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Originally Posted by Topaz Mutiny And, this is actually the exact point I was getting at. Yeah, we didn't cause them to make the game (Twilight Princess kind of being an exception; WW backlash and all), but they still made the game. Even if though they were completely unrelated to whatever the fans were thinking, the games were still made. It's that randomness, that spontaneity, that makes our questions not inconsequential. |
No, it's all inconsequential in terms of
what they place priority on during the development process. After the move onto the story / timeline-placement phase of the development process, they don't seem to think too long about what questions to address. It just doesn't matter to them as much as we might think (or like to think).
Furthermore, while expanding upon the Hero of Time's story is completely unnecessary and inconsequential in the overall scheme of the Zelda franchise from a development standpoint, it would also be so from a story standpoint. The Zelda series concerns itself mainly with the actual events of each game - with few exceptions. For the most part, Zelda games aren't about just enjoying the journey or learning lessons on the way; they're about a very specific goal, usually "save the world" and "make some lasting impact on it".
The Hero of Time made easily the most lasting impact on the world out of any iteration of Link, except for maybe Skyward Sword's Link. So, he's met his quota for "grand adventures". Later, in Majora's Mask, he met his quota for "a story that really doesn't matter in terms of the Zelda universe but is still neat for its own reasons".
Any additional games would, by necessity, fall into one of those two categories, and because it would star the same old Link we're all familiar with, it would feel too derivative. Too similar. Too repetitive.
Also, saying "Well, they still MIGHT make a game based around what we're discussing out of pure coincidence" is no more relevant or important than me saying "Well they still might NOT make a game based around everything we're discussing". I never said it was impossible, just unlikely.
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Originally Posted by Topaz Mutiny Well sure, I don't disagree with that. But again, that also part of the reason why Nintendo is so spontaneous with their stories. Because there is always a hot-heaping amount of potential, we can't really say any sort of game couldn't/wouldn't/shouldn't be made. |
Correction: We can't necessarily argue for why a game COULDN'T be made or WOULDN'T be made, because we can't claim to know absolutely EVERYTHING about Nintendo's processes, but we CAN debate whether or not something deserves to exist or not (in our own humble opinions).
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Originally Posted by Topaz Mutiny I also feel that there are two questions in this thread that are getting mixed into each other: Why should a third HoT game be made, and Why would Nintendo make such a game. They're similar but very different. |
I kind of just addressed this. Even from a storytelling standpoint, completely independent of Nintendo's interests, this game doesn't make sense in the grand scheme of the Zelda universe.
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Originally Posted by Topaz Mutiny For me personally, I see a character that has three ends to three stories, but only two beginnings. Story-wise it bothers me, because something interesting must have happened in order to get that third ending. Other heroes have their beginnings and their ends, putting aside sequel-hooks like riding off into the sunset. Would I not have this opinion if the Hero's Shade never appeared in Twilight Princess? Yes, actually. I was, and still am, quite content with two Hero of Time stories. The edition of him in Twilight Princess is the incentive, the problem, with the tales of the Hero of Time. By adding a third game, it could possibly give the third resolution its missing beginning. |
His presence in Twilight Princess doesn't necessitate (or even deserve) a closer look at the Hero of Time's life via a new game. We already know what happens: he develops a dissatisfaction with life, and that dissatisfaction remains present in death. We KNOW what his conflict is: he wanted to be remembered as a hero, and he wasn't. This technically began in Ocarina of Time. That's the beginning of this third "story". He did all the heroic stuff BUT wasn't remembered as a hero for it. He alleviated that distress by helping
TP's Link learn heroic combat skills. That's the entire third story right there. Case closed. He may not have brought it up until Twilight Princess, but we can quite easily tell where this arc began: back in Ocarina of Time. We don't need a new game to reintroduce that.
If he had said something like, "That old man knew what he was talking about," we could infer that something greater happened. We could infer that there was more that we missed. And we might want to know what it was via a new game.
But there ISN'T anything more. A missing eye? Simply a character design choice to show that the hero had faced hardship. Looks like an undead? Obviously to show that he's super old. Regret that he didn't gain fame as a hero? Done to help fans recognize that he was the Hero of Time. That's it! None of this was done for any purpose other than the sake of characterizing the Hero's Shade WITHIN Twilight Princess and establishing him as an older, battled-hardened version of the Hero of Time. Everything is perfectly fine and complete as it stands.
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Originally Posted by Topaz Mutiny In addition to story elements, I also feel the Hero of Time is one of the more important heroes in Zelda lore. Almost everything he has done has had far-reaching consequences, and many of us are familiar with him and his legends. I do get excited by new legends and new heroes and new everything, but it also means I have to develop new attachments to each hero, and occasionally I don't get attached much at all. I feel distant to a lot of Links. Wheras a new tale with the Hero of Time would give something solid to grasp onto. A very familiar face with a very familiar history and actions. A friend, you could say. |
Majora's Mask had no lasting implications. At all. At least, none that have been made explicit enough (or even HINTED at) in any Zelda media ever. Just saying.
Furthermore, the Hero of Time was in two games. So was Wind Waker's Link. The Link from the Oracle Games (and Link's Awakening, unless I'm very much mistaken) had three adventures. The fact that you only latched on to one of these heroes probably just means you liked his games the best or had some other driving factor biasing you toward one of them. Maybe you just haven't played the others. Maybe you played Ocarina of Time / Majora's Mask first.
Regardless, I shouldn't have to go into detail about why personal preference means nothing. The Hero of Time made a lasting impact on the Zelda universe not because of who he was but because of which game he happened to star in. That's no great personal achievement, and it certainly doesn't warrant another game with him as the star.