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Hybrid battle system?
I think in Zelda games, more diversity should be incoporated into the fighting system. I mean, people have different styles of fighting. Some people like to be more of a defensive charatcer, using their shield like crazy and Nayru's Love. Other will bodly run into the middle of chaos for the adrenaline rush and beat down on anything that moves. Even more interesting, some people like to wield magic more than others or just use brute force to accomplish their goal. This is the problem with Zelda; many of the weapons featured in the game are not just for bashing enemies with, but are used for intricate puzzle solving. So how do you include both aspects these fighting systems into one? I thought this might provoke some interesting ideas into the Zelda realm so I posted it.
My personal idea would be a experience system based on the amount of times you use and object. Ex. If your the kind of person who just hacks away with his sword, you would gain experience with the blade and learn more powerful attacks, such as sword rushing, aireal attacks, and just cool combos and the such. If you liked to use your shield more, you could learn things like parrying or counter attacks. Also, I would like to see elements play a role in the Zelda games, like fire arrows, only with different weapons. Fire swords, magnetic shields, earth breaking hammers, etc...the possibilities are endless. It gets kinda tricky to think how certain elements would be beneficial and whether they would be cheap or not. Any other ideas? |

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Re: Hybrid battle system?
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Re: Hybrid battle system?
I have nver played Sword of Mana, I'm almost positive I've heard of it before. I like the way you put it, having the same weapons as every one of the games has had and depending on how much you use it, it gains new experience. You're right about the sword and shield, though, it definitely needs to be your main weapon of choice during combat. Mabye, just maybe, they could throw in unarmed combat, that I would REALLY like to see. Another possibility for the batttle system would be new characters. If you ever have played Sonic Adventure One or Two, you'd know the system that I'm talking about. If you could be Ganondorf in a game and try to invade the castle or raid a town or something of the likes, I think that that would really send gamers into a frenzy. Just fome more hybrid ideas from yours truly!
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Re: Hybrid battle system?
How about if there were many ways to complete dungeons? There could be a few paths involving puzzles and a few involving killing everything that moves. That way, everyone could complete the game their own way. There could even be multiple ways to kill bosses. Example, if you use the shield a lot, you would have to do Ganon Tennis against Phantom Ganon. If, on the other hand, you use the sword more, you could face him in actual combat. If you use long range attacks more, you can complete archery challenges more easily, but you will be able to break solid objects if you use close range attacks more. Get it?
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Re: Hybrid battle system?
I'm glad this forum posts back so well, you are all helping to make things a little clear for me. Me and my friend are actually planning on going into the business one day with nintendo and hopefully get recruited on a task force for future Zelda titles. I know it's a hard rode but I'm willing to put foorth the work. That's why I am currently working on a Zelda game right now. I want ot turn it into Nintendo when I'm 18 and hope for the best. But anyways, that's off topic. I like the idea of being able to beat the dungeon your own way. It makes room for tons of replay value, as long as it's interesting. I think I will definitely make the battle system along these lines and accomedate it to environmental uses. This is great, keep posting please! Credit will be given where it's due.
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Re: Hybrid battle system?
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Re: Hybrid battle system?
NO, NOT FABLE!!!! I fthere is anything I would hate to see Zelda turn into, it would be Zelda. I wouldn't care if they threw in dinosaurs and zombie's (woops, those are already in there), if Zelda even remotely resembled that game I would burn down Nintendo for making such a crappy game. I mean, Fable really let me down. It was so short, to easy, and the weapons were basically all the same. There were some cool spells but....Ok sorry, this is probably the wrong thread to be raving about how dissapointing Fable was.
Anyways, in this potential game I'm making, part of the battle system would rely heavily on using nine elements, fire, water, earth, wind, spirit, light, shadow, electricity (new race), and time, to solve puzzles and make weapons stronger. Ex: Enchanting your sword to burn with flames or make electricity run through your shield to make a magnet. Also, it would be cool to invovle wheather into some of the puzzles or possibly defeating bosses. Do you think that this is plausible in any way? Give ideas and reasons why or why not please! |

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Re: Hybrid battle system?
that sounds like dark cloud and is by far too much of an RPG for Zelda. RPG being levels, elements, and styles. Rather it should be that you can get everything, not just get some of these moves by doing certain things. Then if you do only like to fight a certain way then you only have to utilize those moves, but yoiu aren't restricted to them.
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Re: Hybrid battle system?
How about you just get new weapons and upgrade them with new attacks Ninja Gaidan style? (without the money. Instead you'll have to find fairies fountains or something that give them to you)
I mean, to me, adding more RPG elements makes things less interactive. And that would suck.
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Re: Hybrid battle system?
How come no one has yet to mention that the exp. system also resembles that of Rachet and Clank? The more you use the weapons, the stronger they get. Ok well its sort of the same, but I think that idea could work. It would be very interesting to see it in action.
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Re: Hybrid battle system?
actually in REAL life the more you use a weapon the WEAKER it gets, as a first it gets dull or worn out.
I like that Idea Tigerboi, it is kinda like getting Level two weapons from teh fary in FSA. Which was awesome.
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Re: Hybrid battle system?
Well, I'm not talking about the weapon becoming more experienced, I'm talking about Link becoming more experienced. It's like riding a bike, the more you do it, the better you become. If you practice hard, you can do tricks like bunny hopping or no handle bar peddaling. Link would simply learn new techniques, abilities, if you will, on how to use his sword, shield, bow, etc. etc. I think one cool idea would be that Link should after certain amount of times be able to shoot two or three arrows, meaning if you are an archer, you can become a better archer. The bow would still fuction as normal if you needed to hit a switch off or something, thus making it completely HYBRID!!!!!!!! A little RPG with a little classic Zelda. Is this not good? It's got to be good.
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Re: Hybrid battle system?
Yeah all though are really good ideas, I would like to have the parry attack come back from TWW and be implemeted in Zelda 05.
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Re: Hybrid battle system?
Layke really has some great ideas.
so many Zelda fans are afraid of RPG elemets, but Layke really seems to have found ways in which you can have the RPG elements without overshodowing the classic Zelda gameplay. An experience system really is plausable... but as good as it sounds i don't think the developers would due any of it, great ideas though!theses really are the upgrades Zelda needs in order for it to become a newer gameplay experience. |

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Re: Hybrid battle system?
I'd like the battle system to take some things from crystal chronicals, when using magic a little targeter shows up that you can move around. Actually I'd like the whole battle system to be almost like Crystal Chronical, without the L and R to switch between your magic and defend etc. The Z/L targetting thing is getting old.
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Re: Hybrid battle system?
Wow this is my kind of Zelda game. The elements, and just everything, is awsome. What I think should be in the game, is even more interaction with charcters, even more MM. I like that idea. I really want a really big trading sequence, really big, and instead of a super sword, make a really secret item, that is really powerful, like an amulet, infused with all the elements, giving Link access to even more abilities. They should Involve the goddesses more too.
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Re: Hybrid battle system?
the character interactions was one of the best aspects in MM in my opinion, and i'd diffently like to see it return in Zelda 05. In MM the char. seemed to really have a life and before then i really hadn't seem that done in any game prior,it's diffently one of the reasons WW wasn't as enjoyable as MM,for me atleast.
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Re: Hybrid battle system?
Is it just me or is there anew thread about Link's battle system every week? meh, either way.
im pretty much over contributing much to this topic, so i'll just say that having some more depth and skill will only make for a more well-rounded game.
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Re: Hybrid battle system?
I would like to have hack and slash type fighting system in Zelda. Hack and slash games(like lotr) make the battles more exciting and cool when 20 enemies are attacking you but they often miss the importance of tactics. No I dont want it to be Lotr but just a bit like that.
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