all the customation then a normal single player game.
In a mmorpg it's good and logical cause you want to stand out of the crowd but why in a game like Zelda? I understand that you would like to make link like your own personal image. But putting things like triforce signs on his clothes would ruin the game, people want more suggestions so if they would make your ideas real we'll have a link with big golden necklases an Mighty Ducks sign on his cape. It will ruin the whole feeling as a Zelda game and will totally destroy the story. Zelda has always been a adventure game more then a rpg game. There are RPG features in the game but further it's an adventure game at the core. Quote:
Ow I have a great idea! Let's have link carry a big purple sword with little triforce triangles that lit up when you kill an enemy! And if you have all your hearts it will spray flowers! No, Thank You |

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But as for the topic: I don't know if people here played Tales of Symphonia? But for me what was kind of a big dissapointment at the end was that That if you rebuild the city the weapons shop returns and you can buy the strongest weapons in the game. The strongest weapons in the game were silly weapons like a bat and a fan. And you ended defeating the angel with a fan instead of the swords you get from Dirk and Kratos. I ended up throwing it away cause I founded that it ruined the feeling to the game. I understand that they were there as a joke but why make them stronger then the 'ultimate' twin swords... It was just a big dissapointment. Dirk and Kratos working together for you felt like something special, wich made the swords that more important. Then finding out that a fan(!) is more powerful... ow well I feel that giving Zelda things like customation will do the same to the feeling of the game. |

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Re: Bringing the game to life
I would like Link to have a solidified personality, and to react to people around him. The HoT obviously thinks he's cool, since he puts his arm on his hip when he talks to people (sometimes it looks like he forgot do this and is like: Oh wait, I do this!) but nothing more then that. I would like Link to stop being the player's puppet, and start doing more things of his own accord. I also wish he wasn't a mute (I have played too many RPGs were the Hero can only say Yes and no, so it is beginning to grate on my nerves). They could make him antisocial and too cool to talk, or friendly but not talkative. Anything to make this Link different from all the others.
Contraversial Statement. Anyways, this Link is certainly going to be a mute, but more expressionate, which is close enough I guess for me. |

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Re: Bringing the game to life
Ofcourse Link should show more character, but as your example it should show it with little things like the arms. Or is expression if he doesn't or does like something. Personally I resist to voice acting in a Zelda game even more then Miyamoto. Because
1: I like the way you can give Link your own voice in your head. 2: The voices are most of the time very kiddy. 3: Everyone has his own idea about how Link talks. Giving him a voice makes this impossible and his voice could be an annoyance to a lot of people. |

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Re: Bringing the game to life
Hmm... I like GTA San Andreas for that reason. It was fun to maintain him and build up his muscle tone and all that sort of stuff... but I don't think it should be in Zelda.
The only thing I'd be in favour of is having him get exhausted after running around too much (like in Silent Hill), and you have to pause for a moment and let him get his breath back. I thought that was really effective in Silent Hill and feel it could work in Zelda ![]() |

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Re: Bringing the game to life
Hmm. Eternal Darkness did that too. I think him running out of breath would interupt the gameplay, if Link got tired from swinging his sword (like Alex Roivas does) or from fleeing from some dangerous enemies, I don't think there would be enough to fill a bucket. The game focuses so much on quick combat and combos, having to stop every minute or so would all just end in tears.
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Re: Bringing the game to life
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You are contradicting yourself, interrupting the game to rest is more of a disturbance then that link has to eat and sleep on occasion? I think the getting out of breath is better then the eat/sleep need. The could do it as in GTA where you get out of breath after a meter or 50. Wich won't interupt the game. But Link shouldn't get tired from swinging his sword because that would interrupt gameplay. Just think of a boss battle |

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Re: Bringing the game to life
Eating in San Andreas isn't a big deal anyways.It's actually really only used for healing,but if you eat to much you get fat.Really though,all you gotta do is save.That heals you.I would like Link to be able to buy stuff.Like armour or even new swords or sword upgrades.
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Re: Bringing the game to life
Customization in moderation would be interesting, but making him wear capes would be overboard. Maybe an option to remove his hat, and different colored tunics (black, brown, gray, etc)? He should also be able to learn different sword styles by training and possibly become a Gerudo again like in OoT.
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Re: Bringing the game to life
..........
Well, uh, ok. GTA:SA has all those elements. Yes, this is a fact. The thing is, they work for GTA and wouldn't work for everything. To explain this more, let me talk about my experience with GTA:SA. I never actually focused much on these elements at all. Not once did I try to level up CJ's attributes...it all just kind of came. Sure, they functioned well, but...yeah. They honestly didn't add much to the game. You rarely became hungry so eating was something I only did to regain lost health. I don't know ANYBODY that accidently made CJ fat so the whole speed, strength system was actually very abtract. Costimization like buying clothes...again....that only makes sense to be in certain typs of games. Also, elements like this are...to be realistic....pointless. They don't add anything to the game at all and are only there to make things feel more realistic. Eating to make hearts bigger....well, I pretty much think the heart container system makes that more than pointless. Trianing to gain new skills sounds alright ( I wish they had more of that in WW) but that'll work for any adventure game. So why were these elements even in GTA:SA? Because they made the game more realistic (key word in this disscussion). GTA has always been about being realistic. Zelda +is the exact opposite. Zelda has never been....and has never tried to be.....realistic.
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Re: Bringing the game to life
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I never really meant sleep and eating as ways of restoring health, maybe just a little activated scene when you go past a particular part of the enviroment (the way you could activate the skits in Tales of Symphonia) that shows him doing, I dunoo, mabye having a little nap, sitting on a tree stump and thinking, or taking out a favorite snack and eating it. Sleep and eating to restore health would interupt gameplay, if I have said the opposite before, I think I have changed my mind about. Now that I think about it, it would interupt game play. But I would like a system like Harvest Moon, getting presents and things for the girl you want Link to be paired with. |

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Re: Bringing the game to life
Yeah i really agree with You tigerboi
![]() I think youre right in all those topics and new sword skills would IMO work GREAT i really hope they have those in this game but i don't think so unfortenly as far as ive been seing all the jeuxfrance and IGN's movies showing people playing, there is kind of the same moves like in WW uxept maybe the Downthrust The parry is also like the WW Parry ...
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