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I really wish they would just pull another MM already and reuse the graphics and core mechanics of another game to whip up a new one within two years.
Whatever they end up doing for the Wii U game, I hope they make the second one (if we even get a second Wii U game), simply another implementation of everything the first one established. Maybe then we would finally get a 3D Zelda that isn't half-assed in one form or the other.
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This. Using the same engine isn't lazy. It doesn't mean that the game play is more of the same. It means that it's the same engine and that's about it. WW and
TP brought almost nothing new to the table (mechanically). There is nothing significant mechanically in either of those games that is a MAJOR departure from the
OoT engine. Things are added, sword attacks, new items etc. But the fact of the matter is that both of these games could have easily and effectively been written in that frame in probably a third of the time. I'll agree that
SS is too different mechanically for this to be effective. Instead, every time a new Zelda game is being made, we spend so much time focusing on what the game is going to look like that the paint changes but the picture doesn't. There is some unnatural desire to "reinvent" the series, make a new engine, please new fans with a new direction, whatever. Seriously, I like
SS a lot. Mechanically, the game could use some fine tuning, a bit of bug fixing (picking up treasure), less linearity, and a lot less hand holding, but these are by and large issues with game design not with game mechanics or aesthetics. I mean seriously, Nintendo could easily churn out 2 Wiiu games in the next 4 or so years if they didn't choose to abandon all of the progress they make with the last game. Franchises are supposed to be unified, supposed to have similar game-play, and when I play a Zelda game, the last damn thing that I'm worried about is the "art direction". Seriously, apply Wiiu tech demo graphics (
TP graphics) to to the
SS engine, add a few new things, and just make the ♥♥♥♥ing game. It's that simple. Game mechanics are hardly the only different thing about each game. World design, pacing, difficulty, linearity, etc. All play a HUGE part. Stop pretending that they are the only thing that matter, and differentiate games in some other ways.