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  #181 (permalink)   [ ]
Old 06-14-2012, 07:04 PM
RainbowPie RainbowPie is a female United States RainbowPie is offline
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Re: Anyone got any ideas for a cool new Zelda game?

I think, in light of how Zelda has her own quest in SS, that the next game (or maybe even a remake of SS) should have the option to be Zelda or Link, that way you could see what Zelda went through while Link was beatin the diamonds outta Ghirahim
You could do that In oot too, cuz itd be interestin turnin into sheik and all...yeah lol
I also like lots of sidequests too!
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  #182 (permalink)   [ ]
Old 06-14-2012, 08:32 PM
rock rock is offline
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Re: Anyone got any ideas for a cool new Zelda game?

Quote:
Originally Posted by ZeldaGirl98 View Post
I think, in light of how Zelda has her own quest in SS, that the next game (or maybe even a remake of SS) should have the option to be Zelda or Link, that way you could see what Zelda went through while Link was beatin the diamonds outta Ghirahim
You could do that In oot too, cuz itd be interestin turnin into sheik and all...yeah lol
I also like lots of sidequests too!
My game idea, The Cardinal Kingdom, includes these two aspects with an optional co-op method of adventure (if not, then you alternate between Link and Zelda) and many sidequests that, while they are abundant, do not detract from the game play and actually further detail the story. Sidequests are made possible in this manner due to the overworld being and entire world stage for the story to unfold.

If interest, my signature links to the story and some comments.
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  #183 (permalink)   [ ]
Old 06-18-2012, 03:09 AM
vegorn Greece vegorn is offline
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Re: Anyone got any ideas for a cool new Zelda game?

new weapons!!!!!
with lava abillities !!!
  #184 (permalink)   [ ]
Old 06-18-2012, 09:29 AM
rock rock is offline
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Re: Anyone got any ideas for a cool new Zelda game?

Quote:
Originally Posted by vegorn View Post
new weapons!!!!!
with lava abillities !!!
For The Cardinal Kingdom, I've found a way to further minimize the weapon count while also making the weapon range versatile and expansive in its components.

So in regards to your desire for new weapons with lava capabilities, I think you'd be impressed with my Goron Dragon Armor as well as a new utilization of the many shields you acquire.
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  #185 (permalink)   [ ]
Old 06-24-2012, 07:02 PM
Hero of Lunch Hero of Lunch is a male United States Hero of Lunch is offline
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Re: Anyone got any ideas for a cool new Zelda game?

I came into this with the same idea: a sequel to OoT and MM. I may just be prejudice as the HoT is my favorite hero. I think It would be nice if they announce MM3D and a sequel to it for WiiU!
  #186 (permalink)   [ ]
Old 06-24-2012, 10:56 PM
Kol Gaines Kol Gaines is a male United States Kol Gaines is offline
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Re: Anyone got any ideas for a cool new Zelda game?

I'll have to come back to this post later when I can get onto an actual computer, but I had a few basic ideas that might actually work in an M-Rated Zelda title. If anyone has ever played the PS3 game Nier, it's an M-rated game that doesn't have too much gore or anything. If anything it's the plot that trips you out. Anywho...

Initial story/tutorial begins somewhere in the Imprisonment War (IW) with the chaos around it, but the main story would be much, much later on. The Link of the time of the IW gets sealed away somehow for some time. Much of the main game would be trying to figure out how you came to be in the future you're in and what went so wrong.

Actually, I lost my train of thought here... I will have to come back to this later then.
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  #187 (permalink)   [ ]
Old 06-25-2012, 07:38 AM
Klarth Klarth is offline
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Re: Anyone got any ideas for a cool new Zelda game?

The Legend of Zelda RPG - Secret of the Seven Sages

A light-hearted Japanese-style turn-based rpg featuring characters from all the previous Zelda games. Kid toon Link must team up with kid toon Zelda and kid toon Ganon in order to defeat the evil plans of Vaati, Giriham and Zant!
  #188 (permalink)   [ ]
Old 06-25-2012, 12:28 PM
Rakshael Rakshael is a male United States Rakshael is offline
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Re: Anyone got any ideas for a cool new Zelda game?

A non-traditional game where Link takes an active role in a real invasion of Hyrule. The kingdom is under military assault by a previously unknown migratory army, akin to the Huns or Mongols in that respect. They swarm Hyrule, only being stopped at the Castle itself. Link, currently a minor knight in the Hyrule army, manages to save the castle during a major siege, and is asked to be a personal bodyguard of Zelda. As such, he is now sent of ever-increasingly difficult missions to rid certain regions from the enemy's clutches, their camps or fortresses being the dungeons, and occasionally assassinating a general or taking part in a huge battle. Sneaking, dueling, epic scale, dungeoneering, it would all be there. The final battle would be a race against time to come back from your last sortie and save Zelda, trapped with just a few remaining knights in Hyrule Castle's keep, where she is barely holding off against the enemy king's frenzied last-ditch assault.

I think that would be pretty cool. Combat would be more of a focus than puzzles, though, so that's a downside.
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Old 06-25-2012, 01:45 PM
Kol Gaines Kol Gaines is a male United States Kol Gaines is offline
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Re: Anyone got any ideas for a cool new Zelda game?

Quote:
Originally Posted by Kol Gaines View Post
I'll have to come back to this post later when I can get onto an actual computer, but I had a few basic ideas that might actually work in an M-Rated Zelda title. If anyone has ever played the PS3 game Nier, it's an M-rated game that doesn't have too much gore or anything. If anything it's the plot that trips you out. Anywho...

Initial story/tutorial begins somewhere in the Imprisonment War (IW) with the chaos around it, but the main story would be much, much later on. The Link of the time of the IW gets sealed away somehow for some time. Much of the main game would be trying to figure out how you came to be in the future you're in and what went so wrong.

Actually, I lost my train of thought here... I will have to come back to this later then.
Well, I went back and refocused on my last idea and all but scrapped what I wrote before. Anywho, this is what I have so far.

Quote:
Set after TP, but with a couple old/new areas
  • Link and Zelda
    Either close friends or he is her personal guard
  • A strange plague caused by the Twilight (when it spread over Hyrule in TP) spreads in Hyrule
    Zelda gets infected
    Link goes to find a cure
  • Strange "new monsters/creatures" roam the land
  • New areas include:
    Faron Wasteland (beyond the Lost Woods)
    Eldin Sea (beyond Lake Hylia)
    Lanaryu Tundra (beyond the Yeti Mansion)
  • Dungeon Bosses speak an ancient/warped language
    Plaguekid Swarm (Plague Forest dungeon - Faron Wasteland)
    Stalzora (Sunken City dungeon - Eldin Sea)
    Corrupted Frost Giant (Frozen Peaks dungeon - Lanaryu Tundra)
  • Plague-ridden ??? appears before Link after each completed dungeon only to disappear shortly afterwards
  • Hyrule Castle gets overtaken by the new monsters/creatures after third dungeon
  • Final Boss
    Plagued ???
    Plagued Zelda
    Plague Source
  • 2nd Playthrough translates Boss' speach (like Wind Waker did with the Ancient Hyrulean)
  • Reveals that the new monsters/creatures & bosses are actually people taken over by the plague, but unable to recognize anyone who doesn't have the plague
Well, what do you think? I admit, the game Nier had a major impact on the idea for this. Oh, and "???" is because I can't think of a person for that yet.
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Quote:
Originally Posted by Persona 4 Golden
In a wooden shack during a snowstorm...
Naoto: Whoa, S-Senpai...!? *shuffling of clothes* What're you doing...? That... You should stop doing that. I-I mean, this is hardly an ideal location to be trying this...! *gasps* Stop, before you go too deep!
Game Over, an original novel
Last Edited by Kol Gaines; 06-25-2012 at 01:46 PM. Reason:
  #190 (permalink)   [ ]
Old 06-26-2012, 04:14 AM
Big Daddy Big Daddy is a male United States Big Daddy is offline
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Re: Anyone got any ideas for a cool new Zelda game?

I really want them to expand upon SS' upgrading system, and make it easier to upgrade your weapons with money instead of materials. I would also like them to make it so you can upgrade your sword from the get-go (as long as you have enough rupees). This would encourage the player to explore the vast world in search of great treasures and danger.

I want there to be tunics that you buy in stores that not only allow you to breathe underwater and survive in fire, but also to hide in shadow, or to allow you to get better prices in shops (like your tunic would represent your class status).

I want there to be 20+ dungeons. There is no way this is too much for the Wii U. Around eight of them would be required and the rest you'd have to explore quite a lot to uncover them (they wouldn't be in plain sight).

I want rupees to be used more. To do this, I want a bigger starting wallet (500), a bigger upgraded wallet (2000) and the biggest upgrade wallet. Think Wind Waker (5000 rupees+). Now let's make these rupees worth something, like buying tunics or weapons at the stores for hundreds-thousands of rupees.

I want combat to be more difficult. I do not want shields to break like they do in Skyward Sword. I want the enemies to deal more hearts in general.

Similarly, I want there to be some really difficult puzzles. There has never been a Zelda puzzle that stumped me, so I want several in WiiU Zelda.

I especially want boss battles to be more difficult. I want them to deal two-five hearts per attack. This sounds harsh, but that's the point. Bosses are supposed to be difficult and having four bottles would actually be a lot more necessary.

I want tons of collectibles; five bottles, twenty + pieces of heart, at least 12 optional dungeons, and many hidden grottos.
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Last Edited by Big Daddy; 06-26-2012 at 04:15 AM. Reason:
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  #191 (permalink)   [ ]
Old 06-28-2012, 02:11 AM
benstphens56 benstphens56 is offline
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My Zelda 3DS Idea

Recently I've I've been thinking quite a bit about what the control scheme for the new ZELDA 3DS should be or at least what I would like to see. Zelda Informer recently had a poll for what control scheme would work well for the future game. After quite a lot of thinking I came up with this. This idea goes slightly more in-depth than just controls, but so far I like what I have here. So without further ado...

Imagine this: You're exploring a mountain in your traditional 3D style. Suddenly you see the slightest bit of something peeping up over the edge of a cliff that's some ten feet above your reach.You think to yourself, "What could that be?" With a quick hit of the "Up" direction on the D-Pad, the whole Zelda world is flipped up to an isometric point of view! Now you can see what's on the cliff from the new perspective. You notice that the cliff also pops out because of the 3D! Anyways you notice that what you saw on the cliff was just a tree stump. However you realize that there is a root prominently sticking out from the stump. This is a perfect spot for for your grappling hook to grab on to! Still in the stop down view you target the root and use the touch screen to propel the grappling out of the screen because of the 3D and onto the root. Subsequently you scale the cliff, watching the 3D slowly adjust as you climb, and BOOM! You're now on top of that area you could not previously get to! You switch back to the traditional 3D perspective by pressing "Down" on the D-pad and keep going.

This mechanic of switching between a traditional style and the DS style could offer so much to the gameplay! Maybe switching to a isometric view would allow you to see a pattern on the ground that you must the draw on a door to unlock it. Maybe there would be a pattern on a little area in the wall that you would only be able to see in a traditional 3D perspective! Just think about how the 3D effects would look in this game as you switch to a isometric view. The hills would gradually pop out, cliff above you would protrude a lot more than other things around you! It would be absolutely gorgeous!

Now as for the how I think this would be controlled. Your items, sword, and actions would be controlled by the ABYX buttons just like in Ocarina of Time 3D. You would navigate menus and maps with the the touch screen like in Ocarina of Time 3D as well. Also some items could have to be used with the touch screen as well as with the standard controls. For instance, you could assign the bow to the X button, and then press this button while in an isometric viewpoint to have a display of your bow come up on the touch screen. Simply pull back on the string and let that arrow fly! To put the bow away, you would simply press the X button again. In a traditional 3D view, you could use the bow just as you do in Ocarina of Time 3D, once again being able to choose between the motion controls or the standard circle pad. The upside to using items in an isometric point of view is that you could use item while walking because you would not be using the control stick to use the item. The targeting and shield would once again be controlled by the R and L buttons.

This has been my [very long] ideas for what the control scheme should be for Zelda 3DS. If you took the time to actually read this, you are awesome! Please leave your feedback because I'd love to find new ways to make this idea even better! I love you all!

-BRS
  #192 (permalink)   [ ]
Old 06-28-2012, 06:31 PM
Pretendo Pretendo is a male United States Pretendo is offline
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Re: Anyone got any ideas for a cool new Zelda game?

The Legend of Zelda: Sage of Serenity

I just came up with this idea, I think it would be really cool to see. :3

Spoiler: Story  
Link lives in Riku Village with his father, Rohan. One day, Rohan disappears. Link turns to the village elder for help. The elder says that to find his father, he must find his destiny, which will be revealed in the Hidden Meadow, at the heart of the Sacred Woods. But to get into the Hidden Meadow, Link must complete the Map of Mystery, the only way to find the correct path into the Meadow.

The elder sends a fairy named Fawn with Link. They head towards the forest to find the first piece of the map. Link helps the people of the forest find the Courage Flower, which opens the Forest Sanctuary, the place where the first piece of the map is hidden.

They then head towards the mountain, where Link helps the Gorons deliver the Ancient Candle to the Fire Spirits, who give him the Power Stone, the key to the Fire Temple, the place where the second piece of the map is hidden.

Link heads to Lake Hylia where he meets the Zora people, who tell him that to get into the building at the bottom of the lake, he must travel to the Zora Waterfall. There, he recieves the Wisdom Water from the Zora King after completing a test. Link uses the water to open the Seafloor Palace, where the final piece of the map is hidden.

After Link clears the Seafloor Palace, Fawn tells Link to return to the Sacred Woods. There, he follows Fawn to the Hidden Meadow, where he uses the completed map to find the Sage's Sword. When he draws it, three mysterious clones of Link wearing white tunics, each wielding an identical copy of the Sage's Sword.

Once he bests them, they all form a bigger form of Link wearing a white tunic. After Link slays it, Fawn tells him that the copy of Link has not been destroyed, but has retreated to the Temple of Serenity, underneath the Sacred Woods.

Link heads there and solves the puzzles, where he faces Spirit Link and gains the Master Sword. Then, a dark spirit possesses him, and Spirit Link becomes Fierce Deity Link. He shows Link a vision of Zelda being held in prison then destroys the temple.

Fawn tells Link to find the Elemental Castle. There, he will find a wise master that can transform the Sage's Sword into a power that the Master Sword can infuse. Once the wise master, Rorrim, infuses the Master Sword with the power, he tells Link to find the Masters of Serenity.

Link travels to the mountain, which has been hit by a dangerous blizzard that has nearly frozen over the mountain. Link defeats Possessed Fraezio, the Master of Power, in the Summit Caverns.

Then, Link heads to the desert and inside the Desert Catacombs, defeats Possessed Fòlestur, the Master of Wisdom.

Link returns to the forest once again, where Fawn introduces her brothers and sisters, who help Fawn and Link reach the Freefall Tower on a floating island in the sky. There, Link defeats Possessed Skyrule, the Master of Courage.

Link has another vision of Zelda, where he finds out where she and his father are. Fawn takes Link to the Mirror Temple, where Fierce Deity Link is waiting for them. After Link thinks he slays Fierce Deity Link, the battle transforms to a Phantom Ganon-esque battle. When that is over, Link must defend Zelda as she powers up the Master Sword. When it's charged, Link delivers a fatal blow to Fierce Deity Link. However, in his last breath, he electocutes Link.

The energy gives Fierce Deity Link the ability to stand again. He grabs his sword and heads for Link when Link's father grabs the Master Sword and kills Fierce Deity once and for all. Zelda explains how Fierce Deity was created and possessed, and how in the end, became the true Sage of Serenity.

Spoiler: Overworld  
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Spoiler: Characters  
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Spoiler: Dungeons  
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  #193 (permalink)   [ ]
Old 06-29-2012, 07:33 AM
Moramali Minimal Moramali Minimal is a male United Kingdom Moramali Minimal is offline
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Arrow The Legend of Zelda: Shadows of Nibiru/Games Set in Termina Ideas

The Legend of Zelda: Shadows of Nibiru


Hi everyone, first of all I'm new on these boards and this is my first post Basically the following wall-o-text details my idea for a really 'out-there', truly fantastical Zelda game with a surrealist visual style taking inspiration from the Ico series, Beyond the Labyrinth, and Majora's Mask to name but a few influences and it it would be a sequel to the latter.


Bear with me here...


Fundamentals:

The game would have numerous sub-plots/side-quests with the main playable character, yourself [Link], interacting with the NPCs and the game's ending would be largely dependent on the influences that your actions have on others and the consequences to those very influences.


There would be a strong emphasis on the emotional ties people have with each other and what actions they'd be willing to take if those ties were threatened, the sacrifices they'd make for their loved ones, and whether they'd let selfish motives get in the way of the greater good.


This sequel would also explore things the NPCs take for granted at the start and how things change as time progresses as well as an intimate insight into the causes of tension in Termina such as the power struggle between certain tribes or the envy of the fortune which may present itself to a particular group - those with the blood of the Royal Family running through their veins perhaps. There would be drawable parallels to a diverse array of human problems.


In a way the game would be about choices that the in-game characters make, rightly or wrongly depending on your train of thought, and would expand upon the themes of Majora's Mask. There would be an ever present theme of cause and effect throughout the game. For example, you could help a wanted thieve and/or murderer, perhaps a Gerudo, and they'd help you sneak into an crucial area as a 'reward' OR you could achieve the same goal differently without breaking the law of the land with varying lasting effects. The game would encourage the player to question the morality of their actions quite a bit.


Dark/Light System:

Your 'character' would be measured by a pop-up meter - a 'dark' - & - 'light' system - (which would be affected by your actions and your weapon/item stash would be partially dictated by the amount of dark/light 'points' you have). You'd obtain more of these points [for the lack of a better term] at certain 'trigger' moments in the game where you make important choices]. The game wouldn't tell you what to think, but instead encourage you to consider your interactions in the in-game world very carefully.


Decisions would alter 'you' as a character and the NPCs would talk to you differently - originally I was thinking a Deus Ex-style text-box mechanic could be employed here to present the dissimilar responses available to you. These responses would be dependent on actions you would have taken previously or allow for a 'swerve in character' if, as the case may be, if you see a 'flaw' in your way of thinking. However, I think this would disrupt player immersion and maybe it would be better if a system of 'dynamic dialogue' was implemented instead. Just a thought, but there could be some sort of 'Terminian Post' which would give attention to, as a starting point, an unknown figure, and as your actions carry more impact as the game progresses it becomes clear that this 'figure' is actually you and the Terminian Post is somewhat of a gauge to judge how the in-game world perceives you. You could gather support from the locals who would say nice things about you and have lies spread by those who are against you for reasons which will become clearer later on. The game, therefore, would be continuously changing as you progress. Each person's experience would likely be different.

Song of Seasons:

One important game-play dynamic would be the so-called 'Song of Seasons', kind of like a sub-set of the Song of Time. There would actually be FOUR songs [for Spring, Summer, Autumn and Winter] and each would mostly follow the same melody apart from a few distinguishable keys. This would allow for some interesting possibilities. I don't think I need to go into this in much depth. It's pretty self-explanatory and I reckon it would add quite a bit of depth.


Song of Time:


Sun's Song:


Song of Double Time:


Inverted Song of Time:


Plot:


The game would be about loss and new beginnings, fear and hope, and at its core - good and evil. The main antagonist of this game would be Majora, but the twist would be that he would be turning the local tribes against each other by changing forms and spreading rumours, possessing individuals and committing heinous acts. Preying on the weak Majora would cause conflicts all over the 'cursed land' of Termina without people even knowing his true nature. That is until the Four Giants call Link and ask him to return to Termina with haste. Upon arrival Link finds the land in complete disarray with idolatry rife. Having abandoned the values of The Four Giants the inhabitants of Termina are complicit in causing their swift destruction unless Link, with The Four Giants' help, put an end to Majora's wrath.


All the hatred and violence would make Majora stronger, all these divisions amongst the Terminians would feed him like some sort of energy force making him that much more powerful until he releases numerous demi-gods [representatives] which the brainwashed masses would willingly obey. These demi-gods could be seen as metaphors for what some may see as ills of society. Keep in mind that certain tribes would have conflicts with neighboring ones and these demi-gods would operate under false pretenses. Their true mission would be to encourage violence and general disarray under the guise of their respective tribes being empowered and being shown the 'right' way. The demi-gods, doing Majora's bidding, would strengthen the latter even more and this would result in evil beings being teleported into Termina from the 'Dark Realm'.


The demi-gods would order temples to be built in order to worship Majora who at this stage would have a God-like status and these shrines would be created by loyal brainwashed servants from Termina. Majora himself would not be seen much in the game until the the very end, however, the effects of his actions would be felt continually. He would be like a myth, a legend that everyone knows intimately, but for some reason, no one can picture how they actually know him, but most would never question this. You would, however, hear tales from the 'old folk' of a feeling of unease about the situation up until the cataclysmic turmoil which occurs when Majora's true form finally reveals his evil intentions, tales which depict a Young Hylian much like yourself who rid a possessed ritual mask of Majora's spirit 'a long time ago' [Majora's Mask]. Majora would feed off the weaknesses of the Terminians and exploit their lack of faith for his cause of total destruction. Link would be in a race against time to break the almost hypnotic trance most of the Terminians fall under, defeat the demi-gods who dwell in their respective temples, and have the conflict to end all conflicts with 'root of all evil'. Majora could be seen as a metaphor for Satan. I'm not angling for that, but I'd say he would heavily represent what it is perceived as 'evil'. The game wouldn't be pretentious or preachy, but it would be somewhat of a social commentary from which some lessons could be extracted if you so choose. It would be open to interpretation in other words. The player would be able to make choices, that is the interesting thing. I'd imagine there would be quite a few religious connotations in the game too, borrowing mostly from and expanding upon the Zelda mythos to avoid offending anyone.


Majora's Wrath:


As the game's name suggests Majora intends to cause a 'nibiru cataclysm' within the period of a year, a supposed apocalyptic encounter between the Earth* and a large planetary object. The other planet would be Majora's home planet. It could be explained that he was banished from his home land because of his evil disposition and as a punishment he was flung through space towards earth, a place of naysayers and disbelievers of The Four Giants - a wasteland that has been long since abandoned by the ancient humans who once dwelled there millennia ago. His physical body was destroyed by this projection towards Termina and he remains alive as a spiritual entity, however, the Terminian's hatred and general state of confusion accelerates his revival as a physical being. The Hero of Time did not destroy Majora, he merely slowed him down and defeated the evil consciousness in the mask itself. The whole landscape of Termina would change in a much more complex way than that of Ocarina of Time and Termina eventually becomes known as the 'Dark World'.


Environments/Temples:


1] An idea I have is a valley in the middle of a desert with hundreds of dead, leafless trees on both sides (it would be a wide area, but you'd be able to see the lush greenery in the distance on either side and way ahead on the horizon). The valley, however, would be swamp-like in the middle and you'd be waist deep in murky water. Loads of crows/fictitious birds in the sky, Deku Plants, water lilies etc. There would be a a sizable vine water-slide at the end leading to a guardian temple.


2] Another area would have a dark sky with waves of red and purple swaying like the Northern Lights and a fiercely burning sun but it would be pouring down with rain. The ground would be made up of jagged black rocks, some of which would be fused together. A temple's entrance would be on a cliff-face which would itself represent the 'edge of Termina'.





3] An icy landscape floating on an Artic-like sea - There would be patches of green moss from which against reason bright, colourful stemless flowers would emerge. You would need to continually collect and eat them for they would contain a magical element which would help keep you alive in the freezing conditions. This magical element would act as a form of resistance against the freezing conditions. There would also be icebergs everywhere and tall shards of ice would rise out of the deep blue sea and everything would shimmer because of the incandescent glow of the near white Sun. The sea itself would have an aqua blue quality and little islands would form where the ice shards lay a ring formation. I think it would be best to keep this area remote, at least on the surface. The sky would be yellowish/aqua blue and there would be light snow. Your main mode of travel in this area would be on foot using icy platforms, bits of wood from a deserted ship and a little wooden canoe.





At the end of this passage there would be a huge fortress made out of ice, similar to the one seen in Die Another Day, but this fortress would merely be where you find the ice tunic for the lack of a better name. The temple itself would be underwater and made out of carved blocks of ice. It would be completely transparent so you'd be able to see the sea surrounding you [even underneath you with sea-life moving around like those real-life boats with sea-through undersides] and all kinds of strange creatures including unusual whales, sharks, squid, crustaceans and the like. A spiraling staircase made out of ice would lead you to it and you'd see dripping water everywhere. There would be lanterns hanging off the walls which you'd have to light using the reintroduced fire rod. A massive ice chandelier would mark the central room. Rays of light would shoot right down into the sea and through the ice. It really would be a visual feast. In fact some of the puzzles would involve using blocks of ice to capture sunlight and reflect it on softer ice so that it melts and new paths are 'created'.


To continue, I reckon a train made of frosted ice would be cool. It wouldn't look lame like it does in Spirit Tracks in my opinion. To get this train to work you'd need to collect 6 orbs of magical energy found within the temple. Upon boarding it an FMV would play showing it 'coming to life' by becoming translucent and then speed through several ice walls before exiting the temple completely with the final wall dropping downwards like a ramp, causing the train to fall even deep into the 'open' ocean. The sea water would kill its speed and you'd see a rail network made of ice in the sea around you. You'd be able to control the train which would slowly float and land on the tracks and where steam usually bellows out from air bubbles would instead. One of the paths would lead to the boss key. Others perhaps to a heart piece and another to the boss itself. Up above there would be a very thick sheet of ice.


I'm thinking the boss here could be a hainosaurus-type creature with overgrown teeth like those of deep water fish, a bio-luminescent glow and a row of crystal-like spikes on its back. Its tactic would be to pummel the ice sheet above and smash the chunks of ice towards you with its massive fins, charge towards continually and snap away, gulp down lots of water and try and swallow you, create waves that push you near these cracks in the seabed that suck you in and kill you instantly, and seeing as the ice sheet is now in bits maybe sunlight could shine through, charging one of its spikes up for an occasional ice beam attack as well if you can excuse the Pokemon connection. Also, it could create dust clouds by raking up the dirt too to blind you temporarily. Logically a harpoon-like attachment for the hook/longshot could be useful here as might iron boots and an axe-like weapon in the same class as the megaton hammer to smash its source of power - its spikes - to weaken it. There could also be massive pillars you'd lure him into. You'd be weakening it so it can't help but get sucked into a vortex, but you would have to destroy the ice/rock layer covering it first.


As a last gasp attempt at killing you while trapped in the vortex it would use its ice beam power and try and freeze you in the sea. You'd have to swim for your life to the surface as the whole sea behind you freezes solid. A special pair of flippers you would have found earlier would come in handy here. A spiritual stone would appear on top of an ice pillar that would smash through the frozen sea with green moss growing on it as a natural ladder as it comes up and you'd be able to use the wooden canoe as a sled to move on to another area. I should say that this wasn't a guardian, but a manifestation of evil that was allowed to grow because the people of Termina losing their faith and pretty much abandoning it - a symbolic addition.


4] A giant, twisting rock bridge with caves at intersections and massive pillars at intervals. You'd delve into darkness at one point then come out into the searing heat at another up until you reach a huge island floating in the sky ala the end level of Crysis 2 [sort of]. I'd maybe add some funky rock minarets, spires etc. and take some influence from the Stone Tower in Majora's Mask, perhaps some Haitian mythology could be intertwined in all that goodness too . Have you seen The Descent? I'm thinking the caves in between the 'checkpoints' would look similar to those in that film. The rocky bridge thing would be held up in the air by massive palms and other poses of the hand at different sections.





5] I was thinking of an Aztec/desert type theme with a semi-realistic Saharan landscape. By that I mean realistic to the point of including everything you'd expect to see in such a location, however, there would be a reliance on bold colours and perfect shapes to counter the largely desolate landscape. The sand would be a mustard colour. I'd want to see Easter Island inspired statues scattered across the surface with some broken/tipped over. The sky would be purple with red blotches and the sun would shine brightly like a gazing eye and there would be smoke-like clouds. To continue, there would be an ever-present breeze with almost crayon or charcoal swooshes of white used to highlight the direction of the breeze. The temple here would rise out of the ground after collecting 4 ornaments from 4 mini dungeons (little brick huts with descending ladders going underground) filled with mind bending puzzles and mini-bosses. You'd have to find a special statue and place the ornaments inside its mouth. A derelict Aztec [unique is some aspect of course] pyramid would rise from the sand with the statue's mouth being in line with the main entrance. There would be multiple entrances outside on the various levels (requiring climbing/shimeing (sp)/hookshot usage and lots of traps/trap rooms inside.






Cave of Crystals:


In short this would be an underground network of crystal caves resembling those recently discovered in Mexico. I'm not quite sure what purpose they would serve just yet, but while I'm figuring a good use for them here's an awesome picture of the actual 'crystal cave' -





Visual Style:


I'd like the game to have the quirkiness of, say, Link's Awakening, Majora's Mask and the Oracle titles, being heavily non-objective in terms of visuals, borrowing elements from classical art to present some sort of normality to the characters' forms in part as well as the free flowing lines [see chance effect] seen in surrealist pieces. These lines and abstract floating appendages would multiply considerably when you're in danger/when there's an evil presence and when you're hurt. They could represent 'magic' (the power of courage that the Triforce gives Link/his life-force) and stress would be laid upon the effects of white and dark magic in the game, a whole lot more than in previous Zelda games and crucial to game-play, though simple to understand.


The picture below could represent Link's look when he's on the brink of death [one heart]. I'd make a few changes however so people would be able to recognise him as Link -



The head and the beginnings of a leg at the bottom [left] would have something of a Twilight Princess look, though a lot less Gothic in style [if you know what I mean :S] and done with a pastel effect. In addition, certain parts like Link's belt, sword, hood etc. would also be highlighted. The more menacing the evil you face the more abstract the environment/objects/enemies become. It's hard to imagine, I know The sudden shift from normality to abnormality is something that would work very well IMO.


With all his heart pieces intact Link would be basically look he does in Skyward Sword [leaning towards Majora's Mask/OoT though], but modeled with a pastel style with few wayward, bold black lines of varying thicknesses on his main body and a few short lines on his tunic. Moreover, there would be busy lines that surround his whole body like an outline, but they wouldn't actually touch him if you see what I mean.


To summarise this visual style would be a medley of around three main elements. First and foremost the detailed, semi-realistic pastel/classical look to connect with what the audience perceives as normal. This would be directly juxtaposed with the surrealist style to distance them from this notion as soon as they interact with the world [especially when in combat when you get hurt and the look of the in-game enemies, certain environments etc.] and finally a 'particle explosion' effect to further accentuate a totally different set of rules in this distant land - Termina.


The particle explosion effect, you could say, derives from surrealism, but it would have motion and be slightly more extreme. Some of the villains, for example, would dynamically evolve by, for example, becoming larger and forming weapons instantaneously, dissolving their limbs and having the liquid float in the air, splitting into numerous enemies, changing shape in some way with more and more unnatural wayward lines appearing depending on how consumed by evil they are as opposed to Link who shifts form when he gets hurt/nears death and so on.


Everything in the in-game world would be in symbiosis with either white or black magic. I think that would be a pretty spectacular and original look along with what I've said already. I'm liking the palette choice in the picture above too and the brush strokes as clouds? Gorgeous. I think a range of pastel colours and cross-hatch shading/shadows with blotches of black would be absolutely stunning to see. The 'good-natured' characters and tranquil areas would be far less abstract. Take the picture as a standard. It would be very stylised all round.


One thing which would stand out in this game if it were realised in any way is a sense of huge scale and exploration. Katsuya Terada's art-work for Zelda II: The Adventure of Link would make for some lush in-game locations and I think a lot them would transfer well despite the obvious change in art style.


So that's my idea. Tell me what you think if you haven't fallen asleep



P.S. Has anyone seen the Majora Mask Wii U remake trailer [made by Pablo Belmonte and Paco Martinez]? Zelda Majora's Mask Trailer WII U E3 2012 Zelda Majoras mask remake - YouTube


I would marry Tingle if that came out...


Nintendo, are you watching?


Feel free to share your ideas for direct/indirect sequels to Majora's Mask or simply games set in the land of Termina.
Last Edited by Moramali Minimal; 07-07-2012 at 10:41 AM. Reason:
1 person liked this post: Nico Martell
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Old 06-29-2012, 09:36 AM
hosemisnuba hosemisnuba is a male hosemisnuba is offline
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Majora's Mask Prequel

While I have enjoyed my adventures with Link, I would rather not be the green-cladded hero in the next installment. Rather, I feel that the developers need to look back to Majora's Mask and give some explanation as to the mysterious setting of the game by looking back at Termina before Link set foot in the alternate world. By pondering on this, I have developed a story line of my own for this game as well as new gameplay concepts (some of which are greatly inspired by Valve's Portal and Half Life 2). I will describe the games many aspects in the preceding post.

---------- Post added at 09:35 AM ---------- Previous post was at 09:31 AM ----------

Placeholder

---------- Post added at 09:36 AM ---------- Previous post was at 09:35 AM ----------

Story
Last Edited by hosemisnuba; 06-29-2012 at 09:38 AM. Reason:
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Old 06-30-2012, 12:04 PM
Moramali Minimal Moramali Minimal is a male United Kingdom Moramali Minimal is offline
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Re: Anyone got any ideas for a cool new Zelda game?

BUMP.
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Old 06-30-2012, 12:17 PM
Redthir Redthir is offline
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Re: Anyone got any ideas for a cool new Zelda game?

I am hugely impressed with this idea. I like it a lot. By the way, I'm don't think you're allowed to bump this thread (although I may be wrong)
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Old 06-30-2012, 12:24 PM
Moramali Minimal Moramali Minimal is a male United Kingdom Moramali Minimal is offline
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Re: Anyone got any ideas for a cool new Zelda game?

Quote:
Originally Posted by Redthir View Post
I am hugely impressed with this idea. I like it a lot. By the way, I'm don't think you're allowed to bump this thread (although I may be wrong)
Thanks man! I put a lot of thought into it and you're probably right about bumping threads. It probably counts as spamming, but I was getting ignored

It is a BIG read, I know. I cut out as much superfluous stuff as possible o.O

So, what do you like and dislike about my idea ? Have you got any ideas of your own regarding a story set in Termina? I'd love to hear them if you do.

I wish Nintendo could see the potential in a sequel to Majora's Mask.
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Last Edited by Moramali Minimal; 06-30-2012 at 12:26 PM. Reason:
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Old 06-30-2012, 04:25 PM
Redthir Redthir is offline
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Re: Anyone got any ideas for a cool new Zelda game?

Quote:
Originally Posted by Ikana'sSorrow View Post
Thanks man! I put a lot of thought into it and you're probably right about bumping threads. It probably counts as spamming, but I was getting ignored

It is a BIG read, I know. I cut out as much superfluous stuff as possible o.O

So, what do you like and dislike about my idea ? Have you got any ideas of your own regarding a story set in Termina? I'd love to hear them if you do.

I wish Nintendo could see the potential in a sequel to Majora's Mask.
I'm not so sure I agree. As long as it's done well, yes. The way I see Termina is that it's basically a world where everything goes wrong. The most obvious way of making the sequel slightly different is the potential of a happy ending, but that in my opinion undermines the concept of Termina in itself. It's a difficult call really.
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Old 06-30-2012, 07:36 PM
DragonLAT DragonLAT is a male United Kingdom DragonLAT is offline
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Re: Anyone got any ideas for a cool new Zelda game?

Hell yeah...

I think a majoras mask 2 on 3ds would be good but not if it had some of the same stuff as majoras mask...

It would be good if it was a Prequel where you were fighting the tribe that made the mask... that would be good...

Like Majoras mask/Skyward Sword called: The Legend of Zelda The Lost Tribe...?

Ah yes thats a very good Zelda Idea...

What do you guys think...???
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Old 07-01-2012, 03:23 AM
SkullDude SkullDude is a male SkullDude is offline
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Re: Anyone got any ideas for a cool new Zelda game?

I don't feel like reading the entire post right now, but I have a few thoughts.

1. The song of seasons is a great idea independent of any of the rest of your ideas.

2. If you read Hylian Dan's article about Stone Tower, you will see that it's hinted that the people of Termina were favoring the Four Giants over the three goddesses.

3. I don't like the idea of bringing back Majora as the main villain, and I like even less the idea of having the threat again being a celestial body colliding with Termina. I think exploring the Fierce Deity and the Happy Mask Salesman would be more compelling.
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