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Industrialization in Zelda
I would like to know what everyone thinks about the creators industrializing Zelda. Spitit Tracks uses a trian as a means of transportation. The transportation in Phantom Hourglass was a steam boat. Even in Wind Waker, they seemed more advanced the previous game. So I not only want your oppinions on this But also, what your ideas on what might come next as far as a game after Spirit Tracks in Industrialization.
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Re: Industrialization in Zelda
I think that steam boats and trains are as far as I want to go. I mean, when you play Majora's Mask, there's a lot of technology sort of hidden in plain sight. But as a major gameplay mechanic, I think that's as far as I want technology in Zelda to develop. We can do without guns and stuff, thanks.
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Re: Industrialization in Zelda
Well, as of yet, we've not really seen any actual industrialization. The steam boat and train are just advances in technology as of right now. Industrialization refers to introduction of industry on a large scale in an area which we've not actually seen yet, although if I recall correctly, the Gorons and their home at Death Mountain in TP might have had a fair bit of an industrial vibe to them.
Unless we see a steam punk Zelda (God forbid) soon, we probably won't be seeing substantive industrialization in a Zelda game.
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Re: Industrialization in Zelda
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Re: Industrialization in Zelda
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That's kinda the feeling I get when I look at Spirit Tracks. That way, you can have so much variation when it comes to gameplay and storytelling. Having two seperate lines that can have completely different futures... It's genius really, and developers won't have to be restricted to anything. The possibilities could be endless. ![]()
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Re: Industrialization in Zelda
^ Hm, then the problem is whether to put all the medieval games on one side of the timeline, or to sort of put a general upgrading of technology as time evolves. But, yes, that'd be very interesting.
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Re: Industrialization in Zelda
I must say that it is an amazing idea. But I am not totally for or against the idea. As for Epona, there is no horse in Wind Waker or Phantom Hourglass. Spirit Tracks shows the means of a train as transportation. Though, you could argue that there is no horse because everything is flooded. In that case, Spirit Tracks could have a horse as an optional means of transportation. I guess we will not know untill the games release.
Also, weather I like it or not, the games (tWW, tPH and sugested in ST) show advances in technology and I don't think that after the use of a train, they would just go back to everything being mideval. There's a more than likely chance that there will be more advances. Small advances, hopefully, but advances none the less. |

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Re: Industrialization in Zelda
I think it would be cool to see Link traveling by land, sea, and air, but neither form being too technologically advanced- keep it at just a horse, sail boat, and some sort of gliding machine/giant winged creature? We saw part of the air travel idea in TP, going from Lake Hylia to Zora's Domain, but I think it would be cool to see an expansion on that.
I also think it would be great to be able to travel from the main land of Hyrule to various islands off the coast, where there are other tribes/kingdoms, perhaps? |

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Re: Industrialization in Zelda
How about a Zelda game where, instead of Link doing all the time-traveling, he meets some visitors from the distant future.
It would still be medieval, but with a hint of futuristic technology.
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Re: Industrialization in Zelda
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Anyways, that last sentence reminded me of Majora's Mask, when Link uses the Song of Soaring, he grows wings and soars to the owl statue. Perhaps something like this (where you grow wings), only you actually control Link's flight path? Quote:
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Re: Industrialization in Zelda
Well, I havn't put much thought into it since it just popped into my mind, but I'll give it a try...
The plot could be based around a group of people who are from the future who bring along their own technology. To the Hylian people, this could be perceieved to them as some super advanced magical power. There couuld be different vehicles and weapons that are similar, but not identical, to the kind of stuff we have today. Or they could do a Furtue Link meets past Link kind of thing to give it a twist... I dunno ![]()
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Re: Industrialization in Zelda
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The second part (with a future Link meeting a past Link) is probably the better idea, as it would grant for a lot of puzzle solving and combat (if they fight and move together) never seen before, especially if it was in 3D (as opposed to Four Swords). It kind of gives a Mario & Luigi: Partners in Time feel to it... Wow, I play way too many Nintendo games. ![]()
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Re: Industrialization in Zelda
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Or maybe something like another paralell ream to Hyrule, like the Twilight Realm, except they are way futuristic, and find a way to visit the other realms. They could show link how to do it and it would create amazing new posibilities. |

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Re: Industrialization in Zelda
I like the parallel world idea. Many fan-boys of Zelda don’t want it Hyrule’s future to be futuristic or industrialized, so by having one of Hyrule’s many alternate reams be futuristic everyone wins.
In my Zelda fan-fiction, Link starts out about 500 years after Wind Waker. As the story progresses, he travels to a futuristic alternate world, where instead of progressing mechanically like WW, PH, and SP, the world progressed magically. Small engraved crystals and gems are the main source of power in that world. They can create fire, call forth lighting, and with enough power even cause things to float. However a great war, that occurred 300 years earlier, destroyed much of the world’s population and much of the advanced technology was lost. While in that world Link explores the ruins of old cities searching for Lost Technology to help both that world and his own world which is suffering because of the main villain.
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Re: Industrialization in Zelda
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Also, in my oppinion, it is irrelevant as WW and PH are on the adult timeline and ST seems to come after thoes games. TP is not even on the same timeline as them. You know what I would like to see, The enemys becoming more technologically advanced as well. Perhaps stealing some things from the good guys and using it to their advantage. It could more of a story to the enemys as well as characters. |

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Re: Industrialization in Zelda
I'm sure I didn't want it to go as far as trains.
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Re: Industrialization in Zelda
I don't care. Could be good, could be bad. At the moment I'd probably prefer industrialized settings to the same old same old stuff we've been fed for the past few games, simply because it would introduce something new. That's not because I like industrial any more than traditional, we've just had too much traditional. The setting is mostly irrelevant, though. The gameplay, audio and visual presentation, and scenario are what drive a game. The Legend of Zelda could work be it set in caveman times, medieval times, modern times, or futuristic times, and be equally good in all of them.
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