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  #121 (permalink)   [ ]
Old 01-19-2008, 12:28 AM
ZeldaMaster#1#1 ZeldaMaster#1#1 is a male United States ZeldaMaster#1#1 is offline
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Re: The Zelda Universe Graphics Competition - Archive!

Second ONe? Yep.
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  #122 (permalink)   [ ]
Old 01-19-2008, 11:40 PM
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Re: The Zelda Universe Graphics Competition - Archive!

The first one is far superior, but the resolution and image quality is horrendous. If it could be increased to 1440x900, or even 1280x1024, without losing sharpness or becoming blurry (heck, an increase in sharpness would help), it would clearly be the one to vote for. As it does not fulfill those selfset requirements, my vote goes to neither.
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  #123 (permalink)   [ ]
Old 01-20-2008, 09:01 PM
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Re: The Zelda Universe Graphics Competition - Archive!

Damn, it's a shutout. First one.
  #124 (permalink)   [ ]
Old 01-20-2008, 09:06 PM
Black Black is a male Niger Black is offline
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Re: The Zelda Universe Graphics Competition - Archive!

Number Two. Tee hee.

It's just something I'd rather have as my wallpaper, know what I mean?
  #125 (permalink)   [ ]
Old 01-20-2008, 09:27 PM
Lysis Antarctica Lysis is offline
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Re: The Zelda Universe Graphics Competition - Archive!

#II
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  #126 (permalink)   [ ]
Old 01-20-2008, 09:29 PM
Lysis Antarctica Lysis is offline
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Re: The Zelda Universe Graphics Competition - Archive!

#I
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  #127 (permalink)   [ ]
Old 01-20-2008, 09:31 PM
Lysis Antarctica Lysis is offline
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Re: The Zelda Universe Graphics Competition - Archive!

#II
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  #128 (permalink)   [ ]
Old 01-22-2008, 08:14 PM
Durma Durma is a male Canada Durma is offline
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Re: The Zelda Universe Graphics Competition - Archive!

Number two for sure. I love the look of it. I would use it for my wall paper right now if I had permission.
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  #129 (permalink)   [ ]
Old 01-23-2008, 10:44 AM
nighthawkx nighthawkx is offline
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Re: The Zelda Universe Graphics Competition - Archive!

number one, number two seems rough, I personally wouldn't find myself using it. Number 2 probably took a lot more skill to do, but you need to remember what you're targetting
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  #130 (permalink)   [ ]
Old 01-23-2008, 10:46 AM
nighthawkx nighthawkx is offline
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Re: The Zelda Universe Graphics Competition - Archive!

#1

number two couldn't figure out how to reduce contrast and WAY WAY WAY overused saturation.
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Our governments came up with a way to cause human extinction(nuclear missiles) well before they solved poverty.
  #131 (permalink)   [ ]
Old 01-23-2008, 10:48 AM
nighthawkx nighthawkx is offline
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Re: The Zelda Universe Graphics Competition - Archive!

first, a fair degree crisper and cleaner, seems somewhat polished
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Our governments came up with a way to cause human extinction(nuclear missiles) well before they solved poverty.
  #132 (permalink)   [ ]
Old 01-24-2008, 07:10 AM
Cody Cody is a male Cody is offline
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Re: The Zelda Universe Graphics Competition - Archive!

So, yeah. Guess who won.
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  #133 (permalink)   [ ]
Old 01-24-2008, 07:10 AM
Cody Cody is a male Cody is offline
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Re: The Zelda Universe Graphics Competition - Archive!

Number two wins this round.
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  #134 (permalink)   [ ]
Old 01-24-2008, 07:10 AM
Cody Cody is a male Cody is offline
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Re: The Zelda Universe Graphics Competition - Archive!

First wins by a little bit.
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  #135 (permalink)   [ ]
Old 01-24-2008, 08:07 AM
Cody Cody is a male Cody is offline
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Thumbs up The ZU Graphics Competition - Final Round

Well, it's down to the last three contestants, and this time I'm going to announce the remaining contestants here.

From Part I, we have HylianShroom, with his Textalicious Wallpaper. He won by a landslide, congrats.

From Part II, we have Ed, with his Wind Waker Wallpaper. I'm sure his fangirls out there will be happy.

From Part III, we have man_with_thooo, with his Triforce Wallpaper. He was the first one to hand in his wallpaper, two days after the round started. The only one until about a day before the round end to hand one in, too.

Your wallpapers will be placed in the wallpaper section of the website as ZU wallpapers, unless of course for some reason you decide that you wish for it to be taken down. This offer also extends to the others who made it into the second round, as your wallpapers were, as a rule, all pretty good.

Final Round:
In the first round, we explored the realm of a signature made around a certain stock image, as would be often requested at a Signature Shop. In the second round we focused on the bigger picture, with large Zelda wallpapers. So, for the final round, the theme will be theme. <_<. Well, let me explain it more clearly, I just had an urge to type "the theme will be theme." Anyway, we're back to signatures, but this time, you're not going to be given a stock image, but a theme to work with. You can choose any images that you wish to complete the theme, that theme being "Heat".

Rules:
Considering you've made it past the first two rounds, I assume you already know the rules. If in doubt, look at the last couple of round threads.

On a side note, for non graphic-artists looking at this thread that would like to give it a go, there is a Graphics School section particularly for that purpose, where you can learn Photoshop, Paint Shop Pro, GIMP and can even learn to harness your powers in Microsoft Paint, which I always thought was pretty funny.

Good luck. The deadline is February 6th, 2008.
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  #136 (permalink)   [ ]
Old 01-24-2008, 07:23 PM
Jason Jason is a male United States Jason is offline
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Re: The Zelda Universe Graphics Competition - Archive!

Jesus Christ, that Wind Waker wallpaper is superb.

I know it's probably against the rules, so feel free to delete this comment, but I'm blown away! Honestly, did Ed really make that vector art from scratch? Even tracing over the original box art image is impressive. I mean, it's not like it's simple vector art, but he managed to get pretty darn close to Nintendo's official art. Obviously it doesn't match, but that's only because I examined it closely and found the nuances that weren't the same. Absolutely superb! Somebody really knows what the heck they're doing in Illustrator. It's so refreshing to see that.

Ed, if you read this, you simply must upscale that to 1280x1024 and 1600x1200 sizes!
  #137 (permalink)   [ ]
Old 01-24-2008, 11:31 PM
Cody Cody is a male Cody is offline
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Re: The Zelda Universe Graphics Competition - Archive!

Nar, comments are allowed for this thread, or I would have stickylocked it. :P


Edit: Oh, and making those upsized wallpapers would be useful for the main site.
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  #138 (permalink)   [ ]
Old 01-24-2008, 11:36 PM
Tohopekaliga Tohopekaliga is offline
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Re: The Zelda Universe Graphics Competition - Archive!

Indeed it would be useful.

Chillin'z, make it happen, fast-like.
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  #139 (permalink)   [ ]
Old 01-25-2008, 09:08 AM
Adiós Adiós is offline
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Re: The Zelda Universe Graphics Competition - Archive!

Jason, wow. Thanks a lot man. I wasn't expecting anything like that. Also yeah, I traced over the image from one of the official wallpapers. Heh, I don't think it took all that much skill, just time. ;)
Thanks again.

I tried upscaling them, though honestly they turned out.. not so good. If anyone knows how to upscale images correctly, feel free to do so, it would be much appreciated. :P

1280x1024, 1600x1200
Hm. ;/

Cody - I should have my entry in by next week sometime.
  #140 (permalink)   [ ]
Old 01-25-2008, 10:23 AM
Jason Jason is a male United States Jason is offline
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Re: The Zelda Universe Graphics Competition - Archive!

Upscale the VECTORS, not the whole image

You can get away with scaling the rest - it's the vectors that need to continue looking crisp and clear.
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