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Originally Posted by TomPJaks SS's cell shade graphics+ realistic graphics were terrible. they need to never do that again. My favorite game (graphics) was TP. I LOVED those graphics. it made the game seem more real thereby giving the game a greater sense of urgency. |
Please don't think I am lecturing you or anything, but I feel the need to point something out. You say that Skyward Sword had terrible graphics with combination of cell-shaded and realism. However, that was the game
artstyle, not graphics. As you can probably guess, the artsyle is exactly the 'look' of a game (cartoony, realistic, paper, ect.). While Twilight Princess had a realistic artstyle on the most part (bearing anime-like character faces), the graphics were flawed in parts. Graphics can refer to blockiness, textures, pixels, details, ect. Skyward Sword on the most part had wonderful graphics for its artsyle, but I do recall some flaws in certain early cutscenes.
A perfect example of how good the graphics of a game are is handheld cell-shaded Zelda vs. The Wind Waker. They have the same cartoony artsyle, but it is much cleaner, smother and more detailed on console. On handheld, however, the characters are slightly blocky and pixels distortions can occasionally be witnessed. It it differs a lot from the smoothness and roundness of the console version.