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View Poll Results: Zelda Gameplay
Yes, the next Zelda should totally be Open World! 12 75.00%
No, Are you High boy? 2 12.50%
Hm... Idk heres my opinon.... 2 12.50%
Voters: 16. You may not vote on this poll

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  #1 (permalink)   [ ]
Old 10-11-2009, 04:24 PM
Bigglesworth Bigglesworth is a male United States Bigglesworth is offline
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Hmm... Zelda Gameplay ideas?

Should Zelda be Open World and what you do in the game Effects later? Yes, no or Idk?


Yes, the next Zelda should be Open World
No, Thats gay
Im not sure D:
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  #2 (permalink)   [ ]
Old 10-11-2009, 04:34 PM
Xeno Xeno is a male United States Xeno is offline
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Re: Hmm... Zelda Gameplay ideas?

The Zelda series, for the most part, is open world.
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Old 10-11-2009, 04:39 PM
Mr Mander Mr Mander is a male Mr Mander is offline
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Re: Hmm... Zelda Gameplay ideas?

Xeno, I don't think Zelda really qualifies as open world. It exists in several clearly defined areas, not just one large, unbroken area.
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Old 10-13-2009, 08:40 AM
THEZEROREQUIEM THEZEROREQUIEM is a male Australia THEZEROREQUIEM is offline
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Re: Hmm... Zelda Gameplay ideas?

they do that so u do stuff in order so u have the right weapons.
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Old 10-13-2009, 02:14 PM
Dark~Knight Dark~Knight is a male Canada Dark~Knight is offline
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Re: Hmm... Zelda Gameplay ideas?

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Originally Posted by THEZEROREQUIEM View Post
they do that so u do stuff in order so u have the right weapons.
Which is retarded. They should definately get rid of the linearity.
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Old 10-13-2009, 04:04 PM
The Sword Guy The Sword Guy is a male United Kingdom The Sword Guy is offline
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Re: Hmm... Zelda Gameplay ideas?

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Originally Posted by Dark~Knight View Post
Which is retarded. They should definately get rid of the linearity.
You mean go megaman-style? Where you just guess which order to tackle the levels in?

I'm not too sure. I like figuring out where to go next, but I do prefer some indication to none at all.
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Old 10-13-2009, 09:00 PM
Xeno Xeno is a male United States Xeno is offline
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Re: Hmm... Zelda Gameplay ideas?

Quote:
Originally Posted by Mr Mander View Post
Xeno, I don't think Zelda really qualifies as open world. It exists in several clearly defined areas, not just one large, unbroken area.
See --- Wind Waker.

It was more recently with Twilight Princess that the overworld seemed a lot more linear.
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Old 10-13-2009, 09:04 PM
MrBaconsock MrBaconsock is a male Canada MrBaconsock is offline
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Re: Hmm... Zelda Gameplay ideas?

Hyrule should be completely accessible from the start, just like the original NES game.
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Old 10-13-2009, 09:25 PM
Tess Tess is a female Canada Tess is offline
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Re: Hmm... Zelda Gameplay ideas?

I don't wanna have to wait to explore all of Hyrule. Just make it all open and explorable from the beginning, dammit. That's all I ask.
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Old 10-14-2009, 05:59 PM
Jac7b Jac7b is a male United States Jac7b is offline
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Re: Hmm... Zelda Gameplay ideas?

Yes, of course it should. It needs to not be so linear. Almost completely open, and you can complete the dungeons, in almost any order, just be able to play your own game, and not have done the same exact thing in the same exact order as your friend.

Here- i posted this on the [insert name of gaming site] boards a while ago-

Quote:
It needs to be more open and less "okay, it's time to do this dungeon. okay, you have to get this to get to the next part." We need to do whatever we want to do at a certain point and see what happens. It would be so cool if you would be able to say to a friend who also played throught the game "Well, I went through Hyrule Field and broke the wall at the end with the Mega Bomb to get into the Underground Caves, and it was the first dungeon I played." and your friend could reply "Wow, I did that dungeon last... and i had a Goron break the stone in the Enchanted Ruins, and then i crawled through the Underground Paths to get into it. I never knew you could get to it the way you did!"

It just seems like you should be able to make the game your own, and have a little more decision-making and less task-doing.
lol i don't know if i'm allowed to say the name of the site or not. so i just put in brackets.
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The girl in the concept art is the living/spiritual incarnation of the Master Sword. She will change between Sword and human at her own will at first, aiding you with tips, etc. (like Midna) in her human form, and then obviously being your sword in, well, sword form. Later in the game you will get the ability to change her between her forms by yourself.
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Old 10-16-2009, 01:58 AM
THEZEROREQUIEM THEZEROREQUIEM is a male Australia THEZEROREQUIEM is offline
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Re: Hmm... Zelda Gameplay ideas?

if if was like that either all the dungeons would be easy and u wouldnt need any weapons other than the sword to do them or u would be skrewed when u need an item in a boss fight that u dont have yet.
imagine trying to beat argorok without the double clawshot.
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Old 10-16-2009, 06:47 AM
MrBaconsock MrBaconsock is a male Canada MrBaconsock is offline
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Re: Hmm... Zelda Gameplay ideas?

Quote:
Originally Posted by THEZEROREQUIEM View Post
if if was like that either all the dungeons would be easy and u wouldnt need any weapons other than the sword to do them or u would be skrewed when u need an item in a boss fight that u dont have yet.
imagine trying to beat argorok without the double clawshot.
No, all you would have to do is get whatever you need for the dungeon first.
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Old 10-16-2009, 07:57 AM
THEZEROREQUIEM THEZEROREQUIEM is a male Australia THEZEROREQUIEM is offline
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Re: Hmm... Zelda Gameplay ideas?

so scearch a random dungeon and see if u can finish if u cant try another till u get the right one.
that would be realy annoying
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