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How far can it go?
Like that title? Yeah I know you would
![]() But yeah, the title is a questions for two very minor elements of the Zelda games. I'll start with the first- Blood- We've seen it before, for only a few seconds though. We see Ganondorf cough up this huge blob of blood after you defeat him, and with every slash and stab you perform on Ganon in the cinema sequence we see blood fly everywhere. Now, it's the red, normal blood we see, but on the Master Quest and later versions of the Nintendo 64 Ocarina of Time the blood was changed to green color. Now, this was because parents and others thought it was too graphic and mature for a zelda game, especially one rated E. The new Zelda which is coming out for the Cube seems much more mature and dark, so we may see blood, more than just in two short sequencea. But how much will we see? How much do you want to see? But most of all, how much should be seen? The second aspect- Technology- We've seen it in Zelda game, not just cool inventions, mechanical technology. Clocks, watches, bombchus, the juke-boxes, hook/long shot items, cameras, and especially the robotic Beamos enemies. These are all examples of mechanical technology that exist in the Zelda world. You will never find things in a Medival Age, which Zelda has been classified for a good time. But a fantasy world where technology and magic meet? Yes, and that's what Zelda in. But going on to the point, how much technology do you want to see in Zelda games? Do you wanna see no more? Do you want to see a few minor aspects and items? Or do you want to see Link take on a two-hundred foot robotic energy dragon battling with a magma bazooka riding on a flying ship? And this goes for all future Zelda games people. I'll be posting my opinions soon...^_^
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Re: How far can it go?
Blood, well I didn't see any in the trailer for Z'05. But I'm not realy that bothered about it,
I didn't notice any in Oot, except for when Ganon vomits. As for the technology, No I don't think it should have any more. Zelda should be Medieval, with huge castles, lakes and mountains, not industrial warehouses. It can work in some games brilliantly, like in Thief. But it doesn't fit with zelda, and I think it should go no further than it did in MM, cameras and jukeboxes always seemed... out of place. But I did like the electricity theme in the tower of the gods. :confused:
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Re: How far can it go?
I don't wish to see any blood, I just don't think it fits in with Zelda.
As for technology, I've seen phones in Zelda; Link's Awakening.
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thats innacurate
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Re: How far can it go?
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The first boomerang (LoZ) goes to and fro a short distance (keep in mind that all Zelda boomerangs collect items and stun/kill enemies) The second boomerang upgrade (ALttP) was called the fairy's Boomerang. It did the same as the previous boomerang, but was given more distance to fly. The third boomerang upgrade (OoA) could me controlled for a short period of time after it was thrown. The fourth boomerang upgrade (tWW) could target up to 5 different enemies/objects. I think upgrades will be Zelda's technology. -BGS
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Re: How far can it go?
Zelda doesn't need blood in most situations - it doesn't suit the game. However, small drops of blood flying from an enemy is fine, so long as it is not too realistic or overdone. Several enemies in Ocarina of Time and Majora's Mask bled when you slashed at them, but it was usually blue or green and only appeared for a second or two. It was also quite unrealistic - just a few dots of green or blue flying outwards from the enemy. This was only applied to enemies that were not humanoid (save ReDeads), such as Leevers.
However, I've noticed something interesting in the new Zelda game - decapitation, or at least something that looks like it. That's right, Link decapitates a foe in a scene from a trailer. Right after the "Blades Will Bleed" line (0:34 or so), Link is fighting a Lizalfos or Dinolfos. He performs a Spin Attack, and it cuts the monster clean in half, albeit with no blood. Such a scene has not been witnessed in a Zelda game before (at least during gameplay), and it will be interesting to see how this is applied. It could be the one enemy splits into two smaller ones when it is killed, or if it is indeed a gore effect used to emphasise the more mature stance of the series. I'd say go with what Ocarina of Time did - sparks and small blood droplets from non-humanoid characters. Decapitation adds an interesting twist if it is implemented, and I'd say that the no-blood way works well. |

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Re: How far can it go?
Zelda games are made to look medieval. So, you can get hookshot-esque contraptions that look technological, but no real advanced things. Because Zelda is fantasy, it is not going to have many gadgets which would be second-nature to sci-fi games.
As a side note, the way the hookshot is designed I believe it is physically impossible to ever work. Hence, it is hardly a 'scientific' weapon. In Majora's Mask you have alien landings, but it is generalized and they come out as poes more than little green men. The Zelda series will flirt with technology that has bedded itself so far into our consciousness that it will take a willing examination to realize that such things are anachronisms. As for blood, we will definitely see more in this game. What sear pointed out, the physical slicing of body parts, is more of a technological advancement than an artistic advancement. It would not have been as possible to do that on older systems where graphical restraints would have prohibited it. We might see things in the vein of Eternal Darkness, where you can target singular body parts (possible, but unlikely), but more likely there will simply be artistic animations such as said above death scene.
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Re: How far can it go?
Oh, I realised that I forgot to comment on the technology. Better do that as well.
If anyone here has played the WarCraft series of games, particularly the third installment, you'll know right away the kind of technology that I'd like to see in Zelda. Zelda is set in a somewhat medieval time period, although technology is prominent. For instance, though people live in wood houses and use fire for light, they have cameras and telescopes with an auto-focus feature. There are several other advancements seen, particularly in Majora's Mask, but I'd like to see it taken a little bit further. For example, electric lights could be present in places, such as rich peoples' houses. There could be steam-powered "cars", perhaps even early cannons and such. Since this game most likely takes place after The Wind Waker, we should see technology that is shown in its precursor developed even further, just as all technology is in real life. I don't want Zelda to become modern, not by any means, but I would like to see some more advanced and regular uses of technology, and perhaps even have the current technology explained a little more, if only through visual clues. We always, for instance, see Rupees sliding along a conveyor belt in mini-games. How does this work without electricity? We see rotating platforms in dungeons. Again, how? Is it magic? Steam power? Electricity? Even manual labour? Anyway, I'm just rambling now. Suffice is to say that I'd like to see Zelda with a bit more technology in it, but not so much that it becomes overly prominent. Just a bit more here and there. The Thief games would be a good example, as would, as mentioned, WarCraft III, although not to quite such an extent (Steam Tanks and guns? Not quite yet). |

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Re: How far can it go?
I'd have to agree with Sear here. I'd like to see minor examples of technology happening throughout the game, but not to much that we can relate it to our world. When Sear said having lights in a rich person's house I instinctly thought of that rich guy at Windfall Island (he had a chandeleer(sp?)). Now how was the electricity being powered? My only gues is using wind power from the windmill (for all we know, he owns that too).
-BGS
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Re: How far can it go?
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Re: How far can it go?
blood and guts would only be realistic, but the enemies aren't. tWW does an incredible job to displaying enemy deaths by depicting the dying enemies as imploding to a point and then exploding in a puff of evil looking smoke and dust.
Being conservative and not trying anything new is the safe way to go but even with the issue of blood, you certainly don't need any to make a Zelda game enjoyable. In fact I'm not sure I've played any game where blood is little more than a "cool" effect that certainly makes the game interesting for the first few times you see it but definately doesn't make it any more fun. With advancing hardware and imrpoved software development, I'd sort of like to see Zelda get away from futuristic stuff and perhaps dwell more on its magic side to make up for the loss. - like how Link couldn't possibly carry around all his equipment all at once but through magic he could summon in the tools/weapons he needed from store houses he could leave them in. example: Link needs two hands to wield a BigGoron Sword or Megaton Hammer but he can wield a master sword and whip out either of the two whenever he wants? If he has trouble wielding either of the first two mentioned, then how can he have them accessible at any time? Such a new aspect would add a challenging aspect to gameplay where players have to think about what they'd want to take into a dungeon with them should they have to leave their horse behind - that is until you learn magics that help you summon the blade you need or the arrows you require, of which once you gain such power you'll certainly need all the inventory to fight for your life. But I guess that is just me... |

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Re: How far can it go?
No blood, back when I was still looking for GBC games (you remember, when Pokemon was the new game that everybody was playing?) I almoast bought LA, my mom almoast bought it, probably becuase the sotre clerk called it fun, said that yes there were swords, but no blood, enemies just flash and disappear. Same with the Metroid games. I don't think I'd like Zelda as much if in fact "blades will bleed", if I want that then there are plenty of other game series I can buy.
Technology: Keep it as is, camera, hookshot, mayhaps a clock work themed dungeon, but not, you know, Ridley or Mother Brain. That would be pushing it. (I know that Ghot was a mechanical monster, but it didn't really seem like it, sure he sparked and such but he seemed, somehow, more like an electrical demon then a robotic bull named after a goat.
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Re: How far can it go?
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-BGS
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Re: How far can it go?
In that trailer I can't tell if you actually are cutting off the creatures tail or just his weapon. Anyway, I don't want any blood at all. Not even fake. (As in OoT.)
As for technology, I'm sure the Makers of the Zelda series know what they're doing.
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Re: How far can it go?
I hate it when people look so much into the phrase, "Blades will Bleed." Listen up: It's a METAPHOR! It means that fights will take place. It doesn't mean that the game will literally have monsters bleeding on Link's sword. Don't forget that most Zelda trailers have tried to make the games look dark and violent, even though they're rated 'E' in the end.
However, Nintendo loves to push the envelope with violence while keeping the game with an 'E' rating. Ocarina of Time showed a savage slash-fest against the Ganon beast. Wind Waker had Link violently stab Ganondorf right in the forehead with the Master Sword, and it was so far in that it actually stood upright. Maybe Zelda 2005 will include some blood effects. It won't be Mortal Kombat-ish, and they'll try to have it tastefully done. We shouldn't ask how far Nintendo will go, but how far the ESRB will let them go with an 'E' rating. Because the important thing to remember is that Zelda games are always enjoyable by all age groups.
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Re: How far can it go?
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?
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Re: How far can it go?
Me neaither! I mean, all i saw was that every time you hit the opponet, a message would appear that says that you hit them: High/Middle/Low, i never saw blood in SCII! Where is it?
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Re: How far can it go?
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