I would like challenging dungeons, maybe only a few like
MM paired with alof of sidequests.
But also maybe once in one dungeon you come to a part where you need a specific item. Instead of getting it from the temple, you need to go to a little mission to get it outside the dungeon. So it gives you a break from the dungeon, changes the temple -mini boss- item routine and evens out the in dungeon with out of dungeon.
TP was far too much in dungeon.
MM seemed more out of dungeon to me.
WW seemed fairly even to me.
Those all have good and bad parts though. So I guess since I like tha variations, I would probably like it either way.