*has read the entire thread and watched both trailers 200 times each*
Okay.
#1: She's the Master Sword? SHE is the Master Sword? SHE IS THE MASTER SWORD-YOU HAVE GOT TO BE-No. No, no, no. This CAN work, Fulcon. It CAN. They just have to have her be an interesting character you don't mind interacting with, make sure she doesn't bug you constantly, and not have the plot be all about her. Just those three things and I might not mind her being the FRIGGAN MASTER SWORD. But judging from their track record on all three things, I'm not confidant.
#2: I wish the hud was smaller and less in-your-face. It clogs up the screen far too much for my liking. An option to remove the hud entirely would be nice, and only have specific parts show up when they're relevant (the hearts when you're taking damage, the action button when you can interact with something, ect. ect. ect.) Also, I heard (but haven't seen) Miyamoto was using his right hand to play the game. I only hope, as a lefty, that there will be an option for this. It would increase accessibility and sales.
#3: I like the happy medium they've achieved with the art style. I'm really digging it. At first, when I was watching it, I was like 'this doesn't look like the poster at all!' Then I looked at them really closely, and saw that it DOES look like the poster. The only changes to Link were enforced by the enviroment (darker shades gave the illusion of a darker Link). Oh, and for those morons who assume that by being cell shaded the game will be just like Wind Waker, allow me to make some points.
-There has been no mention of sailing with Skyward Sword. None. What does this mean? It won't have or at least have very little, sailing. With all of the mentions of the sky, this makes it seem like flight will be the way to get around. What was the main focus of Wind Waker? Sailing. If Skyward Sword has no sailing, then it isn't Windwaker.
-The art style isn't the same as Wind Wakers. The only similarity is the cell shading. Want me to prove it? Fine, get a portrait of Link from
SS, Link from WW and some other supporting characters from WW (I want Teenagers, specifically). You have them? Good. Note the coloring. This is what you are saying makes it exactly like Windwaker.
Now bleach all pictures. Make them black and white. No other color. Note the complete difference between the proportions between the WW cast and
SS Link? Do you know why they are different? Because they are two different art styles. They are not the same art style, save for the coloring, and even THAT looks a little bit different.
Now stop whining.
#3: I saw Iwata Asks, regarding
SS. They talked about bringing Zelda back to the basics and what made them fun. They spoke of 'denser overworlds' while making them smaller. This is a good sign. More to do in the overworld is always good. Interesting note, during the final question and Aonuma is talking about story, Miyamoto looks depressed somehow.
#4: Motion+ gameplay looks excellent, espescially since we have enemies who are blocking and dodging your slices. This is an
extremely good sign for Skyward Sword. It's been a while since we've had a general innovation being the focus of the game as opposed to a one-game-only feature. Very good things. I like the whip and the beatle, though it looks as though the whip is set to take over for the Hookshot, and the Beatle appears to be our new Seagull. Without the fruit. I like it.
#5: Motion+ puzzles are the only thing I'm concerned about. These, I think, are the things which will make Motion+ Sword play feel like a gimmick if they're repetitively done. And they probably will. Watch this one, lads and ladies. It bodes ill.
That's pretty much it for my impressions on everything. Now I'm going to go see Miyamoto play Skyward Sword.