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#41
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Re: zelda world needs more interactivy/realism
No, I think more interactivity would be a bad thing. Why? It would take away from the genre of game that Zelda is. For instance, Morrowind is an RPG, you're interactivity with other characters is huge, how they react to certain things can differ also (my personal favorite is seeing the guards take down birds of prey that chase you). The Zelda series isn't an RPG, and adding interaction would make it more like one. Sure it would be nice if you could talk with other characters, but who cares what the characters in the game think about what you do? I don't. If they don't like it, tough, if so, nice. Either way, Link is going to save Hyrule.
Now if you mean interaction with the town, seeing how it does things, then yes, that could be a plus. I thought tWW's towns were pretty cool, and they did change somewhat. For an example, when the pirates landed at Windfall, you could go talk to em at the tavern at night. I do like the idea of the towns changing every hour or so (not in real time), or they change every time you enter them (about ten different changes, repeat). And Hylian Dan, yeah that would be cool, but again, that's sounds a lot like Morrowind or some other games I've played that are RPGs. Usually in the Zelda games, you had a set of towns set in ordered positions, not having little ones dot the map here and there in random places. Again, would take away from the game's genre and ideal. Jalus Boring you to tears since Aug '04
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"Life is the delaying of death." ![]() Last edited by Jalus; 08-19-2004 at 10:39 PM.. |

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#42
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Re: zelda world needs more interactivy/realism
It doesn't have to be Morrowind Level interactivity. Just more places to go, more people with their own personaities that do more than one thing (if you ask me, this is something Morrowind didn't do. Stupid pre-scripted universal conversations).
It wouldn't make it more like an RPG, it will improve on the genre it helped invent; emphisizing on exploration and emertion as much as action and puzzles. I am all for NOT making Zelda like Morrowind. Messed up the whole Elder Scrolls series.
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#43
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Re: zelda world needs more interactivy/realism
Geez you type back fast. I was just using Morrowind as an example, the only one I could think of off the top of my miniscule head. What I ment is that the games' characters' limited lines and such kinda made Zelda series' personality. ALLTtP, one of the first LoZ games I played, was very limited in the character department, and I kinda think that helped made it unique. Yeah, I'm sure there are other games that do the same thing. Maybe what I'm afraid of is that giving it too much interactivity/realism could make it totally different then what we've all loved it to be.
Jalus Boring you to tears since Aug '04
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"Life is the delaying of death." ![]() |

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#44
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Re: zelda world needs more interactivy/realism
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Zelda is an adventure genre, but the immersiveness of the setting is still very important to the series. A few RPG elements added to the games wouldn't hurt, if they are there to boost the immersiveness. It's not like Nintendo's going to abandon the dungeon concept, give Link a full party and make battles turn-based. |

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#45
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Re: zelda world needs more interactivy/realism
Yeah, a morrowind Zelda game would not be fun. But I do agree with Hylian Dan on the idea that not evey town should have an importance to the over all story line. Some towns should just be there, because well, people want to live there. Having small peaceful towns wouldnt take away from Zelda, it would rather add to it's overall beleivability and realism.
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meh... Whatever Commit fellatio speedy quadraped! Zelda I love you so much, don't deny me loving you or else I'll give you ADD and out of wed-lock pregnancy 98% of the teen population is cool, 2% aren't |

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#46
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Re: zelda world needs more interactivy/realism
...Oh, and someone mentioned people panning for gold, but I just realized that the currency isn't made from gold... it's made from gems.
Only a little bit of realism should be added... sleeping and eating is too much. Off-topic: Has Nintendo actually ever put "Hylean" or "Hyrulian" in their games? I've seen both "Hylian" (in OoT, OoA, and OoS) and "Hyrulean" (FSA, OoA, and OoS), and in-game proof is better than not. |

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#47
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Re: zelda world needs more interactivy/realism
i think as long as the next zelda isn't all action, nintendo will be improving on the interactivity anyway, it's their style.
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#48
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Re: zelda world needs more interactivy/realism
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meh... Whatever Commit fellatio speedy quadraped! Zelda I love you so much, don't deny me loving you or else I'll give you ADD and out of wed-lock pregnancy 98% of the teen population is cool, 2% aren't |

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#49
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#50
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Re: zelda world needs more interactivy/realism
I like the idea of more villages, especially ones that are not important to your progress in the game. My favorite part of Zelda is exploring new areas, and once I do that I sort of feel dissappointed when there is nothing left. So yes, more places to go would be great. But, it's not like these villages would have no point at all. They would be full of side quests and residents and things to do.
Also, I definently agree that the residents should be doing things rather than just standing. I think that almost every character has some sort of importance. This would add life and realism to Hyrule or wherever. Plus, I think they could make a killer trading sequence(I love trading sequences) running errands between towns. People in the field would also be great, because one thing I think Nintendo should try to avoid in this game is just an insanlely large field of nothingness. There isn't anything fun about travelling 10 minutes to the other side of the field with nothing to do. |

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#51
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Re: zelda world needs more interactivy/realism
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meh... Whatever Commit fellatio speedy quadraped! Zelda I love you so much, don't deny me loving you or else I'll give you ADD and out of wed-lock pregnancy 98% of the teen population is cool, 2% aren't |

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#52
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Re: zelda world needs more interactivy/realism
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#53
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Re: zelda world needs more interactivy/realism
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#54
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Re: zelda world needs more interactivy/realism
Ahk time runs! those are awfull... But fun lol... I would like the whole "your an murderer" thing to come back... being sacked when your randomly walking in the streets is awsome... you could never know if you are going to get catched... and i would like enemies to sneak up on ya a little more... Also i would like the story to evolve a bit more you could trust some peoples and then Whak they turn on you (possibly controled by Mr dorf) and then you would have to save them from the castle
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#56
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Re: zelda world needs more interactivy/realism
^True, but (as I'm assuming you're from the US) we use gold as our total country's monetary wealth in Fort Knox, so while we do use paper, it only represents our real money.
I don't think that Hyrule is that sophisticated... their money comes from bushes, after all. ![]() |

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#57
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Re: zelda world needs more interactivy/realism
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Otherwise, as long as the overworld's got at least as much detail put into it (in proportion, of course) as Hyrule field from OoT or Termina field from MM, I'll be completely satisfied. And having landmarks along the way kind of like the lesser islands of the Great Sea would be a nice touch. More villages would also be a plus, and having dungeons in more remote locations (like in ALttP, a few of the dungeons were in the middle of fields) would greatly enhance the general overworld experience (but I DON'T think they should point you to it like they do in other Zelda games; finding the dungeon should be half the challenge )
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