Calendar Awards Members List FAQ
Advertisement
Play-Asia.com - Buy Video Games for Consoles and PC - From Japan, Korea and other Regions
Reply
$ Thread Tools
 
  #1 (permalink)   [ ]
Old 10-30-2009, 05:42 AM
Julian Julian is a male Brazil Julian is offline
Gerudo Thief
Join Date: Aug 2009
Location: Porto Alegre, Brasil
View Posts: 50
Exploration and Rewards

This topic started its life as a pool about the proportion of Heart Pieces and Heart Containers, but seeing the implications it would bring(such as number of Heart Pieces to form a Container and the very own number of dungeons the game offers), I'd like to propose the following argument:

How would you make exploration fun, rewarding and a reason to come back to after the game being finished in the following Zelda game for the Wii?

Is increasing the Heart Pices to form a Heart Container enough? Simply take out the Heart Containers from bosses? Make it half a container? Return with a sticker book that allowed you to collect bits of story from the characters and the world, much like the Bombers' Book, allowing for even more side-quests and physical world exploration per se? Perhaps even make Magic more relevant and useful, while obeying the player to explore for Magic Containers or something like it?

I perceive this point as not only one of the most important gameplay mechanics of any free-roaming games, but also a huge part of Zelda's foundation that's not talked about half as much as I believe it should. The waning of that feeling of rewarding exploration has been a considerable problem with the series and I would like to see how the community would solve it.

Thank you for your attention and, if you'd like and may, please leave your ideas
Last Edited by Julian; 10-30-2009 at 05:43 AM. Reason: Reply With Quote
  #2 (permalink)   [ ]
Old 10-30-2009, 05:55 AM
Double A Double A is a male New Zealand Double A is offline
bells frogs pink berries little bear magic pee sephiroth sephiroth.
Join Date: Sep 2007
Location: Turn around...
View Posts: 2,888
Re: Exploration and Rewards

One thing I would have liked TP to do is take a page from Okami and, instead of all those rupees, there would be different "treasures" inside those chests, which you would have had to sell for money. Some of the treasures would give vague hints about Hyrule's past that made you think.

Of course, this would merely be an aesthetic change, and it wouldn't really have affected the gameplay, but it would have made exploration far more interesting.
__________________

Click here if you're feeling creative and want to win a DSi or a PS3/360/Wii game of your choice.


._,.-~*´¨¯¨`*·~-.¸-'(_tëH <ÐøÚßL€ Â> ìZ TøÕ gÕøÐ ƒøR ¥Õ0_)'-,.-~*´¨¯¨`*·~-.,_¸.

Quote:
Originally Posted by DETHSHADO View Post
Yeah, licking your crotch for knowledge......
Quote:
Originally Posted by Zeldablue777 View Post
I like 'em long and hard.
Quote:
Originally Posted by Cameron19 View Post
are there different apple to fight
Last Edited by Double A; 10-30-2009 at 10:11 PM. Reason: Reply With Quote
Advertisement
  #3 (permalink)   [ ]
Old 10-30-2009, 08:09 AM
THEZEROREQUIEM THEZEROREQUIEM is a male Australia THEZEROREQUIEM is offline
Gerudo Thief
Join Date: Jul 2009
Location: Area 11
View Posts: 98
Re: Exploration and Rewards

wat dubble a said would be cool

maby only need 3 peices of heart to make a container

and maby have little quests that u dont need to do but there fun and some how make the game easyer?(this may only work if the game is realy hard)
Reply With Quote
  #4 (permalink)   [ ]
Old 10-30-2009, 01:39 PM
DrFeelGood666 DrFeelGood666 is a male United States DrFeelGood666 is offline
Royal Hylian
Send a message via AIM to DrFeelGood666 Send a message via MSN to DrFeelGood666 Send a message via Yahoo to DrFeelGood666
Join Date: May 2009
Location: Portage, IN
View Posts: 923
Re: Exploration and Rewards

maybe have every enemy randomly drop a little sheet of paper, and you have to take those papers they drop to a person in castle town or something and have them desypher(spelt wrong) it. then you would have more info on the enemy. (kinda like a navi except not as bothersome to some people. also kinda like the nintendo gal in WW)
__________________
eulsroiys i elki tahe githye vife recenpt fo uoy peelop no reeh.
Reply With Quote
Advertisement
  #5 (permalink)   [ ]
Old 10-30-2009, 07:34 PM
The Sword Guy The Sword Guy is a male United Kingdom The Sword Guy is offline
Gerudo Thief
Join Date: Aug 2009
Location: That's not important.
View Posts: 78
Re: Exploration and Rewards

I made a thread about this a little while ago. A couple, in fact.

Anyway, back on topic. I think that you should be able to customise and "upgrade" link. You should be able to find spells and weapons as rewards; if you do not need a weapon, you can sell it as loot. Spells could be found as books. You could perhaps also find ancient scrolls and documents that could be translated to provide backstory and lore, like in metroid prime. Perhaps you could find enchanted jewellery that could power up link by making him stronger, letting him take more damage etc.

That said, I don't want Zelda to become some Borderlands or Diablo type game. Loot should not be the sole focus of the game.
__________________
"Pokemon? POKEMON?! With the pokey and the man, and the thing where the guy comes out and then the thing, and he goes hrarwharahrwr..."- Bill Cosby
Reply With Quote
  #6 (permalink)   [ ]
Old 10-30-2009, 09:46 PM
calc84maniac calc84maniac is offline
Gerudo Thief
Join Date: Oct 2009
View Posts: 51
Re: Exploration and Rewards

Hey, remember the Rings from OoA/OoS? I thought those worked out pretty well as interesting rewards.
Reply With Quote
Advertisement
  #7 (permalink)   [ ]
Old 10-30-2009, 10:08 PM
Mr Mander Mr Mander is a male Mr Mander is offline
Goron
Join Date: Jun 2009
Location: On the Road to El Dorado
View Posts: 205
Re: Exploration and Rewards

Something they need to do is Item upgrades. Like the Big Quiver in Twilight Princess, but more advanced.

You could do a sidequest that upgrades your Bow into a Longbow, or gives your Clawshot the ability to latch onto more stuff.
Reply With Quote
  #8 (permalink)   [ ]
Old 10-31-2009, 11:21 AM
Fulcon Fulcon is a male Fulcon is offline
Zora Warrior
Join Date: Aug 2009
Location: Somewhere.
View Posts: 434
Re: Exploration and Rewards

For me, Zelda doesn't have enough optional items. TP had the binoculars, but that was it.

I'd like to see more magic spells and items that are just useful to have around and not have a whole dungeon focus on them.

Just saying...

EDIT: Again, I feel just plain bizzar saying this, but I like Double A's suggestion as well.
__________________
Fulcon: Humiliating and demeaning the Zelda Fandom one step at a time, laughing all the way.

And he's a proud supporter of a speaking Link.

ATTENTION ALL TP HATERS...It's time to put our money where our mouths are.

Oh, and I think Link could maybe go in the next game. Maybe.
Last Edited by Fulcon; 10-31-2009 at 11:25 AM. Reason: Added a sentence. Reply With Quote
Advertisement
  #9 (permalink)   [ ]
Old 11-02-2009, 07:22 AM
DrFeelGood666 DrFeelGood666 is a male United States DrFeelGood666 is offline
Royal Hylian
Send a message via AIM to DrFeelGood666 Send a message via MSN to DrFeelGood666 Send a message via Yahoo to DrFeelGood666
Join Date: May 2009
Location: Portage, IN
View Posts: 923
Re: Exploration and Rewards

Quote:
Originally Posted by calc84maniac View Post
Hey, remember the Rings from OoA/OoS? I thought those worked out pretty well as interesting rewards.
i started a thread that was talking about bringing the rings back, and what people thought that it (how you could improve them to fit in ZWii, for instance). Judging on the people who post in the thread, they generally thought it would be neat to bring back the rings back. ^_^
__________________
eulsroiys i elki tahe githye vife recenpt fo uoy peelop no reeh.
Reply With Quote
  #10 (permalink)   [ ]
Old 11-02-2009, 08:26 AM
King KK King KK is a male United States King KK is offline
Someone say something?
Join Date: Sep 2007
Location: Bed. Anywhere, really. Sleeping.
View Posts: 3,382
Re: Exploration and Rewards

Not every secret place needs to have a reward. If you feel no need to explore unless you'll get a heart piece, then you don't have the true nature of an explorer. I loved Twilight Princess's exploration in that, while the prizes were more often then not useless, it was fun to find the places, and fun just to hang out there. Not everything needs a prize.
Last Edited by King KK; 11-02-2009 at 08:27 AM. Reason: Reply With Quote
Advertisement
  #11 (permalink)   [ ]
Old 11-02-2009, 08:25 PM
DrFeelGood666 DrFeelGood666 is a male United States DrFeelGood666 is offline
Royal Hylian
Send a message via AIM to DrFeelGood666 Send a message via MSN to DrFeelGood666 Send a message via Yahoo to DrFeelGood666
Join Date: May 2009
Location: Portage, IN
View Posts: 923
Re: Exploration and Rewards

Quote:
Originally Posted by King KK View Post
Not every secret place needs to have a reward. If you feel no need to explore unless you'll get a heart piece, then you don't have the true nature of an explorer. I loved Twilight Princess's exploration in that, while the prizes were more often then not useless, it was fun to find the places, and fun just to hang out there. Not everything needs a prize.
it might be cool to hang out there if it was like a multiplayer game, and chill with your friends or meet new people. but if its not multiplayer, then why would you even want to hang out there? you would just stand there and look at the graphics basically. boringgggg.
__________________
eulsroiys i elki tahe githye vife recenpt fo uoy peelop no reeh.
Reply With Quote
  #12 (permalink)   [ ]
Old 11-02-2009, 08:36 PM
Meeps Meeps is a male United Kingdom Meeps is offline
Goron
Join Date: Feb 2009
Location: N/A
View Posts: 177
Re: Exploration and Rewards

I think that the sidequests in Zelda are fine. They just need to give better rewards, so that the player has more incentive to persist with them.

I'd like a Poe Soul-esque sidequest in the next Zelda where the reward is a secret dungeon.

---
Reply With Quote
Advertisement
  #13 (permalink)   [ ]
Old 11-02-2009, 08:48 PM
Double A Double A is a male New Zealand Double A is offline
bells frogs pink berries little bear magic pee sephiroth sephiroth.
Join Date: Sep 2007
Location: Turn around...
View Posts: 2,888
Re: Exploration and Rewards

Quote:
Originally Posted by King KK View Post
Not every secret place needs to have a reward. If you feel no need to explore unless you'll get a heart piece, then you don't have the true nature of an explorer. I loved Twilight Princess's exploration in that, while the prizes were more often then not useless, it was fun to find the places, and fun just to hang out there. Not everything needs a prize.
Then they need to make the secret places look better. They were pretty damn dull in TP IMO
Reply With Quote
  #14 (permalink)   [ ]
Old 11-03-2009, 09:36 AM
Julian Julian is a male Brazil Julian is offline
Gerudo Thief
Join Date: Aug 2009
Location: Porto Alegre, Brasil
View Posts: 50
Re: Exploration and Rewards

@Double A: Exactly. Most of the mildly secret places were very uninteresting, offering almost nothing to be seen. I remember liking to go around looking for Gossip Stones with my Mask of Truth in order to learn stuff from the universe I was in. I agree entirely with Double-A in that some of those itens could offer you insight on the world's story while still being available for seeling. Maybe keep a "log book" with the records of those items.

@King KK: I agree entirely and share the point of view. However, what can lead to some frustration is that, like it or not, you're probably going that way hoping to FIND something. When you don't, you not only feel like you should've been rewarded, but I, for one, am left wondering if there really is nothing there. What follows is a bomb-fest, trying to break a wall, shoot an arrow at some precise spot or something. What I feel is needed is some minor reward that would make me go "oh, ok, great, that's what was in here."

Rupee usage was somewhat well-conceived in Wind Waker. I mean, it's miles behind other RPGs, but heck, it's the one Zelda game in which it actually matters to some extent. Wind Waker already had something in the cooking, with the Tingle-charting.
Reply With Quote
Advertisement
Reply

Tags
exploration, rewards


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -5. The time now is 02:47 AM.

Contact Us - Zelda Universe - Archive - Privacy Statement - Top
no new posts