"Among those living in the light, interlopers who excelled at magic appeared. Wielding powerful sorcery, they tried to establish dominion over the Sacred Realm."
-Lanayru
“Twilight Princess”
In the distant past, when the land of Hyrule was still in its infancy, there existed a secluded race who harnessed the powers of shadow magic. Being kind souls, they extended a helping hand to the young race as they grew and developed into a mighty kingdom. All was well between the two races until the once grateful people of Hyrule began to harbor a deep fear and hatred of the race and their dark magic.
As tensions grew between the races, twins bearing magic prowess beyond their years were born to the reclusive tribe. As they grew into teenagers, the tribe’s concern swelled as Hyrule’s authority over the lands and their native people grew. The queen of the shadow tribe watched and grew apprehensive as she learned the Hylians drew their strength from a golden relic they dubbed the 'Triforce'. Despite her suspicions, she found it and the stories of a trio of Goddesses being the originators of this bizarre relic seemed harmless enough. That is until the people of Hyrule began to expand further and seize land belonging to the native races in the names of the Goddessess. Troubled by these developments, the queen had come to the decision quash Hyrule’s influence by using her twin siblings’ powers to complete an ancient spell. She would cast the Triforce into the ‘gap between dimensions,’ sealing its powers, and rendering Hyrule powerless so that she would have the opportunity to set things right.
“What a worthless creation that ghost was! I will banish it to the gap between dimensions!!”
- Ganondorf
“Ocarina of Time”
As her plans were set into motion, the people of Hyrule were quick to seize more land and the Gerudo race was pushed into the unforgiving depths of the desert. However, as the Void was invoked, an unforeseen catastrophe was about to unfold. The spell backfired, breaking open a rift to the Void near the twins. Helpless before its pull, they were drawn into the Void to exist forever in eternal nothingness.
When all seemed lost, a force awoke from the depths of the abyss and migrated into the body of the elder twin, a young woman named Mudora. She felt the calmest, most gentle power fill her as her mind was also filled with knowledge, giving her a disheartening glimpse to a terrible cataclysm that would befall the world.
Little did she know that elsewhere in the Void, her younger brother, Samil, had also drawn a mysterious force to himself. This female entity gave the young teen a horrifying look at the true nature of the world and spoke of restarting the world to create a utopia where all people could live in peace. Samil wanted nothing more than to banish such hatred and ignorance from the world and thus pledged himself to her cause.
As she bestowed him with the great powers she possessed, his body began to absorb the immense sorrow and hatred of all souls that had fallen into the Void. Overwhelmed, the power within him drew deeply upon the souls and integrated them into his own body. Even his sister was not exempt. When his body could handle no more, he lost consciousness and drifted through the darkness.
Invoked by the power of the Triforce, the shadow tribe would recieve dire punishments for their actions. The Goddessess would cast many into a fallen realm and those who managed to escape would try to find mercy by pledging loyalty to Hyrule’s Royal Family, but they would all eventually die out. The legacy of the Sheikah had died out and would vanish into history.
The Story Begins…
Generations pass following the death of Ganon at the hands of the Hero of Hyrule. However, a sign of danger looming in Hyrule’s future made itself known when a new Link and Zelda were born. Just like every other day, Link proceeds towards the castle to meet with the princess, but, when the symbol of the Triforce materialized on the back of his hand one day, he felt something was amiss. It didn’t take long for him to find out as his beloved homeland was soon attacked by a horrid nightmare from the past. Ganon had returned.
Mindless in his actions, Ganon kidnaps the princess and flees. Knowing well what was expected of him, Link travels the lands as the heroes of old had, eventually confronting and defeating Ganon atop his stronghold. But, as he is reunited with Zelda, the Goddesses themselves take form before the young Triforce holders.
The Goddesses strip the young pair of their Triforce pieces before giving them a grave warning. When their cryptic words are spoken, the sky darkens as a horrific being manifests itself before the Golden Goddesses. Chaos, he is called by the trio. With a single glance, he drains Link and Zelda of their strength before berating the Goddesses and conversing with an unseen female entity. Complying with the wishes of the voice, Chaos releases the power of the Void upon the Goddesses and the Triforce, tearing them all to pieces. With a solemn comment about the nature of men, Chaos tears open multiple rifts to the Void over the world, allowing its powers to spill forth. Overcome with shock, Link blacks out.
Link awakens outside a tranquil pond where he meets a white-haired woman clad in white at the water’s edge. Here she reveals Chaos' plan to break down Hyrule's barriers, which separated it from the Sacred Realm. The Void would overtake the world, giving Chaos the influence needed to 'restart' the world. Link is given the Cosmos Tear, a white crystal allowing him to pass through distortions around the world and enter time periods where the other chosen heroes reside.
"Shadow Temple... Here is gathered Hyrule's bloody history of greed and hatred..."
-Skull Painting
“Ocarina of Time”
Traveling to previous eras, Link gains the aid of his predecessors, helps defeat the Chaos Warrior influencing the growth of the Voids, and clashes with Chaos’ surprising right-hand, the Hero of Men. Once he has gathered seven of his predecessors who have faced Ganon or his darkness in accordance with the Triforce’s cycle and defeated Chaos’ soldiers, the lady in white opens a pathway to the Void deep inside the Shadow Temple. Reaching the deepest depths of the Shadow Temple, to the catacombs Bongo Bongo once resided, they instead fall in a black void.
Item: The Cosmos Tear
The new item available to Link is granted to him upon his first encounter with the ‘Woman in White.” In addition to stabilizing Void rifts, after meeting another Link, as only one Chosen Hero can be present at a time, it gives Link the ability to pause time temporarily to switch places with another Link, a function crucial to solving puzzles or defeating certain enemies.
All Links are capable of using the Cosmos Tear by pressing up on the d-pad, but only the Hero of the Cosmos is able to equip it as an item. On the field, Link can reverse damage that the Void has caused to terrain and various other structures. In battle, the Cosmos Tear can be used against creatures powered by the Void and made invincible to all forms of attack. In certain boss fights, if the Void's influence is strong enough you can use the Cosmos Tear to 'Hold' a Link. This will allow the Link already present to remain in battle and hold the action he was performing and allow another Link to appear in battle. (Example: The first Link uses the Clawshot and Iron Boots to hold back a fast enemy while a second Link is summoned to attack it.)
The Void
The realm where Chaos lies in wait, according to the Book of Mudora, resides between Hyrule and the Sacred Realm. Much like the Golden Land, its appearance is different depending on the person who enters. However, it is those touched by the Triforce’s power that see the Void as a bleak and desolate abyss while others see it as a vast paradise covered in flowers.
After traversing the first 'room', you'll pass through a portal into the main room. The path is sealed, but the Book of Mudora will manifest before Link and flip to one of the very last pages. It’ll tell you the order in which you must approach the statues as well as a specific order that must be remembered for later.
“As a youth, the light engulfed me.
I saw the horrors and resigned myself to sleep forevermore in the abyss.
I'll let him protect me, even as our names fade with time.
But, even in sleep, the fell black wind will not leave me.
The pure essence of hate, the hearts of men steep deeply in it. Their hearts filled with fear.
As I see the lands, fading into their last twilight, all will fade, all will be reduced to nothing.
Their hope is miniscule.
The world, not just Hyrule, must know the chaos it has produced in order for the light of cosmos to take hold and let hope begin anew.
But, it inches closer, the Great Cataclysm... she will uphold.”
After the statues are dispelled and the heroes have faced their trials, the barrier will break. Near the end of the dungeon, the Hero of the Cosmos is separated from his group. Alone, he finds himself atop a small piece of land with a statue of him. Touching the statue, he is transported to the Fields of Eternity, where Zelda awaits him. After a short scene with Link meeting Samil, the fields die and Zelda and Samil fade away. As he searches for them, he comes upon his own Chaos Warrior, the Hero of Men.
After his defeat, the heroes are reunited. Passing through the final vortex, they enter a long, oval-shaped room. At the back, Chaos waits in silence upon his throne.
“It's been so long. In this place, which knows no time, I've waited, but for how long? Knowing the truth, but unable to tell. Better yet, how long will you hold onto all the lies fed to you? You've been led this far, slowly learning the truth, but still you cast a blind eye to the very clues left to you.
You bask in the light in the hopes of gaining its truth and love, but all you gain is blindness, to forever live in ignorance. The Triforce, the Goddesses, everything is a fabrication meant to delude the people She chooses.
The 'essence' of the Triforce, She beguiles with lies and uses the cycle of the Triforce to keep Her influence over the people. I've enough will to fight her now that you've broken the ties, but still you refuse to stand down?
You claim my words to be lies? You see this… wretched form before you, do you not? You would continue to hide behind the lies She has fed you? For the sake of all existence, I’ll tear away the veil and force you to see the truths of this world.”
Chaos: Anarchist Warrior
Part 1
Physical Appearance
Chaos is a large, muscular, red-eyed demon. His light-brown skinned body is covered in horns on his shoulders, elbows, knees, and the back of his neck. His long tail is tipped with a poison-laced stinger, he possesses large black wings with tendrils extending from the bases that he can use to his advantage in battle. The one thing that stands out on him is the glowing yellow crystal on his upper chest that looks exactly like the crystal on the hilt of the Master Sword.
Fighting Grounds
The battle against Chaos begins in a long, oval-shaped ‘throne room’. Besides the ‘throne’ and the four pillars situated around the front and back of the room, the arena is rather plain. However, an occasional barrage of fireballs or lava spouts may strike the battlefield, so it would be wise to be on the move.
Required Items
Master Sword
Note 1: The combat for this game would be tweaked from past games and Link will be able to attack slightly faster and be capable of performing various combos. To compensate for Link being quicker and hitting harder, enemies would have higher health, strength, and intelligence than before and come in larger numbers.
Note 2: In addition to the magic bar, Link would have a constantly regenerating blue bar, broken into a maximum of twenty segments, representing defense. Each strike from an enemy will knock a segment off the bar, but it will slowly restore itself back to full. Should the bar be depleted, Link’s defense will be broken and he will receive 50% more damage than usual until the bar completely fills. All boss enemies also have a defense bar which can be broken.
Recommended Hero
Hero of Winds- Due to Chaos’ slow walking speed, the Hero of Wind’s small stature and quick speed make him capable of outmaneuvering Chaos. This speed also helps to make quicker dodges and his small stature enables him to easily evade most projectile attacks.
But, for quicker results…
Hero of Twilight- The Hero of Twilight possesses several hard hitting skills that can deplete Chaos' health, and his defense, more quickly. However, due to the downtime caused by his skills and being slower than his fellow heroes, using the Hero of Twilight is a major gamble if you don’t have quick reflexes and excellent fighting skills. As such, he is recommended only for skilled players.
The Battle
The first phase is a straightforward test of strength and skills between Chaos and Link. As the battle begins, Chaos will slowly lumber towards you, waiting for you to strike. If you are quick with your attacks, he will block and react with a counterattack. Once the background music changes, you will notice Chaos’ actions change. This is because his actions coincide with the nature of the battle's music. In the first phase, the music has a soft, gentle melody that evolves into a somber, vocal version of the ‘Legend of Zelda’ theme with a female singing in Hylian. To reflect this, Chaos has slower movements and relies more on defense. As the music transitions into a dark, pipe organ score with male vocals, Chaos becomes more offensive and has a higher likelihood of rushing at Link. Defending and evading are crucial, so look for signs that prompt upcoming attacks.
Shifting from the organ to an orchestra, nothing changes until the orchestra becomes faster and fiercer with male and female vocals. In this final state, Chaos favors a quick, wild, and brutal offensive. A violet aura surrounds his body which strengthens the physical attacks used in the previous two phases by a half-heart per hit. Because his attacks come so fast and the downtime between attacks is lessened, you’ll have to put up a good defense, choosing your opportunity to attack wisely. Chaos will occasionally chain together two physical attacks with a special attack. If he does so, this will leave him drained, giving you a window of opportunity to attack. Remember to be vigilant with guarding and evading and with good skills, you’ll defeat Chaos.
Attacks (Phases 1-3)
Tail Swipe (1 heart per hit)- Chaos spins himself around three times, striking at you with his tail. Roll to avoid the attack. Defending will protect you from the first strike, but it will also break your guard, leaving you open to the following blows.
Swipe (1 heart per hit)- Chaos lunges forward and swipes with his claws twice before performing a third, cross-slash with both claws. The attack will leave your warrior stunned. Roll constantly to avoid being hit. With good timing, you can block the cross-slash, stunning Chaos.
*Hellfire: Alpha (1.5 hearts per hit)- Chaos tosses homing fireballs that will dissipate after several seconds. Physical attacks can be used to swat the fireballs back at Chaos to inflict damage.
(Phases 2-3)
Oblivion (4 hearts)- Chaos releases a batch of dark orbs over the battlefield. If touched, Link is trapped and Chaos will shrink then detonate the orb. If an orb is not touched, Chaos will still detonate the orbs and damage Link is he's nearby.
*Hell Combo (1.5 hearts per combo; 5 combos total)- Chaos teleports near Link and strikes him with a multi-hit combo throwing him back. Chaos will teleport near him and hit him with another combo. This attack cannot be blocked, but can be evaded with precise timing. If struck with one combo, it it nearly impossible to escape any other combos.
(Phase 3)
Rend (4 hearts)- Chaos uses an uppercut on Link, throwing him into the sky. Positioning his wings over his head, a red, sword-like aura surrounds them as he waits for Link to land on his wings. Piercing Link, he separates his wings, throwing Link high overhead.
*Hellfire: Omega (1 heart per hit)- Chaos engulfs himself in a cyclone of flames and rains several meteors over the battlefield. You must use Pegasus Boots to outrun the meteors. After the meteors fall, Chaos disperses his cyclone, releasing waves of fire over the battlefield.
*Hellraiser (1.5 hearts per combo and 4 for final strike; 4 combos total)- Chaos’ ultimate attack. Hellraiser is an upgraded version of Hell Combo, set apart by Chaos enveloping his hand and feet in spheres of Shadow energy. He will use multiple attacks, which, while slow, release large waves of energy that spreads in the direction Chaos attacks. After four strikes, Chaos balls himself up as the Shadow spheres envelope him. The Cosmos Tear will generate several small safe zones which you must make use of or be struck.
(*An uninterruptable attack. Chaos cannot be stopped from using the attack once it’s begun. A red aura surrounding Chaos signals the use of such an attack.)
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After the final blow, the Cosmos Tear will fully revive any Hero that may have fallen in battle, though any fairies that may have been expended will not be restored. Chaos will become frustrated that the Chosen Heroes still refuse to stand down. He begins to absorb everything, casting himself and the warriors into a bleak and desolate void of darkness. Taking on a new, larger form, several rifts open in the Void as the battle begins anew.
Part 2: Chaos: Envoy of Agony and Seeker of Truth
Physical Appearance
In his second form, Chaos becomes deathly thin and much of his muscle has wasted away. A pit exists where his face would be with a single red eye within it. On the left side of his head is a wing-like growth and a twisted, eyeless head protrudes from the right. The area underneath his ribcage is torn out with the yellow crystal embedded in his spine. Draped around his waist, his wings hang down almost like a dress. Attached at the base of his bound legs is the Seeker of Truth, a head with its eye in its mouth.
When it shields the Envoy of Agony, it grows immensely, its skin whitens, and it grows a pair of golden wings like those seen on the phoenix of the Royal Family's crest. Topping the wings and protruding from beneath the Seeker's head are red feathers.
Fighting Grounds
The battlefield is engulfed by the Void and you fight in a vast darkness of indeterminable size that looks very reminiscent of outer space.
Required Items
Master Sword
Cosmos Tear
Cane of Somaria
Ether, Quake, and Bombos Medallions
Longshot/Hookshot/Clawshot
Iron Boots
Skull Hammer or Ball & Chain
The Battle
As the battle begins, Chaos will wrap himself up in the fetal position as the head surrounding his legs grows and swallows the Envoy of Agony whole. The Seeker of Truth acts as a shield and you must weaken it to release the Envoy. As the battle begins, the Seeker makes himself invisible. Equip the Cosmos Tear on the Hero of the Cosmos and hold out the Wiimote to begin seeking out the Seeker. The telltale sign of his presence is the sound of a garbled female voice. When you get close, the Cosmos Tear will release a burst of light to reveal your target.
The Seeker likes to distance himself from Link, but using the Hero of Winds, or any Link in possession of Pegasus Boots, will help you catch him. When you’re close use the Cane of Somaria to imprison both of his wings in magical blocks. Aim the bow and arrow at the Seeker's eye and he'll immediately shut it. Use the Cosmos Tear to 'hold' this Link and use either the Skull Hammer or Ball & Chain against his eyelid twice to get him to open his mouth. As he howls in pain, you’ll notice either a red or blue glow or black smoke coming from inside his mouth. Use the arrow of the opposing color and pelt the inside of his mouth with arrows until he recovers. Repeat the process again to deplete the remainder of his health.
With his health depleted, the Seeker will try flying away and his wings will emit a glow, preventing you from using the Cane of Somaria. You must now force the Envoy out and to do so, equip the Iron Boots and use a grappling item to hold onto one of his wings. 'Hold' the hero and quickly do the same for the other hero possessing a grappling item. 'Holding' them both, as the Hero of the Cosmos, approach the Seeker and press 'A' to jump up and grab onto him. Climb up, holding 'A' whenever he begins to thrash around to stay held on. Atop his head, turn your Wiimote upside-down and stab it downward to impale stab him in the head and use the Cosmos Tear, shoving it into his head. The other Links will disappear as the Cosmos Tear forces the Envoy into appearing.
Once he's out, he'll fall to his knees, giving you an open shot to attack. Attack relentlessly until he recovers. The Envoy will remain outside his shell for a couple of minutes so use the Cane of Somaria to entrap the Seeker's head. While the Envoy is stalled, a barrier will appear around his stomach. Depending on its color, you will have to use either one of the three magic medallions or either the Skull Hammer or Ball & Chain. If red, violet, or blue, use Ether, Quake, or Bombos respectively and if it's grey, use the Skull Hammer or Ball & Chain. Repeat the process of extracting the crystal and attack with everything you've got until he finally summons the Seeker again to shield him. Repeat the process until you deplete the Envoy’s health and end the battle.
Attacks (Seeker of Truth)
Gore (4 hearts)- The horns atop Chaos' head extend and he'll soar around, trying to impale Link.
Wings of Fire (3 hearts)- The metallic tips of Chaos' wings glow momentarily before releasing fire beams at Link. The beams last for several seconds so you could be hit more than once.
Blood Blades (.5 hearts per hit)- The blood droplets Chaos leaves behind lift off the ground, transforming into blades, and shooting at Link.
Agony Release (1 heart per hit)- Chaos stretches his 'mouth' open, revealing a mass of bunched up eyes. Chaos will spew a mass of eye-headed snakes to attack Link.
Blood of the Sheikah (6 hearts)- Chaos releases a large tear of blood onto the ground which will come alive and lunge after Link. If it grabs onto him, it will surround him in a giant red cyclone. He will be hit for several seconds before the cyclone implodes.
Self-Injury (2 hearts every 7 seconds)- Chaos will split open its eye, releasing a curse upon Link that will repeatedly damage him and inflict a minor amount of damage to Chaos himself. Attack Chaos with any method to break his concentration and lift the curse.
Attacks (Envoy of Agony)
Wing Cleave (1.5 hearts)- Chaos spins around, turning his wings into razor sharp blades.
Almagest (2 hearts per hit)- Chaos generates a multitude of rings in random areas around the battle field and stars and planets travel around the rings.
Supernova (5 hearts)- Chaos emits a small sphere of light that after several seconds, erupts in a giant explosion that shoots shockwaves throughout the Void.
Void Aura (1~6 hearts)- Chaos releases up to eight spheres of energy and will detonate after a certain amount of time. The longer they linger, the more damage they’ll inflict.
Grand Cross (7 hearts)- Shadow bubbles rise up around Link and if he doesn’t flee quickly, a cross-shaped fissure overhead will fire down a beam of energy.
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Chaos howls in pain, opening a rift behind the Chosen Heroes. Chaos’ body explodes in a blast of darkness, propelling them into it. On the opposite side of the rift, the band of heroes plummets from the sky into what appears to be the town square of Hyrule Castle Town. What they were laying witness to was a conglomeration of the various castle towns they knew. Darkness spilling forth, a stone pillar rises from the ground and chained to it is a young man, his head covered by a black mass. Speaking with Chaos’ voice, the cries of hundreds of townspeople suddenly echo throughout the town.
Part 3: Chaos (?): The Hero
Physical Description
In his third form, the power of the Void leaves him and a young man is left behind. He is draped only in the tattered remains of robes that cover the lower half of his body. His face is covered in a shadowy mass that conceals who he is. From what can be seen, his hair is blue, his complexion tanned, his eyes are red, and the Sheikah symbol is drawn across his chest and abdomen in blood.
Fighting Grounds
The battle is fought in a dimensionally unstable mash-up of the various Hyrule Castle Towns in Hyrule’s past. It is easily the largest battlefield as the entire city is composed of various districts to be fought in.
Required Items
Master Sword
Bow and Arrow
Pegasus Boots
The Battle
Once this phase begins, you will notice a new gauge named 'Trauma' on the top of the screen. This bar seemingly has no purpose, but will become extremely important later on. You will notice that all Links are present in this battle and all, but the one chosen by the player, are AI-controlled. With your Hero of choice, move past Chaos and enter the designated district and you’ll find the place overrun with townspeople and soldiers.
This is where the gauge comes into play. You must protect seven non-Hylian people in the area and if they are injured severely or killed, your gauge fills up by a certain amount. The same applies to severely injuring or even killing any civilians or soldiers in the area. As it increases, you become distraught and it will begin to affect your movements and vision in addition to increasing the damage you receive from attacks. When using the sword, you run the risk of actually hitting someone, your aim with the bow is hampered, and when using Pegasus Boots, you become more likely to stumble and fall. On-screen, your surroundings will become hazy and things will appear to move about in a blur that worsens the higher the gauge goes. If the bar happens to max out, you will pass out and all the citizens left unprotected will die.
While you are dealing with once section, you will sometime get alerts from other districts if someone is in danger of dying. Use the Cosmos Tear to switch over to the district in question and using your Wiimote, search for the person in danger by listening for their cries. Once they are safe, you can switch back to another Link.
Start off by looking around for people crowding around a victim, a group running around or those about to be hanged or stoned. With crowds, use any non-lethal means, such as shooting an arrow at their feet to get them to back off. This will arouse the suspicion of Hylian soldiers so be on the lookout. Take the victim by the hand and quickly lead them to a safe spot all the while fending off soldiers if need be. This rift is somewhere in the district, generally in alleyways or near the town's gates.
When someone is being chased, use the Pegasus Boots to outrun them and use a sword swing to scare off any would be pursuers. After the first group is gone, your target will head for the safe point. Protect them as they flee until they reach the designated spot.
For those set to be hanged, fire an arrow at the rope and when they’re down, pick them up and quickly rush them to the rift. While carrying the person, you cannot attack, but you can use a charge attack to knock people aside without inflicting any serious harm. The same can be done for those to be stoned if they pass out from fear. Otherwise you can just lead them.
Once a district has been cleared of all targets, Chaos will become unshackled and will try to restore himself by absorbing more power from the Void. The Cosmos Tear will freeze time momentarily in the other areas on the city. Hurry back to the main square and start attacking the Chaos. Depending on how many people you managed to save, Chaos will increase his defense to a certain point. For example, if you only saved one person, you’ll deal hardly any damage to him and if you saved all seven, he will take slightly more damage than usual. After a set period of time or after you’ve dealt a certain amount of damage, Chaos will knock you back and become bound to the pillar once again.
Repeat this process with all other Heroes and if you managed to save at least 5 people in each district, you will have been able to deal enough damage to Chaos to end the fight.
Attacks
Tendrils (1 heart)- Chaos releases multiple tendrils around him that will swat at Link to keep him at bay. Dispatch them with a spin attack.
Energy Burst (1 heart)- After a set period of being free or after sustaining a certain amount of damage, he will release a burst of energy, throwing Link aside. Just move out of the way as he starts to rise up to avoid being hit.
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The chains and pillar disperse in a burst of black mist and Chaos slumps to the floor, visibly weakened. The mass covering his head slithers away and the Hero of the Cosmos recognizes him as Samil.
“Do you understand my position now? The people of this world are slaves to their own ignorance. How could you possibly think it best to allow the world to continue on like this?”
“Don’t listen to her!” Startled, the heroes look back to find the Hero of Men approaches. “You think you can just brainwash them like you did the Hylians and Samil? The people of this world cause undue suffering upon others, but, for the sake of your ‘utopia’, you’re introducing even more suffering into the world.”
As Samil begins to show visible signs of anger on his face, a golden female figure manifests behind the collapsed young man.
“Hero… Link, you must set them free from their torment. Take my power and drive her from Samil and Mudora.”
Brandishing his swords, the Hero of Men breaks them down into dark energy and sends the darkness into the Master Sword. In an eruption of light, the Master Sword is transformed, the hilt darkened and the blade giving off a violet glow.
Samil and the female figure stammer in disbelief. Link rushes at Samil when the entity suddenly shrieks in anger as she manifests a spherical shield around her puppet. In a violent explosion of her power, she sends Link flying back as the battle begins.
Part 4: Samil: Possessed Savior
Physical Description
In his final form, the mass covering his face lifts. As he absorbs the Links into his body, he gains various articles of black clothing on his body until he wears garments similar to those worn by Link underneath various pieces of armor. He wields a sword in each hand and two phantom arms behind him hold two more swords. The design of his helmet bears a slight resemblance to Majora’s Mask.
Fighting Grounds
The battle begins in the illusionary Hyrule Castle Town and after Samil absorbs all past Links, the illusion fades. The final phase of the battle takes place in the Fields of Eternity, the waterfall surrounded flower fields.
Required Items
Master Sword
Cosmos Tear
Bombos and Ether Medallions
Clawshot
The Battle
Phase 1: Base Form
Samil is confined within his shield, floating over the crater formed by the entity’s eruption. Seven Triforce pieces encircle his barrier and each one must be destroyed before you have a chance to get to Samil. As the battle begins, you will be in control of any random hero, excluding the Hero of the Cosmos. One of the Triforce pieces will glow brighter than the others, signifying which the current hero must attack. However, the crater prevents you from getting close and arrows are ineffective.
Instead, you must use one of his own attacks against him. The attack in question is where Samil sends several stone hands carrying light orbs. When one of the hands attempts to strike, dodge the blow and strike repeatedly with your sword before the hand can move. The hand will crumble and leave the light orb behind. Grab onto it by holding ‘A’ and Samil’s barrier will attempt to reclaim the orb. Remain holding ‘A’ and pull back with the Wiimore and Nunchuk to fight of the barrier’s pull. When the glowing Triforce is about to pass through the path of the light orb, release the button and swing the Wiimote and Nunchuk forward to throw the light orb into the Triforce. Repeat a second time to break the Triforce and a vortex will manifest before the barrier and draw the hero in.
Link will enter free fall down a swirling wormhole and the golden entity will appear beneath him. She will attack by releasing clusters of light orbs that explode near Link. She will pause after several attacks, giving you a chance to attack. You will receive a prompt to hold down the ‘Z’ button, putting you into first person when held. Aim at the golden entity with the Wiimote and press ‘A’ as prompted to and Link will swing his sword, releasing a cluster of dark orbs to inflict slight damage. After several hits, the entity will be stunned, allowing you descend closer to her and attack with your sword. Repeat again until her small health bar is depleted. She will envelope Link and you’ll return to the battle with Samil, now clothed in a new article of clothing, in control of another Link.
Repeat the same process with each Link, taking caution as the number of hands and size of the light orb cluster attack will increase with every Link. With every Link he absorbs, a new article of clothing will appear on his body, including: full body tights, boots, a tunic, a cap, gauntlets, and, finally, armor. When you have gone through all heroes, the barrier will fall and Samil will grow to immense size as two phantom arms manifest behind him, a sword appearing in each of his hands. In control of the Hero of the Cosmos, you will be granted the aid of your allies by gaining all the unique items that the other Links were carrying as well as any fairies they may have managed to retain in their possession.
Phase 2: Knight Samil
Now prepared to end the fighting, the illusion of Hyrule Castle Town fades. Tearing apart fragments of the ground, Link is lifted upon the rings of debris encircling Samil’s body. Every 60 seconds or so, Samil will change the formation of the rings, forcing you to find new ways to get around to damage him. He will sometimes break land fragments around you. Use the Cosmos Tear to restore the broken land.
Samil will take not damage from your attacks as long as he is armored. Clawshot your way to the lower ring of debris around his legs and when your close to his knee, use the Bombos medallion to release a wave of fire at Samil, which will heat up the armor. Avoid Samil’s retaliations and hit him with another blast from Bombos. Follow up with Ether and the icy explosion will crack Samil’s leg armor.
Equip the Iron Boots and Clawshot the broken fragments off until Samil’s leg is exposed. Aim at Samil's leg and strike him the same dark cluster attack used on the entity. When he falls to his knees, Clawshot your way up the platforms and onto his body. His neck will be exposed so attack with everything you've got. He’ll throw you off when he recovers, so repeat the process on his other leg.
After the second attack on him, Samil will generate a barrier to prevent you from reaching the lower rings. Equip the Cosmos Tear and it will begin to glow. Use the Cosmos Tear as an item and suddenly, your entire perspective will change to the inside of Samil’s chest crystal. While in this state, use the Wiimote to adjust your view and search for any light orbs littered across the top ring, attacking with 'A', while avoiding Samil’s attacks by following the button prompts on screen.
The Clawshot will automatically lock on to the closest Clawshot target so you don’t need to worry about manual aim. Once you’ve destroyed all light orbs, you’ll return to Link's perspective and the barrier will fall. Repeat the process of injuring his leg and attacking his head until Samil has only a quarter of his health remaining.
In this last stretch, the yellow crystal will glow brightly and so too will the Cosmos Tear. When you use the Tear, you will be given the option of choosing one of the Chosen Heroes. Upon doing so, a strange symbol will appear on the screen, which you must trace with your Wiimote. The Links must be chosen in a specific order, the very same written in the Book of Mudora.
Chose each hero in order and trace the symbols while making sure Samil doesn’t hit you at any point or else you’ll have to start all over from the first symbol. When you complete a symbol, the Cosmos Tear will change colors and a musical note will resound from the crystal in Samil's chest. This will stun Samil temporarily, so either stay put and complete another symbol or escape to a safe spot. When you have completed all symbols, the Cosmos Tear will shatter and be absorbed into the crystal.
Attacks
Pound (2 hearts)- One of the stone hands will fly over Link, hover momentarily and crash down on top of him.
Rocket Punch (3 hearts)- A stone hand will hover close the the ground and fly around Samil's barrier multiple times.
Light Cluster (2 hearts)- The entity throws out several light orbs that explode when near Link.
Blade Beam: Alpha (2 hearts per hit)- Samil sweeps his blades across the battlefield twice, releasing crescent blades, before performing a cross-slash.
Blade Beam: Omega (3 hearts per hit)- Samil raises his swords overhead and touches the tips together, releasing a burst of energy skyward. Seconds later, energy blades rain down that emit small shockwaves upon hitting the ground..
Shield Attack (8 hearts)- Samil generates an energy shield in front of his body and thrusts is forward. If struck, Link will sustain no damage, but will be knocked back, allowing Samil to strike with his sword.
Mortal Draw (10 hearts)- Samil’s most devastating attack, All four of his weapons will vanish and Samil will raise a single arm into the air. If Link is nearby, Samil will quickly recall his sword and bring it crashing down. The attack is unavoidable if Link remains too close.
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A familiar melody and a faint female voice begins to echo throughout the Void. The Hero of the Cosmos recognizes it as a tune he heard Mudora sing to herself when he went to her era. A brilliant light pours forth from the crystal until it shatters. Samil exhales with relief as his body breaks apart and is drawn into a rift overhead. From the light, two figures emerge. When they set foot on the ground, the light fades and Link is pleased he freed Samil but is likewise surprised to find the same woman who had led him and his companions to this point. Mudora…
Aftermath
“She will mend the Void, cinching together the threads of time and realms themselves to create a new order. Can you hear Her? This is it... She's coming."
-Mudora
From the depths of the fields, Mudora calls forth Zelda and the Hero of Men. Again referring to a mysterious 'Her' again, the entire Void begins to distort as the Sacred Realm's powers slip through the Void and slowly begins to flood Hyrule. Replicating the power of the Cosmos Tear, Mudora pulls them through the distortion and releases them onto the other end. They arrive, surrounded by corpses, in what appears to be a future Hyrule in utter ruins. On the horizon loomed Hyrule Castle, where Mudora states 'She' resides. With their final destination in sight, they set out to face the true 'Chaos'.
Art
The 'Throne Room'
The closest depiction of what the Fields of Eternity would look like would be this.
These are some quick sketches I’ve done to depict Chaos and Samil.
Chaos (1st Form)
Chaos (2nd Form)
Chaos (Seeker of Truth)
Samil
Knight Samil
Samil Colored
Music
I'd imagine the Void to have a orchestrated version of Final Hours from Majora's Mask.
This music inspired the first fight against Chaos. This is similar to what I have in mind for the final stage of the fight.
This, along with the creatures of Silent Hill, helped to inspire the second battle with Chaos.
The inspiration for the third part of the battle. I imagine the music beginning as a depressing melody that slowly intensifies and becomes slightly more urgent as more people are saved or killed. This is also another possibility for this battle.
This music was the inspiration for the final fight with Samil/Chaos.
Final Notes
Again, I decided to submit an idea for a major antagonist, but unlike Benedais, this is a character I’ve spent years working on with a slightly altered background for this submission. While I was only trying for a short entry, Chaos' back-story ended up lengthening my entry quite a bit. The idea for Chaos began back when I first played Ocarina of Time and reached the Shadow Temple. The quote about Hyrule’s past stuck in my mind and I always wondered if there was a possibility the people of Hyrule were not as good as they made themselves out to be. From that idea, I came up with a story about the early Sheikah and Hylians and the mysterious essence of the Triforce manipulating history to make the Hylians its perfect race. Eventually it became a story involving the ‘final’ Chosen Hero attempting to vanquish the darkness and a young Sheikah that fell into the ‘gap between dimensions’ striving to free the world from the control of the Triforce. Eventually this Sheikah took on a devilish form in the eyes of those influenced by the Triforce and became known as Chaos.