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Idea for Wind Waker Prequel
Not sure if this is the right place but i think a Wind Waker Prequel would be nice seeing as we don't know much of the flood other than that the goddesses flooded hyrule because there was no one to stop Ganon. Also if you know more about the flood please Enlighten me as i don't know much about it other than that unless that was all there was too it.
Anyway i think a good Zelda game or rather Spinoff would be the story of a warrior who despite there being no Hero tried to fight Ganon. Of course we would all know the end of the story (He fails) But it would still be awesome. Like heres my Idea The Goddesses warn people to get to the mountain tops because of the flood but one man refuses to go. He is a General in Hyrule's Army and he wants to stop Ganon. He decides that he will try to stop Ganon on his own or at least delay him in an attempt to save hyrule so he refuses the goddess orders to flee and goes after ganon. The game could play like any other zelda game, Dungeons and all that but of course i would think this General would be a more experienced fighter than link and have a different fighting style (To me i always thought link wasn't always a good sword fighter but rather just had lots of power IE the triforce of courage) Anyway. The game would be darker of course and seeing as you would be a Man in this game instead of a child/Teen it would probably have a different more brutal fighting style. Maybe for instance this character would use a Broad Sword and fight and block with it and perhaps have Armour. Anyway the game would basically take a new turn to a classic story and maybe bring in some new people. I don't know, I think i would find any Zelda game interesting has long has they put Gameplay> Story > Graphics.
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Re: Idea for Wind Waker Prequel
As far as I'm concerned, there's no need for a prequel. Even to this day, the deluge concept still lingers
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Re: Idea for Wind Waker Prequel
You can't have a Prequel really, though, unless you want him to not succeed in the end. Otherwise, you're contradicting the beginning of WW which states that there was ~*no hero*~ to protect people from Ganondorf. Etc. etc.
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Re: Idea for Wind Waker Prequel
I could swear something was said as "the hero not rising" at the beggining of Wind Waker. Hyrule people waited for him and yet he didn't show. That kind of makes the point invalid, as much as I appreciate the way you put it and the idea itself =D
Besides, I kind of got used to being succesful on Zelda games ^^' They only come once in a very long while and spending 3 to 5 years with a bittersweet(or downright BAD) ending would be quite the bummer. But heck, it's not like any of the rumours posted around here will come through. Keep the good work and the effort, man =D |

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Re: Idea for Wind Waker Prequel
Don't go all Xbox on us and bring in a military general
![]() And it would make for a crazy epic Zelda game, having a prequel to WW. Though, ironically, it would be the polar opposite of WW. I can't see it being a cheery game. It would, because of the circumstances, be a darker, more mature game. And if Nintendo ever really wants to cross the line into an older audience of gamers, this would be a good road to go down. It would have the hero failing in the end aswell, like others have stated above me.
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Re: Idea for Wind Waker Prequel
Hyrule was flooded in a sort of protective act, wasnt it? I forget now exactly how specific the details were, but I do remember that people were told to take refuge on the highest places in Hyrule. A prequel could be done, and the ending needn't be blatantly sad. But it would probably pose more challenges than potential benefits. For one, the flood concept may have already been stripped of emotive value, and how would it affect the gameplay?
'The hero' did fail to appear, supposedly, but that would be based on peoples awareness and Link's overall success and renown, rather than wether or not such a hero was present in Hyrule at the time. The story could bend around that technicality. I can imagine it having quite a dramatic ending, and one that would hold alot more meaning than most others of console Zelda, if done right. Still, the best Zelda ending to date is without a doubt Wind Waker's, and it is probably best not to tarnish it. Good to see people discussing ideas, even if the idea of prequels (and indeed sequels) puts me off slightly from the outset. If anything, I believe we are due for a main console title that takes place outside of Hyrule. |

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Re: Idea for Wind Waker Prequel
@Hiperactivity: I have received highly qualified recommendations to read your posts. Apparently they were right =D
Agreed with pretty much everything you said. Except maybe the outside of Hyrule part. Truth be told, I never minded so much Zelda games set in Hyrule and, although some fo the arguably best games are set somewhere else, I believe it's somewhat due to the creativity freedom it lends and the creativity blanks Hyrule tends to create on the Zelda Team. While recurring places may take room from new, more inventive ones, they can always try something different. See City of the Sky and the Yeti Manor on Twilight Princess. They were very different settings that brought this sense of novelty that was missing from pretty much everywhere else. Except Kakariko. Whenever I enter that town I die a little inside. If they only followed through with the western theme, preferably in a new town... If they could go way back or forth in time, they could recover that sense of legend those games used to have, connections to the other ones being minor and diffifult to identify or even spot. Ever since Ocarina of Time, every console game was a sequel of it, one even going as far as being ignored for being a direct sequel(Majora's Mask COULD be referenced at some point in Twilight Princess. It wouldn't hurt). This trend gives some cohesion to the story, but they do it in such a difficult to connect manner(See Twilight Princess, that only hurt the already trembly canon, obeying people to make assumptions and messy connections). Besides, it's time they gave up on Ocarina of Time. It was a wonderful game and probably the one that came with the bigger bang into the gaming world, but all the self-reverence is getting tiring by now. If they spent less time trying to perfect and emulate that game, they could be trying to provide an experience that is fresh, innovative, ground-breaking and genre-redefining. You know, Like Ocarina of Time was. Zelda needs new settings, but I want to be able to return to familiar ones as well. I like it that Miyamoto said it would take place in an entirely different time from that of Twilight Princess. Besides, Majora's Mask was the only main console Zelda game to take place somewhere else than Hyrule(Wind Waker is quite arguable), and that game was VERY unique and experimental, being the less Miyamoto-esque Zelda game. Given their late return to roots, I would expect another Hyrule-based game. |

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Re: Idea for Wind Waker Prequel
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Re: Idea for Wind Waker Prequel
I'd rather focus on the Zelda aspects of the game that would make it seem like Zelda, rather than armies, generals, rankings and all of that boring stuff! Sure, there are bound to be.... generals... but Zelda doesn't focus on military rankings.
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Re: Idea for Wind Waker Prequel
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Re: Idea for Wind Waker Prequel
A direct prequel is impossible due to the fact there is no hero in that time perioid which is why the great flood happens.
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Re: Idea for Wind Waker Prequel
OOT is the prequel to WW. All the necessary backstory is provided in the opening. There was no hero in the period of the flood, otherwise it would not have occurred.
Anyway, I would rather have a sequel to Wind Waker on the Wii, set in New Hyrule. It could follow Link and Zelda colonising the new land, and show settlers building towns, as well as remnants of a long lost civilisation of said land. They wouldn't be bound by continuity, so they could make the geography as crazy as they like.
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Re: Idea for Wind Waker Prequel
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Indeed Wind Waker's storyline used Ganondorf's character in an Ironic manner; disdaining his desire for Hyrule, making him a pitiable, regretful man rather than the tyrant usually portrayed. I enjoyed this portrayal of Ganondorf, but thats because it reflects the flaws of nostalgia. Ganondorf's desire for Hyrule and the Triforce have already become flaws in his character, and when I percieve those same desires existing among the fanbase, I see the same flaws. Looking back, Perhaps I may have been pleased if the entire Hyrule saga had ended with The Wind Waker. Not that it doesnt still have some potential. |

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