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A different take on things...
It is been said that Zelda 2005 uses tWW's engine, which it does, but what if it is the other way around. I was looking at the Spaceworld 2000 shots of link, and then I saw a major resemblence to the Link from Zelda 2005. I put the shots up together and they looked very similar, so I began to think. What if they started working on Zelda 2005 right after MM, they showed a Spaceworld Demo of what they might see in the game, and then scrapped it for a while when tWW came into play for whatever reasons, maybe they needed more time, but people were very anxious to get a new Zelda. They took Zelda 2005's engine and used it for the tWW. Then they go back to work on Zelda 2005. That would mean that this game has been in development for quite a while if this is true, which I doubt it is.
Don't flame, I just figured I would throw this at you guys. P.S. Here is a sweet Background I found on the IGN boards. Enjoy http://img15.imageshack.us/img15/3839/Link1.JPG |

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#5
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Re: A different take on things...
Quote:
While your idea is somewhat thoughtful, the fact is that the demo shown at SpaceWorld 2000 was a technology demo for the GameCube and nothing more. No special, hidden, ultimate game, no "Ocarina of Time 2". |

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#6
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Re: A different take on things...
Must I point it out?
E3 2005 http://cubemedia.ign.com/cube/image/...5110014050.jpg Sapce World 2000 http://cubemedia.ign.com/media/news/...zeldacube3.jpg Now if you look at the Space World oneand then the E3 you can notice that the strands of hair on Links head are distinguishable, The Space World's Link's hair looks a bit like it has been gelled together. The fabric on Links tunic has been redone and looks much better, the lighting has gotten just a bit better and if you look carfully enough you can see each induvidual ring of Link's Chain Mail/Ring Mail/Mithril. Now lets move on Space World http://cubemedia.ign.com/media/news/...zeldacube4.jpg E3 2004 http://cubemedia.ign.com/cube/image/...5110616314.jpg If you look at Ganon's arm which is not gripping the sword but is open you can see that one his arm the lighting is diamond shape and does not curve. Even if that is a muscle or something else the lighting should still be different. Now in the battle going on with the three Lizlafos you can see the light acts naturally in all areas. A good example is on the mask/skull of the beast. Now if you want more information I'll tell you what else I have to say.
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![]() Beautiful Signature by Necco |

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#8
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Re: A different take on things...
Quote:
Quote:
*grabs a case and rests it* |

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#9
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Re: A different take on things...
Actually it was confirmed that the Demo at Spaceworld WAS actually a Zelda game in development that was scrapped. Aonuma or Miyamoto confirmed this.
Do a little researching to find out for yourself. I'm at work right now so I can't at the moment. But I kid you not -Rick |

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#10
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Re: A different take on things...
It was confirmed? Oh? I think I would have heard of this. Give me a link. And I'm willing to wait until you get back from work, so no using that as an excuse.
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Awards: Voted Best Zelda Theorist twice. Voted Most Knowledgable Zelda fan at ZU six times. Voted Most Zelda Obsessed six times. |

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#11
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Re: A different take on things...
do you hot shots know anything about game devleopment? An engine would be required to run even a mere demo, and it isn't entirely impossible that the engine used to drive the spaceworld 2000 demo isn't similar to an engine used for tWW and the upcoming Zelda.
But you forum whores know all so I sure won't challenge you, you win :rolleyes: Oh and the only thing that quote proves is that they decided to reconsider cel shading after tWW's less than stellar reception, it doesn't mean they hadn't been working on a sequel before or during tWW's final development stages. |

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#12
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Re: A different take on things...
Here you go LoS.....it is the link that glowingmechoke was talking about. Enjoy
http://cube.ign.com/articles/097/097687p1.html |

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#13
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Re: A different take on things...
I pulled the first part of the article:
Quote:
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![]() Proud, patient, and wise Nayru clan member. Follow the rules or suffer the wraith of the mods. "It is wrong always, everywhere, and for anyone, to believe anything upon insufficient evidence." - W.K. Clifford |

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#14
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Re: A different take on things...
Okay, I was confused about all the topics on Wind Waker 2 still having cell-shading. So some people belive they are still developing a cell-shaded Zelda... is there any evidence of this, or is it just people refusing to belive that Zelda has changed again. :confused:
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The lions sing and the hills take flight. The moon by day and the sun by night. Blind woman, deaf man, jackdawl fool. Let the Lord of Choas rule. ![]() "I must not fear. Fear is the mind killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain." |

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#15
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Re: A different take on things...
Quote:
![]() The Spaceworld 2000 demo wouldn't have required any gameplay engine. Period. It wasn't playable. The battle was scripted. It wouldn't even need a graphics engine; Preceding the release of the Gamecube itself, the demo could easily have been rendered using an existing commercial graphics engine. Alternatively, there would have been nothing to stop Nintendo from running a Gamecube-infeasible engine to produce the demo at the time based on speculation regarding the finalized hardware features, running the engine itself on an entirely different platform. Neither are uncommon practices for developers with products for upcoming platforms, particularly those that farm out for their hardware development. As for the new game's engine, it makes far more sense for it to be based off Wind Waker's gameplay and graphics engines than the Spaceworld 2000 demo if only for Wind Waker's engines having stood up to public scrutiny already and enduring to-production development. Whatever the differences in the upcoming game, the engines already ran on Gamecube hardware with success and without fault. I'd see no reason to retain the Spaceworld 2000 to begin with. It's ugly. I've seen more impressive, working, verifiably real-time engines coming out of the OpenGL projects of undergrad computer science students. The models were more impressive than the graphics engine in their presentation, and even they're crude by today's standards. As for ad-hoc comparisons, I believe I posted my own quick image in another topic. If only Nintendo'd taken the Spaceworld 2000 demo shot half a second earlier; Link would still have the shield, for closer comparison. ![]()
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dobs.org E3 News Feed Last edited by Dryth; 06-01-2004 at 11:25 PM. |

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#16
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Re: A different take on things...
There are places with pics of Space World Link with his sheild.. I think it was the Majora's Mask sheild... here we go
http://cubemedia.ign.com/media/previ...emo/zdemo7.jpg yup, a Majora's Mask sheild... it just wouldn't be Zelda if they decided to release the games in chronological order.
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![]() Beautiful Signature by Necco |

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#17
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Re: A different take on things...
E3 2005 link is much more detailed than space world 2000 link, besides sw link was just oot link, we don't want to recycle the same link model do we?
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![]() ![]() - Oldest timeline theorist on ZU since 2005....when all the older theorists stopped. - Eldest Wise Man - The UWM are no more. I just still have the banner because it looks cool. |

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#18
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Re: A different take on things...
I always wondered why they always said the Link from SpaceWorld looks 'older and meaner'. He looks too soft to me.
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![]() I suggest playing the GC version first... if you can handle the wait. Why do you want your first experience with TP to be a mirrored one? The GC version is superior overall - admit it. |

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#19
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