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#1
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zelda world needs more interactivy/realism
i hope in zelda 05 they make hyrule an actual town rather than just a crowded market.
there needs to be an inn where everyone goes at night, imagine a crowded pub at night time. there needs to be people running around on the field, horse and carts traveling from town to town. people goldpanning on the river. a homeless person under the bridge. bigger vilalges where people actually do stuff in their day rather than stand there in the house. MM and WW improved on this but there still needs to be more done for it to feel like a real world. people fishing. kids frolocking in the grass haha. people swimming in lake. or out in a little boat. anyone picking up what im putting down? any other ideas? |

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#2
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Re: zelda world needs more interactivy/realism
I gree with most of that. But there are some elements of people going back home at night and such in most of the games. More interactivity and realism makes the world feel more belieavable and such.
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#3
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Re: zelda world needs more interactivy/realism
In other words, you want the next Zelda game to be modelled after Majora's Mask? It was the most "interactive" Zelda game so far, in the way you define it.
Well I have to agree, I would also like to see the next Zelda game utilize a system that resembles Majora's Mask, at least more than The Wind Waker did. Because as AFP pointed out, it makes it more "belieavble", and that is, according to Aonuma, what they are striving for after all.
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#4
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Re: zelda world needs more interactivy/realism
yes I would agree, Ocarina of Time was very lonley no one around, but Majora's Mask was great there were people just about everywhere, but like you said wish they would do a few more things
and how bout you see some knights fighting and you can come and own whoever is the evil guy?![]()
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#5
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Re: zelda world needs more interactivy/realism
I totally agree 100%. After MM, I wanted the A-Life system to be in every game afterwards, and I was sligtly disapointed when I saw that WW lacked it. Instead WW had the "day and night version" of the towns and overworlds that nodded more to the one that OOT had.
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#6
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Re: zelda world needs more interactivy/realism
I totally agree a interactive system like MM's can make the game soo much longer and increase the replay value ... I mean look at the potential of the GC you could have so many peoples you could interact with... i would also like to see link sleep from time to time... well then again ... anyways its a really good idea
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#7
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Re: zelda world needs more interactivy/realism
Well i think more interactivity would be an awesome thing, now a repeat of MM wouldnt be that great, it wouldnt be beleivable if everybody lived on a 3-day cycle, it worked for MM cause of the whole repitition of time aspect. But MM was still a very fun game. I think Zelda 2005 should take the daily cycle route that tWW had, it makes more sense, but for it to be used to its full potential, then there would have to be more towns... like 3-5 because well, evey other game only had one town, it made the overworld seem really small.
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meh... Whatever Commit fellatio speedy quadraped! Zelda I love you so much, don't deny me loving you or else I'll give you ADD and out of wed-lock pregnancy 98% of the teen population is cool, 2% aren't |

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#8
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Re: zelda world needs more interactivy/realism
This is a good idea. This is what was lacking in OoT, preventing it from being my favorite (the WW did it much better, IMO). This is why MM ranks so high in my book dispite some of it's let downs. While they cannot make another MM, I wan't to see every character fleshed out, have a purpose other than "being a villager", exist outside of towns (ooh, now there's a shocker), have daily routines, and change dialog as the story progresses.
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#10
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Re: zelda world needs more interactivy/realism
I have two ideas for this:
1. it's like the OoT except at every hour they're doing something different and it repeats. 2. It's like in MM where everyone goes through the cycle every three days, except where the world would end in MM, the pattern just reastarts.
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#11
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Zelda
YEP i agree 100% NICE THREAD DUDE I WAS WAITING FOR THIS ONE,
yes i do believe that more interactionis needed.. because after all... miyamoto said link is now growe up and hes maturing.... now im 18 and im still maturing i still wouldnt classify myself as a matured young man.. as i am still meetin new ppl doing new things and the world around me is changing... so yes in order to have a healty life of maturity u need a vast amount of interaction between ppl and inviorments. I like the idea of ppl just out in the wolrd either on their own or not .. i liked the goldpanning idea...( as i have done this.lol) um i would like to se more ppl actulay having a purpose to life in this one... giving them at least 2 roles a character if u undertsand what i mean... but not toom many. too mnay chefs spoil the broth. (kids playing) more realism (upend the tea table.. u guys know about that) One of the reasons y i enjoyed OOT was that i felt personly it was full of life... yes ofcource looking back now u think,well,..... it was lonely but back then it wernt. Again this is needed in this new zelda for MANY MANY reasons... i dont want to get into them (some would dissagree) lets just say this game isnt 100% being developed cause the ppl wanted it ..ill put it that way. some would argue that they have lsot too much and it cant go on. But thats not what this is about. so forget i even said that. LATER# |

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#12
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Re: zelda world needs more interactivy/realism
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but yes Zelda needs to be better oh and more music
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#13
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Zelda
AN 8 yesr old trying to be cool?
IN what way dose my opinions sounds like an 8 year old has writen them what are u kicking ur self u couldnt come up with anything smart enough to write? so u thught oh THE HERO OF TIME sounds a bit dogey lets say stuff about him.. GROW UP. THIS POST WAS MADE TO WHOM'S opinions on more realism and i wrote what i thought. LATER# |

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#14
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Re: zelda world needs more interactivy/realism
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Be good, be nice, be friends. This isn't a very origional, frankly. Saying the game needs more interaction is more of a critique than an origional idea. I agree with it though.
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This was our stormy ending; the water sank our boats. Shouldn't we throw our hopes into the ocean? |

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#15
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zelda
yes im 18.
and yes i dont classify my self as mature..YET. PLUS what do u mean? this thread is about hoe much interaction it needs and how much realism... THIS IS WHATS ITS ABOUT. and just for the record if u want to talk tome stop writing it short 'n' sweet, i hate wring back to ppl who only answer in small talk. WRITE MORE.lol EDIT: ANYWAY i have another thing to talk about... someone mentioned link sleeping? this would be a nice thing... or would it?not to make it a burden on the gameplayer as to link sleeping. but have u noticed in the trailer that link's horse (epona..well maybe) has like something rolled up at the back of the sadlle? well back in the days of like midevil times and up until the recent 200 years, whilst on horse back one would have like a blanket or small slepping unit with eating equipment stored in a rolled sack which was mounted to the back of a sadlle.. now... link eating would be classified as a mook or copy off of MGS3 ... and i dont thinj it would happin even if we wanted it too.. though MIYAMOTO has said ''WE ARE NOW TAKING U TO A WORLD WERE LINK HAS GROWEN UP, A WORLD WERE HE WILL ACT DIFFERENT AND LOOK DIFFERENT.'' as too the sleeping equipment, would u want to stop in the middle of hyrule to pitch up ur slepping bags?lol i wouldnt it would take away the feeling of that GO ANYWERE DO ANYTHING. Though again maybe its equipment for the hose.. maybe its fishing equipment... awww weapons... WHO KNOWS wahts in there for sure. All i know is that back in the day.. it was slepping and eating EQUIPMENT. Do u thin sleeping and resting adds realism ? or do u think it would b a bad move? Sleeping sure isnt interaction...though i gues it dose have real time interaction with the real world.. and i gues if they try to make the wolrd around himas real as possible then ya never know what they will do. LATER# Message from AnakiN-: I edited your double post into your first post. The next time, I won't be so nice, so avoid double posting in the future. |

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#16
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Re: zelda world needs more interactivy/realism
Well i was just saying it would add to the realism... eating wasnt too smart but if you dont make it a necessity as in gaining life whenever he eats well it wouldnt be too bad... But sleeping it could work like this... Link works perfectly well for three days MM length or so, but then he would start to get tired and peoples dialogues would change "Oh my what happened you look really tired" it would never really screw you up slow you down for the worst part... but then you go to bed and your fine... i think it could add interaction and realism.
As far as eating goes it could be a part of what you have to do... Link goes in an restaurent/inn/bar sits down and eats, right besides him are peoples speaking... after a while you discover the emplacement of a temple of so... then they notice you and you trash the place... lol ok maybe not the last part but do you see where im going as far as sleeping and eating go?
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#17
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Zelda.
Hi me again.
Um yep i understand, but as this is a mature take on zelda.. and im gonna expect alota changes from miyamoto's avergae chemistry and formula in terms of interaction and realism. I mean its obvious. u cant say like.... theinteraction that were potrayed in wind waker would not macth the sytle of the new zelda. Not because ww was cartoony. do u know about the ...upend the tea table? its a thing that miyamoto has about zelda were he sits down and as a chat with the designers and makes changes in what ppl say tol ink or how they relate to him.. for EG. in WW:NIGHT OMB-SHOP should the owner say. ''oh a good evening to u young sir (depending on ones personality this could alter) what can i do for u? we have a wild selection of bombs tonight''.Or should he say... ''OH WA-WA what are u doing out at a time like this young sir.. u better run along home now.... its dangurs at nighttime''. So with the new game in terms of how ppl will act with him it will be totaly up to link. IT depends HOW MUCH nintenod add to detail in this game... as EIJI-san said thats what they are focusing on heavily. But back to the sleeping thing.. should link sleep? i dont know it depends really, i dont want any day-day timeline again. i dont really think in terms of the STORY and the journey through the PLOT that link should sleep. Maybe he could do so as u take part in side quests or games... or maybe just a free-roam around in hyrule. (or where ever it is...lol) going from:..not sleeping to someone telling u to do so, that leads u in advancing in the story to gain information off another dosnt quite fit zelda... then it would become part of the game.. i woulnt like that.. yes it would be nice to see him have a wee kip, but not as part of the game. LATER# |

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#18
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