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Your ZWii Story
Basically, this thread is for sharing your plot and story ideas for the new Zelda game for wii. Come up with your own title, establish any connections to past games, and share what you think would make a great story, based on what we know about the game so far.
It's true that we only have one single poster of concept art to refer to, but that's okay, because the less amount of information we have, the more imaginative we can be!! ![]() So fire away!
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Re: Your ZWii Story
I think it will detail the Interloper conflict and the creation of the Master Sword as a result of these dangers.
I would prefer it if they called it The Legend of Zelda: Triforce of the Gods over here. I don't care what they think about religious controversy. People should be proud of how their religions impact things anyway.
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Timeline .......... - WW/PH - ST - TMC - LoZ/AoL - OoZ - FS/FSA - ALttP/LA OoT ...MM -- TP |

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Re: Your ZWii Story
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There's no right or wrong answer, and the sky is the limit ![]()
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Re: Your ZWii Story
The Master Sword was created in advance to prevent evil from stealing the Triforce. TP tells us that before OoT, a group of dark interlopers tried to take the Triforce. Since we see, on the poster, that Link does not have a sword and there is a spiritual-looking being who looks like the Master Sword behind him, I think it will be about the creation of the Master Sword. If the Interlopers were trying to take the Triforce, I think that the Master Sword was created to get rid of them and, by the will of the Light Spirits, seal them into the Twilight Realm.
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Timeline .......... - WW/PH - ST - TMC - LoZ/AoL - OoZ - FS/FSA - ALttP/LA OoT ...MM -- TP |

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Re: Your ZWii Story
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Link could the great great, great, great grandfather of the Link of OoT. He could still even wear the green clothes based on the fact that maybe his particular family were for some reason, were well connected and knew the Great Deku Tree as well as the Kokiri... I don't know. Otherwise I honestly wouldn't care if he wore a different outfit if they were making the game take place during the interloper conflict. Otherwise I would like a Zelda game that doesn't show any direct connection to any previous Z game. I would like it to merge all the best things about previous Zelda games sort of how TP did, but even better. I definitely want the story to be written/translated properly this time. I would also like Link to just have a "Fairy" partner like Navi or Tatl that doesn't have a lot to do with the plot, is just a guardian that aids Link in combat... Or no helper at all. Why? Because I believe it throws out the attention on Link for another character (cough* Midna *cough). And as we could all quite easily see, Link had plenty of "interaction" which characters such as Colin, Malon, Talon, the little girl, Illia, Ralis, Telma, Renado, Zora Queen, Goron elders/patriarch, various other NPCs, light spirits etc --- and that all worked out great. Midna.... she was an awesome character for the first 3/4 of the game. Her voice was cute and funny (extremely good I thought), her personality was very good, she was funny, she was well involved and kept things interesting, then her personality suddenly dropped a bit, though you don't realise it and then she sort of steals the show at the end. I don't know, having Midna's true form with Zelda at the end... just wrecked it. Made Zelda look like a joke. And the things they were saying were so meaningless and pointless... I want a game that restores attention to Link/Zelda/(Ganondorf?). I was also just recently replaying Majora's Mask and attempting to get the Couple's Mask, a mask I had never gotten before... ever... since 2000? And I realised that when your at Ikana Canyon and in the final minutes of the game at Clock Town, the music is incredibly moody and scary and there is the massive sense of impending doom. Like even with all that Twilight Realm crap and everyone being turned into ghosts, it will did not par with MM. The music in MM is really what helped that sense of impending doom get along. It seemed in TP, Nintendo thought they could get away with putting a lot of characters in the main plot to sort of... blend character optional quests in with the storyline. The "gangs" that appeared in MM/TWW were pretty much the kids from Ordon, while Illia was like a cross between Malon/Saria. I think was a very good thing to do and it worked. But.. I still wanted optional character side-quests that make me feel involved. I think these sort of tragic (but not so tragic because they have a good outcome in the end) - side-quests work best in the moody, dark and almost apocalyptic atmosphere MM has. So with the next Zelda game I will be hoping for something along those lines most. Sorry, I didn't give you any plot ideas, I had a whole bunch months ago, but now I've sort of forgotten them. I neeed some time to rethink ![]()
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Only someone deaf would be opposed to Voice-acting. ![]()
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Re: Your ZWii Story
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The music of (some of) the games, in my opinion, from best to not as great: MM WW OoT ALttP Then the rest.
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Timeline .......... - WW/PH - ST - TMC - LoZ/AoL - OoZ - FS/FSA - ALttP/LA OoT ...MM -- TP |

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Re: Your ZWii Story
Given the art style of the game, it will probably be a standalone sequel to Twilight Princess like Majora's Mask was to Ocarina of Time. I don't have a problem with this, but I have my doubts that Nintendo will really deliver what I and many other fans would like to see.
Anyway, my idea/hope is that the game will explore the history of the ancient Hylians; the very same Hylians that forged the Master Sword and founded Hyrule in the first place. Hopefully, the overworld is expanded and fleshed out or set outside of the world we saw in Twilight Princess (i.e. another region of Hyrule). Dungeons would probably be fundamentally the same as they are now with specific themes, though there will probably he a history to them involving the ancient Hylian people. And I pray to God Almighty that Ganondorf isn't the primary antagonist. Sure, they can mention him since the game really only takes place a few years or so after Twilight Princess and he would most likely be remembered, but beyond that I would prefer for him to be just that: a memory and nothing more.
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Re: Your ZWii Story
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Timeline .......... - WW/PH - ST - TMC - LoZ/AoL - OoZ - FS/FSA - ALttP/LA OoT ...MM -- TP |

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Re: Your ZWii Story
@The Great Panda: I wouldn't get my hopes too high, man. I don't see Nintendo taking this kind of temathic leap any time soon. Maybe a steampunk-y abnormal world in the lines of Termina, but a real-life equivalent, I'm not so sure. Besides, when you say you want a post-Renaissance/pre-Colonial era Zelda game, you refer to what? Clothing(Difficult, as the artwork shows a model that looks exactly like Twilight's)? Architecture? Items?
Hyrule doesn't seem to work much as our real world, and while I do like the idea of a more technologically advanced Hyrule, I don't see it resembling our own past reality. It's already a weird place, taking cues from several different cultures and eras. the era you're referring to is a VERY ocidentally-centric one that doesn't seem to inspire much awe on eastern cultures, whose members are, all said and done, the ones who are developing the game. European medieval times, on the other hand, have been extensively portraid in the japanese culture and they can somehow relate to them. Lodoss, Berserk, almost every JRPG there was until Final Fantasy came around and started doing their own thing. There must be many other, better examples, but I'm kind of sleepy right now =D On the history side, I'd like to see a Ganondorf look-alike that's actually a nice guy. He is, however, a host for Ganondorf re-incarnation, fruit of an elaborate plan of the late one. He could develop a bond with Link and both would be led to gradually unlock, unknowingly, the Ganondorf inside his friend, through dungeons, perhaps. He could just want better conditions for his Gerudo people, maybe even be a re-organizator of his kind, a true king trying to bring his people cohesion and dignity through collaboration with Hyrule kingdom. He'd be, at the same time, a tragic figure of a fallen hero, a friend gone evil, a victim and a catalyst for the player's hatred for Ganondorf. Besides, seeing a good friend slowly becoming the one most hated figure in the series would be one hell of a thing. Maybe you'd be inclined to see it at first place, but the story would throw you off, like saying that most Gerudo males resemble each other, much like the females. He could himself nurture a deep hatred for Ganondorf and what his actions made to their people. Banish the old Gerudo symbol linked to Ganondorf and create a new one, on the top of which stood the Triforce or something, showing his respect and intent to cooperate with the the Hylian King. You could even see his rise, starting off as a prodigy mercenary at the service of the king, making his way to the status of a hero of both Hylians and Gerudo, helping both people and promoting their pacific co-existance, even banishing their thieving ways. However, this is a too story-centric approach to the game, and I don't see it working half as good as I would've liked it to. The Master Sword idea tossed around above is wonderful, though. Sorry, Great Panda, but I'd like this step to be taken backwards on Hyrule's chronology timeline =D The new focus on the Master Sword(Man, how much can a single artwork do, huh?) could lend itself to add a lot the the series' canon. |

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Re: Your ZWii Story
I'm with Beemnorv on this one; I have a feeling that the plot will definitely center around the Dark Interloper conflict and the creation/origins of the Master Sword. If not that, then it'll either focus on the Imprisoning War (AKA - what happened before OoT,) or the rejuvenation of the Master Sword
Also, the fact that they're already showing the "side kick" character... This mysterious, young "sword mistress" girl so early in time, seems to signify that she will EXTREMELY important to the plot. In other words, I'm assuming that her role will be larger then say, Midna's role was in TP. So yeah, we might me getting another side character that'll be hogging up Link's screen time again. I'm expecting her to be one (or several,) of the following things. 1. The personification of the Master Sword itself. In other word's, the "spirit" of the Master Sword that can freely transform into a girl or the blade itself whenever is necessary. 2. An extremely powerful fairy or spiritual entity who resides within the Master Sword, who provides its power to banish evil. 3. A special sage or guardian that watches over the sword; perhaps she is it's mistress or it's creator/forger. 4. A girl who was "chosen" by the gods, sages, etc. to be offered as a sacrifice to the sword. Her life would be taken in exchange for replenishing the blade's magical powers. 5. A royal or religious figure from the Realm of Light; most likely very powerful in terms of magic and social status. A young princess or sage, perhaps? I would love to see a mix of numbers 3, 4 and/or 5 happen in the game's actual plot, but judging from Miyamoto's comments so far, it looks like it'll end up being a mix of 1 and and 2 instead... Kinda gimmicky if you ask me, but we'll just have to wait and see I guess. Now, concerning Link's connection with this new girl, I would love to see Nintendo tackle a very close sibling/parental relationship between these two... But that probably won't be the case. Regardless of that, I can already assume that they're going to have some sort of a very close relationship in the game, judging by the picture alone. I'm hoping for some really in-depth character development between the two, but once again that may not happen, since Link doesn't really have any dialogue or lines or anything to exemplify himself (which I think is probably one of the main reasons why Midna ended up getting more attention in TP.) Going back to the artwork again, I noticed that Link was in a protective stance, while the girl in front of (behind? lol,) him looks a little intimidated and insecure (maybe we can expect some ICO styled gameplay or something, for the lulz,) We'll probably be getting a fresh, new villain as well. I think Nintendo gets the idea that most the fans are tired of seeing Ganon/Ganondorf by now. Hopefully we'll get one that's as intimidating and destructive as Majora, or maybe one that's as bad@$$ as Zant, (BEFORE he went all zany during that second-to-last Final Battle thing, I Mean. He was pretty cool before that happened, lol.) Ok, back to the plot. It might actually take place before OoT, since it's heavily implied that the Interloper conflict took place before that, while it's definitely confirmed that the Imprisoning War happened before the OoT events as well. Oh, and please add some actual depth and merit to the plot like you did with with MM and the end of WW, Nintendo. Some dark, disturbing themes and atmosphere would be great as well. Lot's of character development and character interaction would be a major plus, maybe even some issues concerning war, loss, death... etc. You know, have some sad stuff happen in the long run so that it pulls our heart strings a little. That probably wont happen though. We probably won't get another Zelda as dark as MM, but whatever, I can dream, right? lol. |

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Re: Your ZWii Story
I like how you're thinking, Fuss-Budget.
![]() And welcome to ZU. ![]()
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Timeline .......... - WW/PH - ST - TMC - LoZ/AoL - OoZ - FS/FSA - ALttP/LA OoT ...MM -- TP |

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Re: Your ZWii Story
i hope its another MM game,
Majora was originally was one of the 6 great spirits created by the gods, and there is one for each group Hylians- Owl? (from OoT drawing a blank on the name) Gorons - Valoo Zora- Juba-Juba Kokiri- Great Deku Tree Gerudo- Sand Godess shieka- bongo-bong0? (shieka's spirit is special) each created an important aspect of the world occa- knowledge gorons- strength zora- peace kokiri- life Sand Goddess- honor shieka- guidance. Majora- interlopers interlopers- destruction (fused shadow/ started wars) the spirit majora is banished for bringing darkness into the world and gets sealed in the mask by the Gods, but the interlopers still used it. The shieka were created from a divergence with the interlopers (hence tear and evil eye) After the interlopers were banished the other spirits felt that something was missing, so they created Bongo-Bongo to guide people to the dead New Locations this mostly takes place in a very southernly expanded Ordona Province The hylians are of course in Hyrule castle town/ some in kariko The humans are in the ordon hills (south of Ordon Villiage), kariko, and ordon villiage) The Kokiri move south to a jungle. The zoras, gorons stay in more or less the same place, The occa in their bird forms are in the treetops of the Faron woods . Just for reference, the Hylians and humans are both divergences of the occa. The Shieka are in a haunted wasteland from the interloper conflict, they try to guide lost souls The gorons also live on an ancient fire lake, which is where valoo is found The gerudu are in the same big old desert Other locations of note: The Mountain of Light is where the ancient Occa's lived, being closest to the gods (led here by hylains) The Lost City is where the interlopers once lived and where majora lies The twilite realm is accessable later in the game (and actually useful too)its home to a sword shard, and its home to various items, and side quests (no wolf form though, it complicates the gameplay too much at this piont, you need a light crystal or something to go here) The master sword was created after the banishment of majora, to ensure protection of Hyrule Majora returns with an intent to destroy the world, believing death is the ultimate good. This is seen by a series of increasing earthquakes throughout the game. there is no time limit though, there is no need for an MM copy here, we jsut want to maintain that dark feel, and that awesome villian, while having a Storyline equal to OoT in epicness Majora (ironically) got released because of the events of Majors Mask, majoras essence went back to its sanctuary in the Chamber of Chaos Inside the Temple of Destruction, She takes the form of a giant pulsating heart, connected to the ground beneath her, infecting the earth. she grows off of the death she created for a long time, eventually reaching the races of hyrule, and learning of the great master sword. she shaters it through a great earthquake, shattering the master sword, and curses the temple of time. You get a fairy guide, (sword girl) after the earthquake. was not part of the sword, but fusing it with her is the key to killing majora. She is the gia, a queen fairy of the world, and the sword does not kill majora without her joining it. (at the end of the game) In thinking tons of dugeons too 4 right away, then 3 plot driven dugeons to find the MS/ information on Majora, the 2 sets of 3 nonlinear dungeons, with a visit to the twilight realm in between, and then a Final epic Temple to Majora. Also LOTS of sidequests- so many sidequests that it would take me a year of non-stop playing to get a 100% complete file. and i want it too be hard, TP was way to easy, particularly enemy-wise. |

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