Zelda developers have always paid plenty of attention to detail, but i feel their magic touch has slowly faded over the last few installments. And no, I'm not talking about graphics or storyline. I'm talking about secrets, characters, things in the world you interact with just to name a few. I found this slightly lacking in
SS for some reason. Sure, it got us to focus more on what we needed to in order to progress through the game, but I can always think of so many little details they could have added to enrich the whole experience.
It feels as though developers take plenty of shortcuts, probably due to time restrictions or technical restrictions. In Twilight Princess and Skyward Sword I can think of numerous occasions where I thought to myself 'they kinda got lazy with this part didn't they?' I'm hoping that in future Zelda games there'll be higher level of detail.
Perhaps a different animation every time he opens a chest, depending on context. For example if he's down to two hearts and he opens the chest he'll struggle to open it up.
Or maybe for instance if you planted a bomb next to various characters in the world they'd somehow take cover in a quirky animation.
Just something.
They've kinda touched on this a little - the Bokoblins stamping on Links hands as he hangs off the ledge in
SS, how some characters duck for cover when you swing your sword at them in
TP.
I know it's easy as the player to say 'they should've done this or added that'. But as a hugeeee Zelda fan, I'll always expect something more when playing a Zelda game, and sometimes I wonder if I'll ever get what I imagine it to be.
What are your thoughts? Can you guys think of any other little subtle details they could employ in future games?