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  #41   [ ]
Old 08-19-2004, 10:34 PM
Gerudo Thief
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Re: zelda world needs more interactivy/realism

No, I think more interactivity would be a bad thing. Why? It would take away from the genre of game that Zelda is. For instance, Morrowind is an RPG, you're interactivity with other characters is huge, how they react to certain things can differ also (my personal favorite is seeing the guards take down birds of prey that chase you). The Zelda series isn't an RPG, and adding interaction would make it more like one. Sure it would be nice if you could talk with other characters, but who cares what the characters in the game think about what you do? I don't. If they don't like it, tough, if so, nice. Either way, Link is going to save Hyrule.

Now if you mean interaction with the town, seeing how it does things, then yes, that could be a plus. I thought tWW's towns were pretty cool, and they did change somewhat. For an example, when the pirates landed at Windfall, you could go talk to em at the tavern at night. I do like the idea of the towns changing every hour or so (not in real time), or they change every time you enter them (about ten different changes, repeat).

And Hylian Dan, yeah that would be cool, but again, that's sounds a lot like Morrowind or some other games I've played that are RPGs. Usually in the Zelda games, you had a set of towns set in ordered positions, not having little ones dot the map here and there in random places. Again, would take away from the game's genre and ideal.


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Last edited by Jalus; 08-19-2004 at 10:39 PM..
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  #42   [ ]
Old 08-19-2004, 10:42 PM
The Warm Gray Sea

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Re: zelda world needs more interactivy/realism

It doesn't have to be Morrowind Level interactivity. Just more places to go, more people with their own personaities that do more than one thing (if you ask me, this is something Morrowind didn't do. Stupid pre-scripted universal conversations).

It wouldn't make it more like an RPG, it will improve on the genre it helped invent; emphisizing on exploration and emertion as much as action and puzzles.

I am all for NOT making Zelda like Morrowind. Messed up the whole Elder Scrolls series.
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  #43   [ ]
Old 08-19-2004, 10:56 PM
Gerudo Thief
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Re: zelda world needs more interactivy/realism

Geez you type back fast. I was just using Morrowind as an example, the only one I could think of off the top of my miniscule head. What I ment is that the games' characters' limited lines and such kinda made Zelda series' personality. ALLTtP, one of the first LoZ games I played, was very limited in the character department, and I kinda think that helped made it unique. Yeah, I'm sure there are other games that do the same thing. Maybe what I'm afraid of is that giving it too much interactivity/realism could make it totally different then what we've all loved it to be.

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  #44   [ ]
Old 08-19-2004, 11:06 PM
Ram the Blade Ship.
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Re: zelda world needs more interactivy/realism

Quote:
Originally Posted by Jalus
And Hylian Dan, yeah that would be cool, but again, that's sounds a lot like Morrowind or some other games I've played that are RPGs. Usually in the Zelda games, you had a set of towns set in ordered positions, not having little ones dot the map here and there in random places. Again, would take away from the game's genre and ideal.
What I want is for Hyrule to really become its own world, and not just the overworld in which Link's adventures take place. With the Zelda games so far, it seems everything in the overworld revolves around Link. So far every village has been an important part of the adventure. I think it would be nice if during his travels Link could come across a peaceful little town, where there would be people to talk to and a few minigames to play, and then you move on.
Zelda is an adventure genre, but the immersiveness of the setting is still very important to the series. A few RPG elements added to the games wouldn't hurt, if they are there to boost the immersiveness. It's not like Nintendo's going to abandon the dungeon concept, give Link a full party and make battles turn-based.
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  #45   [ ]
Old 08-19-2004, 11:13 PM
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Re: zelda world needs more interactivy/realism

Yeah, a morrowind Zelda game would not be fun. But I do agree with Hylian Dan on the idea that not evey town should have an importance to the over all story line. Some towns should just be there, because well, people want to live there. Having small peaceful towns wouldnt take away from Zelda, it would rather add to it's overall beleivability and realism.
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  #46   [ ]
Old 08-20-2004, 12:14 PM
Hylian Knight
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Re: zelda world needs more interactivy/realism

...Oh, and someone mentioned people panning for gold, but I just realized that the currency isn't made from gold... it's made from gems.
Only a little bit of realism should be added... sleeping and eating is too much.
Off-topic: Has Nintendo actually ever put "Hylean" or "Hyrulian" in their games? I've seen both "Hylian" (in OoT, OoA, and OoS) and "Hyrulean" (FSA, OoA, and OoS), and in-game proof is better than not.
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  #47   [ ]
Old 08-20-2004, 03:36 PM
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Re: zelda world needs more interactivy/realism

i think as long as the next zelda isn't all action, nintendo will be improving on the interactivity anyway, it's their style.
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  #48   [ ]
Old 08-20-2004, 04:55 PM
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Re: zelda world needs more interactivy/realism

Quote:
Originally Posted by mouldy
i think as long as the next zelda isn't all action, nintendo will be improving on the interactivity anyway, it's their style.
Exactly!, after watching the trailer you start to notice that it's only all action scenes... yea this makes sense for the unveiling of a new game, its a chlencher. But yea, there was no socializing...i really hope this next zleda game wont be all action. I need a well balanced Zelda game.
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  #49   [ ]
Old 08-21-2004, 03:56 PM
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Re: zelda world needs more interactivy/realism

I wouldnt mind seeing Link being less effective with an injured limb... that could add some realism
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  #50   [ ]
Old 08-22-2004, 06:52 PM
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Re: zelda world needs more interactivy/realism

I like the idea of more villages, especially ones that are not important to your progress in the game. My favorite part of Zelda is exploring new areas, and once I do that I sort of feel dissappointed when there is nothing left. So yes, more places to go would be great. But, it's not like these villages would have no point at all. They would be full of side quests and residents and things to do.

Also, I definently agree that the residents should be doing things rather than just standing. I think that almost every character has some sort of importance. This would add life and realism to Hyrule or wherever. Plus, I think they could make a killer trading sequence(I love trading sequences) running errands between towns.

People in the field would also be great, because one thing I think Nintendo should try to avoid in this game is just an insanlely large field of nothingness. There isn't anything fun about travelling 10 minutes to the other side of the field with nothing to do.
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  #51   [ ]
Old 08-22-2004, 06:57 PM
goes to the mayor
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Re: zelda world needs more interactivy/realism

Quote:
Originally Posted by Shiek 84
People in the field would also be great, because one thing I think Nintendo should try to avoid in this game is just an insanlely large field of nothingness. There isn't anything fun about travelling 10 minutes to the other side of the field with nothing to do.
Yes, I enjoyed talking to those diver dude in tWW and old man ho' was quite humourous, I hope people like that will be added in zelda 2005 .It would be great to have "travelling mechants" (not the Gorons) in Zelda 2005
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  #52   [ ]
Old 08-22-2004, 07:12 PM
There's No Words Here!
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Re: zelda world needs more interactivy/realism

Quote:
Originally Posted by vacumgod
Yes, I enjoyed talking to those diver dude in tWW and old man ho' was quite humourous, I hope people like that will be added in zelda 2005 .It would be great to have "travelling mechants" (not the Gorons) in Zelda 2005
Yep, WW's overworld was big but it was full of things to do. For some reason WW got no credit for this, while OoT's overworld was generally empty but no one complained about that. Judging by the trailer, Zelda 2005 will have a rather barren field as well.
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  #53   [ ]
Old 08-22-2004, 08:31 PM
Ram the Blade Ship.
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Re: zelda world needs more interactivy/realism

Quote:
Originally Posted by Shiek 84
Plus, I think they could make a killer trading sequence(I love trading sequences) running errands between towns.
Yes! I love the trading sequences, especially the great one in Link's Awakening. This one could even have multiple results, depending on who you trade what with, and it'd be great if there were more timed runs like in OoT.
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  #54   [ ]
Old 08-22-2004, 08:45 PM
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Re: zelda world needs more interactivy/realism

Ahk time runs! those are awfull... But fun lol... I would like the whole "your an murderer" thing to come back... being sacked when your randomly walking in the streets is awsome... you could never know if you are going to get catched... and i would like enemies to sneak up on ya a little more... Also i would like the story to evolve a bit more you could trust some peoples and then Whak they turn on you (possibly controled by Mr dorf) and then you would have to save them from the castle
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  #55   [ ]
Old 08-23-2004, 08:56 PM
Gerudo Thief
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Re: zelda world needs more interactivy/realism

our currency isnt gold either..........
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  #56   [ ]
Old 08-23-2004, 09:09 PM
Hylian Knight
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Re: zelda world needs more interactivy/realism

^True, but (as I'm assuming you're from the US) we use gold as our total country's monetary wealth in Fort Knox, so while we do use paper, it only represents our real money.
I don't think that Hyrule is that sophisticated... their money comes from bushes, after all.
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  #57   [ ]
Old 08-23-2004, 09:16 PM
My hair can defy gravity.
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Re: zelda world needs more interactivy/realism

Quote:
Originally Posted by Shiek 84
Yep, WW's overworld was big but it was full of things to do. For some reason WW got no credit for this, while OoT's overworld was generally empty but no one complained about that. Judging by the trailer, Zelda 2005 will have a rather barren field as well.
As long as you don't HAVE to use the horse, I'll be fine with it.

Otherwise, as long as the overworld's got at least as much detail put into it (in proportion, of course) as Hyrule field from OoT or Termina field from MM, I'll be completely satisfied. And having landmarks along the way kind of like the lesser islands of the Great Sea would be a nice touch. More villages would also be a plus, and having dungeons in more remote locations (like in ALttP, a few of the dungeons were in the middle of fields) would greatly enhance the general overworld experience (but I DON'T think they should point you to it like they do in other Zelda games; finding the dungeon should be half the challenge )
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