The following is an example of a boss concept written by
Hey! Listen! of Zelda Universe. Edited by
IGNIS.
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Blinded Behemoth
● Rukkus ●
//THE DUNGEON//
Rukkus makes his home in the
Temple of Silence, located deep within the darkest recesses of the mountains. The temple is designed to remain completely silent as well as very dark with some areas completely engulfed in shadows. There are beings inside that will attack at the first sign of any sound. The
Cane of Phantom Sound is the item that Link must recover from the dungeon to remedy this problem. He uses it in the dungeon to distract the enemies whenever he has to make necessary sounds. Like flipping switches, moving boulders, etc. to solve puzzles and open doors to new areas.
The way the cane works is, you swing the Wiimote when the item is equipped, and when you swing it in a direction, you'll first hear a high sounding note on the Wiimote speaker. Afterward, you'll hear a low-sounding note on the TV speaker. So it sounds like a sound traveled from you to far off in the distance.
So he can use it to make it sound like there is a noise in the distance, thus distracting the enemies in the dungeon from attacking him while he does whatever he needs to do.
//DESCRIPTION//
The last of it's kind,
Rukkus is a huge and towering beast with a tough skin resembling that of cooled lava, long pointy ears set slightly at an angle, a short stubby tail and one huge eye that fills its entire head. It's clothed in the tattered remnants of an old shroud of some kind, giving it a slightly humanoid appearance. Or perhaps maybe more like that of a giant troll of some kind. One of the more frightening features of the creature is its mouth, which appears to be small when closed, but it can adjust to an abnormally large size when open to breathe fire... or just to eat someone who looks tasty and is standing in its way.
Lurking in the catacombs of the Temple of Silence, once it could use it's large eye to see in the darkness as clear as day. But legend says it has been blinded by a past warrior who was unable to kill it. Although now handicapped, legend also tells that Rukkus may have developed an acute sense of hearing.
//BOSS ENCOUNTER//
Shortly after unlocking the boss door, Link enters a small room with a skeleton clad in armor, leaning against a stone wall near the entrance to a long hallway. Held in its hand is a piece of cloth. Link reads it...
I'm sorry... I... failed. It was too much for me alone. I managed to make it out of there alive, but I fear I won't make it any further. You, who are reading this, take note-- you must not let it gaze on you... that is its...
Links' partner comments: "Is its what? Well, I guess he didn't finish. Come on Link, let's press on!"
Link enters a long hallway that is lit by lanterns. As he traverses further down the hallway, what was a faint sound of wind becomes louder as wind picks up, the lanterns adorning the walls flickering wildly the further he goes until they are no longer lit. Link then enters pitch black darkness at the end of the hallway. At first, all you hear is the sound of wind whistling through an empty, large cavern. But then a loud roar breaks the silence as the monster, Rukkus rises from hole in the center of the cavern, breathing fire onto the air allowing you to see the cavern for a split second. Then the monster breathes fire straight at Link, who blocks the attack with his shield. This being the only source of light in the room, Link now has his first glimpse of the monster, whose single eye is now fixed in a permanent wince. Link's partner comments shortly after the cut scene:
"Remember what that poor guy back there said, you can't let it gaze on you! Well this should be no problem then considering its eye is blinded!"
//THE BATTLE// STEP 1 - Rukkus will breathe fire in short bursts, providing the only source of light in the room. Link can use his shield to block the fire from hurting him. Otherwise Link is in complete darkness and unable to see. He must run up a path that lines the cavern wall and circles back around to the other side, along the path are lanterns he must light with a Deku Stick. After all are lit, he can see Rukkus in the room allowing him to know where he is. But be wary, the cavern is very windy so Link only has so long before all the lanterns flames are blown out-- it's impossible to attack it in complete darkness. In addition, if Link doesn't light all the lanterns, he can still see, but the room will become darker and darker when each one goes out, so to not light them all reduces the amount of time he has to act. Take note also that, anytime the Rukkus roars, the shock-wave is so intense that a few rocks from above will fall-- Link must dodge those. This doesn't happen that often at first, and occasionally, some rocks that break open will reveal hearts that Link can get.
STEP 2 - Now that Link can see, he'll note that Rukkus never turns his back to Link. You can go in any direction, but he'll always face Link and do his fire breathe attack. This is where Link must use the dungeon item, The Cane of Phantom Sound.
So Link swings The Cane of Phantom Sound, and Rukkus hears it and turns around to attack the other side of the dungeon room. This is the moment where Link must equip his sword and slash the monster's tail. It will SCREAM in pain, and the monster's scream is just as loud as it's roar. It causes rocks from the ceiling of the cavern to fall and all the lanterns to burn out.

Link fools the Rukkus into thinking he is behind him! STEP 3 - REPEAT the process just mentioned above a second time.
STEP 4 - After Link does all that a second time, Rukkus changes his attack up a bit. Now when he blows fire it's much longer and more continuous. Link must run away from it and up the pathway, which will light all the lanterns as the monster's fire breathe follows, right behind Link. Remember, he only has so long before the windy cavern blows them all out and he is in pitch black darkness again. Once they are all lit and he can see the monster again, he must use the Cane of Phantom Sound, and the monster will turn around. But as Link approaches to slash its tail this time, it raises an ear... becoming wise to his tactic... it turns around quickly, knocking Link's sword out of his hand and breaking it into pieces. Link's buddy tells him something like:
"Oh no Link! How can we ever defeat this thing without a sword-- wait, what's that?"
The camera zooms in on the source of Rukkus' blindness. An ancient sword of some kind stuck in it's giant eye. "If we can get that sword out of its eye, we could slay it with it!"
STEP 5 - Link once again runs from the fire breath and up the pathway, letting the fire light the lanterns in the room so he can see. Since Rukkus never turns his back to you, Link simply traverses up the pathway around the edge of the dungeon again (Rukkus won't breathe fire at first-- there will be a slight delay giving him time) and when he gets level to the face. Link pulls the sword from the monster's eye. You will lock onto the sword and then repeatedly have to push the
A button on the controller to pull it. If you take too long and don't press the A button fast enough, the beast will reel back, and you'll have to try again. The first attempt won't work, it will only come out halfway-- Rukkus will let out a huge scream as Link tries to take out the sword... the scream is so loud it causes rocks to continuously fall from the ceiling for the rest of the battle as the cavern begins to cave in on itself. Link must now dodge falling rocks too! Not only that, but the pathway around the cavern to light the lanterns has broken apart at one point higher up, so he must swing across using his whip or hookshot when lighting the lanterns again. Keep in mind he is also running from the monster's fire breath at this point to light them, adding a bit to the challenge. On his second attempt, however, Link is able to pull out the sword completely, and he acquires a new item!
You've acquired the ANCIENT SWORD OF LIGHT! This item was used in a battle long ago to blind this beast! It seems to hold some kind of power. You can feel it as you hold the blade in your hands. STEP 6 - After removing the blade from its eye, the beast screams louder than before, and even more rocks fall, making all the lanterns go out. Its winced eye now opens with the sword removed, and it glares angrily, with a yellowish eerie glow to its bloodshot eye, directly at Link. Link's partner says:
"Uh-oh! It looks like that sword being stuck in its eye kept it from being able to see! Maybe removing it wasn't such a good idea. Now what do we do?" ... then ... "Wait, the sword seems to be doing something!"
The sword glows a bright and shimmering white that illuminates the entire room. The monster reels back in pain from the bright light and shuts its eye tight. Link's partner adds, "we'll blind you yet!" From here on out, no lanterns are needed.
You will have to sheathe your sword to use the Cane of Phantom Sound. When you do, the light in the room will go out and you will have a limited time to use the cane before the monster can see out of its eye again, and its much more deadly when it can see. Its eye will slowly open and blink. If you wait too long, the monster's attack will take a LARGE portion of your hearts-- you don't want to let that happen, especially if you are already close to death. Use the Cane of Phantom Sound while dodging the falling rocks and hit the beast's tail for the final time to defeat it!
//AFTERMATH//
After the battle has been won Rukkus will let out one last ear piercing shriek, and Link will cover his ears in pain! The entire cavern caves in on itself and buries Rukkus in rock as he falls to the ground dead. Sunlight from outside shines through a hole in the opening of the cavern and lights the spot where Rukkus once stood. Now buried in rock with only its hand and part of its head peeking out, Link can climb to the top of the rock pile to claim his prize to then warp back to the outside of the dungeon. Oh, and get a new heart piece too, of course.
//CLOSING COMMENTS//
Hope you guys enjoyed it, I had fun making this up. I called the monster "Rukkus" because it's a play on words. Like to make a ruckus, a loud noise. Also I imagine this boss battle using a lot of cool lighting effects, so that it would be a very beautiful spectacle to behold during battle. I used the
Wind Waker art style in my picture. I made just because it's my favorite. I purposefully did NOT show Rukkus in the image because I wanted to leave that up to the reader's imagination more than anything. The picture is there to give you an idea of the "arena" with the pathway, lanterns and the
Cane of Phantom Sound and how it would look in use to make more sense out of my boss battle description.
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The above example example has one of the more important aspects of a good concept. The boss design is well conceived and written in a way that gets to the point. The concept is well presented with separation of paragraphs that regard the boss's description, its encounter, battle, etc. The concept is also adorned with different fonts and titles that make it easier and more enjoyable to read. One of the most important things is also coherence when trying to achieve originality, detail, and effort in your design.
Users are urged to emphasize the importance of using the Wiimotion+ and how a boss can be managed in a Skyward Sword and WINTER-themed environment.
Also keep in mind that the above example does not necessarily relate to either Skyward Sword or a WINTER theme. Participants must make an effort to satisfy the theme.