Reply
Old 03-06-2008, 08:44 PM   #1201
Deku Scrub
 
WrittenHyrule55's Avatar
 
Join Date: Mar 2008
Location: Animal Crossing (haha)
Posts: 15
Send a message via AIM to WrittenHyrule55


Phantom Hourglass Code: 180509968637
Talking First Character =D

Name: Nafien De'Voirig

Age: 57

Race: Dark Elf, or Drow

Gender: Male

Hair Color/Style: Long, thick white hair

Eye Color: Grey, as he is blind. (He uses a highly tuned sense of hearing to "see" his oponents, this is also a great weakness.)

Weight: 140 lbs.

Height: 6' 3"

Weapon(s): Nafien uses two weapons, enchanted scimitars passed down from the elders of his clan. His left hand weapon is Combustriel, the Hellkeeper. It has the power to burst into flame on his command. Since the blade itself is composed of fire, the only metal on it is the hilt. This can be a very bad thing to deal with when in situations where fire is not an option, such as underwater combat. His right hand weapon is Sparkszan, also called by Nafien's enemies, (not so fondly) as Heaven's Vengeance. This blade has the power to summon strong electrical currents throughout the sword, thus electricuting everything it touches. As with the Combustriel, it is rendered useless in certain situations. When such an event would take place, Nafien is left only with his wits, and the intense hand-to-hand drow combat abilities he was trained to use since childhood. Both of Nafien's swords are activated by use of an incantation, and can only be used by a dark elf.

Armor: Nafien does not use any armor outside of his greaves, gauntlets, and cloak. It tends to be too cumbersome and inefficient for him, as he is a very agile, acrobatic fighter. This can, at times, be a big disadvantage when fighting large groups of enemies in tight quarters, as it only takes one good hit to kill even the best of warriors.

Strengths: Nafien is less of a brute force type of fighter, and more of a stealthy, quick, silent killer. He avoids confrontation if possible, but can easily hold his own against most fighters. His best trait while fighting is his use of illusionary magic. As a dark elf, he is born with the ability to weild darkness as his own plaything, and he uses this well to his advantage in battle. He is also very acrobatic, able to outrun and outmanuever his opponents if he is left only with the option of retreat. Despite what problems he may face, Nafien is always courageous, and loyal to fellow fighters even in the worst of scenarios. His resolve often brings out courage in others around him, which makes him not only a valued combatant, but a much needed source of moral and mental support.

Weaknesses: As stated before, Nafien's fighting style and choice of armor and weapons produce obvious disadvantages while fighting. Due to the fact that he uses two swords, he cannot rely on a sheild to protect him. He has only his natural agility, which does not do much when in close quarters. He then must use the enviroment around him to manuever and defeat his foe. Also, Nafien is a dark elf, and cannot camoflauge well in highly-lit areas. Although he is blind, Nafien "sees" better than most people due to his acute sense of hearing and smell. No matter how strong his remaining senses may be, he still has a great weakness against flying foes.

Skills/Magic: Nafien uses illusionary magic, meant to trick or distract his opponents while he either launches his own physical attack, or plans out how to defeat the enemy. His spells range from manipulating darkness, to making copies of himself, to disorienting the foe with smoke-and-mirrors type tricks. Over all, Nafien's magic would make for a great magician, but would do nothing more than distract and confuses his opponents, not physically harm them. Although, Nafien does use these skills creatively.

Appearance: Nafien is tall, slender figure, with jet black skin and bright, shocking white hair that contrasts greatly with his skin tone. His cloak is a simple black robe, tighter around his waist by a metal-ring belt. His greaves and gauntlets are made of a black metal, with gold trimming and engraving on them, which look very nice but really have no more effect than protecting his limbs. Although he is in his late fifties, Nafien looks no older than a twenty year old human, due to the extreme longevity of a dark elf's lifespan. His dead, grey eyes stare into nothing at all times, which gives him a nostalgic, almost sad look about him.

Personality: This dark elf is different from most of his people in the fact that he is very resplendant and uplifting most of the time. He does not live to fight, and prefers to live and let live, but when he must fight he does so with a sense of duty and strict moral. His friends in his village often go with him to taverns, as Nafien, although a battle-hardened warrior, is not above a swig or two, especially after a long battle. During combat, Nafien goes from being jovial and almost laid back, to being completely focused on the task at hand. When given an assignment, whether it be an assassination, or guarding a visiting noble on his return trip home, Nafien takes his responsibilities as a soldier and warrior with upmost seriousness. When it comes to matters of women, Nafien is less comfortable, fearing that becoming attached and starting a family would clash with his duties as a fighter, and if he were to marry, he fears he would leave his family behind to go on a mission from which he might not return.

Biography: Nafien was born into the drow clan De'Voirig, which resides in the Darkenwood forest. His father was a soldier, and his father's father, and most every male in his ancestory since the founding of his clan. Because of this fact, Nafien has always felt it was a responsibility to live his life, and eventually die, as a warrior. His clan was attacked when Nafien was very young by an orc battalion that had been sent to "remove them" from the map of Darkenwood. They were most likely in service to another rival drow clan, meant to destroy the village and every dark elf within it. Nafien himself had been hit by a falling timber from a house that had been set ablaze, rendering his eyes useless for the rest of his life. But the village soldiers were able to defend their home, and, although they lost many fighters, the clan survived. Among the fallen warriors was Nafien's father. Coupled with the already heavy burden of his lineage, and the fact that his father died in protecting Nafien and his clan's way of life, Nafien felt he had no choice but to become a warrior.

Nafien trained in many styles of combat, but had always favored the dual blades. In his studies of fighting and during the course of mastering his art, he came into possesion two ancient drow swords. These enchanted blades, Combustriel and Sparkszan, were fabled to have been forged by a blacksmith of the First Clan, the orginal group of dark elves that came from underground to their present home of Darkenwood. As the blades are sacred artifacts of that ancient civilization, only the best fighter of their clan could weild them. Nafien had proved that he could fufill his father's legacy, that he could go beyond it and become more than just another warrior of his line. He was elite. He shouldv'e been satisfied.

But there was something that, since his father's death, had troubled him. Although he had surpassed his father's legend, and become a legend himself, he still had the sense that his role as a fighter and duties as a son and member of his clan would not be truly finished until he had his life ended in battle. It is because of this sense of guilt and sordid duty that Nafien believes he must seek out and challenge the strongest of the strong, warriors whom no other would dare to face. It is also because of this useful, if not self-destructive trait that Nafien was able to become a General in his clan's Warrior Guild. Although he did not blindly challenge impossible odds, Nafien carried the ideal that any enemy, no matter size or power, was weak in some way. And until he found the warrior or creature that he could not beat in some way, he would continue. His legacy would be built the day he is laid to rest.
WrittenHyrule55 is offline   Reply With Quote
Old 03-07-2008, 12:27 AM   #1202
[insert clever custom title]
 
Tazryl's Avatar
 
Join Date: Jan 2005
Location: Realm of Darkness.
Posts: 3,103


Here is my Character Mazrath

I know I already have another approved character. However I know little to nothing about that character. I could read his whole description but I just do not know him.

I believe using Mazrath from my Astari Guard- Legend of Tazrl story I will have an easier time using him.


Name: Mazrath

Age: 67

Race: Astari (Night Elf, will explain in bio)

Sex: Male.

Hair: Long black unkempt.

Eyes: Light gray eyes.

Weight: approximately 120 pounds.

Height: 6 foot tall.

Weapon: Mazrath wields two slender scimitars. They were crafted from the finest Talenight, a very rare and incredibly strong metal. These blades will never become dull and will remain razor sharp until the gods themselves dismantle them. The blades are almost weightless.

He is also uses a bow that was crafted out of the finest Dark Wood; the type of Trees the Darkwood Forest well known to produce. It is a black polished bow with an unbreakable bowstring.

Mazrath also has several daggers ranging from different sizes hidden through out his body. These allow him for a quick weapon when disarmed. These daggers' posses nothing unique about them.. Making them an easy replacement in the case he uses them as projectiles.

Armor: Mazrath wears Padded Leather Armor that has been magically enchanted. This Padded Leather Armor is very flexable and allows for easy movement.

Under his Padded Leather Armor he has a Chainmail mesh crafted from Talenight.

Mazrath usually very sturdy leather gloves have also been magically enchanted.

He also has Padded Leather leggings. These like his other leather crafted armor have been enchanted to allow for incredibly flexability and prevents his movements from being constricted.

Under the Leggings is a mesh chainmail leggings also crafted from Talenight.



Strengths: Mazrath is an exceptional swordsman and archer. His heritage also gives him an edge over enemies.

Astari are incredibly agile. This allows them to jump through the trees with great speed and traverse the Darkwood Forest floor with ease.

Astari also possess Night Vision. While it may be pitch black to other races, an Astari can see clearly.


Weakness: Mazrath is overly confident and loves a challenge. The ideas of overwhelming odds in battle only increase his desire to fight. This often blinds him and puts his allies at unnecessary risks. He also has a tendency to taunt his opponents. The combination of these two often lead to disaster. He is also vulnerable to strong blunt damage. War Hamemrs and other such weapons will result in heavy damage.

Although his armor sounds and looks quite impressive; its enchantments have only made him unrescricted in his movements and provides some great deal of defense. However the armor does little to mitigate the pain he feels when hit by a serious blow. His armor does prevent most direct attacks.

Skills/Magic: Mazrath possesses no real magic talent. He is able to produce minor healing spells, but only to heal small wounds at an incredibly slow pace.

Appearance: Mazrath is six feet tall with a slender build. Has shoulder length black unkempt hair. His skin is a pale gray color.

Mazrath normally wears Padded Leather Armor that has been magically enchanted. Under this he wears Talenight mesh chainmail. He has a green cloak embroidered with the Astari Guard insignia: a crescent moon with four stars shining above it. This cloak also has a cowl. He also wears leather gloves and leather leggings also enchanted.


Personality: Mazrath is very calm and patient. He will also show a very humorous side of himself when it fits the situation. He is rarely angered; when he is angry he can turn into a very dangerous opponent.

When presented with a challenge, whether it be overwhelming odds or fighting someone superior to him he gets excited. He has a tendency to mock and taunt his opponent. Often times when his students or comrade comment on how stupid he is being he will mumble ‘You guys are no fun…’

Mazrath follows the teachings of Lady Ulthelien, Goddess of life. He rarely follows all of her teachings fully. He does follow one by heart; to protect and preserve the life of the innocent.


Biography:

Mazrath was born in the capital city Whisperdale. His upbringing was average for a middle class status. His father was a common city guard. His mother was a talented seamstress. His elder sister, Crystal, left when she was 17 while Mazrath was only ten. The memory of her departure haunts him to this very day.

Lying silently on his bed he stared at the ceiling allowing his mind to reflect on the days' events. Nearly asleep, Mazrath heard something that provoked his curiosity. Outside his room he heard the soft footfalls. His first thoughts were a burglar. A crashing sound echoed through out the outside hallway. Followed by a low groan that revealed the identity of the burglar; his older sister Crystal.

Now his curiosity could not be satisfied; not until he knew exactly what she was doing. Getting out of bed, Mazrath tiptoed towards his bedroom door. Pressing his ear against the hardwood, he could tell that she was no longer outside his room.

Silently opening the door, Mazrath could barely see anything. Astari do not develop night vision until their fifteen; Mazrath was only ten at the time. Tripping on several things, Mazrath finally arrived at the front door that had been left ajar. Opening the door further, Mazrath was able to silently slip out of the house.

Under a dim lamp Mazrath could see two distinct figures. One of them dressed in a very revealing outfit. The second figure dressed in armor. Wanting a closer look, Mazrath slowly edged his way towards the two figures.

What he saw shocked him. Their Crystal stood in a revealing outfit. Crystal was attractive with an amazing figure. She had light gray skin with long sleek black hair. The one dressed in armor was her current boyfriend. She had her hands draped around his neck; her body pressed against his armor. To anyone this would appear as two people romantically involved. Mazrath knew better. The first clue was that they both had stern looks on their faces.

Then they broke apart and walked away. Curious, Mazrath continued to follow them. After several moments they had led him to a clearing twenty feet from town. What he saw in the clearing scared him profoundly. Seven Giant Ogres towered in the clearing. Giant Ogres were rare. They towered at the height of thirty feet, the average being a mere 15 feet. They had massive muscular bodies with light gray skin covered in battle scars and dried mud.

"You did well my love," Crystal purred, "I knew getting my children here would be an easy task for you."
"It was nothing," the man replied enjoying the praise, "all I needed to do was slip the outpost guards some poison."

By this point Mazrath’s head was spinning. What was Crystals plan? What did she mean by… her children? What about the guards? All these questions swam through his head.

"Did you miss Mother?" Crystal asked. All seven Giant Ogres nodded vigorously. This was another thing that puzzled the young astari. Ogres were nearly impossible to tame, but taming a giant ogre was unheard of. Despite this, there she was, standing before seven of them.

One of the ogres gave a dull roar causing Mazrath to give a small whimper. Crystal turned to his direction. Her gaze was deadly.

"If it isn’t my little brother." She said coldly.
"Sis-" was all that Mazrath could say.
"Do not be afraid little brother," she said in a soothing voice. "How much do you know?"
"Nothing," Mazrath stammered.
"Good, now run along and let the adults talk." She said turning her back on him. Doing as he was told, Mazrath left them and returned to his bed.
The next few days several small towns were destroyed, all reports claiming a seven giant ogres following the orders of a young lady. Not once has he revealed this secret to anyone. He could have prevented this, if he had only told his father.

Feeling responsible for the death and destruction, Mazrath swore that he would take revenge.
___________________________________

the biography is poorly written, but its better then my original one.
__________________
Sig by: sugarpoultry

Tazryl is offline   Reply With Quote
Old 03-07-2008, 08:27 AM   #1203
... sold her soul to Murtagh and Anti-Shur'tugal
 
Selah's Avatar
 
Join Date: Apr 2005
Location: Ensconced in a library
Posts: 1,940


Approved by Zorolo! =D

Name: Mikhail Vaughan (mee-khah-EEL VAWN)
  • Nickname: Mitya
Theme Song: Elegie, by Secret Garden

Age: 18 years of age

Race: Fylgja (plural: fylgjur) A living shadow; the sum of a soul. Fylgjur pass through two stages in their lifetimes:
  • Vörðr, or the Warden (deragatorily known as fetch): A fylgja follows and guards a human for the duration of that human's lifetime. The warden takes on the form of an animal while its human is alive, and remains invisible. Only when it comes time for that person to die does the warden takes on its human’s exact form, and allows itself to be seen.
  • Valkyrja or the Choosers of the Slain (known also as Odin's Crows*): Fylgjur vanish into the Undercountry after their mortal’s death, and may only leave that place if invoked in the name of Morae, the goddesses of the Undercountry. Invocation binds fylgjur to the service of the mortal or immortal who summoned them; while conscripted, the fylgja is forced to take on the body and appearance of the deceased human they served as vörðr. A fylgja cannot return to the Undercountry unless its master releases it from service or it or its master is killed. However, if a fylgja kills its master or is in some manner connected with its master's untimely death, that fylgja is damned to remain on earth until it's own violent demise. Such a fylgja is called a "rogue", and trades the authority of its deceased master for the authority of any man or woman who asks its help.

    Fylgjur, as long as they remain on earth beneath the Invocation, never age in any capacity, be it in appearance or mental agility. What intelligence and skills they possess they absorb from others. Some of that intelligence seeps into their muscles; the rest passes from them, and their minds become again as blank slates. Too much stored information (skills, knowledge, habits, etc.) robs a fylgja of its powers, reducing it to slow movement and vulnerability. Fylgjur must continually purge themselves, either by way of a potion called the Lethe Broth, or via Dúrr, the Valkyrja's Slumber (see Skills, Magic). If a master is wise, he will not allow his valkyrja to sleep and regain its full strength in the Slumber; rather, that master will sustain his fylgja upon Lethe, giving it just enough strength to perform its duties, but not enough to fully purge and empower it.

    When Fylgjur die, their bodies desintigrate, releasing their soul back into the Undercountry.

    *It is said that when the god Odin lived, before he was slain at Ragnarok, the valkyrja took dead warriors from the battlefield to Odin's Hall (thus, the etymology of valkyrja: "val" for [slain] and "kyrja" for [choose] [taken from the Etymology section of Wikipedia's article on Valkyries] and the name "Odin's Crows"). But whether this is true or not is beside the fact; in truth, the name valkyrja is a misnomer. The fylgjur do not spirit the departed to heaven as myth says they once did, but rather are the ones dealing death... if their master so commands.

Sex: Male

Hair: Coal black

Eyes: Inky black

Weight: 102 lbs

Height: 5' 1"

Appearance: Mitya is slight and slender of body. His face is small, his features regular, his skin the deep brown of a pecan shell. Smiles and laughter flit incessantly across his mouth, crinkle the skin about his eyes. His eyes are black, like fresh ink, and so large that the whites are hidden. His eyelashes appear to be an extention of his irises. His hair reaches several inches past his shoulder blades, curling in the loosest of ringlets; he keeps it bound in a ponytail.

He wraps himself in several layers of garments. There is first the white, long sleeved dress shirt, with a collar that brushes his chin and opens at the throat. The glint of a chain, on which he carries his ear dagger, can be seen encircling his neck. Over his shirt is thrown a light gray, sleeveless tunic that comes to his calves in length. Over this is a vest some shades darker than the tunic; he wears a belt over vest and tunic, into which he sheaths two of his five daggers. Beneath his vest and tunic, Mitya wears slacks of a silver gray. The hems of the legs fall well past his ankles, and are bunched into shin-high boots gone greyish-brown with travel. Over this whole ensemble, Mitya wears a cloak twice his length and several times his width, wrought of alepine (mixed wool and silk or mohair and cotton fabric, according to the Phrontistery) and dyed forest green. The hood is deep. His hands are gloved in soft green gauntlets.

Armour: None

Weapon: Mitya carries several daggers: an ear dagger he salvaged from the body of his departed mistress and mentor; a pair of cinquedeas (picture from myArmoury.com) that are well and truly his own; a rondel; and a dirk (picture by Tomasz Steifer, Gdansk). Mitya wears the sheathed ear dagger around his neck upon a long silver chain. He never intends to use it, rather, only to keep it safe and as near his skin as is possible. The sheaths of the cinquedeas form an "X" at the small of his back and are hidden by his cloak; he wears the rondel and dirk at his hip. He also carries a crossbow and a quiver of arrows, all hidden beneath his cloak.

Skills/Magic:
Absorbtion: Mitya can absorb the strengths, weaknesses, skills, magic, and appearance of any one person whose company he is in, and can project a pale imitation of those traits. He is always absorbing the traits of other people, but only ever purposely uses Absorbtion when in a threatening situation. He can also absorb the negative energies given off by any threat to him or anyone in his vicinity within a one mile radius; this skill allows him to sense danger (as it approaches) and anticipate attacks (several seconds before the attack is sprung).

Mitya possesses two other primary abilities: Brenna, which channels the negative energies gained in Absorbtion into his battles and enhances his skills; and Dúrr, the state into which he must fall after every threatening encounter in order to recuperate and purge any excess negative energy that might remain in his body.
  • Brenna (Known also as the Omnistrain) - Mitya passes into this state when he is in a threatening situation (high stress; life-and-death; involving offensive/defensive measures). His Absorbtion skill is strongest when in brenna.
  • Haltra (the name by which Absorbtion is known in brenna. Mitya absorbs a small measure of the skills, abilities, and weaknesses of his opponent, as well as the negative energies in the atmosphere, which he then turns into energy to fuel barátta and flýja. Mitya thrives in stressful situations. But the skill is double-edged: if he does not use the energy he absorbs, it will eat him up from the inside. While in brenna, Mitya's senses sharpen expotentially, and the whites of his eyes vanish completely.)

  • Barátta (The energy gained in haltra boosts Mitya's offensive attacks. Thrusts from his knives have behind them an increased power; he throws and wields his weapons with greater accuracy.)

  • Flýja (The energy gained in haltra boosts Mitya's defensive attacks and methods of escape. His reflexes are quicker, and he runs with increased speed.)
  • Dúrr (Known also as the Valkyrja's Slumber) - Mitya passes into this state following brenna. This is his recuperative state, as well as the time he takes to transfer new skills and new knowledge to his muscles and purge himself of extraneous information. It takes Mitya an hour to pass through each stage of the Slumber, four hours to complete half a cycle. Therefore, it takes him a total of eight hours to complete one cycle, and a total of 24 hours (3 cycles) to fully purge and recuperate. Mitya's soul can slip its body in two of the four stages, and can guard, feed, and water the mortal body it leaves behind. If that mortal body is killed while Mitya's soul is not occupying it, the soul goes untouched, and grows another body to encase it (though every trait that distinguishes Mitya from the next fylgja is lost in the process, unless Mitya has stamped traits on both his body and soul. The soul's new body would have flashbacks of Mitya's other life). But if his body is killed while the soul is within, Mitya will truly die, and return to the void of the Undercountry.
  • Beta (The first stage of the Valkyrja's Slumber, the portal too and from sleep. This is one of the more dangerous stages, as fatigue paralyzes Mitya, captures his soul within him, and disarms him for his coming slumber, leaving him entirely vulnerable. Mitya can be wakened while in the beta, but his reflexes are sluggish, his vision bleary, his brain muzzy.)

  • Alpha (The conscious and the unconscious brain interact. Mitya pinpoints everything that must be fixed in his weary body, every scrap of information that must be worked out of his brain and into his muscles. Mitya's soul can slip free of its mortal shell in this stage. And while this is a difficult feat to accomplish - Mitya is still tired, and requires every bit of strength with which to purge himself - it is an improvement over the beta, in which his soul cannot move at all.)

  • Delta (Anything that Mitya has learned that will later be useful to him is stamped upon his muscles at this stage; his mind is purged, and excess information disposed of through his dreams. Delta is where the major restoration occurs. However, this stage is the most dangerous of the Valkyrja's Slumber, for there is no waking Mitya from it, and his soul is once again trapped in his body.)
  • Theta* (Bubble of consciousness within unconsciousness. The major work has been done, and Mitya takes a respite. His soul can slip its shell in this state and take insubstantial form - a ghost of Mitya, drifting about until its two hours of liberation ends, draws it back into the body, and returns to delta.)

    * Sometimes Mitya does not pass into the tranquility of the theta, but descends into a stage for which he has no name. He is visited by night terrors in this state, chillingly vivid nightmares that cause his body to jerk about and sometimes even rise to act out the dream. This is the most dangerous of the stages, as Mitya, in acting out his dreams, can seriously hurt himself. Mitya never knows when the night terrors will take hold of him. He lives in fear of them - the injuries mysteriously sustained, the sense of foreboding, as he rarely remembers anything of the terrors, only the fear they engendered. Sometimes he does remember bits and pieces of the terror, for when he passes again through the stages back into beta, his body salvages images from the terror and stamps them upon his memory. If he wakes up before he has completed another cycle, and thus wipe the memories from him, he will recall it with terrible clarity.)
Strengths: Mitya is a quick learner, and absorbs knowledge like a sponge absorbs water. His intelligence and skills are not merely mental, but suffuse his limbs; ergo, his muscles possess an acute memory. His reflexes are fast; he is graceful and quick on his feet; his powers of observation are keen. His magic allows him to absorb and palely mimic the skills, strengths, and appearances others if he is in their presence for a long enough period of time (3 hours to observe and memorize, 3 hours to adapt himself to that which he wishes to emulate). He is highly attuned to his body, to the point he hears it speaking to him as a companion by his side might: with perfect clarity.

Weaknesses
  • Obsessive-Compulsive: Mitya binds himself with rituals, all born of compulsions: the need to methodically wash his hands; always stepping first with his left foot, and then with his right; counting objects and counting steps; making sure both sides of his body are even (if he steps on a leaf with his right foot, he must step on the next with his left). He performs all these rituals out of the fear that if he fails at them, he will suffer night terrors. He is so dedicated to his rituals, and so dependent upon them (whether or not they are truly useful), that to miss or incorrectly perform one weakens him. His body tenses, almost to the point of paralysis; his throat closes up and his vision darkens. He must drink of the Lethe Broth to erase the memory of his failure. But as the broth is not available to him, his only other option is to plunge himself into the fourth stage of the Valkyrja's Slumber. The process is time-consuming, for it takes Mitya four hours to reach the fourth stage, and then four more hours to recuperate and finally pull himself out of Slumber (if, of course, he has not fallen into the Slumber by way of narcolepsy – see below four paragraphs).

  • Transfer of Authority: Because Mitya is a rogue valkyrja, he is obliged to help anyone who asks his assistance in any matter, no matter the state of his health or the strength of his reluctance. As a rogue, Mitya relinquished his master's authority for the authority of the world. He also gave up his master's protection, for when a master is alive and strong, every fylgja in his or her service is beneath Aegis: that is, they are saved the pain of absorbing the ills of other people, and have access to the Lethe Broth, which purges them on a regular basis. Rogue valkyrja have no such protection or access, and must learn to purge itself through the Four Stages.

  • The Dangers of Over-Absorption: As a result of his rogue state, Mitya cannot remain too long in the company of others, for he will always be absorbing and replicating their traits. Alongside the strengths, skills, and appearances that Mitya takes on, he also adopts the sicknesses, weaknesses, and problems of other people. Beyond the obvious danger - any problems and illnesses (be they physical or mental) he absorbs will eventually manifest within him if he does not purge himself - Mitya sometimes overreaches the limit of his capacity for absorption. When this happens, the sensation is akin to having sandbags tied to his limbs: Mitya's movements grow slow and ungainly, and he tires easily. He must give himself over to the Valkyrja's Slumber to purge his body.

    Slow, ungainly movement; decreased acuity of the five senses; and lowered sensitivity to the world and himself are also symptoms of a lack of sleep after brenna. It is vital that Mitya sleeps after he has absorbed and expended negative energies; avoiding sleep or being denied it results in the loss of his faculties.

  • An Abudance of Unused Negative Energy: If he does not release the negative energies gained in haltra, a venomous headache will build, one that feels as though liquid poison is washing through his brain, eating it away. The energy, in fact, is eating away at him, and if he does not release it through action or purge it through slumber, Mitya will be literally eaten up from the inside out.

  • Narcolepsy: Sometimes, if the flow of negative energies in the Omnistrain is too thick and strong (for example, Mitya is in a highly threatening situation and cannot control the speed of the negative current), his body shuts down and Mitya falls asleep without warning or preamble. This also happens when he is feeling strong emotions, absorbing the strong emotions of others around him, or is missing vital hours of the Valkyrja's Slumber . Mitya is also highly susceptible to hypnosis, as his powers of absorption are so strong.

  • A Rather Lame, But Nonetheless Crucial, Last Note: His cloak, ridiculously large and billowing as it is, often hinders his movements and how quickly he can draw his weapons. But he's far too much in love with it to give it up.

Personality: Mitya is excessively cheerful, and always willing to see the best in life and people. He's bright, blithe, and optimistic; he finds it easy to both love and adore any and everyone he comes in contact with. While he is far from well-versed in the art of being sociable, he loves and thrives in the company of other people. He does not talk much, as he often forgets human speech and must ever re-accustom himself to it; he is like a blank slate after Slumber: much of what he learned before the Slumber has been wiped from his mind, and he must relearn it all. But there is no sense of loss, only the sensation of the eternal lesson, perpetual learning. He thrives on learning, whatever the source. He is an excellent listener.

For Mitya, all things are extreme: he has obsessions, compulsions; he never likes or dislikes but must love or hate. It hurts him that his powers of Absorption keep him from being in company for too long, and he is ever defying his own body, though he is so keenly attuned to it that he knows when enough is enough of being in society.

But Mitya, for all his ebullience, is given to moments of agony, He sometimes remembers his night terrors, and cannot function for the crippling memory of their horrors. When he is visited by a night terror, he experiences flashbacks that plunge him back to the time when his mentor, Felicitas, was murdered. He is often so involved in these memories that he forgets real time, and when he emerges again into real life, he is staring and haggard. Mitya's cheerful personality takes on a hard edge when he is engaged in battle.

History:
Mitya's history contains a spot of violence near the end; reader discretion advised.

Mitya was vörðr for only eighteen years when the young human he guarded died of the sweating sickness. Mitya remembered little of those eighteen years, only that he had taken on the sinuous form of a cat until the day when a voice whispered to him in the murk of the sickroom, “Assume your master’s form, fetch.” And in doing as he was bid, Mitya revealed himself, and his human perished.

Mitya's spirit passed into the Undercountry, where he dwelled for longer than he could ever hope to fathom. Time no longer existed beneath the crust of the earth, in the land of the dead; he was held in abeyance for perhaps a day, a week, a thousand years.

And then came the Invocation, summons from the land above. Mitya was drawn from the Undercountry into the blinding light of the upper world, where he assumed the appearance of his deceased human. The transformation was painful, and the cold treatment of his new master, a petty and impoverished magician named Lord Vaughan, did not help in any way the fylgja's adjustment to his new state as valkyrja.

Lord Vaughan wished the fylgja to take but one task upon himself: that of watching over the magician's wife, Felicitas, and wheedling from her certain secrets she had promised to tell him, but in five months since their marriage, never had. The magician ordered Mitya to extract memories of a certain woman who, hundreds of years ago, had learned to traverse the Undercountry. He did not reveal why he wished to know of this woman, or why his wife knew so much about her; he only issued his commands, informed the lone, drunk charwoman that “his wife wanted a serving man and this was the man Lord Vaughan had employed; do be sure to leave him alone and for God’s blessed sake, woman, if you’re to be drunk, be drunk out of my sight and while you’re on leave, not on duty”, and sent Mitya on his way.

His master's wife, for all her smiles and laughter and intimacy—for she took instantly to Mitya, isolated woman that she was; her husband’s house, teetering on the very edge of the rural country of Nashmeir, afforded neither society nor friends, only the intoxicated charwoman and her only on Wednesdays; Felicitas was fascinated by everything Mitya did—for all her affability, Felicitas kept her silence. Mitya made several attempts to coax information from her. But it seemed she had caught on before he had even assumed the task: she only laughed at him and would not speak.

And after a while, Mitya began to forget his duty.

He was mesmerized by her, for her attentions were as quick and hot as the touch of her fingers, her skin upon his. Her interest was keen, her mind and tongue like twin blades. Her breath was cool and smelled of peppermint, the closer she leaned when she talked with him—and their conversations were long and deep, solemn at times, giddy at others, like tangible rapture always. The scent of her skin was so fresh it was like ice. Her face was soft and serious, dark and sculpted as if by an artisan god, and her eyes were large, her gaze attentive. Never had someone gazed at him with anything but disdain and inattention; in her face, he saw neither cruel emotion.

She consumed him, filled him, washed through him like the spring tide. He breathed her, craved her, loved her.

And she seemed more than happy to return his love.

She told him—one dusky Wednesday evening when the charwoman had “gone on leave” six hours earlier than she was supposed to—the reason why her husband sought her secrets. Felicitas was not human, but fylgja, and she had once been vörðr to the woman the magician yearned to learn about.

"This woman," said Felicitas, "she was always sleeping and dreaming and in her dreams, tearing her soul from her mortal body and coming to speak with me as Spirit, hugr, not as the woman she was. And she loved me well, this woman. She was always crying, always sad. But she called me her daughter, her darling; she said I was kind to her as no other person was. She showed me how to scoop up the world in one hand and drink it, how to bind everything I knew into my body and soul. 'So that when I die,' she told me, 'I will still live in you, and you will not dwell in the black nothingness I must pass into when I am dead.' And when she died, and I passed into the Undercountry, I found she was right. I did not forget, as fylgjur do, the world they had left.

"And he wants this power, my Vaughan does. He wants to scoop the world up in his palm and drink it, for to know the world as intimately as that—that is power, my Mitya. And he wants it."

"But he does not deserve it!" Mitya cried, revealing an animosity he had not known existed in him.

"And are we to say what men do and do not deserve?" Felicitas replied, laughing. "But yes, yes, yes, my love, in this you are right. He is a cur, my husband—he would be a wise man, a powerful man, but he would have others— you—take him to that wisdom and power. And when he is finished with you, he will hand you a chalice filled with purple wine and say it is for celebration, come, let us drink. But when you put the cup to your lips and you have drunk deep, you discover the wine is not wine, but poison. Lethe. The Lethe Broth magicians make their fylgjur drink, to wipe them of their memories, to erase their minds so that they may use them again and again and again to do their bidding. This he will do to you, when I have told you my secrets - if I tell you my secrets. But I cannot let this happen to you, my love - no, I cannot let this happen."

He felt her pain, her urgency, as though both had originated from within himself.

"Then you must never tell me your secrets," he said, quietly, seriously.

"But my love..." She brushed his hair, his mouth, his cheek. "I have realized that you must know. For my knowledge is the only way you will live in this world."

"But I am tied to the magician. I live only because... he says I may live."

"For now."

"For now?"

She did not answer. He ventured, "But how am I am to learn your wisdom, my lady?"

"I will not tell you my secret," she said, "for then my husband can steal your knowledge - force you to say what I have told you. No, Mitya, I will not tell you. You will take my wisdom yourself. Take me, Mitya. Absorb me."

He gaped at her and said, "But... what do you mean?"

"What do I mean? What do I mean?" She threw back her head and laughed, and the daylight, thrown through the uncurtained boudoir window by a sinking sun, gleamed upon her ebony throat. "You will not conceive my meaning, then?"

"I will try."

"Love... you will know of what I speak if you only apply yourself. Is your body home to but one soul - one spirit - a single hugr? I do not think it is."

He felt a stirring in his belly, one that came as she brushed her hand across his cheek, and he knew she spoke truly.

"Just so." Her smile was slow and sly. "You are not alone—yours is not the only soul in there." She pressed her fingers to his chest. "You have not been your body's the only occupant, not since my husband sent you to me. Not since I claimed you as my own.

"You have been absorbing me for too long now, Mitya, for you to not understand my meaning. Perhaps the conscious Mitya does not understand, but the unconscious... he understands. Close your eyes, now, and look for him. He is there, he is waiting. You have ignored him, Mitya. Too many fylgjur have ignored this one that lies so deep inside their minds—that is why the magicians can erase us as they do. Find him, my love. Find that deep and silent Mitya. Let him swallow you. And once you have done that, come back and absorb me."

Mitya obeyed her order, shutting his eyes and reaching, at first, only as deep as he dared. But the darkness was a relief, rich as good cream, sweet as new milk, and he began to fall more deeply into it, until he was no longer consciously reaching but simply floating. He had not slept since his summoning, for the magician had kept him from slumber. He plied the fylgja with a bitter liquid that suffused Mitya's body with artificial strength, just enough to keep the fylgja on his feet. But just beneath the surface of the elixir, Mitya felt a weight pressing upon his limbs and innards, constricting him. He had always thought it was merely the pain that came with life above the Undercountry. But he soon learned otherwise.

Mitya fell into the Valkyrja's Slumber, an experience so wholly alien that when he became conscious in the alpha and found he could not move, he was terrified. But the terror passed, as he grew acquainted with the inner life and workings of his own body. It was as though he were two people instead of one: his soul, that had know nothing of the beautiful house in which it resided; and his body, suppressed by the magician's elixir since the Invocation. Mitya was fascinated, and flowed in and out of conscious as he passed first through one stage, then another.

He slept for a long time, and passed once through a cycle of the Valkyrja's Slumber.

It was when he was leaving the alpha for the final time that he became aware of someone battering at the door.

Mitya surfaced into the shallowest part of the Slumber. His body would make him sleep, before he awoke well and truly, but the banging was growing louder, and Mitya was curious. He thought, perhaps, that he heard a woman screaming. His muscles were growing tight of their own volition, and he felt a weight and a darkness beginning to press on him, like a heavy coverlet lowered over his body.

He awoke to the teal darkness of Felicitas's boudoir and found himself sprawled across her bed. He was alone, and any warmth or depression her body might have left in the mattress was long dispersed and long gone cold. Someone was smashing a fist against the bedroom door, and Felicitas was shouting.

Mitya slipped from the bed, curiously, inhumanly calm.

He suddenly realized who battered at the door: the magician, who was screaming just as loudly, just as terribly, just as hoarsely as his wife.

"What have you been teaching him, you fetch?" he shrieked. "What has he been doing? What has he been doing? Unlock this damned door!"

Felicitas’s shouts and invective turned suddenly to laughing, a cruel, mocking swell of laughing. The magician screeched and flung his body against the door; she laughed again and cried, "You won't have him! Not while I'm alive, you won’t have him and what I've told him. And you'll have nothing of me, either. You can't get him, you'll never get him, and you'll never get me, never get—"

"Hold your damn tongue, woman! Hold your damn—!"

His shadow vanished from the crack of light beneath the door, and then something smashed – solid glass on flesh, broken glass on wood – and Felicitas was cut off mid-scream. The light winked out from beneath the door. And then there was the whisper of satin and a thump, as a body fell to the ground.

It came to Mitya that he could see very well, here in the dark, as though a light were on.

He listened to the silence, and after a while he could hear Lord Vaughan's breathing, trembling and thick; he heard Lord Vaughan fall to his knees, and that whisper of satin across the wooden floor, bunching up. His hearing had improved, Mitya thought, his sense of smell alongside it. For he could smell Felicitas's peppermint scent wafting about him as though she were in the same room.

He crossed silently to Felicitas's dressing table and slid open on of its drawers, where her pair of ear daggers lay, the pretty ones with their oddly-shaped pommels; she had sometimes shown them to him, when she wasn’t telling him of Lord Vaughan’s ancestral crossbow and how she wished to hunt something with it.

"My Lord Vaughan bought these for me," she had said, fingering one dagger, replacing it in its sheath, from which hung a long, silver chain. "He bought them for me before we were married. When he thought he could bribe me to tell him the secrets of my human."

Mitya drew the one of the daggers from its brocade sheath and stepped toward the door.

The door was locked from the inside. He removed the key and turned the knob, then stepped back so that the door swung wide. The hall was dark, but the darkness, to him, was blue and filled with a kind of light. He looked at the man crumpled upon the ground, clutching the satin-robed body of his wife to his chest, his fingers gripping her back hard enough to bruise it. The two were surrounded in shards of coloured glass. What identifying ruins of the lamp remained lay in Felicitas's lap, as though the magician had set it there, like an offering to a goddess. He was whispering something, over and over and over again. It might have been an apology. Or perhaps a denial.

"My master," Mitya whispered.

The magician started and swung blindly to face the direction of the door. His mouth worked. "Mitya?" he said, hoarsely.

His eyes sought Mitya's figure, and when they had adjusted to the darkness and found him, they widened.

"Fylga can't die, no matter what's done to them," he blurted out, clutching Felicitas more tightly. "They only die when their master dies and I'm not dead so she's not dead, just unconscious, just unconscious, she's just unconscious, that's why the old gods used them—"

And then Vaughan seemed to register Mitya for what he was for the first time.

"You know," the magician breathed. "You have Slept—my wife—she's sleeping, she's sleeping—she wouldn't say what you were doing, what she had told you. But I know you've Slept, I know you have Slept—let me, fylgja… let me Sleep—"

"My master should not clutch at corpses so," Mitya replied.

"You have it… her secret… the secret of her human…" The magician's hands grew weak, and Felicitas slumped to the floor like a broken doll.

Vaughan stumbled to his feet, his eyes wide and wild and his mouth working with words that were hard in coming. "Give it to me!" he whispered, hoarsely, "Give it to me! Tell me how you Slept, how you entered the void and freed your soul, tell me, fetch, tell me—"

"Why did you never ask her? She whom you killed?" Mitya's voice hardened—either that, or it would break.

"Fylgjur can't die," Vaughan gasped, flinching back from the accusation.

"But she has," said Mitya, and lunged.

His dagger caught the magician in the softness of his belly, and he tore the blade up until the steel collided with bones of Vaughan's ribcage; he wrenched the blade free and sank it into Vaughan's throat, plunged it deep, ripped it down until it broke on bone.

He caught the magician's corpse as it fell forward, dragged it to the staircase, and shoved it down the steps.

And when the magician lay prone at the foot of the staircase, Mitya returned to Felicitas, took her up in her arms, and carried her into her boudoir. He laid her on her bed and straightened her lovely satin dress, took down her hair and arranged it over the ruined part of her face, where the magician and his glass lamp had smashed it in. And then he laid himself down beside her, kissed her, and rested his head upon her breast; he curled his arms about her waist, shut his eyes, and slept.

The Valkyrja's Slumber took him so deep that he might have been drowning. He slept for three days. And when he awoke, the Slumber had wiped his memories of Felicitas’s and Vaughan’s deaths from him.

He found himself lying upon a bed, clutching a dress of satin to him like a lover. When he rose and left the room, he found a man stretched out in death at the foot of the stairs, with dry blood spilled all about him. Mitya thought the sight very curious.

The house was empty but for himself and the man on the stairs with his throat and belly sliced open. Mitya took a day to wander about, to collect oddities, to wonder why the boudoir in which he had awakened pulled him so. He found several knives during his exploration and held on to them. The knives were as alluring as the thought of the boudoir, but they didn’t satisfy the strange emptiness in the pit of his belly that he knew, instinctively, that only the boudoir would satiate. But he was frightened of the room now. He could not understand his hunger for it, and so he avoided it.

But the boudoir was a benign lure, and he finally gave in to the impulse, once he had taken a lovely little crossbow with its quiver of arrows from the drawing room, where it had been tacked up on a wall as though they were showpieces. The thought of leaving the ensemble there had saddened him. It seemed careless.

He carried his acquisitions to the boudoir. His eye caught upon an open drawer as he entered, and suddenly the pit in his belly filled with a wild fluttering. He set the crossbow aside and peered into the drawer. Lying there was a dagger with an oddly-shaped pommel, sheathed in brocade. From the sheath hung a long, silver chain. His heart leapt at the sight of it.

He took dagger and sheath and hung the chain about his neck, tucked the dagger into his shirt, felt the sheath brushing his skin. A quiver of joy ran through him. The room seemed suddenly much brighter, and the heaviness of the atmosphere dissipated. Mitya was complete.

In the end, the house was much too heavy for his taste. He accoutered himself in his weapons and donned a vast cloak he found in a closet. Wrapping himself in the soft fabric sent another thrill of pleasure through his body. It's whisper on his skin was like the touch of someone very close to him, someone very sweet.

Someone, it seemed, that had existed. That wandered upon the edges of his mind. That left on him the icy scent of peppermint, and whispered, “You never did as I asked, Mitya. Help me. Find me. Come back to me.”

He felt the whisper sink into his soul, and he knew he would obey it.
__________________
[the bluestocking chronicles]
Selah is offline   Reply With Quote
Old 03-07-2008, 09:45 AM   #1204
...

 
Ranarath's Avatar
 
Join Date: Aug 2005
Location: Back in Silent Hill :3
Posts: 2,977
Send a message via AIM to Ranarath


Wii Code: 1247 4049 8140 3476
Approved by Zorolo. Thanks. ^^

-------------------------------------------------------------------------------------

Name: Natasha “Maya” Hulling

Age: 18

Race: Human

Sex: Female

Eyes: Hazel

Hair: Blond with Light Green streaks

Weight: 115 lbs.

Height: 5' 6"

Weapon: None

Armor: None

Strengths: With her rather normal appearance, many people would not think Maya is able to defend herself. Her psychic abilities are powerful, giving her a bit of an advantage with surprise. She tends to find things that are out of the ordinary absolutely fascinating which means if someone was trying to surprise or threaten her, they probably wouldn’t get the expected reaction. Maya can think up interesting solutions to situations, usually based on something she saw or read about.

Weaknesses: Maya has a terrible attention span. She could completely forget about a battle or situation if something interesting caught her eyes. In fact, it doesn’t even have to be anything really interesting, just something that reminds her of something else. While her psychic skills are powerful, she doesn’t have complete control over them. Also, other than her psychic abilities, she’s a normal human, devoid of any additional strength or endurance.

Skills:

Telekinesis - This is simply the ability to move objects with one’s mind. Maya’s telekinesis is extremely strong, having the strength to level a couple buildings. Of course, she wouldn’t want to use that much power nor would she probably be able to concentrate enough to use that much. The lighter the object, the more of it she can pick up. On the switch side, the heavier the object, the less she can hold. Also, inanimate items are easier to pick up than living things because they have no will to fight against her own. Animals are harder to pick up and people are almost impossible, only if they have low willpower.

Telepathy - The ability to speak to others with just a person’s mind. Maya usually only talks to people this way if she greatly trusts them or if there is a need for silence. Sometimes, she only communicates with feelings and ideas instead of words. However, if she is deep in thought, she might actually forget to open her mouth and just use telepathy to speak. However, when this happens, most people don’t notice that they didn’t actually hear her speak to them.

Precognition - Maya has the ability to see events that have yet to happen. This is her second most uncontrollable ability, though it has gotten better as she’s gotten older. This ability really doesn’t work in battle since she has to concentrate for a bit in order to get a clear picture. Even then, her precognition only shows one path out of the several hundred that could happen, though she usually gets the right path. Unfortunately, her precognition can also act on its own, randomly showing her events that might or might not be of any significance to her. Usually, if this happens, it is preceded by a headache.

Retrocognition - The exact opposite of precognition, retrocognition allows Maya to see events that have already happened. This ability is more controlled than her precognition but also still has its uncontrollability. Unlike precognition, Maya needs to have physical contact with a person before she can look into the past, specifically that person’s past. Therefore, this ability is a little more limited in what she can see. It’s unpredictability comes with the fact that any physical touch can activate it. However, this occurs rarely, usually only happening if the person she has contact with is thinking hard about something that has happened.

Somnus - Whenever Maya sleeps, she always dreams and almost always remembers them. With her psychic abilities, she is able to pull the consciousness of others into her dreams. Maya has very little control over this ability, only doing it intentionally once. However, for people to be pulled into her dreams, they must also be asleep and be sleeping near where she is. What can happen in the dream is completely unknown. I mean, since when have you known what you’re going to dream about? She doesn’t always drawn in people when she’s asleep and one can escape it by either waking themselves up or by Maya waking.

Items: Maya carries a black backpack around with her almost everywhere she goes. Aside from carrying her books when she’s a school, she always has a few items in it at all times.

Flashlight - It’s a normal flashlight, about one and a half feet long and blue, that runs on two AA batteries. I suppose she could use it to knock someone over the head much it’s much better when used for lighting up dark places. Considering the fact that Maya’s wandering sometimes take her into the late hours of the day, it’s very helpful.

Knife - A normal pocketknife with a shiny green handle and a retractable blade, both about 6 inches long. Maya uses this to cut away anything that she might find on her wanderings and has come in use several times. She could use it as a weapon but never actually would. Also, if she has any friends with her, they usually use the knife themselves. The idea of Maya using a knife makes them rather nervous... for good reason.

Pen and Paper - She also keeps a sketchbook and a several different colored markers with her. This is so she could write down anything she found, write down something she just thought of, or draw if she’s bored. She can also use this to leave other people notes if she wishes.


Jack and Zoe - A pair of teddy bears that Maya always carries with her. When in public, she keeps them in the backpack. However, she does let them out when she thinks she’s alone.

Appearance: Maya looks like a rather ordinary teenager. She wear a pair of blue jeans with a black belt that has small, silver studs. She has a black turtleneck sweater on and has a T-shirt over the sweater. The T-shirt is white with the words Cogito Ergo Sum in red with a red, vine-like design around it on the left side. The shirt and sweater are also untucked, hanging over her belt. She has black socks under white tennis shoes.

Herself, Maya doesn’t appear to be anything special. She has an okay physique but not a great one. It wouldn’t hurt at all if she got a bit more exercise. In fact, some people have thought she looked rather sickly. However, because of all the wandering around she does, Maya has a normal tan, not too dark or light. Her blond hair is very straight and hangs to her shoulder blades. The light green streaks don’t stick out too much, looking more like something fashionable instead of outrageous. Her hazel eyes, a mix of brown and green, are somewhat wide and tend to have a distant look in them. Maya has painted her fingernails black and keeps them short enough that you can see the ends of her fingers. Her facial features are thin but young looking. Paired with her personality, this can give the illusion that she’s much younger than she really is.

Personality: Maya is rather flighty... okay, she’s really flighty. Just about anything she sees can distract her from what’s happening at the moments, especially if the something reminds her of, well, something else. Maya’s always thinking about others worlds, ones she has either seen from a story or invented herself. In fact, she has a somewhat disconnected view of reality. Her greatest dream is that something wholly out of the ordinary would happen, despite the fact that she has psychic abilities and a pair of talking teddy bears.

Maya is rather open to people, though they would have to ask for the information simply because she wouldn’t think of mentioning it. She doesn’t quite relate to people well despite her friendliness simply because she often off in her own world most of the time. What friends she does have are rather protective of her because of her childish ways. Maya’s also very loyal to them; though, not exactly trustworthy simply because she could forget she wasn’t suppose to say something. She tends to listen to what her friends tell her and is very gullible. However, her friends don’t exploit this for a couple reasons being that they’re kind friends and are a little afraid of what Maya’s powers could do if she were surprised.

Maya usually acts younger than she actually is. She is rather innocent and probably wouldn’t get any innuendo thrown her way. In fact, she probably wouldn’t get any joke that takes a little thinking. She has been called stupid for this but she is intelligent. Just not quite all here. If someone is talking to her and she doesn’t find the conversation interesting, her mind will promptly wander.

When it comes to her twin bears, Jack and Zoe, she is very protective of them. She doesn’t mind someone else holding them but, if that person starts doing anything that might be considered harmful, she would immediately snatch them away. She listens to whatever advice they have to give and often consults them if she can’t make up her mind. However, she has, unfortunately, been manipulated by them, as well.

Biography: Natasha was born to Edward and Beth Hulling. Around the age of three, her mother died of a heart condition that she had been diagnosed with several years before Natasha was even born. While the death wasn’t exactly unexpected, it still hit Edward fairly hard. Natasha, being young at the time, wasn’t quite as affected but certainly missed her mother. It isn’t known when exactly Natasha started being able to use her psychic abilities but strange things started happening when she was four. This mostly consisted of things suddenly falling off of shelves or things suddenly ending up in different places then where they had earlier been. Her father never thought too much of these things as they didn’t happen often or drastically enough to warrant any concern.

Then, when she was five, Edward decided to buy a pair of teddy bears for Natasha. She immediately took a liking the bears and started playing with them immediately. She even thought up names for the two bears, which her father thought was cute and awfully intelligent. As soon as she learned to read, Natasha started reading about every book she could get her hands on and understand. However, she had a bit of trouble making friends with other children, mainly due the fact that, even at that young age, she liked being off in another world.

Eventually, Natasha did make friends, though it wasn’t until sixth grade that she actually became close to people to call them friends. The first one, and still the closest today, was Jake Sanders. He did this by sticking up for Natasha went a few kids were picking on her. While she wasn’t any stranger to being picked on, or had barely noticed it for that matter, she still greatly appreciated what Jake did. After hanging around with her for a bit, Jake proclaimed that he needed to look after since she obviously wasn’t good at looking after herself. While he was slightly joking about her inability to take care of herself, Natasha whole-heartedly agreed and practically made Jake her big brother. It was through Jake that she meet her other friends, as well.

While Natasha was always exploring new places, whether mental or physical, she really started exploring the city she lived in, Oakfield, in eighth grade. However, her first major foray kept her out past midnight and had the police looking for her. She was a little confused as to why her father thought something awful had happened to her but did say she wouldn’t go wandering around on her own ever again. And she didn’t. She took Jack and Zoe with her.

While she did remember to not worry her father too much, Natasha still explored every part she could of Oakfield, ranging from the bright downtown to old buildings that had been abandoned long ago. Surprisingly, she was never harmed by anyone while she was exploring. Anytime it seemed like someone was threatening or going to harm her, something strange always happened, ranging from a couple of rocks falling on the person’s head to all the nearby light suddenly going out. This was caused by her psychic abilities but she had no idea at the time.

By high school, she had several more friends, mostly introduced to her through Jake. It was one of these friends who gave Natasha the name Maya based on the fact that she was always off in her own little world. Maya absolutely loved the name and started going by it all the time she was with her friends. It was also with this group that she really learned the extent of her abilities. This was because her friends were always wondering just what she could do... after they got over the surprise of her powers. It was also with this group that she purposefully used Somnus and drew them into one of her dreams which was an interesting experience, to say the least. However, she did manage to keep Jack and Zoe hidden from her friends, mainly because the bears requested that she not talk about them.

In her senior year, Maya is still as flighty as ever. She loves traveling to different worlds in her dreams. And who knows, maybe these different worlds are just as real as her own.


Name: Jack

Age: 13

Race: Teddy Bear

Sex: Male

Eyes: A large pupil with green irises and no whites

Hair: Brown

Weight: ½ lbs

Height: 1 ft

Weapon: None

Armor: None

Strengths: Aw, come on, who would want to hurt a cute, little teddy bear?

Weaknesses: ...He’s a teddy bear. An especially angry two-year-old could literally tear him apart. I’m not going to try to list all the things that could be done to him.

Skills:

Phonokinesis - This is the ability to control sound waves with one’s mind. Jack can cause the opponent, or anyone he wants, to hear whatever he wants them to. This can range from a simple ringing noise to loud booms. However, if Jack knows something about the opponent, he can cause them to hear the voices of people they knew. He favorite thing to do is cause the opponent to hear the voices of deceased people since it can start to mess with the foe’s emotions and distract them. However, Jack doesn’t have true phonokinesis. Instead, in implants suggestions into the opponent’s mind to make them think they’re hearing something. As such, something with no mind or a powerful mental defense could cause this ability to be ineffective.

Force - With this psychic ability, Jack can forcefully throw an opponent any direction he desires, usually backwards. It’s extremely powerful, able to put the foe through a wall if strong enough. While the natural willpower of a person can weaken the ability’s strength, only people with an extreme amount of willpower could nullify the attack. However, Jack only uses if Maya has been greatly weakened or is unconscious.

Negativity - Jack naturally has an aura of negative emotions around him. He can, though, extend the size and strength of the field, affecting everybody in range. This causes people to either become sad and generally down or cause them to become more aggressive than normal. However, Zoe has the same ability, only with positive emotions, and tends to use ability at the same time as Jack. Thus, the two emotion usually cancel each other out. Also, Maya isn’t affect by the negative emotions as much as others simply because she used to being around Jack.

Appearance: Well, he’s a teddy bear, for starters. Jack has fuzzy, brown fur. He really doesn’t have hands or feet, his arms and legs just end with a circle. Those areas, his belly, the insides of his ears, and his nose are a lighter brown or tan color. His nose is just black stitching in an upside-down triangle shape. His eyes are the only hard part on him and they have large pupils with green irises but no whites. His ears are just half-circles perched on his head. Between his two ears are two blacks horns. You know, devil horns. He also has frilly black dress on that has lace around the hand holes and around the end the covers his legs. The sleeves of the dress cover about one-fourth of his arms, only his ‘hands’ sticking out. The dress also hangs downward can covers most of his legs. Finally, it has a collar that covers all of his neck except for a little V in the front. When he is out of the backpack and traveling with Maya, he usually sits on her head or right shoulder.

Personality: Jack is not your average, cuddly teddy bear. In fact, he gets rather pissed whenever Maya picks him up and hugs him. He has rather short temper with just about anything and shows this off by his rather large vocabulary of swear words. Jack’s also very boastful and proclaims that he could kick anyone’s butt, besides the fact that he’s a teddy. He definitely aggressive and usually takes out his anger by picking on Zoe, mainly because she’s his opposite.

However, Jack does have the ability to tone himself down. He only does this when he’s tempting Maya. Usually, he hang on the back of her head, by her ear, and quietly convincing her to do things that one would not consider, well, right. He can make quite a convincing argument and usually can come up with a good answer to any questions Maya would have against his suggestion. Jack has been able to get Maya to do things his way a few times.

Creation: Jack and Zoe were given to Maya when she was five years old. Ever since that day, she always told the bears certain things and gave them distinct personalities. For Jack, she always told him the back things that would happen to her and the vices she had against people. She would tell him what awful things she would like to happen to people who were mean, sometimes going into graphic detail. In response, Maya gave Jack a violent and temperamental personality, always imagining him saying things that were pure instinct and not really thinking things through. However, Maya didn’t realize her psychic abilities would actually affect the bears. With all her negative emotions poured into the bear, Jack really did start having violent outbursts and giving Maya not-so-great advice on how to handle things. Basically, Jack represents the bad side of Maya’s personality. (You know those cartoons that have a devil and angel version of the character contradicting each other? Yeah, Jack is the devil version.)

Name: Zoe

Age: 13

Race: Teddy Bear

Sex: Female

Eyes: Large pupils with a blue iris and no whites.

Hair: Brown

Weight: ½ lbs

Height: 1 ft

Weapon: None

Armor: None

Strengths: Honestly, who would find a teddy bear a threat?

Weaknesses: Like I said with Jack, she’s a simple teddy bear. The things people in the BA could do to her is countless.

Skills:

Chromokinesis - Zoe can use this ability to change the colors of things around her. Like Jack, she doesn’t exhibit true chromokinesis, instead planting the suggestion in the minds of others that the colors around them are changing. But, still, seeing yellow change to blue and then to red could be pretty disorienting, which is what this ability is suppose to cause. She can make things black and white or, with a very strong suggestion, make everything one color and thus indistinguishable.

Force - A powerful psychic ability, Zoe can create a barrier around anyone she desires and block all but the strongest attacks. This barrier takes a good amount of power and repeated hits will weaken it but, as already stated, only strong attacks can break it. However, this ability can only be used if Maya has been extremely weakened or is unconscious.

Positivity - Also, like Jack, Zoe naturally has an aura of emotions surrounding her. These are positive emotions such as happiness and serenity. If she, wishes, Zoe can extend these emotions to affect whoever may be around her. Though, if she ever does do this, Jack usually extends his negativity to effectively cancel her out. She also does the same to him. Maya is the only one who usually isn’t too affected by the two emotional fields simply because she’s around them all the time.

Appearance: Zoe looks very similar to Jack. She has brown fur covering most of her body. Her arms and legs simply end and these endings function like hands and feet as well as they can. Her belly, hands, feet, the insides of her ears, and her snout are all of a lighter, tan fur. Her nose is just black stitches in a triangle shape. Her ears are just half-circled perched on top of her head. Her eyes are the only hard part on her and they are black pupils with blue iris, no whites. She wears a white T-shirt that has the word “Angel” written across it in gold stitching. She also has little, white wings sticking out of the back of the shirt; these can’t actually help her fly. Finally, on top of her head in the middle, Zoe has a little, white halo. The back of it is sowed in the back top of her head. Zoe travels with Jack in the black backpack when Maya is around people. However, when she’s allowed out, Zoe usually hangs onto Maya’s right arm or sits on her right shoulder.

Personality: Zoe has a very kind personality. She tried to help Maya whenever she can, whether it’s getting advice on what to do in a certain situation to just helping her with a little homework. The teddy can actually relate to people easier than Maya can, strangely enough. This is probably because Zoe is much more down to earth and listens to whatever people say. She also tends to be methodical and precise with what she is doing. Coupled with Jack’s impulsive way of doing things and Maya’s short attention span, the bear usually ends up getting frustrated and not having things go how she would like them.

The teddy bear also tries extremely hard to get Maya to do the right thing in a situation. She much more forceful than Jack is, usually allowing her words not only to be heard by Maya but by any others in the vicinity. She usually listens to Zoe more than Jack but has been known to listen to Jack over Zoe.

Creation: Zoe and Jack were given to Maya went she was five years old. Ever since she got them, Maya gave the bears specific personalities and emotions. With Zoe, she always told the teddy everything good that happened that day or any good ideas she had. Maya would also tell her any aspirations she had and optimism for the future. She then imagined Zoe having a calm but happy personality and always giving Maya good advice on what to do. However, she didn’t realize that her psychic ability would eventually start affecting the bears after being with them so long. Finally, Zoe really did start giving Maya advice on what to do and comforting her when something went wrong. In reality, Zoe represents the good side of Maya’s personality. (You know, the angel that’s always sitting on a cartoon character’s shoulder.)
__________________


[Retro siggy by Kanon to Dreams. Banner by insaney.]
[Ranarath's Amazing Oddities]
Ranarath is offline   Reply With Quote
Old 03-07-2008, 06:09 PM   #1205
Gerudo Thief
 
Glass's Avatar
 
Join Date: Feb 2008
Location: Canada
Posts: 68


SSBB Code: 1075-0436-4119
Name: Ivan Thompson, Chief Blazer of the U.K.N.D (United Klove North Division) and Charlotte
Age: 34 Klove years (28 Earth Years)
Race: Klovan, North Sector
Sex: Male
Hair: Brown, cut short, Military Style
Eyes: Extremely light blue, some say it looks more white.
Weight: 160 LBS, but 400 LBS with the G.U.A.R.D and S.P.E.A.R
Height: 6ft 5”
Theme Song: TES Oblivion Theme
Weapons: The S.P.E.A.R (Standard Piercing Electrical Assault Recon) device, which is standard issue for all Chief Blazers of the UKND. The SPEAR is a heavy (100 LBS) gun, carrying bullets that are charged with electricity and sharpened to perfection. The SPEAR looks like a musket, with a huge blade sticking out of the end, and an advanced computer system on board, which can Auto-Target, give Ivan advice, and generally do anything a computer can do. Although the blade on the end of the SPEAR looks threatening, it won't do much damage unless it gains momentum, because it's such a heavy contraption. He also carries an array of futuristic gadgets, from a tracking sticky mine to an emergency signal flare. His final two weapons are a weak but still effective pistol that shoots SPEAR bullets, and a combat dagger, used in close quarters when there's no time to use the SPEAR's blade.

Armor: The G.U.A.R.D (General Undisclosed Assault Recon Defense) is again standard issue for all Chief Blazers of the UKND. The GUARD looks like a knights suit of armor, but more futuristic. It's completely gray, save for the emblem (A light blue hawk with a spear in its talons) on the shoulder. The Helmet stores all the information Ivan needs, and displays his latest Mission Feed from UKND, a list of all known species, data on all citizens of Klovan areas, a computor, a tracking device to location device used with his sticky mine, and a GPS. Ivan's GUARD also comes with an artificial intelligence, Charlotte. Charlotte is a faithful companion, and helps Ivan along his way, although she keeps her past relationship with Simon a secret, fearing it might get in the way of Ivan's preformance if he knew. She is curious but charming at the same time. She speaks into his helmet, but can address anyone outside through they helmet's speakers. The GUARD also has built in pistons on his arm and leg joints, which make him much stronger than normal, but slow him down.

Strengths: Ivan's best strength is his technology. The Klovans are very advanced, and have developed some key technology for battle. Ivan can use this to gain an edge on someone with less technological prowess and knowledge. With all his sensors and with Charlotte, Ivan has great awareness, and can spot someone trying to ambush him or hide fairly easily. He also has thick armor. His last strong trait his the bullets his SPEAR and pistol fire. The bullets carry electricity and sharpened bullets. The electricity is super-charged and can be damaging if shot in water or at metal. The sharpened bullets can also get through armor fairly well.

Weaknesses: Ivan has some key weaknesses. First, the GUARD and SPEAR are heavy, and thus makes him fairly slow. He also can't swim in the GUARD. His main weakness, though, is attacks that consist of either Magic, Water or Electricity. The GUARD wasn't built to withstand magic (it doesn't exist on Klove), and so his GUARD wasn't built for any magic attacks. Water is only damaging if there are any cracks in the GUARD, letting water in, and damaging its electrical operations, including Charlotte. Electrical attacks go right through his armor, damaging all electricity in the GUARD, and generally ruining the GUARD. Without the GUARD, Ivan is a weak, only able to utilize his pistol, and wearing only civilian cloths. In other words, he's screwed.

Skills/Magic:

Technology: Klovan technology is advanced, and the UKND uses it to it's fullest potential:
Tracking Sticky Mine: This weapon attaches its self to something, and can track it for up to five hundred miles. The information is shown in Ivan's helmet. Ivan can also blow the mine up by instructing Charlotte to do so. He only carries two.

Signal flare: Loaded and fired from his pistol, the Signal Flare shoots a bright blue light into the air, to signal his location. Four are carried

Blaze: This is where Ivan gets his rank name from. A Blaze is an attachment for the SPEAR, fitted into the handle, and it stops it from working for five seconds. After the five seconds are up, it shoots three hundred times faster then it did before, until the trigger is let go of, or after thirty seconds, whichever comes first. One is carried.

LEECH: The L.E.E.C.H (Lethal Electrical Energy Converter Handheld) device is a small disk shaped tool, and one of Ivan's most important devices. With it, he can take the energy of something, and use it for his own purpose. EX: A fireball is cast at Ivan. He holds out the LEECH, and it takes the fireball's energy, and stores it. Then when Ivan is ready, he holds it up and taps it, and the fireball comes out. Doesn't work on something too powerful or big. He carries only one, and he can use it only once, but it can be recharged with electricity.

Military Training: Ivan is trained in the UKND, and can operate well under stress and in the heat of combat.

Appearance: Ivan is a white male, with brown, military style hair and pale blue eyes. His civilian cloths are brown and white, and resemble jeans and a hoodie. Klovans are very similar to humans, the only difference being that they are slightly taller then humans, and also have slightly paler skin then us. Ivan has a scar on his shoulder from a previous battle, but it's hard to see with his Civilian Cloths and GUARD on.

Personality: Ivan works well under pressure and stress, and that makes him an excellent fighter. He can be a great leader, but is also good at taking orders. He hates people who are excessively violent or who insult him, and has a fierce sense of pride and honor. He tends to be nice to new people and he loves to show new cadets the ropes, although he can be a bit pushy or inconsiderate, and that can make people angry at him, although he does know when to apologize or shut his trap. He makes friends fairly easily, and enjoys a good laugh or two.

Charlotte is both intelligent and curious, but sometimes, especially when Simon is mentioned, she gets eerily quiet. She is always wary of newcomers, and has great admiration for Ivan.
Biography:

***Prologue***

“MEDIC!”

Dr. Jameson ran over to the wounded soldier. He lay slumped on his side, blood pouring out of a crack in his GUARD. His SPEAR lay next to him, beaten and broken. Dr. Jameson could faintly hear the voice of the AI in the soldier's helmet.

“Simon, hold on. Hold on. Look, the medic is patching you up. Hold on”

The voice was female. All male graduates of the UKND are paired with a female AI, and all female graduates are paired with a male AI, to keep the genders even. All classes have fifteen males and fifteen females. The AI's name is Charlotte, or Char as her soldier, Simon, affectionately called her. Dr. Jameson was doing the best he could, but it looked like Simon was through. Charlotte knew this. She monitored his vitals. 30 BPM. 20 BPM. 10...7...4...2...0. Dr. Jameson removed Simon's helmet, along with Charlotte, as Simon died.

***The Third Door on the Right Hand Side***

Ivan jogged up the stairs. Didn't want to be late for his first day. He thought about the past few weeks. Charlie, his best friend, and himself had both graduated from their secondary school, and thought about their career. In the end, after weeks of planning, they both decided to attend Military Collage and serve Klove. They had wanted to ever since Charlie's older brother, Simon, had joined the army to help Klove fight to gain control of another planet. With no rocket fuel, they had built giant teleport chambers. All they had to do was fire a small teleporter at the nearby planet through a precision cannon, and then hook it up to one on Klove. They then sent builders through the temporary teleporter to construct a bigger Tele-station, and from there expand on the new world. But this new world was inhabited when they first landed, so the various armies of Klove were sent to take the planet. Ivan jumped up the steps two at a time and reached the top of the stairs to find a man starting to walk down. He was about sixty six (fifty eight earth years), and had graying, thinning hair. The man greeted Ivan, with a smile.

“Hello. I am Dr. Klaner. I work in the UKND department of teleportation. I'm your instructor for the teleportation and military sciences. It looks like you're early today. We'll be starting off in the classroom up the hall, third door on the right hand side. I'll be right there, I just have to get my workbooks from downstairs”

Dr. Klaner smiled pleasantly and continued down the stairs. Ivan shrugged and walked down the hall and opened the third door on the right hand side. He took a step into the classroom, and found a crying Charlie sitting in the corner. Ivan cautiously walked over to him and put a hand on his shoulder. Charlie sobbed for a bit then said, without taking his hands from his eyes

“Simon...p-passed away yesterday.”

Charlie burst into tears again, as Ivan did his best to console him. Charlie then stood up and turned to look right into Ivan's eyes.

“Ivan, I'm sorry, but I'm not going to join the UKND. Th...* Sob *...t-this place reminds me too much of S-S-Simon. I don't know what I'll do, but I can't join with you. I-I'm sorry...”

Ivan didn't know what to say as Charlie left the room. He slumped down in his chair. Poor Charlie he thought. Poor Simon.

***Graduation***

The hats flew in the air as Dr. Klaner delievered the triumphant line:

“Congratulations, Class of 20-34-32!”

The class cheered, and Ivan grinned. Finally, after three long years, he had graduated with top honors. Patty Kimbal patted him on the back, and Yung Tsu laughed and cheered in the seat in front of him.

“Would Clarence Cooley please approach the podium.”
Clarance took a confidant stride to Dr. Klaner, who awarded her a small box, marked in big, bold letters: AI: 13-40-23 Nathen. Clarence took the box, bowed to Dr. Klaner, and walked off the podium smugly. That Clarence is a piece of work though Ivan, as Yung Tsu stepped forward to receive his AI. The ceremony went at a brisk pace, and the tension was mounting when suddenly:

“Ivan Thompson, please approach the podium.”

Ivan took a deep breath and approached Dr. Klaner. The old man smiled as Ivan stopped in front of him.

“This one had a previous owner, but he has...uh...passed away, unfortunately. Her old partner reminds me of you, so that is why I think she'll be an excellent AI for you.”

Dr. Klaner reached behind him and pulled out a box marked AI: 22-53-32 Charlotte.

Ivan took the box like it was a nest of rattlesnakes and bowed.

He stepped down from the podium and returned to his seat. The rest of that day played out the exact same way, until Dr. Klaner gave a short short speech and dismissed them. Ivan climbed the stairs to his room, and went over to his footlocker. He undid the straps, and with a grunt, opened the lid to find his GUARD suit. He took the helmet out and put it on his table, then put the lid back on and sat down in front of it. For a second he didn't know what to do. He sat there, in complete silence. He then opened the box. Inside the box there was a small disk and some instructions. He wuikly read the instructions, and took the disk out. He paused for a moment, then turned the helmet around, and undid the small latch shown in the instructions. He then took the disk and fit it into the slot underneath the latch. Nothing happened at first, but all of a sudden a voice came out from the speakers, quiet at first, but rapidly gaining strength.

“Hi! My name's Charlotte. Who are you?”

Ivan was startled by her directness, but proceeded to say

“I'm Private Ivan Thompson. I'm your, er, assigned partner.”

“Nice to meet you, Ivan! I'm Charlotte, your AI. I'll be your partner on the battlefield.”

“Yeah, nice to meet you too, Charlotte.”

The two chatted for a while, and became friends. After graduation, they were sent on many missions together, and bonded, but Charlotte would never tell Ivan about her previous partner, no matter how much he bugs her about it, because she learned by searching through her data banks that Ivan was best friends with Simon's brother, and that he would be devastated and distracted with the news. As Ivan spent his years in the military, he climbed the ranks, and rose to Chief Blazer. He is frequently sent on missions for the UNKD, and is one of the most respected and best known soldiers in their ranks.

EDIT: Trivia Time! Dr. Klaner and his work on teleportation is a reference to Dr. Kliener in Half Life 2, and the names Charlotte and Simon come from the Castlevania games ^^

Character Creation Thread:

Ivan Thompson

Battle Arena:

A Dangerous Sort of People

The Dome

Ivan Thompson's Training
__________________
Sig by Sugarpoultry

[Ivan Thompson]

Last edited by Glass; 03-24-2008 at 04:15 PM.
Glass is offline   Reply With Quote
Sponsored Links
Old 03-13-2008, 09:00 PM   #1206
"Archer's so cool, and Shiro's a penis with ears"


 
insaney's Avatar
 
Join Date: Dec 2005
Location: In your mirror