Oh, wow. That was awesome. Would love to have this sort of instrumental music in a Zelda game.
SS was supposed to be all about orchestrated music and mindblowing tracks, but a lot of people would agree the final product was more about an uninspired soundtrack with what seems to be few orchestrated tracks that sound like recycled material from Mario Galaxy and cutesy ambient midi tunes.
For a while now I've said how I'd love for a future soundtrack to have a more Middle Eastern influence and the instrumental quality of Gustavo Sntaolalla's music. He's done music for films like Amores Perros, Motorcycle Dairies, and Babel. It's been recently revealed that he'll be making the music for the Naughty Dog game the Last of Us, and this is something that raised my interest for the game even more. Just imagine if he would compose music for a LoZ game and have songs like this on it:
I want Koji Kondo either as the head composer for the next game or just compose all of the music himself. That alone will improve the music immensely.
They should also take a little bit of the Scottish/Irish-ish style from Spirit Tracks, and the title from Link's Crossbow Training.
Wind Waker did that, and it was AMAZING. I think the music should fit the moment in which it would be played (like Skyward Sword's Minecart track: a simple tune that speeds up and slows down randomly like the minecart would) and the instruments used should have nearly EVERYTHING to do with the storyline and setting. Skyward Sword is set on islands that float around in the sky, and flying is a major part, so it uses airy woodwinds with full-sounding treble instruments. Twilight Princess's story talks a little more about the hero, so it uses trumpet fanfares and tricky snares to imply that.
One sig to rule them all.
One sig to find them.
One sig to bring them all and in the darkness bind them.
I like when Zelda music borrows influences from real-world cultures - For example, Gerudo Valley has a very Spanish flamenco or Mexican mariachi quality to it, while Dragon Roost Island is Andean folkloric, the Spirit Temple is clearly Arabic, Kamaro's Dance is Chinese, Lon Lon Ranch is American country-western, etc.
Indonesian gamelon (no, not THAT Gamelon!) music would be pretty cool mixed into some kind of water or swamp-inspired dungeon.
Australian Aboriginal didgeridoo music would add a nice touch of chilling ambiance to a desert-themed area.
I think music of future Zelda games should follow the line and contributions from SS.
I know some fans don't like SS soundtrack, and I can't undesrtand way, cause to me is the best soundtrack ever on a Zelda game: Its very rich, well crafted and refined, it can be very athmospheric, very cinematic, melodic if necesary and has a lot of influence from ancient folk- world music, it also has more of an asian touch, but also western because of the orchestrations.
Also, Zelda games shouldn't loos the interacion of the music and the player: like in Lanayru dungeons, whic is an amazing feature. Of course this isn't new, cause the first time that happend on a Zelda game was back then on 1998 with the Hyrule Field theme in OOT, where the music reacted to Link running-standing and of course, to the enemies.
By the way pretty cool Steel Drums music, its actually a bit like SS cistern / fire temples ist it?
But its hard to predict how the music will be on futre Zelda's game. I 'd say as long as Kondo is involved we will have amazing music. Also, the music has a lot to do with the visuals, the gameplay, the ambiances and even the storyline so this is the hardest part to predict.