There are some pretty ridiculous posts in this thread rofl
People that only mention to dark themes in
TP and
MM are somehow forgetting that
OoT had the most use of blood in any Zelda game to date, and was also the most violent. Ganondorf spits out blood when he gets defeated, and the Shadow Temple has torture chambers with bloodied up weapons and blood smeared everywhere, not to mention that there were some pretty frightful elements. Zelda is dark enough, lol
People saying that kids wouldn't be able to play Zelda games if they were rated M are pretty silly, too. Do you understand that kids ages 10 to 12 these days are more likely to play a rated M game than any other rating? Have you ever been online games like Halo, Call of Duty, Battlefield, Team Fortress, Quake, or Counter Strike? All of these are games with a lot of blood and violence, generally rated M, yet young kids play it. Please consider that parents in the USA literally don't give a ♥♥♥♥ anymore, and rating would only effect user preference now. Also consider that Nintendo adhears to a "family" and "casual" player base, so it's already out of the question.
Personally, though, if I had my way, I'd have things be a tad more realistic swordplay or something. More emotional, more serious, and uh, if I shoot someone with an arrow, maybe even a tiny, tiny bit of blood? Just a little? Is that too much for you guys?
After learning about game design, I learned that games were meant to provide simulation of experiences that generally couldn't be experienced otherwise. If you want to be a race-car driver, you can play Forza Motorsports. If you want to be a counter-terrorist, you can play Counter Strike. Name a role in life or fiction, and you can play it with a large degree of realism.
But if you want to be Link, whilist using traditional items used through most fictions, you have to do it in unrealistic environments. Go figure.