Calendar Awards Members List FAQ
Advertisement

Reply
$ LinkBack Thread Tools
 
  #221 (permalink)   [ ]
Old 02-11-2012, 10:08 PM
Kaiser Conman21100 Kaiser Conman21100 is a male Prussia Kaiser Conman21100 is offline
Für Ihren Gott, dein Kaiser und das Vaterland!
Join Date: Aug 2010
Location: Conmanstinople
View Posts: 1,991
Re: The Land Wars V9: The Kingdoms

^ Discord, you can only build 5 Ironclad Steamships at a time for every 6 day project you do.
__________________
Reply With Quote
  #222 (permalink)   [ ]
Old 02-11-2012, 10:25 PM
Electricut Electricut is a male United States Electricut is offline
Bard of Time
Join Date: Jul 2009
Location: The town of Thega-me
View Posts: 4,473
Re: The Land Wars V9: The Kingdoms

Oh, whoops, sorry. I honestly meant to type 5. I have been very tired today. I fixed it.
Reply With Quote
1 person liked this post: Kaiser Conman21100
  #223 (permalink)   [ ]
Old 02-11-2012, 11:24 PM
Midna Fan Midna Fan is a male United States Midna Fan is offline
Light Spirit
Join Date: Mar 2009
Location: Fayru
View Posts: 3,992
Re: The Land Wars V9: The Kingdoms

Kingdom: Candyland.
Day 19/20.
Capital: Capital of Deliciousness.
Acquired Kingdoms integrated into Candyland: Ruach.
Army Name: Defenders of Deliciousness.
Category: Magic: food and spells.

Troops:
50 Cake Snakes- Snakes in various sizes that are made with a large amount of, and look remarkably like, cake.
50 Candycane Warriors- Large candycane-like warriors, exceptionally good as spearmen.
100 Candy Mages- The creators (alongside the Muffin Man) and modifiers of our candy creations. They can cast limited food-related spells right now, their most powerful being one that can turn clothing/armor into food. They must be within 100 yards of the thing they are changing, and it takes five full seconds of uninterrupted casting time.
50 Gumdrop Warriors- Big, burly warriors who are made with, and bear a remarkable resemblance to, gumdrops.
100 Hubba Bubba Warriors- Large and thin warriors made almost entirely out of the sturdy bubble gum.
45 Mouseyclairs- Chocolatey mice with incredible gnawing, hearing, and voice-replicating power.


Total: 445 (Plus 50 Hubba Dogs)

Recruitment:
60 Candy Mages

Total: 60

Supplies:
Food and food-based items
Swords, spears, bows, arrows, mauls, etc.
Famine Scent
50 Hubba Dogs- Vicious, insanely tough and strong, pink-hued, dog-like creatures created with our candy magic. They can be as large as a loaded semi truck, or (if we choose) as small as a terrier. Being big doesn't take away their agility, speed, or quick reflexes, and being small doesn't take away their ferocity. It's all ratio. (I did a 6-day project for these, and feel I haven't described their power and use at all, really, in any way that does them justice. If I wanted regular troops I could have just started out recruiting them, but these are breath-taking, fear-inspiring monsters)


Projects:
Waterproof everything I have (any creatures I have that would have adverse effects to water included) (2/3)
Terraform Ruach into a candy-based land via the magic workers native to my kingdom (Muffin Man and Candy Mages ) (0/8)
Infuse entire land (Candyland and any part of the land in Ruach that gets candified) with Famine Scent, so it's always everpresent, anywhere on or close-to my land (0/3)

Completed Projects:
Design and mass-produce bows and arrows in many different flavors (6/6)-day 6
Create 60 vicious Hubba dogs (6/6)-day 6
Train all warriors to effectively use bows and arrows (4/4)-day 10
Create a coatable scent that causes non-food-based creatures to become body-shakingly hungry (so they're basically the same as fatigued, making them so hungry like they haven't eaten in a couple of days at least) (8/8)-day 14
Design rock-hard candy-based armor with coatable camouflages and mass-produce the armor (8/8)-day 18
Antidote to Famine Scent (6/6)-day 20

Log:
It is a glorious day for the Candy Kingdom! We took Ruach without a fight, though we have been unable to find the schematics or supplies for this kingdom as of yet. We are continuing to search, and we expect to find them by day 26 of the start of this continent-wide war.
In other news the Ruach army, unbelievably, trapped themselves inside their capitol....and left no way out. We have a constant guard outside the capitol mountain on all sides, so if they somehow free themselves, we'll know about it, and be waiting for them with a greeting party.
In other OTHER news, we are terraforming the land and turning it into something more...homey. Also while we're going we're infusing the land-as well as the existing Candyland-with our Famine Scent.

Letter to Kaiser Conman:
Congratulations on our dual-victory! And thank you very much for your assistance! We have enclosed a bag of our finest sugar, and a celebrationary pie made by our very own Muffin Man!

OoC:
If the Famine Scent is too overpowered....then perhaps we could have it where it WON'T kill those who smell it, but they will be fatigued from hunger for 30 minutes, become used to the feeling of hunger for 30 minutes, then it will kick in again for another 30 minutes, etc. for as long as they smell the Famine Scent? I'd prefer not to have it so that they just "get used to it" and it doesn't affect them anymore. It'd be an almost pointless project, especially when considering the ANTIDOTE to the Famine Scent I created the past few days.
__________________
Jesus Christ is my Lord and Savior. John 3:16 For God so loved the world, that he gave his only begotten son, that whosoever believes in him, shall not perish, but have everlasting life.
The food stamp program, part of the Department of Agriculture, is pleased to be distributing the greatest amount of food stamps ever.

Meanwhile, the Park Service, also part of the Department of Agriculture, asks us, "please do not feed the animals" because, “the animals may grow dependent and not learn to take care of themselves.”

Go figure.

~Nayru Awards!~
Most Mature
Most Like Lando

Last Edited by Midna Fan; 02-12-2012 at 01:43 AM. Reason: Reply With Quote
2 people liked this post: Gamzee, Kaiser Conman21100
  #224 (permalink)   [ ]
Old 02-11-2012, 11:31 PM
Gamzee Swedish Empire Gamzee is offline
I learned the language of another world

Join Date: Jun 2006
View Posts: 26,221
Re: The Land Wars V9: The Kingdoms

A "virus" of sorts that can kill seems overpowered, but something that weakens troops seems okay to me.
__________________
Reply With Quote
  #225 (permalink)   [ ]
Old 02-11-2012, 11:39 PM
Loveboat Canada Loveboat is offline
OLÉ, OLÉ OLÉ OLÉ
Join Date: Jun 2006
Location: Texas
View Posts: 17,926
Re: The Land Wars V9: The Kingdoms

I never really looked into the famine scent thing but I've always seen it as just a gas that significantly lowers the morale of the troops. If it were lethal we might as well get the ♥♥♥♥ing unterteseeboots out and go full on WWI.

@conman:
so how big are the ironclad steamships? I'm assuming that since they can be made in nearly a day (with 5 of them being made in six days) that they're smaller, single engine craft. I might be wrong though, but depending on how big they actually are you shouldn't be able to make so many so fast.

and mass production takes 6 days for something like water mines. Simple things like staff slings have shorter times for mass production (it's literally tying cloth to a stick) but more advanced technology takes at least six days.
Last Edited by Loveboat; 02-11-2012 at 11:40 PM. Reason: Reply With Quote
  #226 (permalink)   [ ]
Old 02-12-2012, 12:09 AM
Kaiser Conman21100 Kaiser Conman21100 is a male Prussia Kaiser Conman21100 is offline
Für Ihren Gott, dein Kaiser und das Vaterland!
Join Date: Aug 2010
Location: Conmanstinople
View Posts: 1,991
Re: The Land Wars V9: The Kingdoms

Quote:
Originally Posted by Sailboat View Post
I never really looked into the famine scent thing but I've always seen it as just a gas that significantly lowers the morale of the troops. If it were lethal we might as well get the ♥♥♥♥ing unterteseeboots out and go full on WWI.
You don't know just how much I'd love to go WWI on all you guys considering I've modeled my entire country around the Second Reich of Germany.

Quote:
Originally Posted by Sailboat View Post
@conman:
so how big are the ironclad steamships? I'm assuming that since they can be made in nearly a day (with 5 of them being made in six days) that they're smaller, single engine craft. I might be wrong though, but depending on how big they actually are you shouldn't be able to make so many so fast.
This is what I'm talking about when I say Ironclad Warship (though at a SLIGHTLY smaller size than what is pictured below):



I understand why you might think otherwise but I believe the mass production time for these things is pretty fair. Considering that MB is building large, mechanized robots (Dwarven Centurions) in groups of 10 for six-day projects (which is funny since I can't even build some bloody submarines which would be a whole heck of lot simpler than those robots ) I feel that me building steamships in groups of 5 for the same six-day projects, considering that they are larger than the Dwarven Centurions, isn't too crazy. Even then, if we're going to start pickin' away at mass production project times, I wish you would have done this back when I first did the projects that constructed the warships I currently have. I really don't want to have to go back and amend those projects because that will make me have to go and amend all the projects I've done since then and that, I assure, you will take a while.

Quote:
Originally Posted by Sailboat View Post
and mass production takes 6 days for something like water mines. Simple things like staff slings have shorter times for mass production (it's literally tying cloth to a stick) but more advanced technology takes at least six days.
Actually, considering that MB was able to mass produce his clay Greek fire grenades in "a variety of sizes" with only a four-day project, I don't think that me mass producing a bunch of iron balls filled with gunpowder and then dipping them in the water is asking for more than a four-day project. I spent a four-day project designing schematics for my Water Mines and he only spent a three-day project "experimenting with Greek fire" and that, when added to the four day projects we both spent mass producing our individual weapons, means that I will have spent 8 days designing and mass producing my mines while he will have spent 7 days doing the same for his clay grenades. Personally, I disagree with you about it taking 6 days to mass produce something like water mines if MB can get away with spending 4 day to mass produce something like clay grenades of varying sizes filled with Greek fire. If you still disagree with me then we can see what Gamzee thinks about it because I'll follow whatever order he gives considering that he is the DM of the game (sorry for the run-on sentence).

EDIT: I just realized that I also spent a four-day project actually researching gunpowder as a technology which brings up my total number of project days dedicated to making those Water Mines to 12 days.
__________________
Last Edited by Kaiser Conman21100; 02-12-2012 at 12:23 AM. Reason: Reply With Quote
1 person liked this post: Midna Fan
  #227 (permalink)   [ ]
Old 02-12-2012, 12:40 AM
Loveboat Canada Loveboat is offline
OLÉ, OLÉ OLÉ OLÉ
Join Date: Jun 2006
Location: Texas
View Posts: 17,926
Re: The Land Wars V9: The Kingdoms

Quote:
Originally Posted by Conman21100 View Post
You don't know just how much I'd love to go WWI on all you guys considering I've modeled my entire country around the Second Reich of Germany.
i could barely tell.
Quote:
This is what I'm talking about when I say Ironclad Warship (though at a SLIGHTLY smaller size than what is pictured below):

[IMG*]http://upload.wikimedia.org/wikipedia/commons/0/09/Uss_Cairo_h61568.jpg[/IMG]

I understand why you might think otherwise but I believe the mass production time for these things is pretty fair. Considering that MB is building large, mechanized robots (Dwarven Centurions) in groups of 10 for six-day projects (which is funny since I can't even build some bloody submarines which would be a whole heck of lot simpler than those robots ) I feel that me building steamships in groups of 5 for the same six-day projects, considering that they are larger than the Dwarven Centurions, isn't too crazy.
Dwarven Centurions aren't taller than nine feet, and they're single-man land units that don't provide nearly the same tactical advantage as your armored deathboats.
Quote:
Even then, if we're going to start pickin' away at mass production project times, I wish you would have done this back when I first did the projects that constructed the warships I currently have. I really don't want to have to go back and amend those projects because that will make me have to go and amend all the projects I've done since then and that, I assure, you will take a while.
all you'd have to do is lower the amount of boats created per project time and then lower how many you have in your marine respectively.
Quote:
Actually, considering that MB was able to mass produce his clay Greek fire grenades in "a variety of sizes" with only a four-day project, I don't think that me mass producing a bunch of iron balls filled with gunpowder and then dipping them in the water is asking for more than a four-day project. I spent a four-day project designing schematics for my Water Mines and he only spent a three-day project "experimenting with Greek fire" and that, when added to the four day projects we both spent mass producing our individual weapons, means that I will have spent 8 days designing and mass producing my mines while he will have spent 7 days doing the same for his clay grenades. Personally, I disagree with you about it taking 6 days to mass produce something like water mines if MB can get away with spending 4 day to mass produce something like clay grenades of varying sizes filled with Greek fire. If you still disagree with me then we can see what Gamzee thinks about it because I'll follow whatever order he gives considering that he is the DM of the game (sorry for the run-on sentence).
I did not notice MB's error. Luckily it does not interfere with the battle of Tear, so Magic Bean will lose 2 project days for one of the things he has in his queue. Also,

Quote:
Originally Posted by Gamzee in the Opening Post
Projects must take a logical amount of time. I will let the players be the judge, but I or other game leaders will step in if we feel that a project time is unfair. Now, we don't use actual real-time, or else we'd be playing the game for a long time. Use this OFFICIAL guideline to help you:

Recruit a hero unit: 4 days
Create and mass produce something: 6 days
Build a fortress: 14 days
Plus if we're dickmeasuring with our projects now, mass production of regular bombs (i.e: metal balls full of gunpowder that explode when the fuse is lit and do not need an impact mechanism to set off and do not need to be able to float) is taking me six days, not four. Plus, naval mines are hardly just metal balls filled with gunpowder.

Quote:
EDIT: I just realized that I also spent a four-day project actually researching gunpowder as a technology which brings up my total number of project days dedicated to making those Water Mines to 12 days.
That's because your project is more complex. Here's what MB had to do:
>Research Greek Fire
>Put it in balls
On the other hand, to make water mines...
>Research Gunpowder
>Figure out how to make it into a bomb that floats on water and explodes on impact
>Make it happen.

More complex projects take more time.

@Magicbean: Mass producing greek fire bombs should have taken six days, not four. This does not interfere with the battle of Tear, but you need to dock 2 days from one of your projects to account for this.
Last Edited by Loveboat; 02-12-2012 at 12:45 AM. Reason: Reply With Quote
  #228 (permalink)   [ ]
Old 02-12-2012, 12:54 AM
Kaiser Conman21100 Kaiser Conman21100 is a male Prussia Kaiser Conman21100 is offline
Für Ihren Gott, dein Kaiser und das Vaterland!
Join Date: Aug 2010
Location: Conmanstinople
View Posts: 1,991
Re: The Land Wars V9: The Kingdoms

Quote:
Originally Posted by Sailboat View Post
Dwarven Centurions aren't taller than nine feet, and they're single-man land units that don't provide nearly the same tactical advantage as your armored deathboats.

all you'd have to do is lower the amount of boats created per project time and then lower how many you have in your marine respectively.
They actually preferred to be called Ironclad Warships.

Anywho, while, like I said, I can understand your concern, I really do think I'm being more than fair with my mass production of Ironclad Warship projects. As such, I will not touch my update in any way concerning them unless Gamzee, as DM, tells me to do otherwise. I hope you don't think I'm trying to be mean with you in any way about this, it's just that I think I'm in the right.

Quote:
Originally Posted by Sailboat View Post
I did not notice MB's error. Luckily it does not interfere with the battle of Tear, so Magic Bean will lose 2 project days for one of the things he has in his queue. Also,



Plus if we're dickmeasuring with our projects now, mass production of regular bombs (i.e: metal balls full of gunpowder that explode when the fuse is lit and do not need an impact mechanism to set off and do not need to be able to float) is taking me six days, not four. Plus, naval mines are hardly just metal balls filled with gunpowder.

@Magicbean: Mass producing greek fire bombs should have taken six days, not four. This does not interfere with the battle of Tear, but you need to dock 2 days from one of your projects to account for this.
Well, like I said, I was only copying what I felt was the accepted way to mass produce something like Water Mines which I placed in the same fruit basket with Clay Greek Fire Grenades. Regardless, I appreciate you taking note of the inconsistency I pointed out and working to correct it. I will amend my Water Mine mass production project immediately.

---------- Post added at 12:54 AM ---------- Previous post was at 12:52 AM ----------

Quote:
Originally Posted by Sailboat View Post

That's because your project is more complex. Here's what MB had to do:
>Research Greek Fire
>Put it in balls
On the other hand, to make water mines...
>Research Gunpowder
>Figure out how to make it into a bomb that floats on water and explodes on impact
>Make it happen.

More complex projects take more time.
Of course, he also spent three days researching Greek Fire while I spent four researching Gunpowder.
__________________
Last Edited by Kaiser Conman21100; 02-12-2012 at 12:56 AM. Reason: Reply With Quote
  #229 (permalink)   [ ]
Old 02-12-2012, 08:53 AM
zoraluigi zoraluigi is a male United States zoraluigi is offline
*Clever CR here*
Send a message via Skype™ to zoraluigi
Join Date: Jan 2008
Location: Salubria
View Posts: 1,369
Re: The Land Wars V9: The Kingdoms

Six days...? Whoops.

I'll get up day 22 this afternoon as well.


______________________


Kingdom: Combined Lands of Rüach
Day 20
Capital: Foundry
Army: Grand Army of Rüach
Category: Industry -- mountainous

Troops:
110 Dwarven Warriors
90 Manticore Warriors
70 Orcish Archers
60 Orcish Warg-Riders

Total: 330

Recruitment:
[Cannot Recruit]

Total: N/A

Supplies:
Mythril ore
Steam engines
Mythril Armour
Steam locomotives

Projects:
[TRIPLE TIME] Build 5 steam-powered rock drills [i.e. the one that dug the chunnel, but much less advanced; started Day 19] (1/2)


Completed Projects:
Day 4: Research steam power for engines and the like (4/4)
Day 6: Build a large blacksmith area for crafting Mythril armour, etc. (6/6)
Day 8: Create designs for steam-powered locomotives (4/4)
Day 12: Begin the mass production of mythril armours of various sizes(6/6)
Day 14: Begin construction of locomotives for use on pre-existing minecart rails [the mine carts were hand operated; 5 trains at a time] (6/6)
Day 14: Build a fortress in the northeast corner of the map (14/14)
Day 16: Rebuild the doors to Foundry (6/6)
Day 18: Assess the damages to the Forest Fortress and draw up schematics for rebuilding (2/2)
Day 18: Design schematics for steam powered drill (4/4)
Day 18: Research the explosive combination of sulfur and saltpeter [gunpowder, yo.] (4/4)

Log:
Yeah... starting to think this was a bad idea... I'm holed down here in Foundry with only six days of supplies. I must act fast to escape. But where to go? We'll get there when we get there.
Last Edited by zoraluigi; 02-12-2012 at 08:59 AM. Reason: Reply With Quote
  #230 (permalink)   [ ]
Old 02-12-2012, 12:12 PM
Kaiser Conman21100 Kaiser Conman21100 is a male Prussia Kaiser Conman21100 is offline
Für Ihren Gott, dein Kaiser und das Vaterland!
Join Date: Aug 2010
Location: Conmanstinople
View Posts: 1,991
Re: The Land Wars V9: The Kingdoms

Kingdom: The Conarian Empire (The Fatherland)
Day: 22
Capital: Conmanstinople
Army Name: The Conarian Warmarcht
Category: Industrial; Maritime; Human;
Declared Allies: Discord (Pack’s Domain); MidnaFan (Candyland)
Declared Enemies: Zoraluigi (Ruach)

Troops:
-640 Soldiers

Total: 640

Kaiserliche Marine:
-10 Ironclad Warships
-K.M.S. Bismarck (Hero Unit-This ship is simply a larger and more powerful version of the standard Ironclad Warship)

Total: 11

Siege Weapons:
-4 Cannons on Wheeled Carts [On loan to MidnaFan]

Total: 4

Recruitment:
-20 Soldiers

Total: 20

Supplies:
-Long Swords
-Muskets

Schematics:
-Cannon
-Ironclad Steamship
-Ironclad Warship
-Musket

Technologies:
-Gunpowder
-Steam Power

Foreign Policy Initiatives:
-Anti-Foreign Naval Superiority Doctrine--States that any and all nations who actively pursue the development or construction of a naval fleet that in anyway seeks to outmatch that of the Kaiserliche Marine (Imperial Navy) shall be looked on as an enemy of the Conarian state and their actions shall be seen as aggressions towards our country.
-No Fly-Zone Doctrine--States that a “no fly-zone” shall be instated in all territories under control of the Conarian Empire and any objects spotted in our skies that are not given prior permission to enter our borders shall be shot down on sight with no questions asked.

Projects:
-Mass Produce Five Ironclad Warships (2/6)
-Mass Produce And Set-Up Water Mines Around The Conarian Archipelago (2/7)
-Construct Stone Walls Around All Cities And Their Ports (12/16)

Projects Put On Hold:
-None

Completed Projects:
-Design Schematics For Cannons (4/4)--Completed Day 8
-Design Schematics For Ironclad Steamships (4/4)--Completed Day 8
-Design Schematics For Ironclad Warships [A Combination of the Ironclad Steamship Schematics and the Cannon Schematics] (2/2)--Completed Day 10
-Design Schematics For Muskets (4/4)--Completed Day 12
-Design Water Mines (2/2)--Completed Day 20
-Mass Produce Five Ironclad Warships (6/6)--Completed Day 14
-Mass Produce Five Ironclad Warships (6/6)--Completed Day 14
-Mass Produce Four Cannons On Wheeled Carts (2/2)--Completed Day 18
-Mass Produce Muskets (6/6)--Completed Day 16
-Recruit the K.M.S. Bismarck (4/4)--Completed Day 20
-Research New Technology—Steam Power (4/4)--Completed Day 4
-Research New Technology--Gunpowder (4/4)--Completed Day 4
-Train All Soldiers To Be Proficient At Fighting While On Naval Vessels (2/2)--Completed Day 22
-Train All Soldiers To Be Proficient At Using Muskets (4/4)--Completed Day 18

Log:
Today has been a good day mein soldiers. We have trained you all well in the art fighting aboard our glorious ships of the Kaiserliche Marine so that, in case we are attacked while at sea, you shall be able to fight alongside the cannons on board. More so, we have many other projects going now that area ll aimed at increasing the security of our mighty Fatherland. In the coming days, our islands shall be quite safe from foreign invasion of any kind!

-Kaiser Conman21100
__________________
Last Edited by Kaiser Conman21100; 02-12-2012 at 02:37 PM. Reason: Reply With Quote
  #231 (permalink)   [ ]
Old 02-12-2012, 12:18 PM
Electricut Electricut is a male United States Electricut is offline
Bard of Time
Join Date: Jul 2009
Location: The town of Thega-me
View Posts: 4,473
Re: The Land Wars V9: The Kingdoms

Kingdom: Pack’s Domain
Day 22
Capital: Scarlet City
Army Name: Red Alliance
Category: Magic, Energy

Troops:
150 Red Samurai
190 Gold Archers
150 Silver Spearsmen
150 Yellow Energists
General Malcolm

Total: 641

Recruitment:
10 Gold Archers
30 Silver Spearsmen

Total: 40

Vehicles:
1 Hydroelectric Ironclad Ship

Total: 1

Supplies:
Katanas
Energy Bows
Spears
Yellow Energy Tech
Green Aquatic Tech
Schematics for Ironclad ships
Schematics for Muskets

Projects:
Rebuild Green Fortress as a keep/checkpoint for the new canal (4/12)
Construct 5 Ironclad Warships equipped with hydroelectric generators (2/6)

Completed Projects:
Recruit General Malcolm Completed day 4
Research advanced raw energy techniques used by Yellow Pack Completed day 6
Teach Red soldiers to use increased raw energy techniques Completed day 12
Repair Gates leading to plateau tunnels Completed day 12
Research Green Pack aquatic technology Completed day 18
Dig a canal from Green Lake to the sea Completed day 20

Log: Things go well. We've completed one of our ships so far, at a rate of a little less than one ship a day. The hydroelectric generators are working like a dream, and I can't help but wonder what other purposes I could use it for besides motor power. Regardless, all our manpower is going to be tied up for the next few days.
Last Edited by Electricut; 02-12-2012 at 04:48 PM. Reason: Reply With Quote
  #232 (permalink)   [ ]
Old 02-12-2012, 12:46 PM
Gamzee Swedish Empire Gamzee is offline
I learned the language of another world

Join Date: Jun 2006
View Posts: 26,221
Re: The Land Wars V9: The Kingdoms

...so is this the point where I say I imagined the warships being somewhat like:
?

all this picking man lol I just want to have undead zombies and candypeople and germany and lizards beating the ♥♥♥♥ out of each other.

The thing I'm seeing with the warships is that they're really only useful against other ships (aside from transporting units). Looking at the map, Sol and Bean are the only ones who would (or would have) had to worry about them being able to bombard their capitols.

It's just kind of a grey area for me. Maybe these ships are borderline, but like I said only two capitols would have to worry about them being able to bombard them. They'd be strong in naval battles, sure, but conman also has simple humans as his units. The rest of us benefit from having troops with some sort of powers or physical advantages.

As far as submarines, I think I'd be willing to allow them. I mean, we're not talking 500 feet long, steel submarines with missiles capable of destroying modern day warships. Something that could hold 5-20 or so men seems like it's reasonable. Not having a way to create oxygen would require them to come up to the surface occasionally, which I feel counterbalances the underwater thing.


BY THE WAY

If anyone else has thoughts on this.. feel free to add your two cents. Yeah, ultimately I decide things, but we're all in this game together. If you feel the ships are fair or unfair I'd like to hear it.
__________________
Last Edited by Gamzee; 02-12-2012 at 01:05 PM. Reason: Reply With Quote
  #233 (permalink)   [ ]
Old 02-12-2012, 01:00 PM
Midna Fan Midna Fan is a male United States Midna Fan is offline
Light Spirit
Join Date: Mar 2009
Location: Fayru
View Posts: 3,992
Re: The Land Wars V9: The Kingdoms

Kingdom: Candyland.
Day 21/22.
Capital: Capital of Deliciousness.
Acquired Kingdoms integrated into Candyland: Ruach.
Army Name: Defenders of Deliciousness.
Category: Magic: food and spells.
Allies of Candyland: Conarian Empire and Pack's Domain.

Troops:
50 Cake Snakes- Snakes in various sizes that are made with a large amount of, and look remarkably like, cake.
100 Candycane Warriors- Large candycane-like warriors, exceptionally good as spearmen.
100 Candy Mages- The creators (alongside the Muffin Man) and modifiers of our candy creations. They can cast limited food-related spells right now, their most powerful being one that can turn clothing/armor into food. They must be within 100 yards of the thing they are changing, and it takes five full seconds of uninterrupted casting time.
60 Gumdrop Warriors- Big, burly warriors who are made with, and bear a remarkable resemblance to, gumdrops.
100 Hubba Bubba Warriors- Large and thin warriors made almost entirely out of the sturdy bubble gum.
45 Mouseyclairs- Chocolatey mice with incredible gnawing, hearing, and voice-replicating power.


Total: 505 (with additional 50 Hubba Dogs)

Recruitment:
50 Candycane Warriors
10 Gumdrop Warriors

Total: 60

Supplies:
Food and food-based items
Swords, spears, bows, arrows, mauls, etc.
Famine Scent
Antidote to Famine Scent
50 Hubba Dogs- Vicious, insanely tough and strong, pink-hued, dog-like creatures created with our candy magic. They can be as large as a loaded semi truck, or (if we choose) as small as a terrier. Being big doesn't take away their agility, speed, or quick reflexes, and being small doesn't take away their ferocity. It's all ratio. (I did a 6-day project for these, and feel I haven't described their power and use at all, really, in any way that does them justice. If I wanted regular troops I could have just started out recruiting them, but these are breath-taking, fear-inspiring monsters)
Rock-hard Candy Camouflage armor

Borrowed Supplies:
4 Wheeled Cannons (Conarian Empire)


Projects:
Terraform Ruach into a candy-based land via the magic workers native to my kingdom (Muffin Man and Candy Mages ) (2/14)
Infuse entire land (Candyland and any part of the land in Ruach that gets candified) with Famine Scent, so it's always everpresent, anywhere on or close-to my land (2/3)
Use magic to turn the Cheesecake paths into a kind of "quickcream" (like quicksand but it's cream-like), that still LOOKS exactly like the regular cheesecake paths (1/5)

Completed Projects:
Design and mass-produce bows and arrows in many different flavors (6/6)-day 6
Create 60 vicious Hubba dogs (6/6)-day 6
Train all warriors to effectively use bows and arrows (4/4)-day 10
Create a coatable scent that causes non-food-based creatures to become body-shakingly hungry (so they're basically the same as fatigued, making them so hungry like they haven't eaten in a couple of days at least) (8/8)-day 14
Design rock-hard candy-based armor with coatable camouflages and mass-produce the armor (8/8)-day 18
Antidote to Famine Scent (6/6)-day 20
Waterproof everything I have (any creatures I have that would have adverse effects to water included) (3/3)-day 21

Log:
Business is continuing as usual. Apart from waterproofing everything I own, so now nothing washes off in melted candy or water, nothing much to report.
However, the candifying of Ruach is coming along nicely, and the infusation of the Fame Scent into my candy-based land is coming along nicely.

Letter to Discord:
Greetings, my ally across the waters! We noticed your interesting color-based magic energies, and we were wondering if you'd be willing to trade knowledge of them to us of the Candy Kingdom in return for something of ours?

Thanks,

CandyKing MF

---------- Post added at 12:00 PM ---------- Previous post was at 11:54 AM ----------

Letter to Kaiser Conman:
Greetings, most noble commander of the seas! I would like to offer you a trade deal. My antidote to the Famine Scent for your "musket" technology. I believe we could do great things with this technology, and I also wouldn't want you getting bad effects from the Famine Scent. So what say you?
__________________
Jesus Christ is my Lord and Savior. John 3:16 For God so loved the world, that he gave his only begotten son, that whosoever believes in him, shall not perish, but have everlasting life.
The food stamp program, part of the Department of Agriculture, is pleased to be distributing the greatest amount of food stamps ever.

Meanwhile, the Park Service, also part of the Department of Agriculture, asks us, "please do not feed the animals" because, “the animals may grow dependent and not learn to take care of themselves.”

Go figure.

~Nayru Awards!~
Most Mature
Most Like Lando

Last Edited by Midna Fan; 02-12-2012 at 10:16 PM. Reason: Reply With Quote
  #234 (permalink)   [ ]
Old 02-12-2012, 01:05 PM
zoraluigi zoraluigi is a male United States zoraluigi is offline
*Clever CR here*
Send a message via Skype™ to zoraluigi
Join Date: Jan 2008
Location: Salubria
View Posts: 1,369
Re: The Land Wars V9: The Kingdoms

Quote:
Originally Posted by Midna Fan View Post
Terraform Ruach into a candy-based land via the magic workers native to my kingdom (Muffin Man and Candy Mages ) (0/8)
Very itty-bitty complaint -- If it takes 14 days to build a fortress, how does it only take 8 to terraform an entire country? Seems a little backwards.
Reply With Quote
  #235 (permalink)   [ ]
Old 02-12-2012, 01:06 PM
Kaiser Conman21100 Kaiser Conman21100 is a male Prussia Kaiser Conman21100 is offline
Für Ihren Gott, dein Kaiser und das Vaterland!
Join Date: Aug 2010
Location: Conmanstinople
View Posts: 1,991
Re: The Land Wars V9: The Kingdoms

Quote:
Originally Posted by Gamzee View Post

all this picking man lol I just want to have undead zombies and candypeople and germany and lizards beating the ♥♥♥♥ out of each other.

The thing I'm seeing with the warships is that they're really only useful against other ships (aside from transporting units). Looking at the map, Sol and Bean are the only ones who would (or would have) had to worry about them being able to bombard their capitols.

It's just kind of a grey area for me. Maybe these ships are borderline, but like I said only two capitols would have to worry about them being able to bombard them. They'd be strong in naval battles, sure, but conman also has simple humans as his units. The rest of us benefit from having troops with some sort of powers or physical advantages.

As far as submarines, I think I'd be willing to allow them. I mean, we're not talking 500 feet long, steel submarines with missiles capable of destroying modern day warships. Something that could hold 5-20 or so men seems like it's reasonable. Not having a way to create oxygen would require them to come up to the surface occasionally, which I feel counterbalances the underwater thing.
Alright, thanks Gamzee. Since Discord and I already shifted away from, we might go back to researching the subs at a later point...unless of course he wants to do otherwise.
__________________
Reply With Quote
  #236 (permalink)   [ ]
Old 02-12-2012, 01:11 PM
Midna Fan Midna Fan is a male United States Midna Fan is offline
Light Spirit
Join Date: Mar 2009
Location: Fayru
View Posts: 3,992
Re: The Land Wars V9: The Kingdoms

I feel the warships as Conman described them were fine. They're basically metal pirate ships.

Not a big threat to technological security. The U-boats? Eh....I suPPOSE they're ok...if it's just 20 or so guys underwater at a time, and they'd pop up like, every hour or so briefly? Yeah that'd be ok in my opinion. Not like they can do much other than travel a ways underwater anyway. And I don't see regular cannons working underwater, so there'd have to be some huge project to design some underwater cannon (that wouldn't flood the U-boat in the process) anyway. And even then it'd just be to take out enemy sloops n' such.

---------- Post added at 12:11 PM ---------- Previous post was at 12:09 PM ----------

Quote:
Originally Posted by zoraluigi View Post
Very itty-bitty complaint -- If it takes 14 days to build a fortress, how does it only take 8 to terraform an entire country? Seems a little backwards.
*Thinks about it a little while*

Hmmm. Good point. I'll scooch that one up to....14? It's just magic wands n' stuff bein' waved over the land like minesweeping almost....yeah what do you think, 12 to 14 days?
__________________
Jesus Christ is my Lord and Savior. John 3:16 For God so loved the world, that he gave his only begotten son, that whosoever believes in him, shall not perish, but have everlasting life.
The food stamp program, part of the Department of Agriculture, is pleased to be distributing the greatest amount of food stamps ever.

Meanwhile, the Park Service, also part of the Department of Agriculture, asks us, "please do not feed the animals" because, “the animals may grow dependent and not learn to take care of themselves.”

Go figure.

~Nayru Awards!~
Most Mature
Most Like Lando

Reply With Quote
  #237 (permalink)   [ ]
Old 02-12-2012, 01:13 PM
Kaiser Conman21100 Kaiser Conman21100 is a male Prussia Kaiser Conman21100 is offline
Für Ihren Gott, dein Kaiser und das Vaterland!
Join Date: Aug 2010
Location: Conmanstinople
View Posts: 1,991
Re: The Land Wars V9: The Kingdoms

Greeting Comrade MidnaFan--King of Candyland and All Its Sugary Hills,

First, we would like to say that we found your sugar and pie absolutely delicious! Compliments to the chef! As such, please take this large supply of Conarian beer and wurst for your own enjoyment.

Second, we would love to make that trade with you. Consider it done!

Lastly, before I forget, remember that like Lord Discord you also have access to using the simple merchant vessels that will be visiting your country for trade as transports to and from the Conarian archipelago. Like Discord though, you must not use those ships for any other purpose and they will be highly regulated so as to make sure that no “undesirables” stow away on board.

Sincerely Your Comrade,
Kaiser Conman21100
__________________
Reply With Quote
  #238 (permalink)   [ ]
Old 02-12-2012, 01:39 PM
Electricut Electricut is a male United States Electricut is offline
Bard of Time
Join Date: Jul 2009
Location: The town of Thega-me
View Posts: 4,473
Re: The Land Wars V9: The Kingdoms

Letter to Midna Fan: Your trade proposal does indeed seem interesting, though I'm not sure you currently have much that I could use. The famine scent and antidote, perhaps, but I can't see myself using them very frequently...

How about this? Since you are about to gain control of Ruach, I would be willing to trade a technique or two for their Mithril and Mithril Armor. Sound like a deal? If so, I will begin transcribing the techniques of your choice immediately.
Reply With Quote
  #239 (permalink)   [ ]
Old 02-12-2012, 01:39 PM
zoraluigi zoraluigi is a male United States zoraluigi is offline
*Clever CR here*
Send a message via Skype™ to zoraluigi
Join Date: Jan 2008
Location: Salubria
View Posts: 1,369
Re: The Land Wars V9: The Kingdoms

Quote:
Originally Posted by Midna Fan View Post
Hmmm. Good point. I'll scooch that one up to....14? It's just magic wands n' stuff bein' waved over the land like minesweeping almost....yeah what do you think, 12 to 14 days?
Yeah, that sounds better. It's going to happen either way, I just feel more comfortable with it taking a little longer. 12-14 is fine. Up to you which you pick; I don't care.
Reply With Quote
  #240 (permalink)   [ ]
Old 02-12-2012, 02:12 PM
Gamzee Swedish Empire Gamzee is offline
I learned the language of another world

Join Date: Jun 2006
View Posts: 26,221
Re: The Land Wars V9: The Kingdoms

Kingdom: Xerrathrox
Day 22
Capital: Xerrathrox
Category: Magic, Undead


Troops:
Mhazshek
160 Ghouls
150 Lich
100 Skeletons
90 Manticores
80 Wraiths
50 Vampires


Total: 641

Recruitment:
10 Skeletons
10 Wraiths

Total: 20

Supplies:
Weapons with Life Drain
Catapults
Shadow Spheres

Projects:
Set boulders and catapults on the mountains above Xerrathrox (0/4)
Imbue the Mark of Xerrathrox on all units (2/4)

Completed Projects:
Imbue all weapons with a life drain ability (8/8)
Research and mass produce catapults (8/8)
Recruit Mhazshek (4/4)
Create and mass produce Shadow Spheres (8/8)
Have Lich learn Raise Undead (6/6)
Dig pitfalls in the fields in front of Xerrathrox, filled with sharp, rotting bones (4/4)
Have Lich learn Decay (4/4)

Log: The Lich have perfected the Decay spell.

The Marks are coming along nicely, the crooked, yellow star with an eye in the middle of it is quite haunting.

To aid in our defense, on the mountains above our capital we are setting up boulders that can be pushed down and rolled onto the forces attempting to breach us. In addition there are catapults being put up there.
__________________
Reply With Quote
Reply

Tags
get dreads, land wars, the great gamzee


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Advertisement

All times are GMT -5. The time now is 12:49 AM.

Copyright © 2013 Zelda Universe - Privacy Statement -