We've been told Zelda Wii will be unlike any Zelda before it, but at the same time we've been told it won't be radically different. We also know that the Wii Motion + is required to play. Surprisingly I haven't seen many people theorizing on what “different but not radically different” could mean to the gameplay, or why the game requires Wii Motion + ( I mean, if the Wii Motion + is required the controls have to be quite a bit different different than
TP.) Well, I have I theory that is different without being radically different, needs the Wii motion +, and also takes into account that they were considering making it 1st person.
The first of the two parts of the theory is giving the game first person controls. It wouldn't have to be in first person, it could still be to be in third person just with first person controls.
The second of the two most important parts is the sword fighting, the way this would work is using the Z button. If you think about it, in any 3d console Zelda game, pressing the target button centers and (if you hold it) locks the view. So if pressing Z locks the view in place and centers it behind Link, then we already have the perfect button to use. So when pressing Z, Link turns partially translucent and you can swing around your sword to your heart's content. This could easily allow for 1:1 sword fighting (which they said may be used.)
The other controls, believe it or not, could be exactly the same as
TP with the exception of the spin attack, which could use the C button in some way (since the C button is left open). Even Rolling, jump attack, and dodging could be the same.
This idea that's built off of the theory is set to make the game more immersive, imagine if each item had it's own motion controls. Think of it like this: You spot an enemy across the room that you want to take out with your bow, but he doesn't see you. So you press and hold B and tilt the Wii remote vertically (your view locks in place until your press C), then you press C on the nunchuck and pull it back from the Wii remote (now the view is controlled by lining up the Wii remote with the nunchuck,) then, after lining up the shot, you let go of C and let the arrow fly. This would be a lot like Wii Sports Resort archery, only you'd be racing to aim at the enemy.
Some items, like the bow, could be more complex, and not meant to be used in close up fights. But then you could have items like the boomerang where you just press B to lock the view and cursor in place and flick the remote. This would allow for the boomerang to be used in fights, all you have to do is roll sideways or jump backwards out of the way of an enemy attack and then use the boomerang to stun him.
This would even allow for more items to be used for fighting later in the game and allow for each item to be more unique, think of the way I just explained the bow and the boomerang. The bow was a ranged weapon used for picking enemies off, while the boomerang was a close ranged weapon used in the heat of a battle. In
TP the boomerang was almost useless except for the puzzles it was used in, but if the bow and boomerang were used the way I explained, they would both be useful all throughout the game.
Not only would this make the game more fun and more interesting, but with 1:1 sword fighting it could be the most immersive game ever made.
Anyway, that's it, it's not really much, or very brilliant. But it works, go pick up a Wii remote and nunchuck right now and try it if you don't believe me.