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  #1   [ ]
Old 05-31-2004, 03:54 PM
Deku Scrub
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A different take on things...

It is been said that Zelda 2005 uses tWW's engine, which it does, but what if it is the other way around. I was looking at the Spaceworld 2000 shots of link, and then I saw a major resemblence to the Link from Zelda 2005. I put the shots up together and they looked very similar, so I began to think. What if they started working on Zelda 2005 right after MM, they showed a Spaceworld Demo of what they might see in the game, and then scrapped it for a while when tWW came into play for whatever reasons, maybe they needed more time, but people were very anxious to get a new Zelda. They took Zelda 2005's engine and used it for the tWW. Then they go back to work on Zelda 2005. That would mean that this game has been in development for quite a while if this is true, which I doubt it is.

Don't flame, I just figured I would throw this at you guys.

P.S. Here is a sweet Background I found on the IGN boards. Enjoy

http://img15.imageshack.us/img15/3839/Link1.JPG
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  #2   [ ]
Old 05-31-2004, 05:40 PM
Goron
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Re: A different take on things...

Hah, I wanted to make me a nice wp like that, but I'm too lazy.

Your theory seems way too wacky. But it's tipical Nintendo, so it could be possible.
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  #3   [ ]
Old 05-31-2004, 06:32 PM
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Re: A different take on things...

The SpaceWorld demo was just to show what Gamecube was capable of, it was no real game, and I personally see alot of differences between 2000 screening and 2004 screening.
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  #4   [ ]
Old 05-31-2004, 06:43 PM
F3 F3 is offline
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Re: A different take on things...

Think you could come up with something any more obscure next time?
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  #5   [ ]
Old 05-31-2004, 07:12 PM
sea sea is offline
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Re: A different take on things...

Quote:
Originally Posted by jehuty
The SpaceWorld demo was just to show what Gamecube was capable of, it was no real game, and I personally see alot of differences between 2000 screening and 2004 screening.
Exactly.

While your idea is somewhat thoughtful, the fact is that the demo shown at SpaceWorld 2000 was a technology demo for the GameCube and nothing more. No special, hidden, ultimate game, no "Ocarina of Time 2".
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  #6   [ ]
Old 05-31-2004, 07:21 PM
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Re: A different take on things...

Must I point it out?
E3 2005
http://cubemedia.ign.com/cube/image/...5110014050.jpg

Sapce World 2000
http://cubemedia.ign.com/media/news/...zeldacube3.jpg

Now if you look at the Space World oneand then the E3 you can notice that the strands of hair on Links head are distinguishable, The Space World's Link's hair looks a bit like it has been gelled together. The fabric on Links tunic has been redone and looks much better, the lighting has gotten just a bit better and if you look carfully enough you can see each induvidual ring of Link's Chain Mail/Ring Mail/Mithril.

Now lets move on
Space World
http://cubemedia.ign.com/media/news/...zeldacube4.jpg

E3 2004
http://cubemedia.ign.com/cube/image/...5110616314.jpg

If you look at Ganon's arm which is not gripping the sword but is open you can see that one his arm the lighting is diamond shape and does not curve. Even if that is a muscle or something else the lighting should still be different. Now in the battle going on with the three Lizlafos you can see the light acts naturally in all areas. A good example is on the mask/skull of the beast.

Now if you want more information I'll tell you what else I have to say.
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  #7   [ ]
Old 05-31-2004, 07:50 PM
Goron
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Re: A different take on things...

There's a good chance that they've been working on both GC Zelda games since that Spaceworld Demo (probably even before then) and there's a good chance that they all use a version of the same engine.
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  #8   [ ]
Old 05-31-2004, 07:55 PM
sea sea is offline
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Re: A different take on things...

Quote:
Originally Posted by Oni Zelda
There's a good chance that they've been working on both GC Zelda games since that Spaceworld Demo (probably even before then) and there's a good chance that they all use a version of the same engine.
Actually, I'd like to direct your attention to the following interview quote:



Quote:
Originally Posted by Shigeru Miyamoto
Just very quickly though, as for the reason why Link has changed, there were very, very, very, very many people out there who wanted Link to change [laughs]. Also there's another reason and that's that in developing the Wind Waker we know that we were going to be creating a game in which Link was a young boy and trying to create a very active and very energetic young boy and trying to choose the right style for portraying the young boy in a game like that we tried many different experiments. The ultimate decision we came to was that the cel-shading in Wind Waker was the best option for expressing that. We also wanted to create a very unique game world on the GameCube.

But since then, we've been left with a very big question: and that was, what are we going to do when we decide to make Link a teenager again -- a 16-year-old Link. So after Wind Waker we tried several different models and made varied versions of them. Ultimately we decided that in showing a teenage Link really the best style of expressing him would be something that's closer to our graphical style in Ocarina of Time. So Mr. Aonuma actually wasn't lying at the Game Developer's Conference when he said we were working on Wind Waker 2. He just didn't tell the whole story. And fortunately because he didn't tell the whole story, we were able to surprise you all here with a big announcement about the series.
So, this almost proves that they started development on The Wind Waker 2 after they had finished with The Wind Waker (although perhaps not the localised version). It also shows that this new game is The Wind Waker 2, for those that still doubt it.

*grabs a case and rests it*
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  #9   [ ]
Old 06-01-2004, 11:28 AM
Deku Scrub
Join Date: Feb 2004
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Re: A different take on things...

Actually it was confirmed that the Demo at Spaceworld WAS actually a Zelda game in development that was scrapped. Aonuma or Miyamoto confirmed this.
Do a little researching to find out for yourself. I'm at work right now so I can't at the moment. But I kid you not

-Rick
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  #10   [ ]
Old 06-01-2004, 11:58 AM
Max Nichols
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Re: A different take on things...

It was confirmed? Oh? I think I would have heard of this. Give me a link. And I'm willing to wait until you get back from work, so no using that as an excuse.
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  #11   [ ]
Old 06-01-2004, 12:30 PM
Goron
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Re: A different take on things...

do you hot shots know anything about game devleopment? An engine would be required to run even a mere demo, and it isn't entirely impossible that the engine used to drive the spaceworld 2000 demo isn't similar to an engine used for tWW and the upcoming Zelda.

But you forum whores know all so I sure won't challenge you, you win :rolleyes:

Oh and the only thing that quote proves is that they decided to reconsider cel shading after tWW's less than stellar reception, it doesn't mean they hadn't been working on a sequel before or during tWW's final development stages.
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  #12   [ ]
Old 06-01-2004, 06:47 PM
Deku Scrub
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Re: A different take on things...

Here you go LoS.....it is the link that glowingmechoke was talking about. Enjoy
http://cube.ign.com/articles/097/097687p1.html
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  #13   [ ]
Old 06-01-2004, 08:19 PM
Moderator of Mystery
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Re: A different take on things...

I pulled the first part of the article:

Quote:
August 22, 2001 - By now you know that Nintendo's Legend of Zelda for GameCube has drastically changed since it was first shown at Space World 2000 last year. The game's old dark, realistic look has been replaced by a much more stylized, cartoon-like appearance complete with a simplistically designed Link and all-new comedy elements. Designer Shigeru Miyamoto recently explained the company's decision to change the graphic look of Legend of Zelda.

"The video footage of Legend of Zelda we showed at the E3 show was almost identical to the one we first showed at Space World 2000. Actually, we were not lying to you about what we were doing. Well, as a matter of fact, at the time of E3 we were hiding the secret. But one year ago at Space World 2000, we were seriously working on the version of Legend of Zelda you saw at the event. We were repeating so many of Link's experiences, and we were trying to decide on what new direction the new Zelda should take, and after that I began to wonder what the idealistic age of Link is. In a new Zelda, is a grown up Link something I really wanted to pursue?
This doesn't prove that the game was already in development. They were working on it, yes, but they were most likely only in the design stages. These kinds of changes happen all the time when games and movies are being designed.
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  #14   [ ]
Old 06-01-2004, 08:51 PM
Goron
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Re: A different take on things...

Okay, I was confused about all the topics on Wind Waker 2 still having cell-shading. So some people belive they are still developing a cell-shaded Zelda... is there any evidence of this, or is it just people refusing to belive that Zelda has changed again. :confused:
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Old 06-01-2004, 11:17 PM
Captain Tact
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Re: A different take on things...

Quote:
Originally Posted by Oni Zelda
do you hot shots know anything about game devleopment? An engine would be required to run even a mere demo, and it isn't entirely impossible that the engine used to drive the spaceworld 2000 demo isn't similar to an engine used for tWW and the upcoming Zelda.
Thanks for the derogatory comments directed toward your fellow posters. Kinda hard for me not to reply now.

The Spaceworld 2000 demo wouldn't have required any gameplay engine. Period. It wasn't playable. The battle was scripted. It wouldn't even need a graphics engine; Preceding the release of the Gamecube itself, the demo could easily have been rendered using an existing commercial graphics engine. Alternatively, there would have been nothing to stop Nintendo from running a Gamecube-infeasible engine to produce the demo at the time based on speculation regarding the finalized hardware features, running the engine itself on an entirely different platform. Neither are uncommon practices for developers with products for upcoming platforms, particularly those that farm out for their hardware development.

As for the new game's engine, it makes far more sense for it to be based off Wind Waker's gameplay and graphics engines than the Spaceworld 2000 demo if only for Wind Waker's engines having stood up to public scrutiny already and enduring to-production development. Whatever the differences in the upcoming game, the engines already ran on Gamecube hardware with success and without fault.

I'd see no reason to retain the Spaceworld 2000 to begin with. It's ugly. I've seen more impressive, working, verifiably real-time engines coming out of the OpenGL projects of undergrad computer science students. The models were more impressive than the graphics engine in their presentation, and even they're crude by today's standards.

As for ad-hoc comparisons, I believe I posted my own quick image in another topic. If only Nintendo'd taken the Spaceworld 2000 demo shot half a second earlier; Link would still have the shield, for closer comparison.
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  #16   [ ]
Old 06-02-2004, 06:15 PM
Former Youngest Mod....*grumble*
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Re: A different take on things...

There are places with pics of Space World Link with his sheild.. I think it was the Majora's Mask sheild... here we go

http://cubemedia.ign.com/media/previ...emo/zdemo7.jpg

yup, a Majora's Mask sheild... it just wouldn't be Zelda if they decided to release the games in chronological order.
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  #17   [ ]
Old 06-06-2004, 01:06 AM
Ganon's Bane
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Re: A different take on things...

E3 2005 link is much more detailed than space world 2000 link, besides sw link was just oot link, we don't want to recycle the same link model do we?
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  #18   [ ]
Old 06-30-2004, 11:32 PM
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Re: A different take on things...

I always wondered why they always said the Link from SpaceWorld looks 'older and meaner'. He looks too soft to me.
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  #19   [ ]
Old 07-01-2004, 03:12 AM
Goron
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