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Originally Posted by Magic-Tech Way to consider new players. The stray fairies give dungeons a replay factor. Plus replacing them all with a single well hidden one is not difficult in the least when you have a mask that highlights when one is in the room.
I fail to see how it makes the game longer when it is optional and the game is quite a slog as it is. |
I am considering new players. Adding arbitrary fetch quests is one of the worst practices in video game design. Not only that, the fairy quest is so obviously arbitrary that it actually makes the game look poorly thought out. The fairy thing is clearly a shallow attempt at making something artificially challenging, when in fact, its just tedious, and doesnt add any "real" challenge.
I thought the mask just made the fairy go to you after it was out of a chest or bubble.
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Memorize indeed, sounds like you just don't want any trouble getting fairy upgrades.
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You arent understanding the context of what I posted. I mentioned memorization because memorization was used as an argument against getting a single item for an upgrade (dins fire was used as an example)
Many easy tasks are boring, unchallenging and pointless. One easy task is efficient.
Is it really more difficult to add 1+1+1+1+1, rather than just 4+1 ?
The former takes longer because you have to count how many ones are there, so obviously its better and more interesting, right? No, neither are interesting or challenging, if I have to do one, i'd much prefer the quicker one. The former isnt more challenging, its just more tedious.
Id much prefer something that actually challenges the way that I think. The stray fairy thing is just one big gimmick, like all fetch quests are. Its give a false sense of challenge and depth.
If it werent for the already designed game mechanics that revolve around the fairy gimmick, i would just cut it out entirely(assuming I were developing the game) and tell the user they cant access the upgrade until after they defeat the boss of the temple, or perhaps, make a mini dungeon to access the upgrade(which would be a great incentive for people who already played the game). That would surely be of more value. Im just not a fan of cheap thrills, and I think
MM has a lot of that, and I think it makes the game worse than it otherwise would be