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View Poll Results: Dungeon length and frequency?
Long, Many (sort of like TP) 45 81.82%
Long, Few 4 7.27%
Short, Many 4 7.27%
Short, Few (sort of like MM) 2 3.64%
Voters: 55. You may not vote on this poll

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  #1 (permalink)   [ ]
Old 11-05-2009, 07:39 PM
Double A Double A is a male New Zealand Double A is offline
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Dungeon length and frequency.

How long and how many should the dungeons be, in your opinion?

IMO, they should be somewhat short, yet very frequent. This would allow the game to be more of a pick-up -and-put-down-anytime sort of game.

Also...

Quote:
Originally Posted by Double A View Post
Also, if the dungeons are shorter, there's more room for more dungeons, meaning more unique puzzles.
NOTE: For future reference:

Short - MM length dungeons.

Long - TP length dungeons.

Also, assuming that there are "many" dungeons", there would be more short dungeons than there would be long dungeons.

If there are "few" dungeons, there would be more sidequests.
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Knowledge is knowing that tomatoes are fruits, wisdom is remembering to not put one in a fruit salad
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Originally Posted by DETHSHADO View Post
Yeah, licking your crotch for knowledge......
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Originally Posted by Zeldablue777 View Post
I like 'em long and hard.
Last Edited by Double A; 11-06-2009 at 06:43 PM. Reason: Reply With Quote
  #2 (permalink)   [ ]
Old 11-05-2009, 07:44 PM
DEKU3 DEKU3 is a male Netherlands DEKU3 is offline
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Re: Dungeon length and frequency.

I want huge, massive temples. More then TP had though.
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  #3 (permalink)   [ ]
Old 11-05-2009, 07:56 PM
Zeldablue777 Zeldablue777 is a female Zeldablue777 is offline
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Re: Dungeon length and frequency.

I like 'em long and hard. Lolz. How mature. A dungeon's length depends solely on the player, saying how many of the levels in OoT/TP/TWW can be cleared in under 20 minutes if you know EXACTLY what to do. Though ALttP is supposedly the longest Zelda, I can get through some of the levels in under 15 minutes. But first timing, a dungeon should last like 2-3 hours.
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Old 11-05-2009, 07:58 PM
Tess Tess is a female Canada Tess is online now
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Re: Dungeon length and frequency.

I like the longer and harder temples. I'd like to be in there for quite some time, exploring my surroundings and getting to know the place. There should be tons of puzzles and things to keep me occupied, too. :3

I'd like to have a ton of temples across Hyrule (or wherever Zelda Wii takes place) and all of them have their own difficulty and length.
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  #5 (permalink)   [ ]
Old 11-05-2009, 08:04 PM
Double A Double A is a male New Zealand Double A is offline
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Re: Dungeon length and frequency.

I don't like incredibly long temples. They force me to play for an extended amount of time and I can't put down the controller when I want to (because if you turn the game off you are warped to the beginning of the dungeon).

Quote:
Originally Posted by Zeldablue777 View Post
I like 'em long and hard.
I bet you do...
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Knowledge is knowing that tomatoes are fruits, wisdom is remembering to not put one in a fruit salad
Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it they call it the present
Better to stand up and be wrong than sit down and be right.

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Originally Posted by DETHSHADO View Post
Yeah, licking your crotch for knowledge......
Quote:
Originally Posted by Zeldablue777 View Post
I like 'em long and hard.
Last Edited by Double A; 11-05-2009 at 08:05 PM. Reason: Reply With Quote
  #6 (permalink)   [ ]
Old 11-05-2009, 08:12 PM
Zeldablue777 Zeldablue777 is a female Zeldablue777 is offline
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Re: Dungeon length and frequency.

Ha, you actually sig'd it. xD You've never heard of that one before? Short dungeons = Mini dungeons. And I tend to not like them.
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Old 11-05-2009, 08:14 PM
Double A Double A is a male New Zealand Double A is offline
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Re: Dungeon length and frequency.

In my definition, Short =/= Mini.

I meant "short" like MM's dungeons, and "long" like TP's dungeons.

And sorry, I couldn't resist sigging it.
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Knowledge is knowing that tomatoes are fruits, wisdom is remembering to not put one in a fruit salad
Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it they call it the present
Better to stand up and be wrong than sit down and be right.

Quote:
Originally Posted by DETHSHADO View Post
Yeah, licking your crotch for knowledge......
Quote:
Originally Posted by Zeldablue777 View Post
I like 'em long and hard.
Last Edited by Double A; 11-06-2009 at 08:10 PM. Reason: Reply With Quote
  #8 (permalink)   [ ]
Old 11-05-2009, 08:15 PM
Zeldablue777 Zeldablue777 is a female Zeldablue777 is offline
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Re: Dungeon length and frequency.

...MM feels like it has the longest dungeons in the series. I don't know, it's hard to measure dungeon length when you've replayed all the games to death. All of them seem short unless they're new.
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  #9 (permalink)   [ ]
Old 11-05-2009, 08:17 PM
Double A Double A is a male New Zealand Double A is offline
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Re: Dungeon length and frequency.

Meh, MM's dungeons felt pretty short.
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Knowledge is knowing that tomatoes are fruits, wisdom is remembering to not put one in a fruit salad
Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it they call it the present
Better to stand up and be wrong than sit down and be right.

Quote:
Originally Posted by DETHSHADO View Post
Yeah, licking your crotch for knowledge......
Quote:
Originally Posted by Zeldablue777 View Post
I like 'em long and hard.
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  #10 (permalink)   [ ]
Old 11-05-2009, 08:28 PM
Zeldablue777 Zeldablue777 is a female Zeldablue777 is offline
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Re: Dungeon length and frequency.

...But. Well, Stone Tower Temple alone had four mini bosses. Four! I think MM's levels get consecutively longer/harder...as they should. The older Zeldas feel like they have shorter levels.
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  #11 (permalink)   [ ]
Old 11-05-2009, 08:39 PM
Double A Double A is a male New Zealand Double A is offline
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Re: Dungeon length and frequency.

Ehh... the thing about that is, I haven't finished MM. I've only done the first three dungeons.

I'm gonna finish MM after my exams.
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Knowledge is knowing that tomatoes are fruits, wisdom is remembering to not put one in a fruit salad
Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it they call it the present
Better to stand up and be wrong than sit down and be right.

Quote:
Originally Posted by DETHSHADO View Post
Yeah, licking your crotch for knowledge......
Quote:
Originally Posted by Zeldablue777 View Post
I like 'em long and hard.
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  #12 (permalink)   [ ]
Old 11-05-2009, 08:42 PM
Zeldablue777 Zeldablue777 is a female Zeldablue777 is offline
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Re: Dungeon length and frequency.

Fail. Come ooon. Well, now you know that the last level is really long. And has two sides...@_@ I confused the crap out of myself in that level. I never look at maps, EVER. And then I started following the map for that level and became extremely confused when I realized the dungeon had flipped.
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Old 11-05-2009, 08:45 PM
Double A Double A is a male New Zealand Double A is offline
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Re: Dungeon length and frequency.

I remember the dungeon flip thing from when my dad played.

And cmon, the Water Temple from OoT wasn't as hard as people say, how much harder can Stone Tower be?
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Knowledge is knowing that tomatoes are fruits, wisdom is remembering to not put one in a fruit salad
Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it they call it the present
Better to stand up and be wrong than sit down and be right.

Quote:
Originally Posted by DETHSHADO View Post
Yeah, licking your crotch for knowledge......
Quote:
Originally Posted by Zeldablue777 View Post
I like 'em long and hard.
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  #14 (permalink)   [ ]
Old 11-05-2009, 08:54 PM
Zeldablue777 Zeldablue777 is a female Zeldablue777 is offline
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Re: Dungeon length and frequency.

The Water Temple isn't hard because I've memorized it and I'm sure you have too. As long as you remember to search every reachable room after you change water levels you'll never get stuck. However, flipping upside down makes it harder to search the dungeon. It's an awesome level. It's not hard, but I think it's pretty long. And Gomess is a big grim reaper meanie. :C
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Old 11-05-2009, 09:00 PM
sage_of_fire sage_of_fire is a male United States sage_of_fire is online now
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Re: Dungeon length and frequency.

TPs dungeons were just great. The depth and intricacy of some of them made up for the way to easy puzzles. I'd definitely like to see some more like that, maybe with better puzzles.
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Old 11-05-2009, 09:56 PM
Double A Double A is a male New Zealand Double A is offline
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Re: Dungeon length and frequency.

Quote:
Originally Posted by Zeldablue777 View Post
The Water Temple isn't hard because I've memorized it and I'm sure you have too. As long as you remember to search every reachable room after you change water levels you'll never get stuck. However, flipping upside down makes it harder to search the dungeon. It's an awesome level. It's not hard, but I think it's pretty long. And Gomess is a big grim reaper meanie. :C
I've only ever played OoT once, and that was about half a year ago.
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Knowledge is knowing that tomatoes are fruits, wisdom is remembering to not put one in a fruit salad
Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it they call it the present
Better to stand up and be wrong than sit down and be right.

Quote:
Originally Posted by DETHSHADO View Post
Yeah, licking your crotch for knowledge......
Quote:
Originally Posted by Zeldablue777 View Post
I like 'em long and hard.
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Old 11-05-2009, 10:03 PM
helmaroc-king helmaroc-king is a male United States helmaroc-king is offline
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Re: Dungeon length and frequency.

i would like if there were alot more but much shorter
alot of the times the dungeons puzzles all feel reused and there kinda like filler
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  #18 (permalink)   [ ]
Old 11-05-2009, 10:10 PM
Double A Double A is a male New Zealand Double A is offline
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Re: Dungeon length and frequency.

Also, if the dungeons are shorter, there's more room for more dungeons, meaning more unique puzzles.
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Knowledge is knowing that tomatoes are fruits, wisdom is remembering to not put one in a fruit salad
Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it they call it the present
Better to stand up and be wrong than sit down and be right.

Quote:
Originally Posted by DETHSHADO View Post
Yeah, licking your crotch for knowledge......
Quote:
Originally Posted by Zeldablue777 View Post
I like 'em long and hard.
Last Edited by Double A; 11-05-2009 at 10:13 PM. Reason: Reply With Quote
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Old 11-05-2009, 10:13 PM
Twilit Mask of Time Twilit Mask of Time is a male United States Twilit Mask of Time is offline
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Re: Dungeon length and frequency.

MM definitely does not have short dungeons there just aren't many. The first one, eh kinda, but its the first dungeon, what do you want? The second one was challenging and longish not epic but not short either. MM's Great Bay temple is a really hard temple. OoT's water temple is easy in comparison. and the Stone Tower is easily one of the hardest Dungeons (other than Aol dungeons) I've ever played. 1 it requires a lot of skill to survive, and 2, it has ridiculous puzzles.
Quote:
Also, if the dungeons are shorter, there's more room for more dungeons, meaning more unique puzzles.
or we could have the best of both worlds by having well developed unique puzzles with large dungeons, and still have a lot of dungeons. More than 9 or 4 please. I want AT LEAST 11 or 12.
or at the very least, the return of mini dungeons
Last Edited by Twilit Mask of Time; 11-05-2009 at 10:15 PM. Reason: Reply With Quote
  #20 (permalink)   [ ]
Old 11-05-2009, 10:16 PM
Double A Double A is a male New Zealand Double A is offline
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Re: Dungeon length and frequency.

Cmon, the Great Bay Temple, while quite difficult, was not that long.
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Knowledge is knowing that tomatoes are fruits, wisdom is remembering to not put one in a fruit salad
Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it they call it the present
Better to stand up and be wrong than sit down and be right.

Quote:
Originally Posted by DETHSHADO View Post
Yeah, licking your crotch for knowledge......
Quote:
Originally Posted by Zeldablue777 View Post
I like 'em long and hard.
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