Ok, so basically I was playing some Metroid Prime earlier, and while getting pissed off at the puzzles I had my disk cover of
TP nearby. And as my eyes fell on it, a sudden idea hit me.
What if Zelda emphasized more on backtracking?
It is quite the idea. Most of the dungeons are quite easy to beat by themselves, and many people are complaining of this lack of difficulty. Insteading of pouring hours and hours thinking of harder puzzles, why not emphasize backtracking?
Backtracking could make the games less linear, and it adds plenty of more gameplay hours. As long as it's fun, however. Tedious backtracking for something really minor would frustrate many players.
There's another element we have to consider here. Backtracking could possibly change the storyline. If we beat a temple and recieve sage/Fused Shadow/ANY DAMN THING YOU GET WHEN YOU BEAT A DUNGEON and move on, why would we have to return to that temple? Would make it pretty pointless....
Discuss.