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Tokays and Subrosians
I didn't see a thread like this.
Who wants to see the Tokays and Subrosians in another Zelda game? I loved them both so much!! They were the coolest races, I think, and they deserve a little more than one little game. I also want to know more about them. What do Suborsians look like under their robes? Where did either one come from? If there's a whole world of robed people under the ground and an island of lizard-men, you'd think they'd elaborate a little more. So here's the question: Do you want to see either one again? Have they been in other games without my knowledge, because if they have, I want to know. And did you like them?
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Re: Tokays and Subrosians
Actually, I'm glad you brought up this topic. You reminded me how much I loved those characters! I liked how the tokay and subrosian races weren't put in to be serious, but were put in mostly for comedic purposes. Adding in the right amount of silliness is what makes Zelda great, and the Oracles added just that. I actually wanted to see tokays and subrosians in toon shading, but I suppose they would look neat in the new graphic style as well.
Actually, in Wind Waker, I was kind of hoping to see Tokays when I visited Crescent Moon island... EDIT: Since we're talking about future games, I might as well move this to the Future Zelda Forum.
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Re: Tokays and Subrosians
Tokays and Subrosians in toon shading would be awesome. My brother keeps saying Lizalfos are Tokays. I think he's desprate for their return, or he's gone insane. I miss them so much!!
Quote:
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Re: Tokays and Subrosians
The subrosians were awsome but the tokay were only half as cool as them. Robes just make things cooler.
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I want to see subrosians and tokays and I think that they would look good in the new stile graphics
and I too thougt that I would see tokays on cressant moon isle but there are nothing but pots there. Thats a dissapointer ![]()
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Re: Tokays and Subrosians
They were cool and they should be in other games too, but I really hated where they lived. I mean, Tokays lived in island where is no way out before you complete some dungeon. And Subrosians lived middle of nowhere and there were those darn lava pits and that temple. So I really hope that they move.
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Re: Tokays and Subrosians
The Tokay lived on Crescent Isle in Oracle of Ages, and the Subrosians lived in Subrosia in Oracle of Ages.
I didn't like either race.
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Re: Tokays and Subrosians
Since we are talking about future games and races, I'd like to mention a race that no one (or not many) people have talked about in Zelda's most recent game FSA...The Zuna race. Never heard of them? I wouldn't be surprized. They are a new race of the Hylean desert that made it's first cameo in FSA. All we know about them is: They made the Pyramids and Temples of the desert, and there are males (who knows, probably that's how the gerudos can give birth?).
I'd like to know more about this new Zuna tribe. So considering the new races that have made only one cameo (Tokays, Subrosians, Zunas, and Ritos), I hope to see them all in future games. It already seems like every landmark has a tribe/race that represents it. Mountains have Gorons Oceans have Zoras Rivers have River Zoras Plains have Humans and Hylians Deserts have Gerudos and Zunas Islands have Tokays Underground has Subrosians The Sky has Ritos Forrests have Deku Scrubs and Koroks/Kokiri The Dark World has Ganon's Minions The Sacred Realm has the goddesses (triforce)...well I wouldn't consider that a race, but you get my drift.
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Re: Tokays and Subrosians
The Gerudo girls must be players, because they dislike both men and Hylians. They must be all like, @#$! me and get out. You'd think Hylian men would love them for that.
I found out what Tokay look like and they're pretty cute/cool/nifty. I'm getting an SP soon so I'll finally be getting the Oracle games.
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Re: Tokays and Subrosians
Subrosians rule but i don't want to know how they look under there cloaks
(it would spoil the fun) this comes from the zeldad20 project hope you like it Subrosians Subrosians are found in Subrosia, a volcanic underworld lighted by the glow of lava and forges. They are immune to extreme heat and live off lava and molten metal. Despite the heat, all features but their large eyes are hidden by long, thick, hooded cloaks of varying colours (red, green and blue being the most prevalent), but they can be identified by the small items they often wear or carry outside their cloaks: bows, bandanas, aprons, etc. Subrosians enjoy games almost as much as Gorons do, and, when not found playing, they pursue a number of craft-orientated professions involving heat and metal. Subrosian Racial Traits +2 Intelligence, -2 Charisma: Subrosians are gifted in the intellectual art of artisanship, but are both naïve and shy of the outside world. Small: Subrosians gain a +1 size bonus to both AC and attack rolls and a +4 size bonus on Hide checks, but they must use smaller weapons than Medium-sized creatures, and their lifting and carrying limits are three-quarters those of Medium-sized creatures. Subrosian base speed is 30 ft. +1 racial bonus to defence. They lose this bonus anytime they would lose their dex bonus to defence. Immunity to Fire: Lava and Molten Metal are the subrosian's natural diet. Low-light Vision: Subrosians can see twice as far as normal in conditions of low illumination. +2 racial bonus on Craft and Appraise checks involving metal. Metalvore: Subrosians eat metal, getting the most nutrition from refined metals such as steel. They mostly get by on iron, which provide them with most of their needed nutrients. Silver and Gold are like candy to them; metals that are more common are about as nutritious as a common or poor meal for a humanoid. Languages: Subrosian and Hylian Favoured Class: Artisan Favoured Aspect: Fire Opposed Aspect: Shadow Tokay Tokay are the primitive inhabitants of Crescent Island, a tropical island in the Sea of Storms to the south of the same continent as Hyrule and Labrynna. Very few ever venture of the island, but some are so driven by curiosity and circumstance that they have little choice but to explore the Land of the Triforce. Personality: Tokay are foolhardy and curious, living almost without fear, but instead constantly surrounded with the childlike awe and wonder. Indeed, their curiosity is their bane, as well as of those they are with, as the tokay’s grasping fingers will get everywhere, even the most secret and secure compartments, in the search for something even more wonderful and new than the last. However, this curiosity does not come with intelligence, or even the slightest bit of understanding. Valuable items can be overlooked and discarded because they are not interesting enough, while the most useless junk can be treasured simply because it looks pretty. Many technological items are beyond tokay, who would break them and pull them apart without understanding their purpose. Physical Description: Tokay are about five and a half feet tall, and weight around 115 pounds, with a slight build. Their skin is green and slippery, although the tone of the skin is quite variable, and sometimes display small patches of scales on the back and shoulders as they age. They tend to have large heads with two bulbous eyes, and potbellies. Small spikes adorn their back and neck ridges and elbows, and they have small fangs and claws. They tend to stand on two humanoid legs, although these also have webbed toes to aid in swimming. They also commonly have prehensile tails, but some tokay are born without them, which the tokay consider a mark of greatness. Relations: Tokay do not have many relations with other races, and are neutral around them unless they have learnt to respect or fear them. In turn, most races treat tokay as oddities and nuisances, and deal with them as such. The more hospitable races, such as the hylians, tend to leave them to their own devices, once the tokay has been taught the nuances of property ownership. The more aggressive ones, such as moblins, view them as easy prey, and tend to attack them on sight, if they think they can win. Focus: Tokay do not particularly have a focus as such, instead trying only to survive in a large and curious world. At heart, most are of the light focus, but their actions tend to make them seem sometime shadow or dark. They are very easy to exploit and manipulate, and accept almost everything at face value, if only because they do not understand that there are other values. Many shadow-focused would-be villains exploit the trusting natures of the tokay. However, the loyalty of a tokay is only a single curious sight away, and many of these villains find themselves stalemated by their pet tokay wandering around the continent carrying their most powerful artefacts. Tokay Lands: Tokay come from Crescent Island, a balmy tropical island in the Sea of Storms. There have been no other reports of the primitive tokay setting up colonies, settlements, or nations in other parts of the world. So little of the tokay have ever left Crescent Island that they are almost unknown in other nations. However, those that leave seem to have an uncanny knack of surviving even the most inhospitable climates and locations, and have been know to turn in places as far away as Holodrum and the Subrosian Underworld. Religion: Tokay do not have much in the way of religion, with very little beyond superstition. The only real form of deity worshipped by the tokay is that of the Guardian, the monument that seems to protect Crescent Island from harm and invasion. The Guardian is seemingly easily placated by constant offerings in the form of food and trinkets. According to tokay lore, the Guardian came to the aid of the tokay during the Age of Darkness, and sent forth the ‘tokay with no tail’. Since those days, any tokay born without a tail is viewed as an incarnation of the original tokay hero, and of the Guardian itself. Such tokay are treated with the utmost respect, and are obeyed without question by other tokay. However, all tailless tokay seem destined to leave Crescent Island, never to return. Sometimes, however, a tokay adventurer will witness a miracle from another religion or action, and begin to imitate it without understanding, hoping to recreate the effects and ward off back luck. This seems to work, because tokay have an uncanny sense of luck, but it is very rare that a tokay actually manages to recreate such miracles for themselves. Some other cultures view this as heresy and take personal offence at the tokay. Others see this as amusing and watch as tokay seemingly rub rocks and bless trees for no purpose. Sometimes, a benevolent person with more patience than sense will actually stop and correct a tokay, teaching them the rudimentary basics of their religion, and are often surprised how quickly a tokay can learn once they finally manage to grasp the basic principles. Aspects: Tokay don’t have any particular talents towards the using magic, but those that do practice the art tend to find that water comes particularly easy for them. This is probably because they are almost constantly surrounded by water in their homeland. Since most tokay wizzrobes would have been trained away from Crescent Island, any thing that reminds them of their homeland is a potent source of power and inspiration for them. Adventurers: Almost all tokay are adventurers at heart, seeking to explore their worlds and find curious sights and experiences. However, the majority remain on Crescent Island, content in finding their adventure in the Sea of Storms or the Underwater Warrens. Even the offerings to the Guardian or the driftwood on the beach can provide all the treasure a tokay would ever want or desire. However, some tokay leave the island in search of yet more excitement, often becoming too distracted to return home for days or weeks on end. In the end, most tokay adventures simply forget to go home, until one day they look up and realise how much they miss the smell of the communal kitchens of the Tokay Habitats and return with more treasure and stories for other tokay. However, it is far more common for tokay to die of old age or fall to the perils of the outside world before they consider returning home to Crescent Island. Tokay Racial Traits +2 Dexterity, -2 Intelligence, -2 Wisdom: Tokay are highly dexterous, but very naïve and impulsive. Medium-size Tokay base speed is 30 ft. Swim speed is 30 ft. Tokay can swim as easily as hylians walk (considered to be taking 10 on Swim checks), and may use the run option in water as on land. Tokay also gain a +6 racial bonus to any Swim check to perform some special action, avoid a hazard, or overcome weight penalties above DC 10. However, Swim speed is cut by 10 ft and the ability to take 10 on Swim checks is unavailable if swimming is attempted while armour check is at -3 or worse. If armour check is -6 or worse, the tokay must attempt to swim as if it were a hylian with its current speed. +3 racial bonus to defence. They lose this bonus anytime they would lose their dex bonus to defence. +1 luck bonus to Saves. Amphibious (Ex): Although Tokay breathe by means of gills, they can survive indefinitely on land. Languages: Tokay and Hylian Favoured Class: Drifter Favoured Aspect: Water Opposed Aspect: Shadow As for the gerudo they don't breed with with hylians (human is just a other word) Why should a race where only a male is born every hundred years need a male for survival of there race (a other race is just stupid if they do they are jut hylians) Remember Zelda is made in japan and china's fables and there own make way in the games to not only medival. Remember the Rito they are based on some birdfolk in Japanese lore that once rescued a hero from the sea. From Chinese lore there is a tribe of only woman that don't need males to have kids. The wind makes them pregnant. In the zelda games i saw the spirit temple as a sacred place for gerudo's that wished for motherhood by asking the desert goddess for a child. And in the windwaker the wind was power to ganondorf the puzzle is complete to me So do gerudo's breed with hylians? Yes but you get halfblooded offspring (the dancers from majora's mask have a gerudo taint with them and Ingo from lonlon range to) a reason why he was tainted by ganondorf |

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Re: Tokays and Subrosians
I'd love to see a return of the Subrosians-I've just got OoS and OoA, and I've already fallen in love with them! ^______^
I've yet to see the Tokays, I've not played Ages yet. The Subrosians kinda remind me of really cute versions of the Garo from MM, but I dunno...
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