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View Poll Results: Dungeon length and frequency?
Long, Many (sort of like TP) 46 82.14%
Long, Few 4 7.14%
Short, Many 4 7.14%
Short, Few (sort of like MM) 2 3.57%
Voters: 56. You may not vote on this poll

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  #121 (permalink)   [ ]
Old 11-10-2009, 04:11 AM
Dark~Knight Dark~Knight is a male Canada Dark~Knight is offline
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Re: Dungeon length and frequency.

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  #122 (permalink)   [ ]
Old 11-10-2009, 02:38 PM
MetroidMaster MetroidMaster is offline
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Re: Dungeon length and frequency.

I liked how there were three easy dungeons in OOT and the real dungeons were harder. Though gannondorf's castle was a bit of a disappointment. Take down the barriers, beat up the bad guys, climb the stares, fight gannon, save the day. *yawns* I'd rather do a barrel roll in starfox XD
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  #123 (permalink)   [ ]
Old 11-10-2009, 04:10 PM
Senap Sweden Senap is offline
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Re: Dungeon length and frequency.

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Originally Posted by MetroidMaster View Post
Though gannondorf's castle was a bit of a disappointment.
The last level of basically any game is usually very sloppily made and brings down the quality quite a bit. It would be amazing if Nintendo would get their act together and create a great last level, we haven't had any true last levels since ALttP.

The exception to this rule would have to be the Mario series. The last level is usually brutal in the main Mario games compared to the regular levels.
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  #124 (permalink)   [ ]
Old 11-10-2009, 04:36 PM
Zeldablue777 Zeldablue777 is a female Zeldablue777 is online now
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Re: Dungeon length and frequency.

...ALttP was brutal, and I expected OoT to do the same. TWW and TP didn't even try. :C

I actually almost gave up on Ganon's Castle while playing OoTMQ...that was ridiculous.
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  #125 (permalink)   [ ]
Old 11-10-2009, 04:50 PM
Senap Sweden Senap is offline
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Re: Dungeon length and frequency.

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Originally Posted by Zeldablue777 View Post
I actually almost gave up on Ganon's Castle while playing OoTMQ...that was ridiculous.
I haven't even reached Ganon on that one, still stuck on the Water Palace... it's horrible.
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  #126 (permalink)   [ ]
Old 11-13-2009, 09:03 AM
Julian Julian is a male Brazil Julian is offline
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Re: Dungeon length and frequency.

The problem is that there's too much build-up to allow the player to find himself stuck at a puzzle while he REALLY feels he should be busting down doors and beating the hell out of Ganon. I always found Ganon's Castle to be almost pro forma, and while I'd like it to be a little more complex, I perfectly understand why they did that. Beats facing every other boss, anyway.
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  #127 (permalink)   [ ]
Old 11-13-2009, 10:29 AM
Majora108 Majora108 is a male United States Majora108 is online now
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Re: Dungeon length and frequency.

I don't care about the length. I only care about the quality.
btw, MM temples were not short.
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  #128 (permalink)   [ ]
Old 11-16-2009, 04:12 PM
MetroidMaster MetroidMaster is offline
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Re: Dungeon length and frequency.

Quote:
Originally Posted by Senap View Post
The last level of basically any game is usually very sloppily made and brings down the quality quite a bit. It would be amazing if Nintendo would get their act together and create a great last level, we haven't had any true last levels since ALttP.

The exception to this rule would have to be the Mario series. The last level is usually brutal in the main Mario games compared to the regular levels.
Metroid also has some horridly annoying last levels. My first run through the crater in Metroid Prime and the planet Phaze in metroid Prime three were bruital. I'd like to see some backtracking in the zelda games too. Not quite as hellish as Metroid's backtracking is, but still something like you need to return to a previous dungeon maybe once or twice to move on to the next one.

Again not like metroid, but like you need a certain item you couldn't get to without the tools you find in the next dungeon, though you would only go back ONE dungeon. Rather than metroid where you have to backtrack several areas for certain items.
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  #129 (permalink)   [ ]
Old 11-17-2009, 10:35 AM
Mr. Okami Mr. Okami is a male United States Mr. Okami is online now
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Re: Dungeon length and frequency.

I chose the one like TP. But I'd like it to be harder.
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