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Originally Posted by Ningan the Lone Ninja the Circus Leader's Mask wasn't completely useless. It stopped the Gorman Brothers attacking you the second time around. |
Here's the funny thing; you have to stop the Gorman Brothers to get the Romani's Mask, and use the Romani's Mask to enter the Milk Bar at the right time to get the Circus Leader's Mask. Therefore, the Circus Leader's Mask has absolutely no use other than amusement and (like every other mask) to get the Fierce Deity. It seems like to me that the developers overlooked the fact that the requirements for the Circus Leader's Mask defeated its own purpose. That's why I'd like to see a new sidequest that actually makes use of it.
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Originally Posted by lulles As for orchestrated music, it's not that I disagree (who would, for crying out loud). I just think it's unlikely it'll happen, especially if it'll be released for the 3DS. If it's for the Wii U, it might happen. |
I think it could happen because it almost did with
OoT 3D. Mahito Yokota (the composer for Super Mario Galaxy) had already re-arranged and updated half of the
OoT tracks to take advantage of the jump in technology since 1998, including some orchestral adaptations. Koji Kondo intervened though and insisted that they stay true to the original N64 sound, saying, "If you changed the sound like that, it wouldn’t be Ocarina of Time!” In the end, only one of Yokota's orchestrated tracks made it to the game, and that was in the end credits, and none of the other tracks were updated at all.
This was a huge disappointment for me, because I thought since
OoT 3D was a remake, and not just a port, that it's music would be remade too. But I hope Yokota gets his way the next time if
MM 3D is made.
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And about the Doggy Racetrack; I think it is plain awful and is one of the worst pieces of heart in a Zelda game, up there with
OoT’s Dampe’s Gravedigging Tour and the
ALttP Treasure Chest Game. It follows three characteristics of poor game design in Zelda games.
First is that it's cryptic; there is nothing in the game that even hints that winning 150 consecutive rupees without losing a bet would result in a piece of heart. When I played through
MM, I thought that since I only got rupees from winning Doggy Racetrack the first time that it was just like the Lottery game, that is, only for earning rupees. It wasn’t until I’ve nearly beaten the game and resorted to using a walkthrough to pick up the last few pieces of heart that I found out you could win a piece of heart from Doggy Racetrack. In my book, if I have to use a walkthrough and STILL don’t see how I was supposed to figure something out, that’s just bad game design.
The second problem is that it’s luck-based. Getting pieces of heart shouldn’t be luck based; I want to earn the prize myself through my skills and smarts, not by rolling the magic die. If you don’t use the Mask of Truth, you won’t have a clue which dog to pick (besides not picking the blue one) and will just have to take your chances out of the 20 or so dogs. If you DO use the Mask of Truth, you can improve your chances IF you know that “Ruff”=good, “Rrr-Ruff”=middle, and “Hoo-Whine”=bad and that the rest of the dialogue doesn’t influence anything. However, the problem with this is that is brings us back to being cryptic again, and even then, there’s still large amounts of luck involved because that pattern’s not even consistent.
The third is that the whole process is incredibly tedious, especially if you decide to use the Mask of Truth. You have to pick each dog up to see how it’s feeling, and to keep track of what dogs you’ve already talked to, you have to throw them somewhere far away so they don’t mix with the ones you haven’t. The field’s much too large, the dogs move too much, and there are just simply TOO MANY dogs to talk to make this a marginally enjoyable experience! To make it even worse, the game’s super finicky with where you have to stand to talk to the owner, and when you do talk to her, she talks to you with an indignant “Hmph!” So screw the Doggy Racetrack, I hope it gets axed from
MM 3D.