I think the reason why Zelda has been a disappointment to many fans lately is its lack of direction with its gameplay changes. It seems to me that Nintendo is throwing in these new gameplay mechanics for the sake of it. Skyward Sword being a prime example. We have these new gameplay features:
1. Motion controls
2. Dowsing
3. Silent Realms
4. Changed overworld structure
While this doesn't seem like much, it ends up making Nintendo draw resources they could spend on
perfecting and
enhancing what the game originally was meant to do: have the player feel like they're in total control of Zelda's hero.
Skyward Sword could have been a great game. It really did have potential. And while I enjoyed it, I can see where it had its missteps.
So with all of this said, what could have made this game great was taking this list and doing this...
1. Motion controls
2. Dowsing 3. Silent Realms
4. Changed overworld structure
Thus, Nintendo would only have to focus on two major things. Once they got motion controls finished, they could make their change to the overworld a lot more in-depth and significant, not just making the whole world a huge obstacle course.
So, in turn, the next Zelda really needs to have its focus narrowed down to two things:
1. The overworld
2. Enhancing the experience technically (Voice-acting, graphics)
The controls I argue could just be Skyward Sword's controls. Then all Nintendo has to focus on is a captivating, imaginative world with great graphics and presentation. Give the game the feel of the first Zelda, or even
Alttp. It would give this game- hopefully- a general consensus of appeasement by Zelda fans (granted very unlikely).