http://tvtropes.org/pmwiki/pmwiki.php/Main/VillainDecay
Let's look at a few of the goodies from this, hey?
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Sideshow Bob: Hello Bart...
Bart: Oh its you Bob. How' ya doin'?
Sideshow Bob: No screams? ...not even..an "Eep."?
Bart: Hey, I'm not afraid of you. Everytime we tangle you wind up in jail!
The Simpsons
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Or in other words...
Ganondorf: Mwahaha!
Link: o hai. sup.
Ganondorf: What? I don't even get an "I'll never let you win!"?
Link: No. I know you won't win because you didn't any of the last 8 times my bloodline killed you.
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The process by which a villain who is extremely scary on first appearance becomes a total joke after a few more appearances.
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Ganondorf has absolutely no threat level whatsoever any more. We've just been there, done that too many times. In the scare factor department, he has nothing left to give, because we know exactly what to do - play a brief match of energy ball tennis, reduce him into bacon when he goes pig mode, and then stab him a few times in head and/or heart.
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Most writers will try to stop this decline in menace, which sometimes helps and sometimes makes the Villain Decay worse. Standard tricks include:
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So, Ganondorf is suffering from Villain Decay, that's been established. Now let us see what the cure is:
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Softening the villain up in the hopes that this will make the villain interesting even when losing threat value.
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See:
tWW, and this was basically the entire point of Ganondorf in
tWW (
tWW should have been his final appearance...)
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Have a Ratings Stunt where the villain kills off a character, and thus becomes scary again.
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See:
TP, where he gets Zant to kill Midna. This failed on two levels because a) Midna didn't actually die, and b) she was an annoying ♥♥♥♥♥ at times so nobody really cared anyway.
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Give the villain a new weapon or power. This gets old fast unless it becomes the basis of the show.
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See: every single ♥♥♥♥ing Zelda title except the original
tLoZ.
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Bring in a new, stronger villain, and downgrade the old one to a flunky of the new one or a secondary threat. Repeating this leads to the Sorting Algorithm Of Evil.
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Hasn't been done, could work. After all, many of the recurring villains in other Ninty series are just recurring bosses, not the final game end boss. Ridley and King Dedede show this can be done quite nicely.
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Bring in a new, stronger villain and then reveal the new villain as a flunky of the previously decayed one. Some of the new villain's cool might have rubbed off on the old one, right?
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See: Zant. Might have worked, except Zant was a much better character than Ganondorf and overshadowed him to the point where Ganondorf was totally unnecessary and shouldn't have featured. See also: Vaati in
FSA. Didn't work because mindless monster eyeball Vaati sucked compared to devious wind mage Vaati.
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If you can't do either of the above two, you can theoretically put off a villain's decay by using said villain sparingly.
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Could work. Giving him a suitable break would be nice.
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Turn the villain into a comic-relief pest.
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Ganondorf is about as humourous as donkey rape - if you laugh at it, there's something wrong with you.
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Escalate the villain's crimes. Win or lose, a villain who plants nuclear bombs is scarier than one who robs banks, at least, in theory.
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This would be hellishly hard to pull off. Considering the series has had Majora, who wanted to destroy the entire planet and reduce everything to lifeless rubble, Ganondorf can't really do much in comparison.
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Lower the stakes, so that the villain can win occasionally, but it won't end the series right there.
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See:
OoT after the third dungeon.
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Completely redo a villain's motivations
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See: OoX, where his motivation went from "take over the world" to "destroy all humans!".
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Force hero and villain into an Enemy Mine scenario against a greater threat, then restore the status quo, as this allows the villains to technically win for once and show off their talents.
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Could work. Again, this ties in with making a newer, stronger villain.
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Show an Alternate Universe where the villain has won.
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See:
OoT after the third dungeon.
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Make sure the hero's victory is only by the narrowest of margins, with a price paid. Generally a preventive measure rather than a corrective one.
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See:
tWW's ending.
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Have the villain do something so awesome that we don't notice the decay, such as delivering a hilarious zinger, a chilling Hannibal Lecture, or suddenly kicking peoples' butts left and right. Much easier to mess up than do correctly.
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See:
tWW's boss fight, where he learnt to dual wield katanas.
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Put them in a situation where the villains can temporarily be Anti Hero protagonists to show how powerful and skilled they are in a way that the audience will accept.
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Involves playing as Ganondorf, which would in turn once again involve that concept of a newer, stronger villain.
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Trapping the villain in some kind of containment field, forcing him to rely on agents to do his bidding.
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See:
TP, Zant, Twilight Palace, etc, etc.
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If you're designing a villain for a videogame, you can just have the villains ignore any victories by the heroes.
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See:
TP (Zant shows he can turn up at any time and kill Link, despite the fact Link makes real progress Zant knows about. Instead, Zant just messes around and slaps Link's ♥♥♥♥♥ up).
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Start an Enemy Civil War.
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Could work, but would have to involve an enemy/enemies at least as powerful, if not more powerful than, Ganondorf.
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Second-to-last resort: ignore the decay and just have characters talk about how evil and scary the villain still is.
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See:
TP. Didn't even work there.
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The last-ditch resort: let the villain get more pathetic, and do a Lampshade Hanging about it every episode.
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tLoZ is basically at this point by now. They've basically been through almost every single trick in the book to actually make Ganondorf work, and he's still lacklustre.
So; you basically have two options: downgrade Ganondorf and introduce a far stronger evil overlord, or you retire Ganondorf for maybe three games or so. Personally, I think Ganondorf needs to get outwitted. He's always using pawns, and for some reason, they're thick as houses. Time for an intelligent pawn, who starts out seemingly obeying Ganondorf... then at a crucial moment stabs him in the back, takes control, and starts dishing out pain. A Kefka to Ganondorf's Gestahl.