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Originally Posted by Shadow Oooh, a thread with a title that's appealing to the eye.Yes, I like this..A DARKER Zelda game. I've imagined such a game many times, and conjured up some ideas..Two games in one. A game like the size of Skyrim? But here's the catch..Day and night have their own separate questlines. If not that, then they have their own different side quests and activities.. |
I like your idea of a Skyrim-sized game world with multiple quests and areas. I think it'd greatly improve the game to have that kind of advanced, exploratory world to go through. However, I'd obviously wish it to have the similar styles as the Zelda games like Skyward Sword and Ocarina of Time, with those kinds of graphics as well.
With me, the first Zelda game I ever played was Ocarina of Time for the N64. To me, it was absolutely the greatest thing ever. The story, the world, the villains and characters. It was fantastic! Then Majora's Mask came out and it became confusing as hell, but even more fun and exciting (not to mention the Majora is the most twisted villain ever). After beating those two games, I went and played through the older games and some handheld ones. I found the Wind Waker style graphics to be annoying and honestly dreadful, and as such never like the game or it's nds sequels.
Then Twilight Princess came out. I honestly hadn't seen much on the game (trailers and all) so when I played it for the first time, I was completely thrown for a loop. The graphics were really good and advanced, almost in a more realistic fashion than I was used to. Then the game became dark to the point of actually being slightly frightening. It was not the Zelda I fell in love with at all. In the older Zelda games, the only thing that scared me was the screams of the ReDead's. Those freaked me out. But this game was a whole new level of dark that didn't and still doesn't belong in the Zelda franchise.
Needless to say, I never finished Twilight Princess (or even gotten past the Ook battle in the forest temple or whatever it was) because I felt that it didn't embrace what I had come to love. To be completely honest, I hated it with a passion. It pissed me off.
So when I heard that Skyward Sword was coming, I was hesitant, believing that the darker tone was what Nintendo decided to do with the franchise, but I decided to give it a go. So I bought
SS and popped it in. I turned it on and began a file and instantly I became worried. The dark quality of the opening sequence made me think that this was going to be another dark game like Twilight Princess, but then the bird popped out of nowhere and that's when I knew it was different.
Even that split second the bird was shown in the dream before Link awoke, I could tell it wasn't the same. It was, dare I say, just hilarious when he turned and came face to face with it. After he wakes, I found the graphics and style to be more cartoonish. The cel-shaded world wasn't exactly like what I loved, but it was a better quality version of it.
As I played through the game I found the colors and appearance of the areas to be fascinating and it made me feel like a kid again, discovering this bright bustling world all over again. The characters were great and the gameplay was off the charts. It healed the wound left by Twilight Princess and gave me some hope for the future of the franchise.
Basically, I don't like the idea of a dark Zelda game. There's nothing wrong with dark moments, but the game needs to have a look and feel like it's an amazing, beautiful world of possibilities, not some dark, scary world. Legend of Zelda isn't supposed to be dark, it's supposed to be bright and entertaining.
With all that, I leave you with the words that I will never forget, the words that defined the Legend of Zelda when I was growing up. The words that shall remain in my heart forever as a true Legend of Zelda fan....
HEY! LISTEN!