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Originally Posted by Thegargoylevine So parents these days are still as irresponsible as they were in the 90's? Good to know. |
I don't see it as irresponsible to allow children freedom, especially in games. Films are one thing, since they seem so much more real. But I used to watch people play Resident Evil when it first came out, it never damaged me in any way. I knew from a young age what blood was, and death, not like it shook my world or anything. I simply now enjoy horror games and long for another game to give me that fear feeling that is as horrible as it is exciting. But that's beside the point.
As for Zelda, people seem to think graphics mean nothing, but graphics can set the mood. I think people often forget how Ocarina of Time was revolutionary and one of, if not the, best looking game when it came out. That probably helped a ton in why it appealed to so many people, because it was realistic for the time, it was full 3D and looked great. But somewhere Nintendo seem to have dropped this and people say that's just Nintendo, they never cared for graphics, all about the gameplay.
I enjoyed Wind Waker for what it was, but it simply doesn't compare to
OoT,
MM and
TP (haven't played
SS nor do I care to.) They felt like real epic adventures, you was alone for the most part. In more childlike games Link seems to be best friends with everyone and always smiling. In the 3 I mentioned, Link is more serious and doesn't have time to play it felt like.
The sun is always shining and the people don't have a care in the world, it just doesn't seem like it matters or not whether you beat Ganondorf, you may aswell just work on earning rupees or something.
MM felt like I had to stop Majora so I could have time to spare and do the extras. Ocarina of Time had a nice sense of needing to get to the next temple and sort things out. Wind Waker felt like I should be able to decorate my house and play it like Animal Crossing or something. Fun game, but it doesn't feel like an epic.
When I think of a "dark" or "mature" Zelda I think of the creepy monsters, think of the skeletons and blood stains at the bottom of the well and the Shadow temple. Bongo Bongo had severed hands, it's not really gore, just not childlike either. Twinmold was another great boss example, alone in an empty desert, sand blowing with two giant centipedes going in and out of the sand. That felt like you was in limbo or purgatory or something. Ganondorf really felt evil too, banishing Phantom Ganon to the place between dimensions for simply losing a fight. I also recall Ganondorf coughing up blood when you do him in during the Phantom Ganon esque fight, then trying to crush you in the tower, and then in pure hatred and anger he transforms into Ganon. Even then he swears to exterminate all of Link and Zelda's descendants.
I like how Link feels alone, and I would often play the song of storms to better set the mood with the rain and lightning. I loved it when Kakariko was always pouring down with rain and everyone was indoors. Just felt cosey and lonely all at once. I couldn't wait for the next Zelda, Ocarina of Time and Majora's Mask were realistic at the time, I thought the next game could only be more grand and realistic, they even showed that Spaceworld 2000 thing and I had thoughts of Link trecking through a woods, pouring down with rain, mud sloshing up from Epona's hooves. I really couldn't wait. Then I got the Mario Sunshiney Wind Waker.
Those are some of the dark elements that make more 'mature' Zelda games better I think. It's not about cutting someone's head off or Ganondorf having a collection of intestines like some people seem to think comes part and parcel with 'mature'. It's the feeling of it. I don't even think mature is the right word. I sincerely think it's how serious the game is that makes it more to my personal taste. Not that it should be void of fun, mini games are great, and the thriving castle town and Zora's domain are fantastic, and you feel sad when you become adult Link and it's all gone, even after completing the game it didn't change. But it really makes it sooo much more compelling.
Keep making the fun childish games, but they really do need a more serious Zelda game now, it's been awhile.