If they are going to have cinematic cutscenes that are anywhere near to what they were like in TP, then I want English acting. having gibberish voice acting will still require me to read subtitles, and I HATE having to read subtitles in movies.
I would also hate having to imagine what the characters sound like while I'm watching a movie.
We don't dub movies here, so I'm used to subtitles. Though as soon as I learned English they started bugging me. They're unnecessary (to me) and in the way... They break the illusion. Especially if there's a black screen and someone's talking, big white letters when there's supposed to be nothing, it's annoying. In 3D movies, though they try to put the text in places where they'd be the least trouble, still, the picture moves and the words don't, it breaks the illusion. Thankfully DVDs have a no subtitles option.
In games, there's a well constructed scene, things in motion and you fall into the world... until a text box pushes you out again and makes you concentrate on something else. In worst cases the text makes that annoying noise while it writes itself there. At least remove that, please.
I was against voice acting until TP came and I started thinking how much more whole the cutscenes would be with voices. I simply don't see any reason to not include it anymore, optionally at least. Except that localizing would take even longer and the voices could be terrible, but... I'm dreaming about good voice acting here, not just voice acting.
I am very aware of the unlikeliness of voice acting in Zelda, Miyamoto seems to still be dead set against it. And that's fine, I won't hate the games if they keep them silent. I like Fire Emblem too, and those games are nothing but huge amounts of text. But at least they have (the few) cutscenes with voices. Could we at least have that?
Hmm... carefully considering the reasons I've been against VA in Zelda... I guess I can approve of gibberish VA.
But it could get annoying fast!
I cannot stand sound effects when having text scroll, it get's entirely monotonous. Leave the silent text scrolling with the beautiful soundtrack thanks
Also, if there was V.O. english is fine, we don't speak italian, but we can watch movies set in italy with english actors. It's irrational to not apply this logic to games.
Lastly, I didn't think you could understand Hylian in the zelda games anyway? Hylian is an ancient language that isn't native anymore iirc? However, the native tongue SHOULD be english (or the release countries language) if they do V.O. for any characters who would otherwise have engish text.
---------- Post added at 07:31 AM ---------- Previous post was at 07:23 AM ----------
Originally Posted by Meralia
I still vote for real voice acting though. I just think watching a scene and listening to it is more immersive.
I actually think animation is even more important. Twilight Princess has some good animation moments, but far better facial animations would be great. I like seeing expression, which is key to understanding anything particularly emotional over VA which can go pear shaped if it sucks.
I would be in favour of good voice acting. Most video game voice acting is crap though (some have good voice acting, like Valve games, but those are exceptional) and I'd be worried that Nintendo might try to hire English voice actors that sound like the Japanese ones, which would probably end very badly.
Yeah, there's a problem with localizing voice acting, Japan's and the western world's idea for women's voices especially seem to be very different from each other... They'd have to be careful with that. If they did suddenly announce there was going to be voice acting, I'd be happy, hopeful, and absolutely terrified. Though I think if Nintendo were to do such a big thing to something like Zelda, they'd put in the effort to do it properly.
Oh well, at least I have ZREO Battlescapes, that is if they finish the project someday. The few demos they have sound pretty good I think, for non-professional stuff anyway. Not sure about the dialogue, but it's just previews and demos so far so nevermind about that. I love their voice for Ganondorf
I havn't seen this mentioned yet, but did anyone notice that when an enemy dies the smoke turns into a skull? I thought that was pretty cool.
I saw that, and I thought I imagined it, good thing I'm not seeing things. At least there isn't just the enemies going up in smoke, it looks cool to. Maybe they'll have different signs for different enemies, that'd be really cool.
Yeah, there's a problem with localizing voice acting, Japan's and the western world's idea for women's voices especially seem to be very different from each other... They'd have to be careful with that.
Case in point. Can anyone stand the Japanese clips?
But seriously if Nintendo were to add voice acting they should find actors who siut the character rather than just immitating the Japanese voice actors.
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I think I might be the only Zelda fan who's utterly neutral with regard to voice acting in a Zelda game.
I'm with you there.
The one thing I'm still 'eeeeeh' about is whether or not Link should talk... on the one hand, Link is becoming more and more of a real person, with a personality, and he needs to be able to talk to express himself... on the other hand, it's Link. He doesn't talk. He never talks.