Calendar Awards Members List FAQ
Advertisement
Play-Asia.com - Buy Video Games for Consoles and PC - From Japan, Korea and other Regions
Reply
$ Thread Tools
 
  #1 (permalink)   [ ]
Old 05-24-2005, 12:45 PM
Sipher Sipher is offline
Deku Scrub
Join Date: May 2005
View Posts: 6
Bringing the game to life

I was playing GTA San andreas earlier and relised how much they changed the game from the very first 3D GTA, GTA 3 on PS2, they added so much stuff, bikes, eating, training character customization etc, came to mind why not make zelda like that? add more stuff to it and make it more fun, maybe eating can be used to make hearts size big for a limited of time, after a while your hearts will return to their normal size, and can make you more faster at running and attacking. custom link would be cool, buying new clothes, capes etc, customising swords with signs, such as triforce signs, and training <- thats already there, you train to gain new skills.

what do you think should be added to the game to bring the game to life?
Reply With Quote
  #2 (permalink)   [ ]
Old 05-24-2005, 12:54 PM
pepino_27 Sweden pepino_27 is offline
Link, the real first man on moon
Join Date: Feb 2005
Location: Sweden
View Posts: 85
Thumbs up

Quote:
Originally Posted by Sipher
I was playing GTA San andreas earlier and relised how much they changed the game from the very first 3D GTA, GTA 3 on PS2, they added so much stuff, bikes, eating, training character customization etc, came to mind why not make zelda like that? add more stuff to it and make it more fun, maybe eating can be used to make hearts size big for a limited of time, after a while your hearts will return to their normal size, and can make you more faster at running and attacking. custom link would be cool, buying new clothes, capes etc, customising swords with signs, such as triforce signs, and training <- thats already there, you train to gain new skills.

what do you think should be added to the game to bring the game to life?
i completly agree with that, zelda TP should have more realistic stuff... like eating, sleeping, camping, getting wounded and needing to wait for an amount of time to heal... stuff like that would really improove the game..
__________________
Staff edit: Review the limits on the size of your sig. The limit is 400x150. Your's was 240x180. Too big. Please resize.
Reply With Quote
Advertisement
  #3 (permalink)   [ ]
Old 05-24-2005, 12:59 PM
Feline Witch United Kingdom Feline Witch is offline
Nothin' spells lovin' like a toddler in the oven
Send a message via MSN to Feline Witch
Join Date: May 2005
Location: London
View Posts: 4,013
Re: Bringing the game to life

I think that might be good in moderation, but it may just make TP Fable 2, which is what we don't want. Still I think Link sleeping and eating and the like would be good, and mabye we find out his favorite foods, or if he likes sleeping late into the wee hours of the afternoon? I think that way Link would start develop more personality, and much as it is fun being Link, I would like to learn more about him as a character. A few facial expressions is charming, but I would like to feel like Link is a seperate character, not a puppet I am playing. That's why I liked the Guardian Spirit thing in Baten Kaitos.
Reply With Quote
  #4 (permalink)   [ ]
Old 05-24-2005, 01:03 PM
Sipher Sipher is offline
Deku Scrub
Join Date: May 2005
View Posts: 6
Re: Bringing the game to life

I know what you mean, I would also like to know more about the link im playing, I dont mind the weird looking grandpas with big heads, and old grannies with no eyes, but adding a bit of life to game wont hurt much... nintendo never listened to their fans and they will never listen anyways...
Reply With Quote
Advertisement
  #5 (permalink)   [ ]
Old 05-24-2005, 01:09 PM
Feline Witch United Kingdom Feline Witch is offline
Nothin' spells lovin' like a toddler in the oven
Send a message via MSN to Feline Witch
Join Date: May 2005
Location: London
View Posts: 4,013
Re: Bringing the game to life

I think they listen to us more then other companies. That's why they are including online play on Revolution, and if they did not listen to us, we would offically be playing WW2. So I hope this is the start of Nintendo paying more attention to its fans. I think if we pressure them, we could make them crawl, I tell you, CRAWL! After all Nintendo now knows it does not have the luxery of doing what ever it wants, and if it does not please the dedicated cult following and die hard fans, it knows it certainly does not have a huge mass of casual gamers to fall back on. So they will probably be working hard to keep us, sitting pretty and playing their games.
Reply With Quote
  #6 (permalink)   [ ]
Old 05-24-2005, 01:30 PM
Icky Icky is a male Netherlands Icky is offline
Nictel For M0derator '10

Join Date: Jan 2005
Location: Westland!
View Posts: 3,053
Re: Bringing the game to life

Umm to be frank, I hate the ideas that people have come up to, it sounds more like a mmorpg with all the customation then a normal single player game.
In a mmorpg it's good and logical cause you want to stand out of the crowd but why in a game like Zelda?

I understand that you would like to make link like your own personal image. But putting things like triforce signs on his clothes would ruin the game, people want more suggestions so if they would make your ideas real we'll have a link with big golden necklases an Mighty Ducks sign on his cape. It will ruin the whole feeling as a Zelda game and will totally destroy the story.

Zelda has always been a adventure game more then a rpg game. There are RPG features in the game but further it's an adventure game at the core.

Quote:
and mabye we find out his favorite foods, or if he likes sleeping late into the wee hours of the afternoon?
Make it up in your own head, put it in a comic. But I do not want to see Link eating chips and drinking bear at 1.30 am in the cut scene before he prepares to defeat Ganon. :confused:

Ow I have a great idea! Let's have link carry a big purple sword with little triforce triangles that lit up when you kill an enemy! And if you have all your hearts it will spray flowers!

No, Thank You
Reply With Quote
Advertisement
  #7 (permalink)   [ ]
Old 05-24-2005, 01:45 PM
Feline Witch United Kingdom Feline Witch is offline
Nothin' spells lovin' like a toddler in the oven
Send a message via MSN to Feline Witch
Join Date: May 2005
Location: London
View Posts: 4,013
Re: Bringing the game to life

I don't know about the flowers, but the big purple sword has been done. It was called the Great Fairy Sword!
Reply With Quote
  #8 (permalink)   [ ]
Old 05-24-2005, 01:47 PM
Icky Icky is a male Netherlands Icky is offline
Nictel For M0derator '10

Join Date: Jan 2005
Location: Westland!
View Posts: 3,053
Unhappy

Quote:
Originally Posted by Feline Witch
I don't know about the flowers, but the big purple sword has been done. It was called the Great Fairy Sword!
Luckely I remebered wich fairy you get it from so that I could skip it the second time I played.


But as for the topic:
I don't know if people here played Tales of Symphonia? But for me what was kind of a big dissapointment at the end was that


That if you rebuild the city the weapons shop returns and you can buy the strongest weapons in the game.
The strongest weapons in the game were silly weapons like a bat and a fan.
And you ended defeating the angel with a fan instead of the swords you get from Dirk and Kratos. I ended up throwing it away cause I founded that it ruined the feeling to the game. I understand that they were there as a joke but why make them stronger then the 'ultimate' twin swords... It was just a big dissapointment. Dirk and Kratos working together for you felt like something special, wich made the swords that more important. Then finding out that a fan(!) is more powerful... ow well


I feel that giving Zelda things like customation will do the same to the feeling of the game.
Last Edited by Icky; 05-24-2005 at 02:11 PM. Reason: Reply With Quote
Advertisement
  #9 (permalink)   [ ]
Old 05-24-2005, 02:06 PM
Klodder Klodder is offline
Deku Scrub
Join Date: May 2005
Location: Leopoldsburg
View Posts: 3
Re: Bringing the game to life

I dont likethe idea neither...I mean, zelda games are known for their puzzles and story. It wont be easy to make it with real wounds and stuff. The world is made in fantasy...The game should be too.
If you want wounds, get mgs: snake eater :p
__________________
Reply With Quote
  #10 (permalink)   [ ]
Old 05-24-2005, 02:13 PM
Feline Witch United Kingdom Feline Witch is offline
Nothin' spells lovin' like a toddler in the oven
Send a message via MSN to Feline Witch
Join Date: May 2005
Location: London
View Posts: 4,013
Re: Bringing the game to life

I would like Link to have a solidified personality, and to react to people around him. The HoT obviously thinks he's cool, since he puts his arm on his hip when he talks to people (sometimes it looks like he forgot do this and is like: Oh wait, I do this!) but nothing more then that. I would like Link to stop being the player's puppet, and start doing more things of his own accord. I also wish he wasn't a mute (I have played too many RPGs were the Hero can only say Yes and no, so it is beginning to grate on my nerves). They could make him antisocial and too cool to talk, or friendly but not talkative. Anything to make this Link different from all the others.

Contraversial Statement.

Anyways, this Link is certainly going to be a mute, but more expressionate, which is close enough I guess for me.
Reply With Quote
Advertisement
  #11 (permalink)   [ ]
Old 05-24-2005, 02:19 PM
Icky Icky is a male Netherlands Icky is offline
Nictel For M0derator '10

Join Date: Jan 2005
Location: Westland!
View Posts: 3,053
Re: Bringing the game to life

Ofcourse Link should show more character, but as your example it should show it with little things like the arms. Or is expression if he doesn't or does like something. Personally I resist to voice acting in a Zelda game even more then Miyamoto. Because
1: I like the way you can give Link your own voice in your head.
2: The voices are most of the time very kiddy.
3: Everyone has his own idea about how Link talks. Giving him a voice makes this impossible and his voice could be an annoyance to a lot of people.
Reply With Quote
  #12 (permalink)   [ ]
Old 05-24-2005, 02:19 PM
fishy_hylian United Kingdom fishy_hylian is offline
Goron
Join Date: Mar 2005
Location: England
View Posts: 278
Re: Bringing the game to life

Hmm... I like GTA San Andreas for that reason. It was fun to maintain him and build up his muscle tone and all that sort of stuff... but I don't think it should be in Zelda.

The only thing I'd be in favour of is having him get exhausted after running around too much (like in Silent Hill), and you have to pause for a moment and let him get his breath back. I thought that was really effective in Silent Hill and feel it could work in Zelda
Reply With Quote
Advertisement
  #13 (permalink)   [ ]
Old 05-24-2005, 02:25 PM
Feline Witch United Kingdom Feline Witch is offline
Nothin' spells lovin' like a toddler in the oven
Send a message via MSN to Feline Witch
Join Date: May 2005
Location: London
View Posts: 4,013
Re: Bringing the game to life

Hmm. Eternal Darkness did that too. I think him running out of breath would interupt the gameplay, if Link got tired from swinging his sword (like Alex Roivas does) or from fleeing from some dangerous enemies, I don't think there would be enough to fill a bucket. The game focuses so much on quick combat and combos, having to stop every minute or so would all just end in tears.
Reply With Quote
  #14 (permalink)   [ ]
Old 05-24-2005, 02:35 PM
Icky Icky is a male Netherlands Icky is offline
Nictel For M0derator '10

Join Date: Jan 2005
Location: Westland!
View Posts: 3,053
Re: Bringing the game to life

Quote:
Originally Posted by Feline Witch
Hmm. Eternal Darkness did that too. I think him running out of breath would interupt the gameplay, if Link got tired from swinging his sword (like Alex Roivas does) or from fleeing from some dangerous enemies, I don't think there would be enough to fill a bucket. The game focuses so much on quick combat and combos, having to stop every minute or so would all just end in tears.

You are contradicting yourself, interrupting the game to rest is more of a disturbance then that link has to eat and sleep on occasion? I think the getting out of breath is better then the eat/sleep need. The could do it as in GTA where you get out of breath after a meter or 50. Wich won't interupt the game. But Link shouldn't get tired from swinging his sword because that would interrupt gameplay. Just think of a boss battle
Reply With Quote
Advertisement
  #15 (permalink)   [ ]
Old 05-24-2005, 02:43 PM
Animosity87 Animosity87 is offline
Goron
Send a message via Yahoo to Animosity87
Join Date: Apr 2005
Location: Atlanta
View Posts: 173
Re: Bringing the game to life

Eating in San Andreas isn't a big deal anyways.It's actually really only used for healing,but if you eat to much you get fat.Really though,all you gotta do is save.That heals you.I would like Link to be able to buy stuff.Like armour or even new swords or sword upgrades.
__________________

ALICE IN CHAINS rules!!!
I took the drug to make me stay and now everything dies in shyness
Reply With Quote
  #16 (permalink)   [ ]
Old 05-24-2005, 02:45 PM
CoS CoS is offline
Gerudo Thief
Join Date: May 2005
Location: Michigan.
View Posts: 72
Re: Bringing the game to life

Customization in moderation would be interesting, but making him wear capes would be overboard. Maybe an option to remove his hat, and different colored tunics (black, brown, gray, etc)? He should also be able to learn different sword styles by training and possibly become a Gerudo again like in OoT.
__________________
"All worlds begin in darkness, and all so end. The heart is no different. Darkness sprouts within it, grows, consumes it. Such is its nature. Every heart returns to the darkness whence it came."
Friends: Feline Witch, eeo, Lava, Hunter 0.00, Peacemaker, Princess Aurion
Adopted by: Dark Vaati
Want an avy or banner? PM me.
Looking for a ZU BF.
Project Zelda: My Forum
If you'd like to be friends, just PM me!
(l_(l
(OO)
([][])
(___)O to help this bunny rule the world copy and paste him to yor sig started by mattnapp
Reply With Quote
Advertisement
  #17 (permalink)   [ ]
Old 05-24-2005, 02:56 PM
Tigerboi Tigerboi is a male United States Tigerboi is offline
ZU fighting game guru.
Send a message via AIM to Tigerboi
Join Date: Jul 2004
View Posts: 4,848
Re: Bringing the game to life

..........

Well, uh, ok.

GTA:SA has all those elements. Yes, this is a fact. The thing is, they work for GTA and wouldn't work for everything.

To explain this more, let me talk about my experience with GTA:SA. I never actually focused much on these elements at all. Not once did I try to level up CJ's attributes...it all just kind of came. Sure, they functioned well, but...yeah. They honestly didn't add much to the game. You rarely became hungry so eating was something I only did to regain lost health. I don't know ANYBODY that accidently made CJ fat so the whole speed, strength system was actually very abtract.

Costimization like buying clothes...again....that only makes sense to be in certain typs of games. Also, elements like this are...to be realistic....pointless. They don't add anything to the game at all and are only there to make things feel more realistic.

Eating to make hearts bigger....well, I pretty much think the heart container system makes that more than pointless.

Trianing to gain new skills sounds alright ( I wish they had more of that in WW) but that'll work for any adventure game.

So why were these elements even in GTA:SA? Because they made the game more realistic (key word in this disscussion). GTA has always been about being realistic.

Zelda +is the exact opposite. Zelda has never been....and has never tried to be.....realistic.
__________________
Quote:
Originally Posted by Double A View Post
OoT had less focus on the plot than TP, which is why IMO OoT > TP.


Some like it red hot....
Reply With Quote
  #18 (permalink)   [ ]
Old 05-24-2005, 02:58 PM
Linkprry United_States Linkprry is offline
Optimistic.
Join Date: Nov 2004
Location: Virginia
View Posts: 1,619
Re: Bringing the game to life

I really don't like the idea of having to eat and train in a zelda games. It works in other games, but just wouldn't feel right for a Zelda game. Still I'm open to change if Nintendo is able to make it fun.
__________________


Proud Member of Farore Clan!
Reply With Quote
Advertisement
  #19 (permalink)   [ ]
Old 05-24-2005, 03:08 PM
Feline Witch United Kingdom Feline Witch is offline
Nothin' spells lovin' like a toddler in the oven
Send a message via MSN to Feline Witch
Join Date: May 2005
Location: London
View Posts: 4,013
Re: Bringing the game to life

Quote:
Originally Posted by Nictel
You are contradicting yourself, interrupting the game to rest is more of a disturbance then that link has to eat and sleep on occasion? I think the getting out of breath is better then the eat/sleep need. The could do it as in GTA where you get out of breath after a meter or 50. Wich won't interupt the game. But Link shouldn't get tired from swinging his sword because that would interrupt gameplay. Just think of a boss battle
I think you misunderstand me. I was saying that if they made the game with running out of breath after sword swings (Alex had to get her breath back after swinging her sword, and I got annoyed with her if there was a zombie reaching out for a hug at the SAME TIME), it would be a bad idea.

I never really meant sleep and eating as ways of restoring health, maybe just a little activated scene when you go past a particular part of the enviroment (the way you could activate the skits in Tales of Symphonia) that shows him doing, I dunoo, mabye having a little nap, sitting on a tree stump and thinking, or taking out a favorite snack and eating it. Sleep and eating to restore health would interupt gameplay, if I have said the opposite before, I think I have changed my mind about. Now that I think about it, it would interupt game play. But I would like a system like Harvest Moon, getting presents and things for the girl you want Link to be paired with.
Reply With Quote
  #20 (permalink)   [ ]
Old 05-24-2005, 03:17 PM
Sagge_AM Sagge_AM is offline
Royal Hylian
Join Date: Jan 2005
View Posts: 797
Re: Bringing the game to life

Yeah i really agree with You tigerboi

I think youre right in all those topics and new sword skills would
IMO work GREAT i really hope they have those in this game but i don't
think so unfortenly as far as ive been seing all the jeuxfrance and IGN's
movies showing people playing, there is kind of the same moves like in
WW uxept maybe the Downthrust The parry is also like the WW Parry ...
__________________
[[A.M.]]
Zelda Games Completed
Ocarina of Time
Majoras Mask
The Wind Waker
Twilight Princess
Reply With Quote
Advertisement
Reply

Tags
bringing, game, life


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -5. The time now is 09:12 PM.

Contact Us - Zelda Universe - Archive - Privacy Statement - Top
no new posts