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Old 07-16-2004, 07:17 AM
Narcissistic Misanthropist.
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New Move Possibilities.

We all know that Link's gunna have some new tricks up his sleeve for us. So, what kind of new moves, abilities, weapons or items would you like to see?
Maybe even a tunic?

Last edited by Jada; 07-16-2004 at 08:31 AM.
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  #2   [ ]
Old 07-16-2004, 07:31 AM
Goron
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Re: New Move Possibilities.

he should have his classic Magic sword beams again. I miss those
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  #3   [ ]
Old 07-16-2004, 07:53 AM
Goron
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Re: New Move Possibilities.

Quote:
Originally Posted by Hero Of Winds#1
he should have his classic Magic sword beams again. I miss those
I find that those only seem to work in the 2D Zelda games but it worked for Fierce Deity Link in Majora's Mask. I think the final sword in the game should have it when you have max life or something.

As for new moves.. hmm... maybe some sort of combo sword slashing attacks would be good. Sort of Link how Link fights in The Wind Waker. He does a couple of jumps and twirls whilst he's hitting the enemy with his sword. It would be godd to see Zelda 2005's Link do something along these lines.

But really I just want the traditional moves Link does in the Zelda games like the old side jumps, back flips, jump attacks, sword thrust, hurricane spin, and every other type of swrd attack. And we've alread seen these in the trailer. So already, I am very happy.
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Old 07-16-2004, 08:19 AM
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Re: New Move Possibilities.

I myself would like to see some kind of abseiling technique with the grapple hook. (Not to be confused with the hookshot) For instance, you've just come across a high ledge you need to reach that looks somewhat like this (poorly done) 2D diagram.

...________|
...|Area
...|you
...|need
...|to
...|get
...|to_________
......................|
......................|
......................| Wall
......................|
Several feet of the ground.
The red stroke resembles the grapple point.
-----------------
So you throw your grapple hook at the grapple point and abseil up the wall. Whilst abseiling, you're able to swing your sword left, right, and downwards. And you can climb to the left, to the right, downwards and upwards.
When you reach the top you hoist yourself up and retrieve your grapple hook.
So, is it a good idea?
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Old 07-16-2004, 08:25 AM
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Re: New Move Possibilities.

I'd like an improved parry attack, one that could be used anytime, without the
"A" prompt, but it would do less damage, and look just as cool as it did in tWW.

I'd also like to be able to wield two swords, and use them to block. Kind of
like ganon did.
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Old 07-16-2004, 08:34 AM
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Re: New Move Possibilities.

I'd also like the ability to swim underwater... I mean swim, not slap on a pair of big ol' iron boots and sink. I really mean swim, without the aid of any items.
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Old 07-16-2004, 09:58 AM
King of the Gorons
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Re: New Move Possibilities.

Quote:
Originally Posted by Jada
I'd also like the ability to swim underwater... I mean swim, not slap on a pair of big ol' iron boots and sink. I really mean swim, without the aid of any items.
Oh wow same here...but of course items should come later on. Look at FSA, you were able to dive/swim for 10 seconds without the aid of anything, in OoT you needed the Silver Scale to swim that long, and in tWW you were surrounded by water, but you could never dive and swim! I think I cas speak for everyone when I say this: I think we all expected to see tWW Link dive and swim somewhere throughout the game. I was hoping to see Zora (this was before I played the game), their kingdom, and some under water Dungeon. But the best we ever got was Link doggy-paddling on the water and the end sequence with Link and Tetra floating to the surface in separate bubbles. Oh well, you can't win them all.

As for more attacks...well in tWW if Link doesn't have any weopon the only "attack" he could do was that rolling thing....but it never hurt an enemy! I'd like to go GTA for a second and like to see Link punch. Hey we could have Link punch in the Oracle games (with the help of a ring), why can't we in a 3D Zelda game?

Hmm I've given this some thought....how about a "Light Tunic"? We have Fire arrows that correspond with the Goron Tunic, Ice arrows that correspond with the Zora Tunic, now how about having a tunic correspond with the Light Arrows? What the Light Tunic would be is a buffed up version of the Green Tunic (more defence), plus it would look cool. One more thing about the Light Tunic, I think it would show sence of symbolism between Link (wearing the Light Tunic), and Shadow Link (wearing a Black Tunic). Light versus Darkness, Good versus Evil, I think you get my drift.

I'll have more later.
-BGS
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Old 07-16-2004, 10:19 AM
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Re: New Move Possibilities.

Personally id like a much MUCH more arrow flight range.....cause if you see something in the distance you cant really deal any damage with it for quite sometime.
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  #9   [ ]
Old 07-16-2004, 10:33 AM
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Re: New Move Possibilities.

I want a nausea arrow. So when you shoot them they start to convulse... Violently.
It'll never happen though.
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  #10   [ ]
Old 07-16-2004, 10:37 AM
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Re: New Move Possibilities.

Isn't that what you do in the geurdo fortress? Snipe people? My idea....

It would start like doing a parry in Wind Waker, the A button would flash and then you would just do a move. I think when you press the A button you dodge and right after that the color of the A button is red and slowly changes to purple, then a mossy green then back to normal Green. When it is changing and it is time to change from Red to Purple, the button would flash and then change to purple, when you attack during Red, you do a strong attack, when you attack during purple you do a slightly weaker than Red attack and then mossy green would be a weaker attack than purple and then normal green would be a jump attack. Depending on which color you press the A button the attack would be different. To prevent people from just going with the strong attack, some enemies can block the stronger ones but not the mossy green one.

Then I was thinking of something like Super Smash Brothers. Melee, there could be a wall jump, the grab onto a ledge. There would be an enemy on the ledge and pressing A would make Link jump and and then slash automatticaly.

The ideas sound O.K to me but I don't think they will be in Zelda.
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Old 07-16-2004, 11:42 AM
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Re: New Move Possibilities.

Maybe you can defeat shadow link and take his black tunic which you need to get into a darker kinda temple. I loved the black tunic in SSBM . He should have learned how to swim, I mean he's surrounded by water and he's had some growing up time while hanging out with pirates.
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Old 07-16-2004, 11:50 AM
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Re: New Move Possibilities.

He should have a Super-suit, with built-in jetpack, heat-censors, arm-cannon and 4 different beams for the arm-cannon. He should also have his very own space ship instead of that stupid horse... what's it called...? Epofa?

:cool:
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Old 07-16-2004, 11:56 AM
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Re: New Move Possibilities.

I want a sort of handle that attaches itself to any material and allows you to pull it. Like if a block is even with a wall and you find no way to pull it, you can just have the handle attach itself right on the block, and then just pull.

I was also thinking of dual swords and one single heavy blade that Link holds with two hands.

Last edited by William Zelda4ever; 07-16-2004 at 12:22 PM.
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Old 07-16-2004, 12:39 PM
King of the Gorons
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Re: New Move Possibilities.

Quote:
Originally Posted by Windwaker
He should have a Super-suit, with built-in jetpack, heat-censors, arm-cannon and 4 different beams for the arm-cannon. He should also have his very own space ship instead of that stupid horse... what's it called...? Epofa?

:cool:
I like the idea but.....that sure does remind me a lot of Samus' Suite from Metroid Prime.

Quote:
Originally Posted by William Zelda4ever
I was also thinking of ... one single heavy blade that Link holds with two hands.
*cough cough* Look at my screen name, that may give you a clue *cough cough*

-BGS
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Old 07-16-2004, 02:30 PM
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Re: New Move Possibilities.

You should be able to block stuff with your sword. Link should also get some kind of axe.
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Old 07-18-2004, 03:19 PM
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Re: New Move Possibilities.

Some of the stuff he can do in Soal Caliber might translate nice into the game. Maybe a kick. That jumpy land with sword on the other guys head thingy. Nice stuff.

That sounded wanky.
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Old 07-18-2004, 04:51 PM
King of the Gorons
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Re: New Move Possibilities.

Quote:
Originally Posted by DIUM
Some of the stuff he can do in Soal Caliber might translate nice into the game. Maybe a kick. That jumpy land with sword on the other guys head thingy. Nice stuff.

That sounded wanky.
Hmm that "Jumpy land with the sword"....I personally call it the "Pogo Attack". If you haven't played/haven't noticed, the "Pogo Attack" was also shown in FS and FSA (all you needed was the Roc's Feather to do it).

As for a kick...I'd like Link to do a back kick. It just seems to me most of his attacks (except for his spin attack) are focusing the front part of his body (which is completely normal for a game). The only thing is, I don't want too much punching, kicking,& swordplay because it would sort of look like Crouching Tiger hidden Dragon or something.

-BGS
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