Calendar Awards Members List FAQ
Advertisement
Play-Asia.com - Buy Video Games for Consoles and PC - From Japan, Korea and other Regions
Reply
$ Thread Tools
 
  #1 (permalink)   [ ]
Old 01-17-2005, 01:58 PM
Layke Layke is a male United_States Layke is offline
...just your average guy.
Send a message via AIM to Layke
Join Date: Jan 2005
Location: Waco, Texas
View Posts: 490
Hybrid battle system?

I think in Zelda games, more diversity should be incoporated into the fighting system. I mean, people have different styles of fighting. Some people like to be more of a defensive charatcer, using their shield like crazy and Nayru's Love. Other will bodly run into the middle of chaos for the adrenaline rush and beat down on anything that moves. Even more interesting, some people like to wield magic more than others or just use brute force to accomplish their goal. This is the problem with Zelda; many of the weapons featured in the game are not just for bashing enemies with, but are used for intricate puzzle solving. So how do you include both aspects these fighting systems into one? I thought this might provoke some interesting ideas into the Zelda realm so I posted it.

My personal idea would be a experience system based on the amount of times you use and object. Ex. If your the kind of person who just hacks away with his sword, you would gain experience with the blade and learn more powerful attacks, such as sword rushing, aireal attacks, and just cool combos and the such. If you liked to use your shield more, you could learn things like parrying or counter attacks. Also, I would like to see elements play a role in the Zelda games, like fire arrows, only with different weapons. Fire swords, magnetic shields, earth breaking hammers, etc...the possibilities are endless. It gets kinda tricky to think how certain elements would be beneficial and whether they would be cheap or not. Any other ideas?
Reply With Quote
  #2 (permalink)   [ ]
Old 01-17-2005, 02:46 PM
BigGoronSword BigGoronSword is a male Dominican Republic BigGoronSword is offline
I've Pre-Ordered Spirit Tracks
Send a message via AIM to BigGoronSword Send a message via MSN to BigGoronSword Send a message via Yahoo to BigGoronSword


Join Date: Oct 2003
Location: Boston
View Posts: 9,398
Re: Hybrid battle system?

Quote:
Originally Posted by Layke
My personal idea would be a experience system based on the amount of times you use and object.
I like the idea. It reminds me of the same battle system a game called "Sword of Mana" used(ever played it?). I think that every weopon would have standard uses (like the ones we see in every game) and if you gain a lot of experience with a certain weopon, it will gain abilities (like you mentioned). But you must also think of the possibilities of just going throughout the game by just using Sword and Sheild (very standard stuff) and if it's possible. Do I have any ideas of my own?....not at the moment, but I'll try to get back to you on that

-BGS
__________________

[Credit for my Siggy & Avy goes to, Ignotus]

[ZU Chatroom][ZeldaWiki][Forum Mods][Rules][Newbie Guide]
[Lady Cortana is my adoptee. Mess with her, and you'll mess with a Mod]
Reply With Quote
Advertisement
  #3 (permalink)   [ ]
Old 01-17-2005, 02:57 PM
Layke Layke is a male United_States Layke is offline
...just your average guy.
Send a message via AIM to Layke
Join Date: Jan 2005
Location: Waco, Texas
View Posts: 490
Re: Hybrid battle system?

I have nver played Sword of Mana, I'm almost positive I've heard of it before. I like the way you put it, having the same weapons as every one of the games has had and depending on how much you use it, it gains new experience. You're right about the sword and shield, though, it definitely needs to be your main weapon of choice during combat. Mabye, just maybe, they could throw in unarmed combat, that I would REALLY like to see. Another possibility for the batttle system would be new characters. If you ever have played Sonic Adventure One or Two, you'd know the system that I'm talking about. If you could be Ganondorf in a game and try to invade the castle or raid a town or something of the likes, I think that that would really send gamers into a frenzy. Just fome more hybrid ideas from yours truly!
Reply With Quote
  #4 (permalink)   [ ]
Old 01-17-2005, 03:53 PM
Adm Manhammer Adm Manhammer is a male United Kingdom Adm Manhammer is offline
OKTOBERFEEEEEEEEEEEEEEEEE
Join Date: Sep 2004
Location: EEEEEEEEEEEEEEEEEEEEEEEEST
View Posts: 6,058
Re: Hybrid battle system?

How about if there were many ways to complete dungeons? There could be a few paths involving puzzles and a few involving killing everything that moves. That way, everyone could complete the game their own way. There could even be multiple ways to kill bosses. Example, if you use the shield a lot, you would have to do Ganon Tennis against Phantom Ganon. If, on the other hand, you use the sword more, you could face him in actual combat. If you use long range attacks more, you can complete archery challenges more easily, but you will be able to break solid objects if you use close range attacks more. Get it?
__________________
"Yeah. I ended up backstabbing Scoria's babe. Deployed an Ubercharge, if you will. Erected a dispenser. Finished her up with a headshot." - Jodd

Days since last signature update: 0
Reply With Quote
Advertisement
  #5 (permalink)   [ ]
Old 01-17-2005, 04:01 PM
Layke Layke is a male United_States Layke is offline
...just your average guy.
Send a message via AIM to Layke
Join Date: Jan 2005
Location: Waco, Texas
View Posts: 490
Re: Hybrid battle system?

I'm glad this forum posts back so well, you are all helping to make things a little clear for me. Me and my friend are actually planning on going into the business one day with nintendo and hopefully get recruited on a task force for future Zelda titles. I know it's a hard rode but I'm willing to put foorth the work. That's why I am currently working on a Zelda game right now. I want ot turn it into Nintendo when I'm 18 and hope for the best. But anyways, that's off topic. I like the idea of being able to beat the dungeon your own way. It makes room for tons of replay value, as long as it's interesting. I think I will definitely make the battle system along these lines and accomedate it to environmental uses. This is great, keep posting please! Credit will be given where it's due.
Reply With Quote
  #6 (permalink)   [ ]
Old 01-17-2005, 04:05 PM
Lorien United Kingdom Lorien is offline
Gerudo Thief
Send a message via AIM to Lorien
Join Date: Dec 2004
Location: Glasgow
View Posts: 64
Re: Hybrid battle system?

Quote:
Originally Posted by Layke
My personal idea would be a experience system based on the amount of times you use and object. Ex. If your the kind of person who just hacks away with his sword, you would gain experience with the blade and learn more powerful attacks, such as sword rushing, aireal attacks, and just cool combos and the such. If you liked to use your shield more, you could learn things like parrying or counter attacks. Also, I would like to see elements play a role in the Zelda games, like fire arrows, only with different weapons. Fire swords, magnetic shields, earth breaking hammers, etc...the possibilities are endless. It gets kinda tricky to think how certain elements would be beneficial and whether they would be cheap or not. Any other ideas?
That sounds a little like the game Fable. If they do it right, it would work.
__________________

The Latin is pretentious, I know, but I did make the sig myself
Reply With Quote
Advertisement
  #7 (permalink)   [ ]
Old 01-17-2005, 04:20 PM
Layke Layke is a male United_States Layke is offline
...just your average guy.
Send a message via AIM to Layke
Join Date: Jan 2005
Location: Waco, Texas
View Posts: 490
Re: Hybrid battle system?

NO, NOT FABLE!!!! I fthere is anything I would hate to see Zelda turn into, it would be Zelda. I wouldn't care if they threw in dinosaurs and zombie's (woops, those are already in there), if Zelda even remotely resembled that game I would burn down Nintendo for making such a crappy game. I mean, Fable really let me down. It was so short, to easy, and the weapons were basically all the same. There were some cool spells but....Ok sorry, this is probably the wrong thread to be raving about how dissapointing Fable was.

Anyways, in this potential game I'm making, part of the battle system would rely heavily on using nine elements, fire, water, earth, wind, spirit, light, shadow, electricity (new race), and time, to solve puzzles and make weapons stronger. Ex: Enchanting your sword to burn with flames or make electricity run through your shield to make a magnet. Also, it would be cool to invovle wheather into some of the puzzles or possibly defeating bosses. Do you think that this is plausible in any way? Give ideas and reasons why or why not please!
Reply With Quote
  #8 (permalink)   [ ]
Old 01-18-2005, 11:58 PM
falchloin falchloin is offline
Weapon of choice: Flyswatter
Send a message via AIM to falchloin Send a message via MSN to falchloin
Join Date: Mar 2003
Location: California
View Posts: 441
Re: Hybrid battle system?

that sounds like dark cloud and is by far too much of an RPG for Zelda. RPG being levels, elements, and styles. Rather it should be that you can get everything, not just get some of these moves by doing certain things. Then if you do only like to fight a certain way then you only have to utilize those moves, but yoiu aren't restricted to them.
__________________

website Deviantart Account
98% of the teenage population does or has tried smoking pot.
If you're one of the 2% who hasn't, copy & paste this in your signature.
Reply With Quote
Advertisement
  #9 (permalink)   [ ]
Old 01-19-2005, 02:54 AM
Tigerboi Tigerboi is a male United States Tigerboi is offline
ZU fighting game guru.
Send a message via AIM to Tigerboi
Join Date: Jul 2004
View Posts: 4,848
Re: Hybrid battle system?

How about you just get new weapons and upgrade them with new attacks Ninja Gaidan style? (without the money. Instead you'll have to find fairies fountains or something that give them to you)

I mean, to me, adding more RPG elements makes things less interactive. And that would suck.
__________________
Quote:
Originally Posted by Double A View Post
OoT had less focus on the plot than TP, which is why IMO OoT > TP.


Some like it red hot....
Reply With Quote
  #10 (permalink)   [ ]
Old 01-19-2005, 10:34 AM
The Four Sword United_States The Four Sword is offline
Razorblade Salvation.
Send a message via AIM to The Four Sword Send a message via MSN to The Four Sword
Join Date: Dec 2004
Location: Bay Area, Cali
View Posts: 2,322
Re: Hybrid battle system?

How come no one has yet to mention that the exp. system also resembles that of Rachet and Clank? The more you use the weapons, the stronger they get. Ok well its sort of the same, but I think that idea could work. It would be very interesting to see it in action.

-TFS
__________________
Reply With Quote
Advertisement
  #11 (permalink)   [ ]
Old 01-19-2005, 04:43 PM
falchloin falchloin is offline
Weapon of choice: Flyswatter
Send a message via AIM to falchloin Send a message via MSN to falchloin
Join Date: Mar 2003
Location: California
View Posts: 441
Re: Hybrid battle system?

actually in REAL life the more you use a weapon the WEAKER it gets, as a first it gets dull or worn out.

I like that Idea Tigerboi, it is kinda like getting Level two weapons from teh fary in FSA. Which was awesome.
__________________

website Deviantart Account
98% of the teenage population does or has tried smoking pot.
If you're one of the 2% who hasn't, copy & paste this in your signature.
Reply With Quote
  #12 (permalink)   [ ]
Old 01-19-2005, 08:02 PM
Layke Layke is a male United_States Layke is offline
...just your average guy.
Send a message via AIM to Layke
Join Date: Jan 2005
Location: Waco, Texas
View Posts: 490
Re: Hybrid battle system?

Well, I'm not talking about the weapon becoming more experienced, I'm talking about Link becoming more experienced. It's like riding a bike, the more you do it, the better you become. If you practice hard, you can do tricks like bunny hopping or no handle bar peddaling. Link would simply learn new techniques, abilities, if you will, on how to use his sword, shield, bow, etc. etc. I think one cool idea would be that Link should after certain amount of times be able to shoot two or three arrows, meaning if you are an archer, you can become a better archer. The bow would still fuction as normal if you needed to hit a switch off or something, thus making it completely HYBRID!!!!!!!! A little RPG with a little classic Zelda. Is this not good? It's got to be good.
Reply With Quote
Advertisement
  #13 (permalink)   [ ]
Old 02-15-2005, 05:40 PM
turkishgold11 turkishgold11 is offline
Yo-Yo's are cool!!!
Send a message via AIM to turkishgold11 Send a message via MSN to turkishgold11
Join Date: Feb 2005
Location: N/A
View Posts: 1,453
Re: Hybrid battle system?

Yeah all though are really good ideas, I would like to have the parry attack come back from TWW and be implemeted in Zelda 05.
__________________

|Leminnes is my photoshop mentor|
|Wii Number - 8006 5861 4123 3139|
| Xbox 360 Gamertag - I KiMoSaBe I |
|Sig made by yours truly|
Reply With Quote
  #14 (permalink)   [ ]
Old 02-15-2005, 05:57 PM
SwordsMan X SwordsMan X is offline
Canadian Crusader
Join Date: Feb 2005
Location: The Final Frontier
View Posts: 100
Re: Hybrid battle system?

Layke really has some great ideas.

so many Zelda fans are afraid of RPG elemets, but Layke really seems to have found ways in which you can have the RPG elements without overshodowing the classic Zelda gameplay. An experience system really is plausable... but as good as it sounds i don't think the developers would due any of it, great ideas though!theses really are the upgrades Zelda needs in order for it to become a newer gameplay experience.
Reply With Quote
Advertisement
  #15 (permalink)   [ ]
Old 02-15-2005, 06:04 PM
jehuty jehuty is a male Canada jehuty is offline
Sage of Wisdom
Join Date: Oct 2002
View Posts: 4,951
Re: Hybrid battle system?

I'd like the battle system to take some things from crystal chronicals, when using magic a little targeter shows up that you can move around. Actually I'd like the whole battle system to be almost like Crystal Chronical, without the L and R to switch between your magic and defend etc. The Z/L targetting thing is getting old.
__________________

Beautiful Signature by Necco
Reply With Quote
  #16 (permalink)   [ ]
Old 02-15-2005, 07:18 PM
Matt Matt is a male United States Matt is offline
Send a message via AIM to Matt Send a message via Skype™ to Matt
Join Date: Apr 2004
Location: Youngstown OH
View Posts: 3,808
Re: Hybrid battle system?

Wow this is my kind of Zelda game. The elements, and just everything, is awsome. What I think should be in the game, is even more interaction with charcters, even more MM. I like that idea. I really want a really big trading sequence, really big, and instead of a super sword, make a really secret item, that is really powerful, like an amulet, infused with all the elements, giving Link access to even more abilities. They should Involve the goddesses more too.
__________________

Quote:
Originally Posted by Crystal View Post
That list is mostly bogus. I've gone to school early, been warned about strangers, watched educational videos as a toddler, and was taught to be myself. I chose to play sports myself.

But, I'm just fine.
Will it ever end?
Reply With Quote
Advertisement
  #17 (permalink)   [ ]
Old 02-15-2005, 07:34 PM
SwordsMan X SwordsMan X is offline
Canadian Crusader
Join Date: Feb 2005
Location: The Final Frontier
View Posts: 100
Re: Hybrid battle system?

the character interactions was one of the best aspects in MM in my opinion, and i'd diffently like to see it return in Zelda 05. In MM the char. seemed to really have a life and before then i really hadn't seem that done in any game prior,it's diffently one of the reasons WW wasn't as enjoyable as MM,for me atleast.
Reply With Quote
  #18 (permalink)   [ ]
Old 02-16-2005, 06:49 AM
HarmanStalefish HarmanStalefish is offline
Hylian Knight
Join Date: Jul 2004
Location: Melbourne, Australia
View Posts: 641
Re: Hybrid battle system?

Is it just me or is there anew thread about Link's battle system every week? meh, either way.

im pretty much over contributing much to this topic, so i'll just say that having some more depth and skill will only make for a more well-rounded game.
__________________
Everyone is an idiot. Some are just better at hiding it than others.
Reply With Quote
Advertisement
  #19 (permalink)   [ ]
Old 02-16-2005, 12:10 PM
Flames of Valor Flames of Valor is a male United States Flames of Valor is offline
Sapere aude!
Join Date: Feb 2005
Location: America
View Posts: 3,551
Re: Hybrid battle system?

Id have to agree updated weapons would be a great asset to the Zelda community. I personally love the bow I'm an excellent shot and can shoot the birds off their nest at the seven star isle in the wind waker.
__________________
"Remember Caesar, thou art mortal."
Reply With Quote
  #20 (permalink)   [ ]
Old 02-16-2005, 01:18 PM
Thrain Thrain is offline
Deku Scrub
Join Date: Feb 2005
View Posts: 28
Re: Hybrid battle system?

I would like to have hack and slash type fighting system in Zelda. Hack and slash games(like lotr) make the battles more exciting and cool when 20 enemies are attacking you but they often miss the importance of tactics. No I dont want it to be Lotr but just a bit like that.
Reply With Quote
Advertisement
Reply

Tags
battle, hybrid, system


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -5. The time now is 08:37 AM.

Contact Us - Zelda Universe - Archive - Privacy Statement - Top
no new posts