Attack on the Tear Kingdom!
Day 48
MF's Troops:
250 Hubba Bubba Warriors
150 Gumdrop Warriors
250 Chocticores
200 Candy Mages
150 Candycane Warriors
150 Cake Snakes
40 Mouseyclairs
30 Hubba Dogs
Jim
Total: 1221
Conman's Troops:
140 Soldiers
Total: 140
Technology:
Eight Ironclad Warships
S.M.S. Derfflinger
5 Steam-Powered Battle Wagons
5 Mithril Candy-coated Camouflage Steam-Powered Battle Wagons
Phase 1: Preparation (night, before the start of the day on day 48)
All units are coated in Famine Scent, Conman's soldiers are coated after being given the antidote, so it doesn't affect them during the battle.
15 soldiers per ship (the eight warships and the S.M.S. Derfflinger), and 20 for S.M.S., along with all of the cake snakes divided up between each ship, sail up between Skymanstinople and Candy Mountain; if they get close enough to Skymanstinople to try, then they'll take potshots at the...remains of the capital. A couple of minutes later, they will arrive in the sea below Tear. They will [U]only be as close to land as they have to be to be able to attack the Stone of Tear (the capital); which SHOULD be quite a ways away, far enough to keep the enemy from retaliating unless they had catapults (which would probably be destroyed first, being the only things that could attack the warships). They will line up horizontally, portside facing Tear and the land around it, starboard facing down towards the Hesskir Swamps, in case of reinforcements coming from that direction.
While they're starting to get set up to attack Tear (they should be like, just one minute away from bombarding the Stone of Tear when this paragraph starts), MF's units get ready.
We line up in a large square/almost rectangle formation (thin side facing the Tear Kingdom), Hubba Bubba Warriors making up the front and sides, melee for the first couple of lines, ranged (archers) behind that.
Candy Mages will be the next row or two behind the Hubba Bubba Warriors along the front and sides.
Candycane Warriors acting as archers, while in formation, will be behind the Candy Mages, making up the front-middle, middle, and back.
The thirty Hubba Dogs will be pawing along behind the formation, ready to dash forward around the formation and attack any seen enemy in just a couple of seconds.
The Mouseyclairs will be sent along just before the formation, with enough time to get to Tear and Islan, half at Tear, half at Islan. They will sneak into and around both bases subtley, as to not draw attention
AT ALL.
The Chocticores will be carrying all of the Gumdrop Warriors (shouldn't be too hard, one Chocticore ought to be able to carry at LEAST one Gumdrop Warrior, and there's way less Gumdrop Warriors than Chocticores, so I don't see a problem with this) while flying up north, out of sight of the Islan fortress, past it, then will be ready to swoop south above the Haunted Forest towards Islan.
The 10 Steam-Powered Battle Wagons will be rolling alongside the formation, 5 on each side. My Mithril Candy-coated Battle Wagons in front of the regular ones, just 'cause they're camouflaged (though I don't expect that to accomplish much in the way of subtlety) and way better armored.
Jim will have gone on foot around north of Islan (out of sight, of course) through the forest that's probably up there, and will be waiting at the river. When the time comes HE will come running down, following the river, blasting through any trees that get in the way, until he gets to Islan.
The formation will begin proceeding from the Gumdrop Mountains and come marching/clearing through the trees to end up at Islan.
Phase 2: Attack! (Just before dawn)
Conman's navy should have just started bombarding the capital. The Mouseyclairs, having reached the capital and Islan by now, will start shouting things along the east side of both bases, shouting what they believe to be commands that would say "hey! There are lots of enemy ground forces coming from the mountains of the west!" and that sort of thing. If they fail at causing anything, they will wait until MF's units are just a couple moments from coming within sight of Islan, and then they will start shouting like my units would along the west sides of both bases, making the enemy believe that there is a big land battle going on right outside and possibly INSIDE the respective base.
The mouseyclairs at Tear will just wait a few moments to do this, since they won't be sure when MF's units will come within sight of Islan.
MF's units will come marching/driving/pawing/whatever through the forest by now. They will head straight for Islan, archers firing bomb arrows at any enemies on the wall they see, if there are a large amount of enemies on the ground...bomb arrows'll probably work best until/unless they reach MF's melee units. The archers'll aim for the biggest threat(s) they see and work their way down the list from there, if need be.
The Battle Wagons will fire at the biggest threats and then work on making a huge hole in a gate or wall for MF's troops to go through.
The Hubba Dogs will rush forward (15 ft tall, 30-40 ft long in all their fierce, awesome, terrifying, pink-hued glory) to attack any enemies on the ground that they see, and if not, will use themselves as cover for MF's troops and such until a big enough hole in the wall/gate is made. Once the hole his made the Hubba Dogs will rush into whatever they can fit into and tear apart any enemies they come across.
After the firing of bomb arrows, cannons, and perhaps the clash of sword and spear on sword and spear for a couple moments, when things are as hectic as they'll be for this fort battle, Jim will come bashing through the trees from the north along the river, and will tear through any enemies he sees. If there are no ground enemies, he'll use his "candy touch" to turn a large segment of wall into some porcelain-like hard candy, bash through it with ease, and tear apart the enemy with his bare hands...or mouth....or both. ALSO at the same time as Jim coming down from the forest, the Chocticores and Gumdrop Warriors will fly along from above the western woods. The Chocticores who are NOT holding Gumdrop Warriors will swoop down on the fortress and drop a payload of happy death bombs along the walls and anywhere they see or think the enemy is. Then once the bombing run is down the ones holding Gumdrop warriors, who should be just behind the divebombers, will come drop them gracefully onto what might be left of the fort to have them bust out their melee weapons and fight through the enemy along with Jim and perhaps Hubba Dogs.
Any units not immediately doing anything will watch for reinforcements coming from the air or south. The Chocticores will be flying above the ruin of the fort, ready to assist, and if flying enemies come, they will engage the enemy after the archers send an accurate volley of arrows at them.
The Stone of Tear (the capital building next to the water) should be pretty much entirely demolished by now due to the Happy-Death Bombs being shot from the warships (which are also being used in the Steam-Powered Battle Wagons, by the way). 15 and 20 soldiers on each ship will defend the ships at all costs, and if one is taken over somehow, they will fire on it with their own cannons. Better to have it lost than in control of the enemy. The Cake Snakes will wait below-deck, ready to leap forward onto any enemy that comes to sabotage and/or take control of the ship. They are thick enough on the floor that you wouldn't be able to walk down there without stepping on one (though Conman's soldiers would be "allowed" entrance and free movement, but when they're not down there, they're thick and ready to feel and pounce).
After Islan fort is taken over or adequately destroyed and dealt with, the units will march in a loose formation that is very similar to the one they used earlier, and march/drive/paw southward through the forest (which, if it's thick enough, many or all of the archers will travel via trees, while the rest drive/navigate/march through on the ground), heading to the capital. By the time they're done with the fort and headed down, the capital should be WAY MORE than pulverized, and the warships will have started on destroying the walls around the capital, to destroy any units prepared to defend from the north, and to also clear a way for MF's units marching/driving through.
Once all this is done, we win, yay, we get the Tear Kingdom! Congratulations guys!
IF all of the warships are somehow destroyed or taken over before the capital is taken over or destroyed, MF's units will bombard the walls and get to the capital and take it over in the smartest way they can. Shouldn't be too hard, bombard the walls from a safe distance with the Steam-Powered Battle Wagons until the wall is gone, then the next one, then the next one, and maybe have the Chocticores do some bombing runs, you know. But really,
with every Cake Snake protecting the warships, along with Conman's troops, AND the warships targeting any cannons or catapults and enemies that could possibly harm them FIRST, and THEN bombarding the capital and its walls and units....AND their starboard sides pointing towards Hasskir to protect from reinforcements....they should be fine.
Notes:
Relevant projects: Quote:
Integrate mythril qualities into our already-tough candy camouflage armor to make it practically invincible (4/4)-day 34
Apply knowledge of Red Energy Magic to our troops, making them much stronger and skilled in offense (4/4)-day 38
Apply knowledge of Silver Energy Magic to our troops, making them much tougher, body-wise, and skilled at defense (4/4)-day 44
Imbue magic into our bows and archers, to help them be able to fire at targets far, far away, or high in the sky, accurately (DOUBLE TIME!-4/4)-day 48
Use magic to combine Greek Fire Grenades, gunpowder, and cannonballs to create a powerful, physically crushing, high explosive cannonball-bomb (Happy-Death Bombs) and mass-produce (9/9)-day 29
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Quote:
Red Energy Magic and its techniques have been applied to our army! They are practically unbeatable in melee combat, offensive-wise! With this, in addition to their mithril candy-camouflage armor and their naturally tough bodies, they are practically invincible!
Also, we are applying Silver Energy Magic and its techniques to our troops! Some might say this is a lot of overkill...considering the fact that our troops have naturally tough bodies to begin with, THEN have the strongest armor known to sentient beings, and THEN have some of the greatest offensive capabilities known to sentient beings, but I want undisputed INVINCIBLE troops. I want five of my Hubba Bubba Warriors to be able to take on FIFTY of any troop the enemy could muster, and come out unscathed. And I believe adding this Silver Energy Magic to our units will definitely provide that ability.
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-Quoate from a previous log about some of units' capabilities.
We will retreat if we lose 85% of our troops and are not winning, or at least tied.
All units (saying this again) have Famine Scent coating, even Conman's soldiers, though they've taken the antidote, so it doesn't affect them.
All units have candy mithril armor, including the Hubba Dogs. Only exception being Jim, because we haven't made any specifically for him yet.
That's it....I think.
Kinda tired....might be missing something....anyway....if it's blaringly obvious normally, I'd like to be able to fix it, and on my past battles, I haven't changed anything to give me a significant advantage specifically towards something, I've always tried to remain neutral in it, and only modify it so that it's what I would've done anyway, so yeah.