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Re: Character List
I can't believe I forgot to post my character here...
It was "Approvedeth" by Ranarath First character. Feel free to give any feedback. Name: Taldarin Age: Said to be over 3000 years old. Race: Protoss Sex: Male Hair: Few brown/black hair. Eyes: Two luminous eyes. Weight: around 170 lbs. Height: Three meters tall. Weapon: Once fought long ago with warp blades, But due to injury he was sent into a Dragoon*. Strengths: Like all other Protosses, he has strong confidence on the battlefield. This confidence can overcome most of the situations. His knowledge makes him a remakable ally for the Protoss and its allies. Weakness: His stubborn confidence might bring him into perilous situations, and he learnt the lesson when he fell into the battle years ago. He can't stay alone. Skills/Magic: Appearance:digitigrade legs, four digits on each of his hands (of which two are opposable), toes, broad chests and shoulders, and narrow waists with slim midsections. His skin is smooth and will become rough and cracked with age. Extending back from the crown of the head, Taldarin has a bony crest. He does not appear to have any visible mouths, noses, or ears. Like any other Protoss, it is unknown how his senses of hearing or chemoreception operate, he is widely believed to possess such sensitivities. Personality: In battle, he acts like a leader: he fights with honor, he attacks before his friends do. Hopefully, Taldarin like to fight. He dislikes the time he can't fight. But much tells him that his destiny will be filled with danger into a treacherous path. His true goal is to find his brethren (When brethren is mentionned by a Protoss, it refers to their comrades of the same race) who still fight in battle and help them. He believes he is close to find some. Biography: He was born in his homeworld Aiur. Usually, unlike the Human race, the Protoss do not grow with their parents. They are thought to live with their brethren and are trained for combat, for their race's survival. Taldarin is a personal friend of the Protoss hero, Adun. He was injured in action three thousand years ago, and spent a very long time in a Stasis Cell. He only emerged when Protoss Dragoon technology was invented, which could keep him alive. Taldarin claimed he and Adun fought side-by-side three millennia ago, before he was placed into stasis. Taldarin and Adun would have been alive 2,000 years before Adun's rescue of the Rogue Tribes. But unfortunately Adun was not able to live after Taldarin and his injuries. A statis cell prevents the Protoss from aging, so he lost all of his valuable friends from the past. A normal Protoss child is in training to be prepared to go on the battlefield when he will be an adult. It is said that Taldaris has trained with Adun. There is no pet into the homeworld of Aiur. Protoss religion takes its roots from the wars that plagued Aiur following the retreat of the Xel'Naga. United after several years under the teachings of Khas, the Protoss began to adhere to Khas's teachings of the "Khala", or Path to Ascension. The resulting religion bears a striking resemblance to modern day Hinduism in teachings, e.g. it includes a caste-based social system, and even a group of "Untouchables" not considered part of the caste system at all (the Dark Templar). There is also a resemblance to Islamic religion in the historical aspect; Khas united the warrior tribes under a single religion, much like prophet Mohammed did with the nomadic arabic peoples. However, it is more like Medieval Catholicism in how it is carried out, with a hierarchy and Zealot warriors (The Templar caste could have got its name inspired on the Templar Crusaders, which also were holy warriors.). Another resemblance of Catholicism is the name of the Conclave, which is the same of the high Vatican instance. The Khala has a caste system and focuses heavily on the teachings of Khas and the ability of the Protoss to use Psionic powers. When Protoss warriors die in battle it is believed that they have reached the "Khala's End." Taldarin left home to search other Protoss brethren in need. As in, he travels the Universe into a Protoss Carrier flagship. He only kills or destroy anything that could be a threat to his race. Taldarin's got pure Protoss blood flowing through his veins, he cannot prevent himself from battling his enemies. If he does not battle, it would be considered with cowardice and there is nothing else more shameful for the Protoss. But his long wait into the Statis Field made him regret the lost time he could have assisted with his brethren in the fight against the Zerg race. Therefore he can't blame anyone and can't be considered a coward. Hopefully, Taldarin like to fight. He dislikes the time he can't fight. But much tells him that his destiny will be filled with hatred. The most happiest thing he experienced was his fight alongside Adun. Taldarin gets to know people before making a final decision about them. For example, in one of his come backs implies Taldarin meeting a human named Jim Raynor. Jim Raynor joined the Protoss after being through a difficult past. Taldarin learned that all the humans are not the same, that he could trust some of them. For future reference he can ask Raynor about the humans he'll meet soon. He is saddened that he hasn't found any fell Protoss through the universe. He wish he could. Although he heard there was some refugies on Earth. Taldarin almost died once, but it's possible for him to recover when he is sent into a Statis Cell. As long as he has served his race well, he won't have any regrets dying. *Dragoon: A four-legged machine, made with Protoss technology, which blasts Photon Surges. A dragoon is a mobile vehicle used to contain dead or severly hurt Protoss units who fell into battle. The protoss are sent into dragoons after slowly recovering from their wounds in a Statis Cell. Taldarin
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Re: Character List
Approved by Ranny. ^-^
Name: Carillon Kristine Caristo Age: Seventeen Race: Human Sex: Female Hair: Silvery wisps that stretch to her waist when free, although she nearly always keeps them in two braids to hang down to her stomach, tight and very shiny. Eyes: A very light blue. Weight: Somewhere around 140 lbs. Height: 5’6. Weapon: She wields several weapons, some more effective than others. Her main weapon is her magic wand, which is about a foot long, and a classic black except for the white tips. She uses this solely for her magic attacks. She cannot fight physically, and is much too weak. Armor: None. Strengths: Carillon exceeds with her spells and magical abilities, able to summon several different conjuring techniques within moments, without much draining to her at all. She learns very quickly, and is an agile little thing, able to use her mind to her advantage above anything else. Her magic is difficult to ignore or eliminate, as it is a special kind normally not seen in the world of true miracles. She’s not weak against any type of magic, including darkness or any other element. Most magic hardly affects her at all, including elemental attacks. Weakness: Carillon is an extremely frail little girl, easily frightened and not prone to any type of fighting. She is not good at adapting to fight anyone, especially with brute strength. She fails completely in a physical strength aspect, unable to fight without her wand. She’s also very easily affected by insults and emotional attacks, which faze her even more so than physical wounds, if used in a certain context. Skills/Magic: Without a star- Basic spells/ With a star- Only available through Higher form. Abracadabra This spell has to do with her transformation necessary for basic spells. She taps herself on the head with her wand, and her body is surrounded by a large ribbon, enfolding her temporarily while the change takes place. Her clothes become poofy, like a large cupcake, with several strings attached, much like a ballroom dress, though the skirt only comes to her knees, to make it easy to run if needed. Several pieces of fabric trail off the edge. The colors mix with a combination of orange and pink, with the top layer of the skirt white, a pink satin fabric underneath. It is only through this transformation that she can perform her basic spells and upgrade to the next highest stage, and to perform this transformation, she must have her wand. Now you see me, now you don’t. Carillon disappears completely, including her clothing she’s wearing at the time, and anything or anyone she’s holding, the only exception being the ground. She tends to do this spell sometimes without her wand, especially when in a very shy situation. Pick a card, any card. Carillon can cause razor sharp cards to fly from her sleeves, at any moment, as she has an unlimited supply. She can also flick cards normally to attack, but if she’s not in any magic form, just herself, she cannot summon them, only if she’s in the first or second transformation. The cards number anywhere from fifty-two pick up, to hundreds. Nothing up my sleeve. Carillon extends both wrists and scarves fly out to bind the enemy, not particularly strong, but multi-colored, and several layers. They continue on until the foe is completely immobile, although simply cloth, so easily broken by a sword. This attack hardly drains Carillon at all, and is quite simple to do. Appearance unexpected Carillon can teleport short distances, but only when she’s not in battle, for this takes a certain amount of concentration, and she must know where she’s going, or see it if possible. Otherwise, she could end up in a completely awkward place, as has happened before. Abracadabra Alakazam The second transformation, this time the ribbon parts from Carillon, and she reappears wearing much less. She now has on what appears to be a sequin-coated one-piece swimsuit, with fishnet stockings, black high heels, and a top hat, followed by a pair of white gloves and what looks like a top to a suit, complete with brass buttons. She may let her hair down briefly in this form, looking much more beautiful and serious. While in this form, each attack takes much more energy, and Carillon is weakened greatly. She usually would only be able to perform one or two of the advanced attacks before reverting back to her normal form. * Rabbit out of my hat. Carillon has the ability once she transforms into her final form to transform other people into rabbits, although she cannot make it last forever yet. Depending on the person’s magical power and ability to rid themselves of spells, it can last only minutes, or hours, maybe even days. She can also make rabbits people, but this doesn’t last very long, either, a few hours at the most. * Woman into Tiger. Carillon can transform briefly into a tiger, white with black stripes. She cannot last long in this form, though, as it greatly drains her, making it nearly impossible to remain in the form, perhaps longer than ten minutes at top power. Once she reverts back to human form, she is in her previous dress, not naked, as most assume. * Incredible Floating Feat Although Carillon cannot fly, she can hover above the ground or cause others to hover, at a maximum height of twenty feet, or maybe stretching it, thirty. This also drains her incredibly, so she usually doesn't attempt it. Also, she has a slight fear of high places, especially if she's the one controlling her rise and fall. * Out of Thin Air Carillon can make items appear out of nowhere, but the bigger and more complicated the item needed, the more it saps her. However, she cannot conjure the item, just take it from wherever it is and make it appear to her. The further the distance, the more it saps her, as well. She prefers not to use this attack, but uses it more as a tool. * The Prestige. This is the greatest attack available to Carillon, and even she has dared not use it as of yet after the accident. It is said to have multiple effects on everything and everyone nearby, and has only happened once to her before. She dares not use it again, as the effect it had before had permanently scarred her life. If she were to use it again, the results could be nothing short of a massacre. Appearance: Carillon appears normally as a normal school girl, wearing a small plaid skirt that reaches her lower thighs and white socks with dirty tennis shoes. She also wears a vest to match her skirt, over her white blouse. In her hair, which is nearly always braided, she keeps it well groomed with a sky blue ribbon in the back. Her skin is perfectly white, with an innocent air about it. She always has her wand with her, although it’s usually not visible to the untrained eye, tucked within her clothing. There is little to suggest she is anything other than a normal, young human, posing no threat. Personality: Carillon is a very shy girl. She hardly speaks to people unless she knows them, and when she does, it’s usually in a soft, quiet voice. She’s very gentle and kind, and hates fighting of any sort. She likes music, especially classical music that relaxes her, and very much enjoys visiting magic shops. She also enjoys the outdoors, as she wanders outside more so than waiting for something to happen inside. She also enjoys having fun with other people, although this proves to be difficult because of her nature. She dislikes spicy foods and hot days, but enjoys the cooler weather, including snow, which she’s only seen once as a child. She does not believe in any sort of religion, although she’s easily influenced by other’s views, especially if she cares for the person. She normally stays away from any sort of meeting or party, liking to keep to herself more than try to make new friends, even though she’s extremely loyal. She tries to speak up for what she sees as right, even though she’s very easily hurt if her opinions are rejected or thrown aside. She has grown incredibly fragile due to her father's rough treatment of her, and the slightest indication of an insult can hurt her feelings. Biography: Carillon was born in a small village just off the edge of a barren providence of common Warfield, used when she was barely conceived. She grew up with both parents at first, things seeming to shape up to a brilliant life for the young, happy girl. Carillon’s kind and loving mother passed away when she was a young girl of six of a strange disease, leaving her with one brother named Christopher Caristo, three years older than she. He grieved the fact as much as she did, perhaps even more, and swore to take care of his baby sister, always having been slightly over-protective of her. She loved talking with him, and the two marveled over the simplest things, such as a frog or salamander, of which there was an abundance of near their small cottage. A few years after their mother’s death, their father grew more and more angry and violent, coming home drunk occasionally and yelling at Carillon, her brother stepping in to protect her, only to take her beatings for her. They suspected it was because he blamed Carillon for his wife's death, and refused to grieve over it. The years progressed, and so did the violence in the family, switching from arguing to yelling, to cursing, to hitting, and finally progressing to sexual abuse of his daughter. The two siblings quickly made plans, even at the young ages of twelve and fifteen, to make some money and to run away, living out life away from their father. The two began to contemplate how to make enough money to survive out on their own, each idea paling in the ability to enact it. Still, they continued to think, until one day, after attending a local gypsy meet, Chris found out he had a special affinity for card tricks. Carillon soon began training to be his assistant in their own traveling magic show, for Chris contained two times the talent she had with slight-of-hand, and she knew it. She went to town when she heard another traveling magician had arrived in town, curious about the irony and wondering if he could perhaps instruct her on how to be a better magician’s assistant. His name was Anyth Ingshor Tofamiracle, and he was said to be the best magical performer in the history of magicians. For a while, the bearded man and she both spoke and he seemed genuinely sympathetic with her situation. He told her she could do anything with magic, which really comes from the heart. Then he gave her a wand, meaning for it to be a simple trinket to keep inspiring her, not the relic he had discovered years earlier. However, due to a mix-up, Carillon took the real wand, which could in fact perform true magical feats. She told Chris all about it, and the night came for the bit debut of the tag team. At first, the small act went wonderfully, with several profits made before the intermission. Sure, a dove got loose here and there, and a card fell from her brother's sleeve, but it wasn't that bad, especially for a fifteen-year-old. Carillon was extremely happy, so happy she could hardly believe it. She decided to take on the role in the very end of the magician, using the new wand she received. Unfortunately, as she stepped out onto the main stage, and began preparation for the Prestige, the greatest part of the magical act, disaster struck. Her father arrived in the middle of the show, clamoring for her. He threw his way past the audience, taking her left arm in one hand and pulling, while Chris quickly snatched the opposite arm. No sooner had Carillon shouted, “I wish you would just disappear!”, than it happened. In a terrible mix-up, it was not her father that disappeared, but Chris. Carillon caught a split second glance of his reflection, curiously behind the mirror used for illusions on the stage, before it disappeared. A few years passed, and the anger and violence only served to increase with Chris’s disappearance. Carillon determined in her mind to leave, training when she found the spare time once she discovered her powers, sure she would find her brother. When she finally tried to leave her home on the day of her sixteenth birthday party, it was the perfect opportunity to try out her new powers. Her father blocked the door, trying to force her to remain. Pointing her wand at him, she whispered the magic phrase, causing a bunny to replace her father temporarily. She quickly leaped over him, running as fast as she could, nothing to take with her but her wand and her memories of her brother. Now she searches for him, performing magic shows in her spare time to earn enough money to survive, developing her skills and continually searching for the one person in her life that has shown her any great kindness. |

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Re: Character List
approved by ranarath
Name: E.L 58 Age: 10 Race: clone Sex: male Hair: black medium length hair Eyes: green Weight: 200 lb Height: 6’ 8” Weapon: the AR-92 is a fully automatic weapon. It holds 60 bullets a clip and delivers a punch when it gets contact with an enemy. His weapon is somewhat bulky around 3ft long and is black. This weapon also has a scope for pinpoint accuracy. it also has an emp blade on the gun that he can take off for close combat. This weapon can also be used as a sniper because of its attachments. Armor: This type of amour that the Earth legends were presented with has multi able branches. Seeing as though he was one of the best at stealth he was given the shurikan class amour stealth particle. This allows him to blend in more at night seeing as though its a dark camouflage it is very bulky. He has a visor for night-vision. His mouth piece is long a cylinder with a rounded edge. It also gives a shielding power. Strengths:He has been trained to carry out missions the navy-seals wouldn't do and accomplish them. Also he is more trained in how to live off the enivorment if ever separated from his squad (which wont happen to much). He was also trained to take out large amounts of enemies at once. His armor also gives him the ability to become invisible for some time. He also carries a biohealer to seal up wounds and stop internal bleeding. Weakness: He often finds himself running out of ammo during a battle so he has to run for more ammo. His shielding isn't to strong so he gets hit sometimes. The biohealer doesn't heal up major wounds. The invisibility works for about 20 minutes then is gone for 10 minutes and if gets shot while invisible he loses it. When he moves you can see his figure so hes not really invisible completely. Skills: His invisibility and accuracy are the only two skills he need to survive. He is also a quick thinker. appearance: He is white and is somewhat muscular. (Ive already explained what his armor looks like.) You will never see him without his amour all E.L`s prefer to wear there amour for honor. Personality: Quiet,serous, but gets distracted sometimes. He gets heartbroken when he sees an ally dead and uses that for revenge or innocent lives dead. He has no emotions at all in battle only anger. He has no sense of humor either but when feels its a good time he`ll laugh. Biography: Hour-0758- earth avain desert... "Welcome to avain desert theata squad as you all know your mission is revenge and to bring one more leader of a platoon to hell. Your objective is assassinate the murder of beta squad cyborg 812. Be careful though his bodyguards are very stealthy and will do whatever it takes to save there leader. At your drop off point you will head west 2clicks. Your way in is through the supply load area where they are expected to have more ammo delivered . Good luck squad adivisor out." the adivisor of theata squad said over the com. "Squad we are above the drop off point all land you down and meet you at the extraction point." the pilot yelled over the roaring engines. the year was 2426 and this was the e-war. My name is Earth legend 58 but everyone says its 58 or E.L 58 for short. This was going to be like any other mission destroy the armada of stembots for this city or base and kill the leader.. which is successful most of the time. Now our mission was an assassination. 58 jumped out of the dropship and headed for the base it was night time so 58`s camo worked best but a sniper was more of it. 83 the squads best sniper was in a desert camouflage robe and as soon as he saw our entrance had guards he went to work. The two death runners patrolling the area layed dead and bleeding their fuel. The squad ran for the entrance and noticed security lights around the base so they stopped by a wall "58 get in there and see if you cant find a switch." 12 ordered. he was the leader of they're squad. He switched on his invisibility and ran in. It was a good thing they're leader thought it was a good idea to leave the doors open and let two death runners patrol the area. He looked by every possible place till he went inside and side the panel. 58 want the best at slicing through an enemies sercuity hard drive but he was qualified. A minute later the lights died out and the rest of the squad ran inside. They greeted and thanked 58 for getting them in and continued through the hallways. Two battle bots were walking on down the hallway they were heading for. The squad silenced their weapons and split up into groups 83 and 58. Then 12 and 68 and they head down opposite ways. After what seemed to be all night of going through the base they reached the main quarters of the base "lets be careful here 83 there will be bodyguards around here" i said " dont worry i know what to do." We headed into one room and saw 3 bodyguards sitting down playing some game. In about 3 minutes they all layed dead. Lets keep on moving i said. we peeked into another down the hall and saw the leader sitting there two bodies lay in front of his desk. They were 12 and 68 either dead or incapacitated. They hoped for the second idea but it was a vain thought... when the advisor's said they would do anything to defend the leader he meant it "83 leave this to me and be careful. Stay here you understand me." 58 said. "roger." 83 responded. I turned invisible and and took the blade off my weapon he checked to see if he had plenty of ammo, he did. " I stepped in and threw the knife into the leaders head. His body layed there bleeding blue blood. He checked to see if 12 and 68 were ok. 12 was ok but 68 dieing...fast "83 get 68 ill help 12." i said over the com. " right." he said entering. he got 68 and 58 patched up 12. 12 managed to get up and they headed out the base. "We...have...to get out..fast." 12 said harshly 58 and 83 looked at 12 weird " what do you mean ,sir?" 58 and 83 said at the same time. " 68.. planted charges in key points of base when we split up... like the power coils in the energy room that explosion will engulf the entire base." 12 said. That made them run faster.. the one thing every E.L fears is death but some rejoice when the hit they re body count number. "uhh 5 minutes.. till destruction." 68 managed to say. we passed the captives part and say an E.L in a jail cell " help im part of beta im 592.7\34|27. That was good enough for them 12 cracked the fail cell code and the earth legend ran out. "thanks im 27 part of beta." thats nice now lets go this place is going to be rubble in 3 minutes!" I know the nearest, hurry!" 27 said. we followed him sprinting. 58 managed to see an exit side door for normal bots. 6 bots were guarding. 12,58,and 83 all fired on them in not time all were dead. They headed for the extraction but turned there heads back on the base in time to see it blow up. 68 was right the entire place was rubble. It was another bit of fighting for them because of patrols but they saw a drop ship that had there name on it and took off for it. As they entered they saw the advisor look worried about 68. "Well congratulations you have officially gained awards for this mission theatas. Oh and may i ask how are you?" he said looking at the lone beta. im 27 ,part of beta the rest re dead,sir. "i`m sorry to hear that but will find you a new squad but for you now we can all rest. "I see 68 left a something for them" he said as they lifted into the air hoping home had a good meal waiting for them.
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Given a bunny from twinblades!!!!!!!!!!!!!!!!! CRUNCHBITE Sig originally made by: Panique Modified by Dalnor MY FIRST BA CHARACTER E.L 58 |

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Re: Character List
This was approved a while ago by Altamira, but I forgot to put it in this thread.
Meera Shadowvein -------------------------------------------------------------------------------- Name: Meera Shadowvein (Pronounced: M-ear-a Sh-ad-ow-vane) Race: Magikai (Ancient magical race devoted to exploring different elements of magic) Age: 29 (in human years, 87 in Magikan years - 1 Human = 3 Magikan) Sex: Female Hair: Long silvery hair shielding her left eye, down to their neck. Eyes: Pure black pupils with white iris. Weight: 7 Stone 4 ounces. (I Don't know what that is in pounds) Height: 5ft 7inches Weapon: A tall staff (4ft) that Meera can store shadow magic in and access easily. She can do this in her mind, but the staff lets her store more than other Magikai. Armour: She uses spells as her armour, and her daemon for protection. Her clothing doesn't offer protection. Strengths: Meera is a Magikan Daemonologist (The only one in history) and therefore has influence over shadow magic and summoning. Using her Shadow powers she can summon demons to aid her, for various purposes. She also uses over forms of offensive shadow magic (see Skills/Magic). She can also sense power and magic in the air, alerting her to friend or foe. Meera has a rapid growth rate and learns and improves very quickly. Weaknesses: Her defense against physical attacks is weak, because her shadow magic can only protect her from other magical and elemental attacks, she relies on her demons to protect her. Because of naiveness and lack of experience, she hasn't mastered her art yet, and makes minor mistakes. Also her spells are less affective against stronger enemies. Skills/Magic: Summon: Meera summons a daemon to aid her, she can only summon one demon at any time, But she must create the daemon with strengths and weaknesses in her head just as am doing now. This requires intense concentration, because it is far from mastered. Shadow sphere: Her basic offensive attack that can be unleashed in many forms and ways, however it always is a perfect sphere of shadow energy. This is the only spell she has mastered and experiments with it frequently to try and maximize its power. Psychic combustion: A strong spell that will gradually cripple meeras target from the inside, which will kill slowly over time if the foe is weak, but if not, they will be less durable and slower for a considerable amount of time. This spell is nearly mastered so it doesn't require much concentration. Unholy shield: Meeras only known defensive skill. She can beckon a shield that is made form pure shadow, it blocks all attacks apart from physical attacks, which pass straight through. But the shadows can also be used to cloak or disguise Meera. This spell isn't mastered but is still simple for Meera. Mind Shove: Meera manipulates the dark energies in the air to push,pull or grasp something. This is like a physical attack and is more effective against humans, as they are less comfortable with magic. this is hard to master, but strong from a novices level. Appearance: Meera wears a long purple robe and that covers her body. It is en crested with the crest of Zhor, the Magikan city. But she is also made to wear black gloves, a symbol of her being a Daemonologist, something that is despised by many Magikai, and Meera being the only one of her race was seen to disgrace the city. Because all the other Magikai choose to follow naturistic and holy teachings. She also has black wrappings. Personality: Meera is surprising upbeat and kind, in contrast to her magic. This is because she stands for justice, and doesn't care how she gets it. She believes that she will be judged when she dies, of how she lived her life. This is why justice is her goal. She doesn't lose her cool in battle and seldom gets angry. She is keen to make friends, and longs for companions, so summons demon specially for that purpose. Biography: Meera was born in the city of Zhor, and grew up as an only-child living with her parents. She grew up wanting to be a magician, so she could help people. her first thoughts were to follow a holy path and become a magical doctor for the City.She noviced for the church learning amateur healing spell. But when she was just 50 (Magikan years) she saw a young boy being mugged, she had tried to help him but had found her weak magic useless. He was mugged and murdered before her eyes and she was hopeless. She because obsessed finding a way of helping people more efficiently after that, searching great libraries for knowledge. She found an inscription that read: He who masters the art of daemons, will find salvation and true power, to use as he wishes. After reading this, she knew that was what she craved for: Power. She also knew that she couldn't be sure her willpower was strong enough to wield so much might. But after thinking of the boy, she decided that better her, who had seen death, than others that would hand it out. She lit candles, sacrificed her blood, and chanted the prayers, and with that, she was a daemonologist. The city soon found out about this and told her that they could not teach her, because they didn't wish to learn daemonology themselves, and that they were afraid that she would become power-crazy. But more bad new followed, because of the suspicions, she was told she could no-longer live in the city, for she could be a danger to her friends and family... And they rest of the city. They gave her some robes as a monument of her birthplace, but also the black gloves that she still wears, as a reminder of why she was banished. She left, but vowed to earn her right to return to Zhor. On her travels Meera became lonely, not having her family to talk to. So she decided to summon the ultimate demon, big, powerful, protective and friendly. But this task was too difficult for her, and the Demon was misshaped,too big and powerful, but not protective and friendly. The demon, called Coll, turned on Meera, attacking her viciously with fire, and then fleeing, leaving her nearly dead. That attack was good for Meera, because it let her know the boundaries of her power. While constructing Coll, Meera gave him a twisted memory, so he cannot remember things that sub-consciously he doesn't want to remember. Her previous name was Meera Karavar, but she is know known by Meera Shadowvein, she changed her name so she can always remind herself that she is unique. Meera found a book in a human Library containing knowledge of dark, shadow magic. The book was not unlike the book that had first taught her daemonology, however this one contained shadow magic, a close relative of daemology. Technically, Daemonology is a form of shadow magic. Meera hopes to continue finding these books as she travels on her quest to regain the favor of Khor.
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<+BobbyEmerald> my pubes are like a mini afro. |

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Re: Character List
name:greenclaw
age:13 gender:male race:kaiju mix of a lizolfos, a dragon, and a dinosaur. hair:none( though a head with feathers may be counted as a hair do.) eyes:jade green weight:at least 300 pounds. height:7'5" weapons:large sword, big sheild (used more as a buckler then a sheild.), long bow and arrow's,bombs,lance,teeth,claws,tail. armor:thick armor which is nearly as tough as titanium. personality:a good fighter, he tends to attack what ever he has. apearance: similar to a kaiju but with a lizolfos' tail, a dinosaurs head and hands (but with the same grip as a lizolfos and kaiju.), dragons wings, a feathered head, dark forest green skin, and distinctive scars. bio:he is one tough reptile who basically wants revenge for the death of his family and loved one. despite revenge, he's not pure evil. abilities: he is able to fly despite his huge weight. strong muscles allow him to run at 45mph for a short distance. he can lift things many times his size. he is capable of making massive leaps. his jaws can crush steel.he can fire a beam that can melt small to large objects.can roll into a ball like sonic.can swim.skin can withstand much damage( the scars is when he was younger.) special abilities: he can recover at a very fast pace. able to get stornger with some enrgy sources. can unleash his full power. life summary:he was the son of a leader of kaiju which the king banished. but his family was killed by dragons,dinosaurs and other kaiju. his loved one died of sacrificing herself to save her fiance. he immediatly moved to the old world ,compromised of hyrule, egyptia,hymal, and station square. weaknesses:in his armored form, he is slow. like godzilla, he has a second brain (a trait found in stegosaurids.). that brain was removed or destroyed, he won't be able to move or even stand. stats: strength X speed V defence IX magic IV intelligence XIV overall XXXXII |

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Re: Character List
Name: Princess Sangre Darkblood
Age: 169 years Race: Royal Pureblood Vampire Sex: Female Hair: Black, with a red tint when light hits is right Eyes: Blood red Weight: 125 lbs Height: 5' 8" SKETCH and a ZOOM UP Weapon: Two identical scimitars with black hilts. When sheathed they form an X on her lower back. Also, attached to her right wrist is a small cross bow. The bolts are 6 inches long and jet black. Armor: None (only cloths) Strengths: Being a royal pureblood makes her faster and stronger than normal vampires, who already have super-human strength and speed. Being around for 169 years, Sangre has become an expert with her scimitars. Also, she has gained alot of knowlege. She is quite attractive, which helps her trick people into believing all the lies that come from her mouth. Her biggest strength is her immortality. Weakness: She is a vampire, which means she needs to feed on blood at least once a week. The farther she gets from the last feed, the weaker she gets. (Which is always stronger than humans.) Also, without her medicine, sunlight can burn her to oblivion. The biggest weakness of Sangre is her heart. (like all vampires) If pierced, she dies. Skills/Magic: Sangre has great acrobatic skill. Over time she has learned most martial art styles. She is an amazingly fast fighter. Elven blood: The royal purebloods have something within them that reacts with elven blood. After drinking only a small amount Sangre's eyes will change from blood red to fire red and she will become yet even faster and stronger than before. Usually she will fight without weapons after drinking the blood, only using her martial arts. She always keeps a few viles of it with her at all times. Medicine: The royal family hired high wizards to brew up a concocsion that would allow them to walk in the daylight. Sangre keeps a few viles of this with her as well. Appearance: The princess is a very beautiful woman with eyes so pretty you could stare into them until the end of time. She looks to be in her twenties even though she is near two-hundred. She has a perfectly curved body, with soft creamy skin. She always wears red lipstick and a pair of cross earings. She loves the irony of wearing the crosses. Her outfit consists of a thin black leather top that reveals her shoulders and stomach. Also, tiny black leather shorts that just cover her butt and other area. Under her shorts is where her see through black stockings connect to her underwear. Finaly, she wears high heel, black leather boots. Personality: Sangre is very calm, under almost all circumstances. She cares little for the lives of humans, as they are her food. I suppose she cares little about all lives but her own for that matter. She is very flirtatious in that she always uses her body and looks to get what she wants. Normal conversation bores the princess. She likes changes and excitement. She only cares about what she wants and what will benefit her own interests. Sangre is not shy of killing no matter who you are, what you are, or even what age you are. Biography: It is hard to recall much about her life, as she is 169 years old. However she grew up in castle Darkblood with the rest of her syblings; twenty one to be exact. Her father, king of the purebloods, had many wives and it was immpossible for the children to know which one was their real mother. Her life was very plain and boring. She had everything she needed and got everything she wanted. The syblings never played with each other, because laughter was seen as a weakness in the castle. Little Sangre never played with dolls and other toys, only trained with weapons in the armory. The scimitar was quick to be her favorite. Every now and then she would duel her brothers and sisters, sometimes with the odds against her, and always be victorious. That was as much contact as the syblings got with each other. After they all grew to adults, they went their own ways. Only by chance will they bump into each other. And when they do, it is nothing more than a cold hello. Sangre has roamed the world practicing and becoming a perfect fighter, only returning to the castle to get supplies here and there. She fights for her own causes and kills whom she pleases. One day she would like to find a husband, but her selfishness holds her back. |

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Re: Character List
Name: Viratious (Vere-At-She-Us)
Age: 11 Race: Iri (Ere-I), a human that escaped into the Irise (Ere-ish) dimension or was born there. Sex: Male Hair: Blonde Eyes: Depends on mood Weight: 120 Pounds Height: 6'2 Weapon: Magic, Body Armor: He wears no armour as he has many defensive traits, but he does occasionally wear and enchanted hooded robe. Strengths: Viratious is able to do magic and has created his own fighting style. He is also very intellegent and can quickly fix a plan if something goes wrong with it. Weakness: Although Viratious is strong against magic, if he is physically hit or harmed, he will be in a great disadvantage and in much more pain than normal beings. Skills/Magic: Viratious knows and has invented many fire spells, water spells, dark spells, and battle spells. He also has a marking that lets him used evolved versions of magic (fire to lava, water to ice, ect. ect.). Appearance: Viratious is shirtless, but wears cloth pants and has many ancient and magical markings all over his body. He is a little muscular and is able to defend himself physically if needed, though not for long. Viratious also has two toes that are stuck together on each foot (the two next to the biggest toe) Personality: Viratious is usually gentle and kind, but he's usually determined and rarley gives up until the bitter end (in his head). To enemies he will be mean, and if he feels threatned he will many times become very violent. Biography: Viratious was born in a dimension that was a hiding place for an army that was being threatened with total death. At an early age, (2, to be exact) his father and mother both died because they got in a fight with a very powerful magician. All he has to remember them is the markings his father gave him, an enchanted robe that he can summon anytime, and the intellegence he inheireted. At the age of nine, Viratious was sent out to our dimension on a mission, all the others on the misson died fighting others with ancient magic that were a threat to the goal of the mission. Viratious escaped and lived hidden under a bridge for a year, he never knew that above the bridge were many empty houses not being sold, so during which time he started inventing a way of physical fighting. He became an enemy to society and half a month later by attempting to steal from and kill the former president, so he escaped to a dimension that people knew as the Interdimension Palace. He lived in the Interdimension Palace battling to live for the rest of the year until he was eleven, when the Great D-War ended. He hid himself in the coldest place there, not knowing that the war was over and thought there would be a major enemy attack any minute! He hid only to be discovered by surviving enemies of his a half a year later. He killed them all and is still hiding out in the coldest place in the Interdimension Palace, not knowing that the war is over. |

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Name: Artemis (A.K.A Duo Blade) the name Artemis is in honour of a Greek archer god, known to be the swiftest of the nimblest, the dirtiest of the purest and as bright as the sun in refraction. Untold in mystery is the key to the only delirious answer not even know to god-kind.
Spouse: Once was, not any more though his wife, Halt, the most dangerous hunter in all of Arabiel, yet desperate for fame and riches. She claimed that life in itself was haunting but the illusions that desperately hide this trigger of life is her life-spark. She was an exotic fighter, well known to all of Arabiel. Birth place: Arabiel, and old city ruined of many different treasures, yet no adventurer has been dumb enough to stay there and linger in it’s waste to look for any treasure, besides, Artemis has all he wants, immortality. Race: Spectre, a negative reaction between good and evil, leaving only pure hatred but strong determination, spectres are only seen by their shadows in pure star-light, they are usually compared to shades, demons and devils, but are completely different, the shade may only be pierced in the heart, whereas the spectre can be killed anywhere in the eternal bio-soul of a first discovered wound. see, a spectre is not a real ethnic being they are spiritual make-belief myths that only appear in stories to scare children, but no one, not even maybe the most powerful paladin would have ever seen one, it is too hard for mortal to kill only immortal may wound the spectre and then pierce the wound, connecting straight into the spectres abstract mind, creeping through every web and tangle, no mortal weapon shall pierce a wound either, it must be a spiritual (not magical) weapon aided of the immortal mind. Demons and devils are real and often bring humans back to immortal spherical fits of rages. They harm and torment the mind of the mortal but never kill it leaving it to wrap its left-over flesh to hunger in hell's success. The spectre does not warp any MORTAL to hell but wraths the IMmortal spirit into a cavity that not only the worst of hell can overcome; the shade is the worst of the worst, wreathing the immortal skies in mortal forms only to confuse the prey in illusion. The spectre is a very indeed scary children's story and is hence why parents tell it but no mortal will ever know that they exist because the spectre kills it before it has a chance to penetrate any life of existence in their brain cells even to thread over one electric vault of consciousness. The spectre race like to devour souls because they themselves must contain power for they themselves are not perfect in everything, nor do they want to be, for then they could not wreath back their victory from poor innocent lives. The spectre just love sucking every possible value any eternal soul may have. Age: Non-existent (but in mortal form it varies from around 27 to 32.) Moral side of behaviour: Neutral (It fights for, or against nothing. If necessary they like to remain concealed in darkness. Weapons: Two immortally impurities. They are distinguished as Warp-extenders, exactly 2 feet long in length. It is rumoured that one blade is lit by an eternal fire not even the king of hell can distinguish. It is eternal in everyone’s soul and it is planning it's next vengeful strike, only striking on pure, innocent, unaware mortals. This blade, they called Passive for it's passive revolutionary blitz. The other no one has seen except for a flash of purple-orange light. For this magnificent trait, they call it the Undenying Flare, for it's flaring qualities. These two blades work in magnificent timing to each other. Passive is a perfectly made blade, with the soul of Halt (See biography) locked into the handle of the blade. The Soul is used to guide Passive through a relentless journey of painstaking heed. The handle is made purely out of diamond with a black cloth wrapped around it. The sheath is merely just a black cloth with dragons on it to show it’s moral luck and prove it’s victim dead. Undenying Flare is a mysterious kind of blade rumoured to have a mind of it’s own when it comes to battle strategies and learns every move of it’s offender. This blade either goes so fast you can’t see it until your blade goes flying in the air, or the blade goes too slow that you don’t bother to block it when, no matter how hard the effort, the blade will always cut through any surface if intended. Spells: Moral bleed – This is where Artemis deducts every possible confidence from any life of being. Not only sapping every possible courage they may have left in their resources, but leaving them defenceless in ally qualities. Unthinkable gore – Think bad, try to think worse than Hell, and then imagine something worse that, well this is even worse than what you’re thinking of. It is injected by being painfully tormented in relentless pain by encouraging unsustained blood and gore in the victim’s mind. Artemis is not only paired up with the coolest blades but has two powerful spells to endeavour in the victim. Armour: Black Shouji robes that mistake the appearance for any being, the perfect disguise for a spirit with no impervious shape. Sex: A mixture between both hormones and genders, not generally named as a shim, but to conceal his privacy and promote his victim’s fear, he does not have anything that is associated between male and female. Hair: Blue with white streaks blazing into his spiked-up electric fire. His hair is indeed cold fire ignited with electric gashes coming from his interior energy-core. The energy in his body is known as Psi and it strains to reach his carbon infiltrated, Brain-stem. This is where the Psi is diluted into every part of his Brain. I put it in capitals because his brain reacts and thinks differently to a mortal’s brain. Eye Colour: His eyes are never shown for they are hidden under a dark forest-green cloth. A spectre does not need to see mortally, he has other sufficient qualities. Weight: Awfully light for a mortal but in a spectres sense, it is normal, he weighs only 12 pounds, but he is not skinny, he is just light-weighted so that he can manoeuvre through doomed souls without being noticed. Height: He is short for his mortal age, because it is only 5 feet tall. Appearance: A black undistinguished figure from afar, but in decent eye-sight range he is only a mere human with diamond-coloured pupils the size of a pearl. To the immortal’s eye Artemis wears a black robe with his cloth-sheath on his left. He wears dark red armour under his robe. The armour has glowing green runes swirled over the pauldrons and his chest piece to symbolise himself from other dangers-sake gods. His eyes are dark and undistinguished under many folds of black cloth. He has a smirk grin over-going his crude personality. Under his dark hood he wears yet another black fold of cloth shaped into a cowl that fits over his head and tucks into the back folds of his robe. The cowl is a lot like Link’s only black. Personality: Quiet but crude, undergoing but self-intended, bold but yet devious. Artemis’s brain extracts many different issues and problems from it’s case and he dematerializes it, stringing the case out one by one until his problem is solved, usually it is solved with violence but not always, but his main goal is to inflict as much pain into as many souls as he can every night, so that he can learn just that little more every day. Biography: Once an inhabitant and citizen of the city-state Arabiel, Artemis was one of its greatest warriors, and sat in the council of Archons from a unprecedentedly youthful age. Arabiel was a brutal state, training its warriors from childhood and forcing them to endure great hardships. This meant that the armies of Arabiel were not as large as others, but their warriors were more fearless and toughened, as well as being skilled fighters. Despite the tough regimes, Arabielians prided themselves on being equals under the law, and all citizens sat in the assembly as equals. Arabiel and the city-state Attica were the most powerful, and arbitrated over the land of Archaius, but this land was invaded by huge Eastern Hordes and overrun. The battles were fierce, and the Archaians fought well, the Atticans and Arabielians foremost among them. But it was not enough. Overwhelmed, those few left fled west, Artemis among them. The survivors mostly hid among the forests of the west, or hid in small towns and villages, starting new lives. There was one, however, who began a new Attica far to the west, out of sight of the Eastern Tribes. She was a kinsman of Artemis, an Attican. When Artemis heard whispers that Halt was alive and had started a new colony, a new Attica in which to continue the long-held wisdom of the Atticans, he journeyed there and was minded to settle, but he had been separated from his family, his father and son, mother and wife, as the outcasts fled form the battles of the newly established Attica. He had already made it his life’s purpose to find and destroy whatever had separated him from his family. So he vowed down to Eternal living in order to revenge out his desired victim locked in target. Therefore he began his travels among the lands of the west in search of his target. Now that Artemis was doomed to life as a spectre, he merely forgot about his family and betrayed all, but his wife, somewhere, somewhere deeply hidden behind all of the scaffolding in his mind, he still loved Halt. Many warriors sought him out in those days, as he was the only known living Arabielian, and the fame of their great strength lingered even as memory of their people faded, and their history was lost. Weaknesses: The truth may never be handled properly with Artemis, he cannot tell the truth in any way, and if he does, he feels very bad. Artemis also lacks self-confidence; he cannot trust himself to take out a task or a job without being supremely over it. The task is never easy as such for Artemis; he always makes it way too hard and then ends up killing way too much in the end which makes him very cautious and no allies to assist him. Although he may be very strong in many ways, there is nothing better than to just do the right thing, which Artemis can’t do. He is a big thinker, massive evolutionary thinker; he plans new things to a new dawn, but never uses it to good. He lacks power to enable him to control himself, he feels that he is ruled by his own power, which is just what evil is, Dark, dangerous, and too hard to quit.
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Birdy, birdy in the sky, Why do you do that in my eye? Looks like sugar, Tastes like sap, Oh my gosh! It's birdy CRAP! |

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Re: Character List
Altamira has approved my newest character. ^_^
Name: Luna Race: Hylian Age: 45 Sex: Female Hair: Luna’s hair is long (it falls to just past her shoulder blades when down), straight, and black, with light grey streaks. She generally leaves it down. Eye Color: Hazel Height: 5’8” Weight: 140 Weapon: Luna has a staff that, in it’s usual form, stands 6 feet tall. It is slim enough to fit easily into her hand, but thick enough to be used as a weapon in close combat if necessary. She can change its appearance depending on what she plans to be doing. It can be a light wooden walking stick, or a deep black enchantress’ staff, all depending on the impression she wishes to make. She always carries it with her, and when she’s not attempting to fool someone, it is a light grey with black runes swirling around it. Armor: Luna has no physical armor as such – it’s much too bulky for her taste. Instead, she infuses her dresses with a magic to reduce the power of blows, making them about the equivalent of a coat of chain mail. She also has a wide variety of shield spells memorized, to deflect magical and physical attacks. The enchantment on her clothing lasts for 48 hours, so even if she’s running low on magic, she still has some protection. Strengths: Luna’s magic is very powerful; she’s spent her entire life developing it. She is very good at manipulating people, and has no scruples about doing so. She’s trained some with the staff, and so can defend herself in combat if necessary, though she’s not exactly good at it. She is very quick. Weaknesses: Physically, she is somewhat weak. Though she can hold her own against the average fighter in combat for a short while, it’s not too difficult to overcome her with strength. Water mages have the advantage over her, as much of her magic deals with fire. Skills/Magic: Luna’s is a dark, twisted magic. Her roots are in earth magic, though she has, through hard training, learned a fair amount of fire magic as well. The two dark magics compliment each other, working together to manipulate and destroy. Her fire and earth magic are more innate skills than memorized spells. She has a few techniques she’s developed, but mostly she will improvise as the situation calls for it. She has also learned a few general spells (such as the one on her clothing). A few of them are: Charm: A quick and easy spell, and one of Luna’s favorites. It will not outright force someone to do something, but will make it easier to convince them of something. The weaker-willed they are, the better this spell works. This is a valuable tool for when Luna needs a touch of magic to make her job of manipulating someone easier. Compel: This takes a bit more work to cast than Charm, though it is simple compared to many spells out there. Unlike Charm, this spell will force someone to do something, but it will be against their will, and once the spell wears off they will remember it. If Luna recasts the spell regularly, she can get around this – but that can be time consuming, and she tries not to use it too often if she thinks she can get away with Charming them instead. Magic Armor: This is the spell Luna uses on her clothes. As stated above, it reduces the power of physical attacks the same amount a coat of chain mail would, without hindering her with extra weight or bulk. Shield: Luna has a variety of shield spells (both for magical and physical attacks) that she can cast at a moment’s notice to quickly protect herself. She alters them depending on what she needs (as far as what they can absorb, and how much). The greater a shield she needs, however, the greater it drains her. This spell can be adapted to protect a group of people or a building, but she needs plenty of time to set that up beforehand. Shade: This is a rather advanced spell, but Luna has mastered it to the point where she can perform it anywhere, at any time. It allows her to appear as no more than a light shadow to other people, even those with enhanced eyesight. She is still fully corporeal, however, and is subject to whatever limitations a normal human would be. Farsight: An advanced spell that requires a fair amount of preparation before casting, Luna will generally only use this when at her own fortress. With it, she can look anywhere she wishes and see what’s happening at the present time. There are two ways to direct it: lock onto a location, or a person. The second is slightly more difficult, and she can generally only do it if she’s met the person before. Golem: This is a very taxing spell, taking a few hours to cast. Luna will only create a golem when she is in a safe place (the workshop at her fortress, preferably). She can create them of fire or earth, depending on what she needs. They will last until either the magic on them is undone, or they are physically destroyed in some way. (Note: Golems are very powerful – it would take quite a battle to destroy one of them.) Personality: Luna is evil, and proud of it. She manipulates others wherever she can, and, if she feels she must, will use force against them to meet her own ends. She is obsessed with growing stronger, always pushing the limits of her magic. She doesn’t care who is hurt in her struggles to reach greater heights, feeling that they got what they deserved for being weak. She respects those that are stronger than her… up to the point that she manages to reach their level or higher. She thinks of a conscience as a plague, and is glad to be rid of hers. Appearance: Most would call Luna beautiful, and indeed, at a casual glance, she does look quite fair. However, her beauty is a carefully cultivated one, brought about by several years of practice, and a fair hand with the makeup. Her hazel eyes are cold and calculating; and when she isn’t bothering to hide her thoughts and expressions, she can look quite terrifying indeed. Luna is somewhat average in build – not quite skinny, but not large either. She leans more towards slenderness than roundness, with slight limbs and a long, almost oval shaped face. Luna loves making an impression, and her wardrobe reflects this. She tends to wear long, impressive dresses and gowns; an extensive collection ranging from seductive, clingy black evening dresses to ball gowns liberally trimmed with laces and pearls. She views her appearance as power, a tool to be used to either manipulate or intimidate. History/Biography: Luna was always a bright and ambitious young magician, studying hard from an early age to become stronger. She was the pride of the small village she grew up in, where magic was highly valued, and not in great supply. She was never a model young woman, willing even in her youth to sacrifice the wants of others if she stood to gain from it, so long as no one was hurt too badly. She was not intentionally malicious – but if there was a choice to be made between her magic or someone else, she would inevitably choose the former. When she was in her early twenties, she left the town, having learned all she felt she could there. She intended to explore and find new things to study; things that would help lead her to greatness. It did not take long for her to start dabbling in fire magic, which she had already been studying a small amount in her home village. Though her root magic was earth, fire always had attracted her, and she worked hard to become proficient with it. This was far more difficult an endeavor than she had realized. Years had passed since she had left her village, and she had made little progress in her fire magics – though her skills in earth were growing in leaps and bounds. She began to seclude herself away from the world, staying in an old abandoned fortress she had discovered when exploring a mountain range to the south of her homeland. Every day and night was devoted to learning more about fire, forcing herself to become better at manipulating it. Finally, one night, she managed to summon an elemental. She had read about these, but her consistent failure to summon one, even a salamander, had left her with some doubts as to their existence. These were quickly erased as she stared at the creature sitting in the flames before her. It was an odd creature, one unlike any she had seen before. It held no consistent shape, changing as constantly as the flames that danced around it. It gave an impression of immense power and age, and it watched her with a sardonic expression as she stared, awestruck, back at it. “So, little mortal, you’ve called me at last.” It’s voice sounded much like a fire, full of hisses, crackles and pops. Luna nodded. “I want to be stronger,” she said, matter-of-factly. “I want to learn more about fire magic, until I am a master in it as I am in earth.” The shifting creature appeared to grin. “Is that so? Well, study hard enough and maybe someday you’ll get it right.” It disappeared into the flames. “Wait!” Luna cried. The creature was there again in an instant. “Yes?” Luna took a deep breath. Several of the books she’d read had talked about the elemental realms, and how powerful it’s inhabitants were. Mortals could study there – if they were strong enough. No matter the strength though, it came at a great cost. “I would like to come study in the fire realm,” she said. “To ensure I learn well, and quickly.” The elemental, though mischievous, was neither light nor dark in nature. It was compelled to warn her. “Are you sure you wish to do this, mortal? You know the price?” Luna nodded. “I do, and am willing to make the sacrifice,” she replied. “Very well.” The fire grew, and so did the elemental. Smoke poured out from it, filling the room around them. It choked Luna, making her cough violently. Soon, she passed out, falling to the floor with a thud. She awoke in an odd realm, filled with stone and fire. Her guide from before was still with her, but he was oddly corporeal, no longer shifting and dancing. Despite this, she still felt unable to classify or describe him, so alien was his form. It wasn’t until she looked down that she realized that she too had changed. No longer was she a young human – her form was as shifting and transparent as the elemental’s had been in her study. “Why-“ she began, but the elemental cut her off. “In your realm, I am transparent and weak – weaker, at any rate – and so you are the same in ours. Now come, you have work to do.” Though studying in the fire realm was a short cut, it was by no means any less work than studying on her own. The elementals that watched over her studies never allowed her to slack, always forcing her to work until she was on the verge of dropping from exhaustion. The work paid off, however. She slaved for many months, but by the end of it, she was as powerful as if she had been studying for years. By the end of the year, she was as much a master of fire as she was in earth. Nothing is without its price, however. When she returned to the human realm, she had changed in more ways than strength and knowledge. To survive in the harsh realm of the elementals, humans must sacrifice that which gives life and beauty to their world. Before their period of learning is up, all conscience, soul, and sense of beauty must be given up, or they will be destroyed by the harsh landscape around them. Luna left the world as an overly ambitious, but for the most part moral, magician. She returned to it as one who knew nothing of right and wrong, only of personal gain. And she had the mastery of two magics at her disposal. Luna’s thirst for more power never ceased. She continued to push the boundaries of earth and fire magic, and to dabble in general magic as well. Her obsession with growing stronger at any cost soon gained her the notice of some local magicians. Luna worried them – such power in so immoral a being was a dangerous thing. They had seen what had happened when evil magicians took hold over the land before, and had no intention of allowing it to happen again. So several of them banded together in an attempt to dispose of this threat. Even the lesser magic users helped, offering whatever charms and such they could. A group of four young mages traveled to Luna’s fortress, intent on destroying the sorceress. Luna found out about their plan, however, and was prepared. She called fire and earth elementals to her home, gathering them for the upcoming battle. She prepared spells and traps, and kept a watchful eye on the approaching party. The great battle came, and the magicians fought golems and elementals bravely, some of them pitted against creatures of their own element. It was a long and bitter battle, and in the end, all four mages were slaughtered. Luna was left weakened, but alive. After recuperating from the battle, she set out to make sure that such an attack never happened again. All those that had helped the attackers in any way, or were connected to them, were murdered. Fires, rockslides, and avalanches slaughtered many good families. And so it was that a young Hylian girl, who knew nothing of the battle or of Luna, lost her family and home in one fell swoop, with no idea why. It was many years later when, by pure chance, Luna learned that she was still alive. Passing through a tavern, she heard some locals talking about the girl and some of her recent adventures in the town. A little bit of research and divining proved her to be the child of those that had conspired against her. Luna had already dealt with many of the escaped descendents – now she prepared to hunt the latest.
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![]() ![]() Panique made the sig, chibis by Andrea. The squee-inducing avy is by DQ. <3 BA Characters: Sarah Hamilton, Bella, Luna |

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Re: Character List
Name: Daru Motoira
Age: 21 Race: Half-Elf (soulknife) Sex: Male Hair: Brown, hangs to ears and forehead Eyes: Brown, matching hair color Weight: 185 lbs Height: 6'1" SKETCH and a ZOOM UP ![]() Weapon: Two broadswords. Each enchanted with an elemental energy. Broadsword of Fire: It is sheathed on his left side. The hilt is very round and smooth, engraved with fire markings. The blade always has a red glow, and you can see fire run across it's surface whether it is still or in motion. Broadsword of Ice: It is sheathed on his right side. The hilt is very pointy and sharp, engraved with triangular lines representing ice. The blade always has a blue glow, and you can see ice crystals glistening from the surface whether it is still or in motion. Armor: Red leather, chestplate with sleeves, Gloves, and boots. Dark blue, almost black leather pants. Lastly a grey cape that is removable. The chestplate contains many little silver buttons, which are for show more than anything else. Strengths: Being a soulknife means that Daru was born destined to live by the blade. He has psychic powers which are imbeded in his swords. He also contains the power to create blades from thin air out of pure psychic energy. Needless to say, Daru is an excellent swordsman. His speed and proficiency are nearly unmatched. Normally, he can dance around his opponent only using one of his blades. Weakness: A soulknife cannot wield any magical powers, only psychic. So when fighting a magical foe, Daru must be catious as to not get himself into too much trouble. Though he is a master swordsman, Daru cannot kill aimlessly. Also, when it comes to hand to hand combat, he knows very little. So, in the end, without his blades or pyschic powers Daru is very weak and defenseless. Skills/Magic: For how tall and strong he is, Daru is incredibly acrobatic and agile. As any master swordsman would be. Psychic Fire- Daru can discharge the enchanted fire within his sword through the psychic powers he has imbeded in it. A stream of fire comes out from the sword which can seriously burn enemies, or be used in whatever creative way Daru chooses. Psychic Ice- Much like the blade of fire, Daru can discharge the enchanted ice within the blade through the pyschic powers he has imbeded in it. A misty blue stream flows from the balde that came freeze his foe, or again, be used in a clever manner. Psychic Blades- A famous trait of any soulknife is the power to create a blade or blades purely from psychic energy. The blades are created within reach of the soulknife, who can use them for battle or move them with his mind. An experienced soulknife can fight an entire battle without moving a single inch. Now of course that would take immense concentration, and a relatively weak opponet. Daru likes to create small blades to send at his foe, but is capable of doing much, much more. ------------------------------------------------------------------------- Pure Soulknife Form- This form makes him unique from the few other people that share his powers. The stange marking on his head glows a bright blue, and pyschic powers flow even thicker through his veins. He truely becomes one with his swords. Daru becomes a blade with a brain if you will, by this I mean that his speed and strength more then double. His pyschic powers increase ten fold, which creates a visible purple arura around him. Appearance in Pure Soulknife Form: His eyes turn a bright blue, matching the color of the glowing marking on his forehead. The hair changes from brown to white. His whole face has a more determined look, and his body shows a visible purple arura. Appearance Normally: First of all, he has that strange marking on his forehead that can best be described as a fancy V. When in normal form, the marking looks like nothing more then scar tissue. The most noticeable thing about Daru's appearance is his outfit. Common in any soulknife, Daru wears armor that stands out and is very bright. They like for people to notice them while fighting. Daru believes that he shows his fighting style through his elegant armor. Lastly, he likes to keep his precious face baby smooth, as he has the body and face of a model. Personality: Daru is a very neutral character. He fights for what he believes in, whether it be good or bad. Normally it is good, because he believes in justice. However, the reason he is not a "good" character is because he will do something bad if he must, to claim justice. Over all he is freindly, and will give anyone a chance to prove themselves. He does not judge, or over or underestimate anyone. If need be, or if pushed enough, Daru can become very angry and serious. I suppose his personality revolves around thoes he is with or battleing. Although he is a nice guy, he finds it hard to trust people. This makes his love life very difficult. To get inside Daru's brain or heart takes alot of work. Oh,...and Daru finds it difficult to decline a challenge, as he loves to show his skills. Biography: Where he was born or who his real family is, nobody knows. He was dropped off on the doorstep to an old monastery as a baby with a tag saying "Motoira". They guessed that was his last name. They noticed he had a strange scar on his head. Naming him after the king of wolves, Daru, the gladly took him in. He spent his young childhood there until he was old enough to think on his own. He didn't want to be spoon-fed all the information about the gods. Daru believed in making his own destiny. Because of this, he ran away in his early teens to join the circus. At the time he thought that was the best plan to get out and travel. As it turns out, he was perfect for the circus! He found that he was very acrobatic and was amazing at handling a blade. The circus instantly made him a main attraction, dueling paying costumers. He was the amazing boy who could not be defeated! Sometimes, if they paid a good price, the people would gang up on him. For these events they allowed him two blades. Again, he could not be defeated. After awhile of traveling in the circus and getting stronger and better, Daru thought it was time to move on. However, when the ring leader heard such news, he wouldn't allow it. Daru brought in way too much money to loose. So one night the ringleader highered a small group of soldiers to guard him and make sure he didn't leave. Well, it wasn't long before the soldiers found themselves in battle with Daru. More men came to help the soldiers, and before he knew it, Daru was out-numbered thirty to one. Suddenly the scar on his head lit a light blue, and he felt a psychic connection with his blades. He easily destroyed the men and broke free. After that he traveled for years, practicing how to control his other form, and his psychic abilities. One year ago, he met another half-elf by the name of Meteora. They quickly became good freinds and often travel together to this day. On his twenty-first birthday Daru recieved enchanted broadswords from Meteora. Using his ancient ninja books, Meteora created an enchantment of fire on one, and ice on the other. Now, the soulknife walks the earth aimlessly looking for new things. He has fully discovered all the power he has within him, for now. |

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Re: Character List
Name: Marcus L’Ascieux (LA-syuh)
Age: 22 Race: Human Gender: Male Hair: Brown, overgrown and wild at the back Eyes: Grey, Mariner’s Eyes Weight: 55 Kg/121 lbs Height: 158 cm/5’2” Weapon: A plain butcher knife with a dark, wooden handle Armour: None Strengths: Marcus is short and slender, making him quick and nimble, with fine reflexes and awareness. He has skilled, pianist’s fingers Weakness: Marcus has short stamina and slightly poor eyesight, he owns very little strength, and at times his cockiness can get the better of him Skills/Magic: Marcus has all the skills a trained Hunter and Assassin is expected to have: How to trap animals, break into a house and how to assassinate someone without remorse Personality: Marcus L’Ascieux is an arrogant, cocky, intelligent lad, always interested in an argument, which he always seems to get into. He has a short temper but is forever without ignorance. Marcus is a quick thinker, but lets his intellect go to waste through a sheer couldn’t-be-bothered attitude Appearance: Marcus has a slim, diminutive frame, with narrow shoulders and long neck. His chestnut hair is long and thinning, barely covering his high-set ears. The eyes like great grey pools that give the impression of a man gone mad, hang alongside a long, thin nose, above a narrow mouth slotted with too many teeth. He wears old, dirty clothes, brown pants and a dark shirt of cotton, and expensive leather shoes brought down by wear and filth. His gloves likewise dear and aged, and his knife kept in a handmade leather pouch down his back. He instinctively walks and moves quietly and stealthily, like an alley cat brought into a house, his footfalls make no noise History: Marcus L’Ascieux is the son of Peter and Maria L’Ascieux. Born on Outcast Island, he is used to poverty and crime. His father, a tanner, was exiled from the Kingdom Ruyk-Uvix for speaking out against the tyrannical government. Because of this, Marcus was raised with a great hated of Ruyk-Uvix, and its ruler, General Derante. The city he was raised in, Putyr, was the largest in the land, and was awash with the finest scholars, artists and philosophers places like Ruyk-Uvix, Trohima and Rimi had to exile. Growing up, Marcus learned to hunt to provide his family with skins to tan and food to eat. He used a bow and his skill was great. His father noticed this, and when Marcus became twelve, he was sent to the Hunter’s Guild in the City. There he stayed for three years, and learned many skills. His master soon learned that this Marcus was a cut above the rest. He made arrangements with the secret Assassins Guild to have Marcus transferred. Now in the fabled Assassin’s Guild, Marcus was again taught the skills necessary to kill someone. It was here that his hatred for Ruyk-Uvix and General Derante began to fester, as his father’s health declined. There he stayed for five years until he became a full-fledged Assassin. For a year he busied himself with several clients until he was widely accepted as the best assassin Outcast Island had to offer. It was at this time that his father died, and his anger for the empire was at its zenith. Coincidentally, soon after his father died, he was contacted by a mysterious client. His client wanted General Derante dead. Marcus considered this a happy coincidence, not an intricate plan set up by the world’s largest secret organisation of Assassin’s. He chartered a clipper to take him across the sundering great sea to the Ruyk-Uvix Empire. He arrived at Surlika, capital of Ruyk-Uvix, home of General Derante. He received directions from a cloaked old lady who afterwards contacted the organisation. Just as Marcus set about infiltrating Derante’s palace, he was pulled from behind into a dark alley and put unconscious. He awoke in a bare room, on a chair. He was told he had been watched these past few years to determine whether he was worthy to join the International Guild of Assassins, Saboteurs and Spies. Apparently he was. For a few months he was trained as an A.S.S (OoC: That really is the biggest and most hilarious coincidence I have ever encountered). He became the most ruthless Assassin the world has ever seen. Then on a drizzly afternoon, while shopping for fruits, he saw his father. And his father saw him. Both set of eyes widened in surprise and one set found itself being run away as fast as possible. And Marcus followed. He called out, “Wait, stop!” he had always thought his father was at ill health, let alone dead, but here he was, running very much faster than he was. Marcus ran helt-pelt after him, ducking under carts and weaving between crowds of people as he did so. His father ran into a nearby apothecary, and Marcus followed. He leapt over a counter and a startled woman, and followed Peter through another door, into a dimly-lit stone corridor. And stopped. His father was nowhere to be seen. He turned back, only to find the door replaced by a bare wall. Suddenly, he was grabbed from behind. Thank you, Altamira.
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Hastina Fleegin, Kleegin Kleegin Lish |

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Re: Character List
Jonah Karn
-------------------------------------------------------------------------------- Name: Jonah Karn (Said Jo-na Carn) I know it says Kaylon on the Title, but I couldn't change it. Title: Technology's Warrior Age: 33 (in 3092) Race: Racillion (evolved from of human) Race Explanation: Racillions are a much more complex, powerful and advanced form of human. Although appearing just as any human could look, they are recognizable for their high-tech armour and weapons. Most Racillions evolved from humans at around 2800, largely thanks to doctors and scientists succeeding numerous times with experimental body fusion. This allowed ordinary people to be literally fused together with weapons, armour and even other people of their choice! However, the offspring of Racillions are still human, and only when they reach their 13th birthday may they decide to have a body fusion. They have 7 years to decide to do it, and what to do it with. Because when they are 20, body fusion cannot affect you whatsoever. Any body fusion attempted on a person over 20 would kill the person indefinitely. Any human over 20 cannot live within any Racillion town, village or city, they must go to live in the one remaining human village. All the others were converted to Racillion. All Racillion strongholds are contained in Racillia. All other different races living in Racillia must leave under the penalty of death. Sex: Male Eyes: Sparkling Blue Weight: 34 stone Height: 7ft 4inch Weapons: Tri-Blaster - His simple, powerful gun that shoots three identical red lasers that each lock onto any target, either increasing the damage to one, or hurting three different enemies. This weapon is fused to his left arm, it occupies the space where his hand would have been. Laser Sabre - A long, thin, and extremely light blade that was fused with his right arm, coming directly out of it. It is built of strong silver mythril, but has a laser core to increase it strength. The blade can't be broken, and can penetrate any non-magical substance. It is thin enough to fit through a closed door without opening the door. Armour: Jonah has tough, golden, mythril-plated armour fused all over his body. The only hole in the armour is the strip in his visor that allows him full eye-sight. Only extremely advanced magic can break through the armour. All of his armour and weapons come from the Mythril Technology, a place in the capital of Racillia, Marcé. Jonah bought his armour and weapons when he was 13. After they were fused to him they grew with him, like all Racillions experience. Strengths: Jonah is big, powerful and uses that to his advantage at every given opportunity. He uses his weapons flawlessly and easily identifies the correct weapon in any situation. He uses his surroundings to his advantage well, and his weapons allow him to be creative with techniques and strategies. He is very wise and knows a lot about creatures, places and magic. He cannot use magic but is well aware of its boundaries and weaknesses. Jonah is very rational and know what to do... And when. He has extremely good endurance for a long battle and doesn't back down to anyone. Weaknesses: Although he is in perfect shape, he is slower than most of his enemies, this is because of his extra body weight with his body fusion. He is an average Racillion compared to the rest of his race, but many would see him as extremely heavy. He is powerful enough to move around without trouble, but normally doesn't move that much in battle. His armour cannot defend against advanced magic (Noted in Armour), and his weapons prevent him from being able to carry or pick things up. Skills/Magic: None Appearance: Jonah boasts shining golden armour all over his body, his helmet is a standard Racillion helm, with a curve round the head that spirals into a point at the top of his head. His golden-plate armour doesn't overlap itself, it is just one great smooth piece, even the helm is fixed to him. His armour is literally his skin now, so he can never take it off. Before he turned into a Racillion he had a round, gentle face. Whether he still has he doesn't know, the only souvenir from his humanity is his sparkling dark blue eyes. Personality: Jonah is warm and friendly, despite his frightening appearance. He is always in the mood for a joke and tries not to let the world get him down, if others are down he will do all within his power to cheer them up. He left all his friends and family back in Marcé, the Racillion capital, so he is desperately searching for a companion but he will always be cautious round them until they have proven themselves trustworthy. He contrasts his kind manner with his ruthless attacks on the battlefield. He prefers to end things quickly rather than torture and torment his opponent. He is a strong believer of reincarnation, so he feels it is his duty to execute all impure of evil beings in Racillia, and even the whole world! Jonah believes that he will be rewarded with a new promising life of success and glory if he lives his current one how he feels a higher power wants him to. He loves to feel that he is needed, if someone asks for help and their reasons satisfies him in the slightest, he would march to their aid without thought. Biography: Jonah was born in Marcé, the capital of Racillia, where he lived a happy childhood as an only child with his mother and father. He was happy, though he never knew true freedom, because his mother and father were fused to one another, leaving Jonah with a lot of work to do, which he always did happily. But his life was never uneventful, his childhood friend Torkay, always kept him company and helped him. Torkay was nine and Jonah was eight when they met, but having known Torkay for four years, Torkay moved from Marcé, almost breaking Jonah's heart. But Jonah was just one year from turning into a Racillion. Jonah looked for half a year for the perfect items for fusion, eventually coming across a small mythril shop that intrigued him greatly. The shop was called "Mythril Technology", and boasted the most extravagant and unique armour Jonah had ever witnessed. it didn't take much though for Jonah to decide on his glistening armour, his Tri-Blaster and his Laser Sabre (both which he named himself). Upon choosing the armour, his intention was to fight in the Marcé arena, and achieve riches and glory for the Karns. He fought valiantly in the arena but came up just short. Traditionally the Marcé Tournament was a "Battle to the Death", but Jonah faced a skillful warrior in the final that offered him a chance to submit. Jonah had a blade held to his neck and knew the outcome if he said no, so he took the chance reluctantly. That day was the last he had spent in Marcé, he had left, full of self-doubt and shame. He told his family and friends he had left to "cleanse the world of evil." That was but half true. He had left to find power, to find knowledge, to find wisdom. But ultimately he wanted to become the perfect warrior. On his travels he battled many, and killed many. Ending lives was just another day for Jonah, he doesn't think about them, he doesn't think about their friends and family. He only thinks about killing those who stand against his justice. Maybe on some level he was the evil one, and someone would rise up to smite him? If so then he would wait for the challenge. He is the self-proclaimed Technology's Warrior.
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<+BobbyEmerald> my pubes are like a mini afro. |

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Re: Character List
My BA Characters
Sylva Winter An half-angel looking to understand the past Dark Zero X A Reploid looking to free the future Pedro Perez A boy looking to understand himself Romin Arekutsu An Akaku murderer from the past looking for revenge Maria and Sophia Vasquez The woman with a disturbing past and the sister with a bright future Linda Perez The Time Keeper who watches over them all
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![]() Sig and Avy made by me |

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Re: Character List
---------------------------------------------------------------------------------------------------------- Name: Allimuth Zallor Age: 17 Race: Half Human/ Half Mazuc (Tainted Sex: Male Hair: Light blonde with jet black highlights sometimes and just light blonde the rest. Somewhat lengthy and straight all the time. Eyes: Bright light blue some times and Blood red others. Weight: Approx. 120 Lbs. Height: 5' 10'' Weapon: He wields a blade that like him changes color, but not shape. Sometimes it has a bright pure white blade and sometimes it has a black blade. The hilt always matches his eyes exactly. It has two special powers that correspond with his appearance. The sheath of his sword matches the sword by either being white with a blue pattern or black with a red pattern He also has a black re-curve bow that only he can string and shoot. (Kind of like Odysseus in The Odyssey) His quiver is black or white depending on him. Armor: His armor isn't anything special underneath he has a chain mail shirt and on top he has either a light blue tunic (once again matching his eyes) or a jet black one. Either way it has armoured shoulders pads and a chest plate. The chest plate and the shoulder pads are both extremely light and flexible because they were enchanted by an elf shaman before Allimuth received them. So when he wears them they contour perfectly with his body and his movements Strengths: He is a very skilled martial artist and can perform many different acrobatics to get around obstacles. He is quite strong and can lift heavy objects easily but not all objects. he can jump high and he is very skilled with both the sword and the bow.(although he doesn't often use them he can deal death with daggers when it comes down to it even though he's not nearly as good as with a sword or bow.) Very good offense Weakness: His temper can get the best of him sometimes and he often can't control himself... He has trouble with crowds because he has multiple personalities(more later) He can also be somewhat vain and he isn't the best at defense, which ultimately tends to be his downfall. Skills/Magic: The only Magic he uses is in his changes(which aren't controlled) and in his swords special power which is automatically built in. and also his quiver magically replenishes it's arrows so it never runs out(it was also blessed by the shaman) Appearance: He is tall and slim. He has a multitude of facial expressions. His eyes are medium in size and he has a one inch long scar on his left jaw bone that he got from an attacking wolf. He has long fangs and nails when bad too. He has longish hair which is either parted down the middle and split to one side when he's good or parted a little to the side and half is hanging in front of his eye (giving him an emo look) when he's bad. besides his armour he wears a long black hooded cloak(but only when he is bad) He always wears tight pure white leggings(in both forms) and his boots are black and come up to his knees(when bad) but they are just shin high and blue when good. He wears black (bad) or blue (good) gauntlets with the same metal material as his armour. On his right ring finger he has a black ring with a single gem in it. The gem is blue on one side and red on the other. In the gem is an engraving of the infinity symbol which is this: ∞ Personality: He can love and be gentle... or cruel and ruthless... it all depends since he has two personalities it's hard to explain. He basically has the same either way but when his bad side is out he can't control himself quite as much... Although no matter what he still knows his friends and he would always save them even if they don't accept him... He loves animals and he likes to befriend them. He would never hurt one unless it was absolutely necessary. In battle he is always alert and on his toes. Sometimes it's like he has a heightened sense of awareness or a pair of eyes in the back of his head. He believes that there is a reason for everything and he never has any regrets. His motto is "If all we do is dwell on the past, how can there ever be a future?" Biography: Okay here is Allimuth's background story... Allimuth had just returned home from another great adventure. He stepped into his house and set His sword down on the bed and started to take off his tunic when he heard a scream. He put the tunic back on straight and grabbed the sword and ran out into the village to find destruction. He belted his sword sheath back on and walked through the village, sword in hand. He thought he heard something behind him so he turned around and saw nothing but when he turned back he saw 30 great black monsters known as Mazuc, also known as shadow hunters or masked death. They are 7 feet tall and have long arms and legs. They are all black except for their blood red eyes. They also have long fangs and nails. Allimuth had heard of them in myths and fables but didn't think they were real. He had heard tales that they were fast as lightning and if one bit you it would turn you into one of them or worse... The one at the head of the pack charged forward but Allimuth was ready, he stabbed it in the gut and tossed it to the side. Then another charged, and another. Allimuth fought ruthlessly and ended up killing all but one. It was taller and faster than the others. It charged forward and jumped in the air Allimuth did a back flip out of the way just in time and when it landed and stood up Allimuth stuck the white blade of his sword into its chest. The Mazuc screeched loudly then stared at Allimuth as blood oozed out of its mouth. It then gripped the blade of the sword and pulled it out. Before Allimuth knew what had happened the creature was behind him and had plunged its fangs into his neck. He screamed in agony and fell to the ground gripping the wound with one hand and still holding the sword with the other. The Mazuc fell too and died as Allimuth passed out... The next morning when he woke up he stood and looked at the village. There were only a few dead villagers and many dead Mazuc. People were coming out of their houses and weeping at the lost dead. Then they looked to see Allimuth and their mouths fell wide open in shock. Allimuth, who didn't know why they were staring, looked at his reflection in a nearby window and was also shocked... He was no longer the great white hero everyone knew... His hair had black highlights his armored tunic was also jet black as were his gauntlets. He looked down and saw that his leggings were still pure white but he had knee high black leather boots. He looked at his reflection again and noticed something else; he now had long fangs like a Mazuc... And his eyes were red... He turned to the villagers, they were all staring, obviously scared that Allimuth had become a Mazuc. He looked around for his sword and saw it on the ground... It too had undergone a change. It was no longer shiny white with a blue hilt but black with a red hilt. He grabbed it and turned towards the villagers again. They quivered under his gaze. Allimuth then turned and ran to his house as fast as possible, which he now realized was quite fast. Once there he grabbed his belt and looked at himself in the mirror. He noticed now that he was also wearing a long black cloak with a hood, which he pulled up. He then went outside and ran back through the woods away from the village, and away from his normal life... Before long he heard a scream from behind him. He jolted around and realized it was coming from the village. He knew he couldn't leave those people, people he had known his entire life, to die from whatever was now attacking, so he ran back with his unnatural speed carrying him along. When he reached the village he stuck to the shadows so as not to alarm anyone. He looked around a corner and saw that the people who the Mazuc had "killed" had come back to life as Mazuc and were now attacking the village. Allimuth stuck his sword out from the shadow just as one of them was running past and caught it in the throat, decapitating it. He then stepped out and looked around the Mazuc were chasing people all over and biting them, spreading their disease. Allimuth charged after one of them and sliced it the side it screamed and collapsed as Allimuth stabbed it to finish it off. Five more came and attacked him and he easily slew them all. Another one started chasing after him and he ran from it. He ran straight towards a building and ran up the wall doing a back flip over the head of the Mazuc. When he came down he brought his sword straight down, impaling it right through the top of its head. It collapsed and Allimuth pulled his sword out. With a flourish he spun the sword around in his hand and brought it backwards stabbing another Mazuc in the stomach. The Mazuc stopped dead and Allimuth pulled the sword out, spun around and decapitated it all in one swift move. Allimuth killed five more Mazuc before they were all dead. Once he was sure they were all good he sheathed his sword and ran back to his house for something he had forgotten earlier. He stepped in and grabbed his bow and quiver off a chair and slung them over his back. He turned and surveyed his house one last time to make sure he hadn't forgotten anything. Once he was sure he turned and stepped out of the door. He once again ran through the woods but this time he didn't stop till he came to a clearing. There was a small hut with a man sitting on a garden bench as if he were waiting for Allimuth. Because he was... "Ah Allimuth I wondered when you'd get here!" the man said. "How do you know my name?" Allimuth asked suspiciously. "I know all Allimuth... Now, let's get to business. You want to know why you didn't turn into a full Mazuc like the others, right?" "Yes, this is true." "Well it's very simple. It all has to do with your sword." Allimuth looked down to the sheath belted to his left hip. "You see, that sword has a special power. Before you changed, it had the power of light. So when you stabbed that Mazuc it eliminated some of its dark powers, therefore when it bit you not all of its disease was spread to you. Turning you into this... You're now faster and stronger and your senses are heightened." "Seriously? So I'm still myself?" "Yes." "Then why do I feel like I'm not?" "Because some of the traits from the Mazuc still got transferred to you, that's why you have some of their abilities." "Oh... Will it ever go away?" "Probably not, I'm afraid..." Allimuth and the man continued talking. Allimuth realized that his quiver had somehow changed as well. He found that his new sword had the same power as his old one but it was dark not light. But most importantly he found that from time to time he would change back and forth between his current form, and his Human form. This excited Allimuth, but he was brought back down when he realized it couldn't be controlled... As time moved on Allimuth learned to master both of his forms and became a great warrior.
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![]() Time passes, people move. Like a river's flow, it never ends. A childish mind will turn to noble ambition... Young love will become deep affection... The clear water's surface reflects growth... |

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Re: Character List
Approved by the awesome Altamira-sama! ^_^
Name: Monroe Vossler Age: 24 Height: 5’9’’ (five feet nine inches) Weight: 145 pounds. Eye color: Green Hair color: Brown Race: Enhanced Human. Race Explanation: This is a human that was nearly killed that was deemed too important to simply let die during his time. Frozen Cryogenically and then rebuilt when technology deemed it possible. During the process of rebuilding, his body was enhanced in order to make him a kind of super weapon for assassinations and other jobs of the like using the skills he had before he was frozen. After he was repaired, before he was awoken, they isolated all memories deemed unnecessary and destroyed them, only keeping useful things like fighting styles and such. Also, the person’s body is physically enhanced, making him or her stronger, faster, and have better senses. Weapons: Major: Photon Energy Sword: Still in the shape of a small sword, the only major variations on this from his old sword are the blade and the fact that there are now mechanisms built into the weapon. All shall be promptly described shortly. The handle of the sword about five inches in total length and at its widest part is nearly an two and a half inches. Just under the hand-guard, on the side opposite the knuckle ring is a small button that is pressed up to turn the blade of the weapon on. The handle starts out at about one and a half inch wide and then expands to its maximum width halfway up the handle and then thins back out. The handle also has rings of gold embroidering the handle for purely decorative reasons, but they also work well as finger guides, since there are only four of them. The handle itself is black in color and made of titanium to case to protect the golden wires that allow the weapon to function. Also, on the left side of the handle is an area where the discarded photon units can be removed and replaced. Monroe keeps only four extra photon packs on him at a time and they last for about six hours each. The hand-guard is broken into three parts: The knuckle ring, the cross-guard and the hand-guard. Each part has its own individual purpose. *The knuckle ring is simply a golden bar that meets the top of the handle just under the cross-guard, and ends on the bottom just above the pommel. The knuckle guard seems to have little more purpose then decoration, but also seems to be able to stop some blows from other weapons should they get close, although this is untested as a theory. *The cross-guard is a simple, golden cross-shaped part just above the knuckle-guard and below the hand-guard. This is from the old long swords and broad swords, meant to protect the hand from attacks, but like most of this style of sword, the cross-guard serves little more purpose then decoration. *The hand-guard is a circular part above the cross-guard that meets with the bottom of the blade itself. The hand-guard is silver in color, but is really, like the blade, titanium with a coat of chrome over it to give it a more silvery look to it. This part of the weapon actually serves a purpose in that it can block blows from swords that come to close the the wielder pretty well. The hand-guard is only about three inches in diameter, whereas the cross-guard is about five inches across, and is very effective for defensive purposes. ~ The blade of the weapon is about an inch wide and three feet long in length. The blade is green in color and created of concentrated photons that take the form of a double-edged blade that is extremely sharp. The blade can cut through materials that are less dense then titanium, but anything more dense it will only leave burn marks in. The blade also cauterizes wounds when they are made, making it impossible for this weapon to kill a foe by means of bleeding them to death, but the blade is also much harder to stop then a normal sword. This weapon, to Monroe’s knowledge, is one of a kind. Colt Single Action Army: Also known as the Colt Peacemaker or Single Action Army. It is a forty-five caliber gun that holds six bullets in a revolving chamber. Single action refers to the fact that when the trigger is pulled, the hammer is released which fires the projectile. The hammer of the weapon has to be manually cocked before each time the weapon is fired. The major drawback to this is that there is a delay between shots due to the need of the hammer to be manually cocked in-between shots. The chamber of the Single Action Army (Or SAA) is designed to automatically rotate when the trigger is pulled and moves the bullet to be struck by the hammer. Again, there is a delay between shots entirely due to the single action nature of the weapon. Also, the chamber can only hold six bullets at once, and has to be emptied of the spent bullet cases before reloading. Also, bullets need to be reloaded individually, which, although time consuming, is worth it if the bullets are good quality. The caliber of a gun is determined by the length from the breech to barrel, which gives the value of a firearm. The higher the caliber, the greater the diameter of the bullet, and the stronger the bullet is when fired. The recoil from the SAA is very powerful, and has even been known to dislocate a person’s arm if the person doesn’t know how to properly prepare themself to absorb the force of the recoil. To Monroe, the recoil is little to nothing, but still plays a factor when examining a gun. For bullet descriptions, see skills/magic. Minor Weapon: ~ A foot long knife that is strapped to the right side of his chest. The blade is about eight inches and the hilt four and the knife is double edged and extremely sharp. Generally, this is used for cutting things and not so much as a weapon. Armor: ~ Kevlar vest that he wears over his shirt. It is basically just a black vest that is bullet proof, or so it seems. It is very futuristic and is said to be able to stop bullets up to .3 caliber strong, but Monroe ill gives his foe a chance to shoot him, so he wouldn’t know. ~Electromagnetic Shield Generator: (EMSG) The EMSG was a cooperative effort by Mark and Monroe to create a shield that could be used to make all metallic projectiles worthless. This is a small box worn on Monroe’s belt on the left side with a small switch on the top that turns it on. When activated, an invisible barrier about three feet in diameter in an elliptical sphere around Monroe appears to deflect any projectiles, including bullets. However, this defense is worthless against close range weapons, since the barrier is only strong enough to resist things coming from a distance of at least ten feet. This weapon is extremely useful for foes who are only effective with long range weapons. Strengths: For one, Monroe is an excellent fencer, one of the best in the world. When he was asked to choose a main weapon, he choose the smallsword due to its extreme similarity to the epee, which he fenced before the accident. His skill with his sword is first class, and makes him a hard match for any person in close range combat. Secondly, being enhanced, his senses are stronger, allowing him to see greater distances, differentiate smells a bit better then a normal person, and other things. Also, being enhanced, he is faster and stronger then most humans, making him almost a weapon in and of himself. Weaknesses: For one, he despises using his gun and will rarely even remove it from its holster. His lack of skill with the weapon assists this in that he has poor aim with it and heavily relies on the laser sight. Also, having enhanced senses also means they can be wielded against you. Namely, extreme sight can be disrupted by bright lights, enhanced hearing by loud noises, and so on and so forth. Also, his heavy reliance on his sword, even with his Kevlar vest, leaves him very open to being shot at in one of his blind charges that he tends to follow when outnumbered. Skills: For one, he is a world class fencer by modern standards, seeing as he was an olympian fencer before his accident. Also, having enhanced senses makes him very skilled at locating whatever it is he has been sent to find. Bullet types: Monroe doesn’t use normal bullets, nor normal bullet types. He, and an associate of his, work on forging specially made bullets. The name feature of the bullets is that all metallic parts aside from the spent casings are made of titanium, making them capable of breaking through things that normal bullets wouldn’t be able to. Aside from that, each of bullets have unique properties that most bullets, even specially made ones, do not carry. Armor Piercing Precision: APP (Or No. 1s) are Monroe’s most used bullet type. They are merely bullets cast from titanium in a special mold that Monroe has. The bullets are smaller in diameter then a normal .45 caliber bullet in a single action army (being only about .4 in diameter), but are more powerful and accurate then normal bullets. Aside from being smaller and designed for precise attacks, the bullets are designed to tear through metal platings, making them very hard to attack. The main drawback to the bullets is that they only create small holes in things they strike, and also, the fact the bullets are too small for the weapon makes them hard to aim, despite their design. Even so, these are the most trusted bullets Monroe has, and he keeps at least twenty four of them on himself at all times. Ricochet: Ricochet (or No. 2s) are a specially made bullet given to Monroe as the first part of an agreement he made with the scientist Mark. The bullets are a mix of titanium and a special material that allows them to ricochet off anything solid twice before losing the spring like reactions. The bullets deflect at angles of ninety degrees always, making them easy to predict, although they gain momentum as they move. Even so, the bullets are heavy, and mostly hard to use, since they can’t be fire directly at the foe, making them mostly useful for tricking a foe. Aside from that, these bullets are of proper diameter, and are one of Monroe’s favorite tools. He carries twelve of them normally. Scatter Shot: Scatter Shots (or No. 3s) are a very deadly weapon that are only used for close range combat, since they are nearly worthless at long range. The bullet uses the same logic as a shotgun shell, so when the trigger strikes the powder in the bullet and sets it off, the gun releases about twenty small balls of titanium that shred through anything that doesn’t have medium armor at least. Monroe normally only uses these bullets to keep people away from him, or for picking apart large groups of foes that are clustered together. Monroe keeps eight of these on himself at all times. Explosive: Explosive (Or No. 4s) are Monroe’s least used and most dangerous bullets. They are titanium cases that have very brittle tips so that when the tip strikes anything, it breaks. Within the casing is a small, glass vial of nitroglycerin that is shattered when the tips breaks, which causes a relatively large explosion. These bullets are only used by Monroe in the worst of cases, and the bullets themselves are kept in a special, protective casing made of titanium in his jacket and kept in place by setters in the case itself. Also, of all of his bullets, these take the longest to make, but still, Monroe tries to keep at a total of four on him at all times, for when occasions get really bad. Movement Skills: Skills that Monroe have learned in his studies of ancient combat arts. Despite the insanity of what they say to do, he’s found his body is wholly capable of mastering all the step skills he’s read about. Most notably the Flash Step, but the others are equally impressive as well. Stealth Step: A movement skill in which Monroe shuffles his feet very quickly and moves his body on his tip toes. This movement style leaves after images shortly after the user has moved from place to place, and is great for confusing unsuspecting foes by allowing Monroe to sneak up and strike them. This attack takes a relatively small amount of stamina, but becomes straining if used for too long. The longest Monroe has held it for of late has been about one minute without being completely worn out. Moon Step: A movement skill that, rather then moving on the ground, allows the user to perform a kind of multi-jump. Pretty much, by kicking ones feet hard enough against the ground, Monroe can perform multiple jumps in succession with relative ease. The strength for these kicks takes a small amount of stamina and Monroe can use this skill five or six times in a row and not feel a thing. It is hard to say how many times he can use it in a row, but he generally uses Moon Step in bursts of four or five jumps to either confuse or get away from his foe. Flash Step: Monroe’s most physically draining movement skills. This attack is a massive burst of speed in a forward motion. Use of this skill in repetition leaves only a brief image of the user between landing. The skill speeds Monroe up to nearly twice his speed, but he can only use this skill for about three second, period, before his leg muscles begin to become strained. At five seconds, his leg muscles break, and any longer risks destroying his leg bones. However, Monroe’s pride in mastering this skill doesn’t hold him back by time, and he’s intent on growing strong enough to use this skill constantly for as long as he wants, even if he doesn’t know exactly how hard that will be. Appearance: Monroe's hair is short and barely moves down to the center of his forehead, and in the back reaches the center of his neck. The sides moves down past the ears at the sideburns, but is relatively balanced before that. HIs face is very stern, and his eyes ill show anything more then absolute seriousness. His face is still very young, despite his age, giving him the appearance of being somewhere between eighteen and twenty. HIs upper body is very toned, and strong. His muscles don’t ripple, but are still defined, making appear strong, even though he is slender and thin. His arms are very strong, even though they don’t appear it, and his upper body is covered by a black, long sleeved shirt that is covered by a black kevlar vest and then finally covered by a large, black trench coat that he simply wears to hide his sword, which he always have on him. His legs are strong, giving him a strong run and the power to jump fairly long distances. He wears long, black pants with a black belt that he keeps his sword attached on. His shoes are black and dressy, simply worn for their sleekness then anything else. Personality: Monroe is a multileveled person on the personality level. For one, he still maintains most of his honorable nature kept from what he learned from fencing and something he maintained even when they wiped his memory of everything but his fencing skill. He’ll heed this in his mind at all times, even in the heat of battle, and will only fight as he deems to be in an honorable fashion. Around women, he is very flirtatious and very desiring. Although in his heart he wants to find only one woman for himself, he deems that until he finds that woman, he’s a free man. He’s not very suave when it comes to wooing women, and tends to be more hands on then anything else. Around friends, he’s a bit more open, keeping to his personality from before he was unfrozen. He tends to make jokes which, for the better, tend to not really be funny. Also, Monroe enjoys spending his time studying how others behave around him to try to grasp their intentions, but he tends to make mistakes here, having no skills in psychology. In combat, besides being honorable, he is a very fierce fighter and will aim to win at any cost. His precision and skill with his blade make him hard to defeat, and his gun as backup for unfair fights tends to allow him to handle the fight well in any situation. Biography: What good is it to discuss a man’s history, or at least the part that he doesn’t recall happening? That was Monroe’s question just after he awoke and realized where he was. All that he was told when they revived him was there was a terrible accident and that he had, fourteen years ago, been a world class fencer. He could recall the fencing part, and he retained the language they spoke, but he didn’t recall anything else. You see, when they found his frozen body in the catacombs, he was dated as being from 2007. Had they just left him, he would have remained in Cryostasis until the day someone else awoke him, but finding his records, they deemed him useful. After fourteen long years, they would revive the fencer Monroe Vossler as an assassin for them. All they had to do was modify his memories and remove everything he couldn’t use. Basically, any memories that were of things that weren’t his ability to speak, his ability to write, his understanding of things he knew before he died, and lastly, his fencing skills. All of his personal memories were erased, deemed as being hazardous to the nature they needed him to be. He would do their bidding and kill anyone that they ordered, and all they did was repair his body with nanotechnology, and also enhance it. The nano machines weren’t left in him, for they would serve no purpose. When they finally awoke him, all he could remember were basic things. The one thing they couldn’t change, as much as they would have liked to, was his personality. After several weeks of debriefing and training him in the art of stalking and assassination, they gave him his sword, his most prized possession, along with his other standard arms that he carries. It didn’t take long for them to know that they had made an ideal warrior, who only didn’t question why. His methods were his own, his job his life, but something in his heart yearned for more. He couldn’t help but feel this wasn’t the job for him, and a few months after being awoken in the year 2021, he escaped from the FBI’s headquarters and became a rogue agents. Since his escape, Monroe has been searching for his place in this world. Of everything he’s lost, he misses his purpose the most, and searches for it desperately, in hopes that one day, he’ll have a reason to live beyond just being a tool. Battles: A Friendly Duel (Complete) Unseen Beauty (Complete) Chinatown Rush (Complete) RPs: An Unexpected Partnership (Complete) Unloading a Chamber or Two Before a Job (In Progress)
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![]() Much thanks to Silver for the sweet UBW Sig. ^_^ R.I.P D.o.C. (11/15/1992-1/5/2008) Zorlo , Zachary Leos, Monroe Vossler, Emile Velos, LucaI have no regrets, this is my only path. My whole life was "Unlimited Blade Works." |

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Re: Character List
Name: Kraton
Title: Heaven’s Outcast Age: 28 Race: Angel/Daemon Sex: Male Hair: He had extremely short, black hair. Because of its shortness it appears light-brown. Eyes: Pure white pupil with a black iris. Weight: 250lb Height: 6ft 2inch (Changes in different forms) Weapons: Kraton had a variety of powerful weapons. He is skilled at unarmed combat, but never willingly resorts to that. His true skill lies with his weapons. Bloodfury: This is Kraton’s only mortal weapon, a spear. It was made in Athens with a strong metal. Kraton named it Bloodfury because its is the weapon that he uses when his rage and fury cannot speak for itself, and he must spill blood to let out his anger. The point of the spear is jagged and rough, so it inflict the maximum pain. The whole spear is about three foot long. Herpese: Kraton’s rapier, forged in the heavens. Herpese is a thin blade that was previous wielded by Hercules. It is made from materials that cannot be found on earth, it is forged with Zeus’ tears, which hardened and formed a barrier around the holy blade. The blade is bright white, with a darker hilt. This is his weapon for his Angelic forms. The blade of Herpese is two and a half foot long. Life Harvester: Kraton’s Daemonic weapon. The Life Harvester is a large scimitar. It is made from pure souls, that have been harvested from inferior beings.With every life it takes the blade grows stronger. The scimitar itself is about three foot long, but the blade is only two and a half foot long, four foot wide and three inches deep. Strengths: Kraton wields all of his weapons extremely fast and well. He is strong, fast and smart. He is good at recognising strengths and weaknesses, and using them to his advantage. Kraton can sense power from miles away, making it hard to sneak up on him. His body is in perfect shape and he has a high threshold for pain. He can switch between his forms very quickly. Weakness: Kraton can be his own weaknesses at times. When he is in his Angel or God forms, he is vulnerable to shadow magic. And when he is in his Daemon or Titan forms he is vulnerable to light magic. The higher his form of power, the more vulnerable he is to his weaknesses. He also has no armour in his normal form. Skills/Magic: Kraton can morph himself into four different forms aside from his natural one. Angel: Kraton starts glowing white and angel wings unfurl from his back. His hair lengthens and also turns white. Although he is completely white his features and aspects are still easily visible. Kratons gains the ability to fly as well. Instead of walking, he hovers off the ground in this form. He also grows to six foot eight inches and his skin toughens into thick armour-like skin. His powers with his Angelic weapons increases considerably. He can also use the Angelic spells. (listed later) God: This time Kraton becomes engulfed with pure white flames and his wings grow even more. He also grows to seven foot 5 inches. None of his clothes or features can be seen anymore, the only things visible through the white flames are his black eyes. The white flames surrounding him also act as a barrier, because physical attacks cannot harm him whilst he has them around him. They aren’t natural flames either, water cannot extinguish them, only shadow can defeat them. His powers with Angelic weapons and spells increase heavily. Daemon: Kraton (like in angel form) grows wings in his Daemon form. But they aren’t angels wings, they are bat-like, curved gargoyle wings. Like in Angel form gain, he can fly. His skin darkens and toughens, going almost black. He grows two small black horns on hid head (which now seems bald). He grows to six foot nine inches and his skin also toughens and acts as armour. His skill with Daemonic powers increases considerably, and he can use Daemonic spells. (listed later) Titan: Kraton becomes covered in dark red flames, and his wings grow larger and curve more. His horns grow even bigger and are now the same size as his head. He grows to the height of seven foot six inches. His eyes turn white and become yet again the only thing visible through the flames. The dark red flames are not fire, they are shadow. With no weakness to water. Again physical attacks cannot harm him in this form. His skill with Daemonic weapons and spells increases heavily. Angelic Spells: Light Flow: Kraton lets pure light energy flow out through his palms. He can release this in different shapes and forms. The most common is a long stream of light. Light Flash: Kraton coverts himself into a ball of light, allowing him to move around quicker and unnoticed. He cannot attack while doing this. Smite: Multiple lightning strikes fire down on someone, either killing or injuring the desired target. Daemonic Spells: Shadow Flow: Kraton shoots shadow out through his palms. This is the twin of his Light Flow, this is also a very flexible spell, he can release it in different ways. Shadow Cloak: Darkness envelops Kraton, hiding him from all eyes. Devastate: Kraton manipulates dark energies in the air to pull enemies apart. When this does kill, it will cause excruciating pain and torture. Appearance: When in normal form, Kratos wears traditional Greek clothing: A dull grey robe and brown sandals. He has normal eyebrows and a kind face that looks normal, until you look into his eyes. His strange eyes reflect his powers. He has Bloodfury is strapped to his back. None of his weapons are visible until he morphs into the form he uses them in. His skin is tanned a light brown that makes him seem bald. His body is in perfect shape and he is very broad shouldered. Personality: Kraton is ruthless and unmerciful on the battlefield, but when he has finished his war, he changes. He becomes a friendly, happy person, just looking for friends and love. He respects both heaven and hell, for he knows the power of both. He has a charming smile that attracts women easily. He doesn’t like killing women, but will do it if forced to. Killing men however is different, he would murder countless men without a second thought. Kraton doesn’t belief in any faith or religion, he thinks that once he dies, he is dead and won’t come back. Biography: Kraton was born and grew up in Athens living with his mother: Aleena. He never knew his father, his mother never told Kraton about him. Kraton grew up, oblivious to his true parents. Kraton was the son of the gods. Zeus (the leader of the gods) had chosen Aleena to host Kraton, the child who was to grow up and defeat Hades’ might Daemons of hell. But it went wrong. As Kraton grew up, Aleena debated when to tell him of him heritance. But his Angelic powers surfaced before she could tell him. Kraton told no one of his powers, not even Aleena. (but she already knew that they would surface) The angel’s mother eventually found out about his powers, and told him he was the son of the gods. She said he must travel through hell, and defeat Hades. Kraton was seventeen now and could shift into a full fledged angel form, the gods had already bestowed upon him his weapon, for they surfaced as he shifted to angel form. So he did travel through hell itself to find Hades: Green blood spurted violently from the Daemon’s eyes. Kraton spat in disgust. “Daemons, such pitiful creatures,” he noted as he soared through the flames of hell, extinguishing the dark flames with his holy magic. Kraton was soaring in his angel form, searching for the Dark Titan, Hades. Aleena had told him everything, his parents hadn’t been mortal, he was simply the son of the gods. The Angel was secretly hoping to be accepted into heaven once he had destroyed Hades. “Pitiful? You my friend, are pitiful.” A hollow lurching voice rang through hell, alerting Kraton to Hades’ wakening. The Angel stared from where the voice had come from, and a figure stepped from the flames there. Hades himself had come to greet Kraton. Hades was at least eight foot, not counting the shadowy flames writhing all over his body. He had eyes darker than his almost black skin. Flames surrounded him, slithering and sliding over hid body, like hellish snakes. Although he had no visible wings, he floated slightly off the ground. With the Titan’s arrival Kraton shot balls of light at him, but he merely caught and crushed them in his dark fist. Kraton looked upon him in awe, but soon drew Herpese, determined to smite the Daemonic Titan. He slashed at Hades, throwing all his heavenly powers into the blade. But Hades simply batted it away, with his arm! “You have potential, if only you were…” Hades broke off, whilst in deep thought. Anger surged through Kraton, he was futile against Hades. He was supposed to defeat him! Pure feeling and emotion overcame the Angel, he felt anger, hate, sadness. Suddenly everything began to shrink, he felt... more powerful. He looked at his arm, he was glowing a spectacular white! Hades’ eyes widened as he looked at Kraton. “You’re a... god!” Hades stuttered as he stared at Kraton. He felt power and magic pulse inside of him. Hades’ fearful expression assured him: He had become a god. Kraton raised Herpese high above his head, and brought it down with great vengeance on Hades. The Titan blocked the bark but not the bite, and was sent to his knees. The god flew over to him, and pushed him to the ground easily. Kraton placed his holy blade to Hades’ neck. “No! It cannot end... like… this…” He gasped fearfully. “It can and will Titan!” Kraton prepared to end Hades’ reign of terror, but was stopped by tempting words. “I can give you power!” He bargained for his life. The god stopped abruptly. Power… “How? What would you do?” Kraton’s inquisitive nature forced him to ask. “I can make you a Titan and God, with the power of both. If you let me live.” The Daemon master’s words sounded so appealing to Kraton. Do I want that? He thought to himself. It is twice as much power as I have now. I would be able to defeat good and evil. Many thoughts whistled through his head. But only one answer, “Deal.” Kraton accepted, literally sealing a deal with the devil. That day Kraton exited Hell far more powerful than he entered. He had spared Hades’ life, for power. But what did he do? He knew he couldn’t return to Athens, to Aleena. He knew he couldn’t go to the Gods. They might kill him. He did the only thing he could to spare his own life. He fled Greece, and travelled. Kraton now tries to prove himself to the gods, he wants them to realise his intentions were pure. But the gods have sent numerous angels to either kill of capture him since his departure, he has killed all. Kraton knows that one day the gods will come for him. So he prepares for that day, when the day of judgement faces him. Even Hades’ has sent dark assassins to kill Kraton, maybe he sees the him as a threat? Whatever the case, no agent he sent was powerful enough to avoid execution. Kraton calls himself “Heaven’s Outcast”, because he knows that, had he not fled, they would have banished him.
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<+BobbyEmerald> my pubes are like a mini afro. |

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Re: Character List
Name: X Vitros (Full name never mentioned)
Age: 15 Race: Irregular Human Sex: Male Hair: Blue with a few white streaks Eyes: Right eye/yellow hazel eye, Left eye/deep sky blue with tiny red outline on the pupil. Weight: 146 lbs. Height: 5 ft. 11 in. Weapon: His weapons include a Legendary, single-edged, thin longsword that he named simply X Blade. The blade is made of a polymerized Adament with a solid Diamond tip. It has proven itself to be indestructable many times in battle. The blade has the power to turn from Holy Adament, to a Fire blade that burns at a tempurature of 800 degrees Fahrenheit, to Ice Crystals of -150 degrees Fahrenheit, to pure Plasma Lightning. He also wields cannons on his elbows that shoot what is called Ebyss Vinom, Ebyss Vinom is not like a poison on Earth, what it does is if it hits a human, demon or anything but a non-living thing, the victim will lose sight, hearing, and weaken their senses for 20 seconds. His last weapon is two halfs of a Vitilament staff that he can clamp together to make a powerful staff, same strengths as the sword but with longer reach. Armor: Vitros does not wear too much armor for the fear of slowing him self down, so his armor consists of one slightly mechanical suit. The suit is slightly tight on his upper body but baggy down on lower. He wears a blue jacket over his upper body, but nothing additional on the lower. His suits lower part looks alot like jeans exept that one pant leg is shorter than the other. The suit absorbs all dark damage but offers little protection against melee attacks, unless switched to that proper defence, which slightly slows him down. Strengths: Vitros's best strength is his endurence. He has perfected swords of all kinds and can use most to his advantage. Thanks to his slightly mech suit, all dark spells, no matter how powerful, will be absorbed by the suit and Vitros can shoot them back through his palms, with additional power of his own dark power, which is very low. Any mind-reading, mind-control, or mind-stuns are reversed to the person who used it, and will stun them for a little while. He is capable of dodging most attacks to the best of his ability, and to reward of his strong will power and attitude, he never lets anyone make him lose his focus of the fight at hand, and he never gives up a fight unless his life is on the line. He is also a undead's or vampire's worst nightmare, for he is almost like God's knight, for the fact he can communicate with Him and also seek His advise. He cannot be killed by an undead, demon, or vampire as long as he is able to fight. Weaknesses: Vitros' powers almost always come with a small price. His powers and abilities must always be activated through focus, if he has more than one ability active during battle, each are slightly weakened with each additional ability activated. One of his most annoying weaknesses to him is when he becomes under pressure during a fight. If this happens, he will go to safety, sit down or stand, and think to stratigize. No enemy of his wants him to do this because once he does, it almost always gives him the victory, but it is more of a weakness than a strength. When he does this, he is highly vulnerable because it takes him 10-30 seconds to pull it off. He also never uses his black hole attack unless in an emergency, for pulling it off puts enormous strain on his body, tearing apart his muscles. He does use all element attacks but there is one that he is weak against, Lightning. It hurts him nothing too major but can stun him badly. If he is in heat for too long(120 degrees or above), he also starts to become weaker. Skills/Magic: Vitros had a very open mind to studying, which made him uninterested in just mastering one element. He is a user of every element known, here is a chart explaining it, 0 being no talent, and 100 being mastered. Fire:60 Water:100 Ice:95 Lightning:40 Earth:45 Nature:65 Dark:15 Light:100 He also has healing magic studied down, minor injuries are healed automaticly, and medium sized wounds he has to put focus in, and serious wounds cant be healed without alot of time. Vitros also has numerous natural abilities. During battle, he is capable of running 70 mph and can teleport small distances with 1-3 seconds of focus. While traveling though, he is capable at best to fly at speeds to 800 mph after building momentum. Thanks to his fathers training for 10 years, his reflexes and senses are far more than the average person, making sneak attacks useless. He also has one more very important ability, his left eye. His left eye is capable of mind-reading, mind-control for short times, illusions and future visions. It also lets him see completely around his body. He is also capable of making small black holes, that he can build up and let it stay as long as he can. Last, but not the least of his abilities, on a scale, Vitros always weighed around 130-140 pounds, but when other people tryed to pick him up, or bump into him, it was like trying to lift a giant ball of steel, or bumping into a brick wall. Appearance: Vitros always was one of the better looking guys in his schools he went to and always had girls looking at him, which started to get old with him. He has flawless skin, blue hazel right eye and a yellow, red outlined left eye with a blue X deep inside it. He is a little shorter than maybe 55% of other people his age, and had a very toned body for his age. He had brown hair at one time then changed it to blue with white streaks, with everyone saying,"Nice change in hair!", and not in the make fun of him way either. Personality: Vitros was always one of the quiet kids in his childhood, so no one bothered him much. When he was a young boy, he was always serious when it came to sports and always took up for others that needed help. His attitude often got him into misunderstandings, which often led to fights. His saying, try to calm the foe and stop the fighting at first, and if that doesnt work, protect yourself. He is anything but ruthless when it comes to fighting, and fights with honor in his heart. If he defeats his foe, he trys to help them subdue their rage, if at all posible. Many people he knows will often say, "I fought that young man with nothing but the thought of killing him, and yet now, he has turned my life around." Biography: Vitros was born on a planet light years away from Earth, Morsoth, where he used to live, with a happy family, a mother named Kala, a father whos name was known throughout their world as Galahand, and an older brother named Mitachi. His mother was 27 years old when Vitros was born, his father was 30, and his brother was only 3. The first thing his mother realized about Vitros, was his left eye. She noticed his right eye was much different, it was a yellow, hazel color. His left eye however did not appear normal to her at all. It was a was a light, sky blue with a little red outline around the pupil, and a deep dark blue X shape in the back of his eye. She examined his eye with deep thought and wonder until Galahand asked if everything was okay. She said, in a surprised state, "Yes, we're fine, I'm just shocked at his eye." "Well, it was been quite a few hours sinse you were able to hold him, and I just..." She turned her head to him with her eyes wide, "What?" He raised an eyebrow at her, "What, you didn't notice? You've been staring at his eye for nearly 5 hours now, I was starting to get worried." She had a blank face for a while. That was impossible, she thought to herself. How can it have been that long, I just now stared at.... She looked down at her baby, Vitros and into his eye. "....his eye." Galahand looked up from a daze, " Hmm? Did you say something?", he asked in sleepy voice. She looked up, "Oh,....no..nothing." Most of Vitros's life is unknown, from him growing up from 1 to 11, he seemed to be stronger than the average child. His speed was seeming to get faster and faster the more time went by. His parents got more worried by the years. When they talked to his friends, they were all saying that he seemed smarter than all of them. By the time Vitros became 12, the leader of their planet sent a message to all the people of Morsoth, warning them all that power to the entire planet has been disabled by an unknown source and that a red shining light was getting bigger and bigger as they saw it in the clear orange sky. His mother and father knew was coming. Luckly, Vitros's dad not only was a fighter, he was also an inventer. He took a look threw a C3 Twili (like a telescope on Earth, exept alot stronger on distance of sight. What he saw was devestating. He saw a man, ingulfed in a firy hellfire, with what looked like his fist out in front of him. From the looks of the man in black and red, he had complete control of what he was doing, yet, he was mere miles from the planets surface. He was aiming to go through Morsoth completely. Galahand knew one thing, if he went through, he would go through the core of the planet, desilating the planet and its habitants. He did the one thing he could do to save his family. He went straight to the only invention that he kept for his family only, a teleporter, or a Dilitefier. He did not have time to explain things to his wife and kids, so he just told them to get in, and quickly. They all rushed inside having no idea what was going on. While inside he made a quick desciption of what was going on and told them something terrible. " Listen closely everyone, I have not been able to perfect the targeting system for this machine. There is no dought in one thing, it will get us out of here but, I have no idea where we will be sent to. I have it in control enough to send us to another planet, but this might be the last time we ever see each other. Vitros, I want you to have this, take good care of them", he shoved a big bag that had heavy items inside it. Before anyone could object to his quick idea, he hugged his wife, Vitros and Mitachi. Before he went through with it, he said one last thing. " I promise, I will find all of you again, and please, never lose hope of finding each other, because it will happen!" With one simple press of a dial on a pad, the last thing everybody saw was a blinding light of yellow and white. Vitros awoke in a blurry daze. It took him a few minutes to gather his thoughts. Ok, we saw a man flying in a hell blaze, the... The teleporter... He jerked his head and sat up from the unusually soft surface as fast as he could, only to get a dreadful pain in his legs and back. He grunted as he relaxed his body. "Boy you gave me quite a scare out there." The uncalled for voice startled Vitros and he nearly jumped off the bed, receiving another jolt of pain for his trouble. "Oh, I'm sorry, I didn't mean to scare you there." Vitros looked to his side and saw a woman, from the looks of her she was at least in her 20's. "Wh...where am I, what happened?" The woman tryed to explain to her best understanding,"Well little boy, I'm not sure myself. I was sitting on my porch when I saw a flash of light behind my house. I came to where I saw it, and I found you laying on the ground. I thought you were dead to be honest, but you seemed to have an odd heartbeat. I brought you in here and laid you down, you've been asleep for nearly a week." Vitros asked the one question that almost blew his cover,"W..what planet i..is this?" The woman raised an eyebrow,"Why silly, this is Earth." The rest of Vitros's life was taken into the hands of this woman. Her name was Mira, and she said she had a daughter who lived about 10 miles away. From the ages of 12 to 15, Vitros trained in secret with her word that she would never tell anyone that he was not of this world or had these powers unless in an emergency. She gave him his word and that is where he is at the moment. He plans to leave soon to find his missing family. In the bag his father gave him was a mech suit and a sword, the X Blade. |

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Re: Character List
Name: Ixchel Morales Nicknames: Rainbow lady, Rainbow. Age: 25 years old. Race: She's a Mexican human, but she is a Rainbow Mage. Sex: Female. Hair: Her hair is shoulder length with bangs that hang to the side, partially covering her eyes. It is multicolored with its roots brown, going to blonde and ending in black tips. She likes wearing it in many different fashions. Whenever it is tied up, a orange hair tie is used. Eyes: Her almond eyes seem to be a profound black color most of the time. But sometimes, they seem to turn varying colors of green. In reality, her eyes are just a very dark green, the light changing their appearance from black to different shades of green. Weight: She weighs 140 pounds. Height: She is 5 feet and 6 inches. Weapon: Her main weapon is magically based, due to being a mage. She wields a wand to use her magic and such. Appearance and size further down. Another weapon she has is used primarily to draw blood to spur herself on or when she doesn't have her wand. She uses a blade to do so. She's called it P2J2M for her own reasons (see bio for more).Appearance and size further down. Lastly, she wields nine colored pencils as a last minute resort. Being the rainbow mage she is, she lives in a world of color. They're each like a very small trump card which she can use in tight situations. They exhaust a lot of her energy, but help a lot as well. She can only use one a day. Each has a different ability. Check magic for the specifics. Appearance and size right below. ![]() Armor: None. Strengths: She's fierce and doesn't give up until she can fight no longer. She's skilled in magic and strength, overpowering some of the strongest of enemies. Using her wand and swords, she can destroy and draw blood with ease. Ixchel is especially skilled against those with a low speed. The mage is very intelligent and can quickly configure a game plan as to how much blood she will draw and then follow through with it. Also, she's analytical of her opponents, coming up with possible weakness and how to exploit them. Another strength she has doesn't entirely lie within herself, but rather with her teddy bear, Teddy. because of having him as a constant ally and help, she can feel confident and even put him into battle with her. They make an incredible team. Weakness: She has little to no defense and a speed that is less than impressive. Because of this, she finds it difficult to keep up with someone whose speed is high. Due to her low defense, she can't sustain a large amount of blows without healing herself, only wasting more of her energy. And, as much as she'd like to not get hit, she always does due to her continual fighting without stopping. Because of her will, she often finds her surpassing her own limits. And, because she thinks limits to be pointless, she is left in a state of complete pain. Unfortunately, it doesn't stop there for her. Because she believes pain to be a figment of the mind, she can often harm herself further to shut out the pain. Skills/Magic: All of her abilities are used with Spanish words and phrases. She currently has no abilities associated with her sword. Wand Abilities: Cure el Oso- Using this ability, her bear, Teddy, is enveloped in a rainbow glow, healing any of his rips and tears instantly and making him battle ready once more. Like her colored pencils, this can only be used once a day. Therefore, after this is used, she rarely ever puts him back into battle the same day. To use this, she need only say 'cure el oso' and wave her wand over Teddy. Cure la Maga/Aliado- Using this ability, she can heal herself, much like she heals teddy. If she only has external injuries, it heals those. If she has any internal ailments, it will only heal those. This too is a 'one-a-day' sort of spell, but she uses it more sparingly, using it only at the end, or near the end, of battles. To use this, she says 'cure la maga' and waves it over herself. If she wants to use it on someone else, she must say 'cure el aliado' and wave it over them. Rayo de Arco Iris- This basically is what it means, 'beam of rainbow'. She says 'rayo de arco iris' and waves her wand toward her opponent. It charges a multicolored type of energy and let's it loose whenever Rainbow swings a second time. Because of this it can be stopped. It shoots at her opponent, harming them with a beam containing all the colors of the rainbow. It's pretty much an energy blast containing all the elements. Desfile de Muchos Colores- It's a 'parade of many colors' just as the name implies. This creates a barrier around her consisting of swaying colors. It serves as a shield for, when anyone touches it, it will hurt like a fire, or ice, depending on the color that is touched. Unfortunately for her, she can't touch it either. It makes fighting difficult, but still provides a good defense. Colored Pencil Abilities: To use them, she must say their name in Spanish. Red/Rojo- Summons an immense amount of flames to consume her enemy. They're difficult to put out. Orange/Naranja- Calls forth light to blind and harm any being associated with darkness. Yellow/Amarillo- Summons lightning to strike a foe up to three times. It varies very much. Green/Verde- Calls forth roots to tie a foe down. They are nigh unbreakable. Blue/Azul- Summons water to thrash a foe around in a whirlpool type manner. Purple/Purpura- Calls forth a poison cloud to enter the enemies system and deal damage over time. Black/Negro- Summons darkness to envelope an enemy, harming people associated with light. Brown/Moreno- Calls forth the ground itself to swallow a foe. It's difficult to escape. White/Blanco- Summons ice to enclose a foe, freezing them to the very core, harming them over time. Appearance: ![]() In the part not shown, she wears boots with a deep rich crimson color which transitions smoothly to pink. Her entire ensemble is the way it is only to show her complete mastery of all colors. Personality: Being a rainbow mage, it's easy to say that she has a very colorful personality. When it comes to fighting, she has a completely different demeanor from when she is merely mingling. She will never turn down a good fight and loves to be in battle experiencing all the senses. Rainbow has an odd lust for violence. So much so, that, at the sight of blood, she will push herself harder to win. She is not afraid to kill or be killed. She thinks this only to be another part of life and if they're time has come, it has come, even if it is by her own hands. When confronted with an opponent that is surely stronger than her, she only smiles and tries her hardest, for she sees losing and winning as pointless. She never cares if she's victorious as long as she enjoyed the fight. And, even if enraged, which is very difficult to do, she will get the most out of a battle. The only way to fully get her enraged is to offend her opinions. As long as they are respected and acknowledged, she will remain content, which is most of the time. For, she find her opinions to be her. Just as she is strong headed, her opinions on strong headedness are equally as important. She's very smart, but only shows it in her planning and executing of moves. She can come up with an ingenious solution to some of the most difficult situations in a matter of seconds. And, when put in situations where she must work with others, she will automatically assume control. Not many can complain about it though, seeing as she always has good reason to be in control. In general, she has a controlling personality in a battle and in quests. She will tell others what to do, just as she does with Teddy. And, due to being used to dealing with a loyal teddy bear, any ally she sees as the same thing. While she may offend some people with the upfrontness about this, she doesn't care. She does have a very upfront and in your face attitude at times. If she dislikes someone, she isn't afraid to tell them. If she thinks someone is awesome, she will tell them to their face. If she wants to beat the crap out of someone, she just does. But, when not thinking about battle, or not in battle, she has a very agreeable nature. She humors people and generally shows a very kind nature. While some may think that it's just a facade so that no one can see her deep passion for battle, she is truly a nice person when fighting isn't on her mind. Sometimes she even gets a very loving and nurturing persona about her. She can be distrustful, but, if she is, she tries not to show it. Rainbow is only this way because of past experiences that taught her trusting others isn't actually the best of choices, especially when one is a warrior as she is. She can be easy to make acquaintances and comrades, but not so much friends. In order to be her friend, an immense amount of trust would have to be built. When it comes to romantic matters, she has looked at the other sex, but never done much more than that. She just doesn't think she has or ever will find 'the one'. Rainbow realizes that she's a mere 25 years of age, but she's never been one for patience. When it comes to religion, she is a Catholic, believing in everything from God to Christ. But, because she knows better, she never mentions or cares if anyone mentions religion. She always knows that it's better to let it pass. Of all brawls, the only kind she dislikes are those regarding religion, therefore, she never instigates them. She has a great sense of humor, rarely taking anything to offense, especially when said about her. She's never hesitant to crack a joke or laugh to another. Biography: This will be told in the form of a journal entry. Enjoy? Dear diary... or is it journal? Does it really matter? Well, anyway, dear journal, I'm about to set off on an adventure. I know, I know, you're thinking the same thing I am 'finally!'. At least, that's what you would be thinking, if you could think. But no, you're just paper. So, yes, after twenty five long years of living, I'm finally leaving Pueblo De la Rosa Sagrada. God, I'm old. Eep, sorry, lord. I probably shouldn't use your name in vain, eh? I remember when I was but a small child, running after Mami and always hoping to see what Papi was up to. It wasn't easy being a poor Latino family growing up. Sure, the food was obviously the best of the best, but cuisine doesn't exactly make a childhood great. I remember they barely had enough money to buy me Teddy when I was two. Growing up wouldn't have been the same without him. It was even harder when Lupita and Marga were born. If I recall correctly, that was when Mami got a second job... I guess it was also around that time when Papi got himself into all that heap of trouble... but, it's not like I was old enough to understand what was going on. I mean, I was six, Lupita was two and Marga was one. None of us could even comprehend all the things that Mami and Papi were yelling at each other... But, as I look back on it, I can remember a few. Papi would yell, “Gloria, ya no tengo la paciencia para mantener esta familia!”, meaning, “Gloria, I don't have the patience to maintain this family!”. She would yell back, “Si, pero no debias a resortar a esto!”, meaning “Yes, but you shouldn't have resorted to this!”. You see, Papi was getting into some dirty business. He relied on some of the worst people, and sold some bad things... While I understand he did it to help our family, the day the police came, I'm sure that our family wasn't exactly helped. “Policia! Policia!” could be heard outside our doors. Our neighborhood was constantly plagued by them, therefore the word struck fear into the hearts of practically everyone. No one could even say it as a joke for fear of what would happen to them. Marga learned that from experience once. It was hilarious, but anyway... Mami ran to the door, eye pressed against the peep hole. Lupita, Marga and I had been playing on the floor with bottle caps, not many more things to do considering our possessions, or lack thereof. “Gabriel,” She called to my father, “Han venido.” Her tone was worried, but yet so calm, probably for our sake. Despite her ominous warning of 'they have come'. He quickly ran up to us, carrying bundles, spilling out power. At the time I thought it was flour. How young and naive I was. But, he pecked us each on the forehead with a kiss, running out the door with a sad, “Adios, hijas...” And, I've never seen my Papi since that bye. Mami told us that he had urgent business for the first month of our incessant 'En donde esta Papi?'s. Any child had the right to ask, 'where is my father?'. Afterwards, she told us that he left us, always turning away slightly. Eventually, we learned to just stop asking. With that, my mother took on yet another job, leaving me, the eldest to tend to my sisters. It was during this time that I learned of swords and magic. With my mother never home, and my sisters always playing with each other, I left them locked up tight at home while I ran off with mi amigos. In other words, I ditched them to play with my friends. I remember them to be a mixture consisting of three males and two females, not including myself. With me, there were six of us, each very avidly believing in fighting. There was Pablo, Julio, Joel, Mayte, Mariel and me. When I first began to hang out with them, they intimidated me with their impressive swords and skills. Some even had taught themselves magic. In fact, at first, I was in disbelief at learning magic existed. I had never even seen it before. It was Mayte that first introduced me to the magics. She'd acquired a makeshift wand and taught herself spells that did everything from tie her shoes to trip someone. Being as kind hearted as she was, she rarely used the latter. But, she did teach me, along with Julio and Joel. And, it was Pablo and Mariel that taught me how to use a sword. I was an eager learner of both magics and swordplay to say the least. I soon surpassed my 'masters' and they named me the 'reina' of our little clique. Being the queen of our group was the life, seeing as the queen did exactly the same thing as everyone else, had no authority and was subject to the same challenges. All I got was bragging rights, which was more than enough for a twelve year old me. But, being the reina, they wanted me to specialize my magic. Loving colors, rainbows and such, I simply had to choose Rainbows. And, from then on, I was known as a rainbow mage and a rainbow 'lady'. Life pretty much stayed like that for a few years. I would spend all school days and normal days with my friends and return home before my Mami did and cook dinner. When she did got back, I would have already fed my sisters and have a plate ready for her. It wasn't her fault that things had to go the way they were and I felt sorry for her, having all those jobs... And, it was in this time that I animated Teddy. With all the magic that I had been learning, I felt confident when I did. I was so successful in this, that he stayed animated! In fact, he's looking over my shoulder as I write. Everything stayed like that until one single thing happened: I got my first real sword. It was a glorious moment. I had just turned sixteen and all my friends chipped in to buy me a sword. Now, I took this to be the best thing to ever happen in my life. It was by far the fairest blade I'd ever seen, and the fact that they bought it for me, brought tears to my eyes. I, of course, called it P2J2M, for each of their names. I, being sixteen and confused with life, thought my blade to be fine stowed away at home until I could put it to good use. And, so, I left it tucked in my drawer. Such was life for a good long year, my blade always remained hidden, leaving my thirst for battle completely unquenched. One incredibly fateful morning, as I was getting ready to run off to school, Lupita tugged at my sleeve. “Hermana, que es esa cosa en tu cajon?”. I grew rigid, knowing very well that she knew nothing if my infatuation with the art of fighting. So, I answered safely. “Es un jugete,” I told her, knowing full well that it was not a toy. But, Lupita didn't know that and that was good enough for me. With that, I ran out, hoping she would not persist. But, that was my mistake, when I returned home that evening, I returned to nothing but the cries of Lupita. I ran to her, yelling out, “Estas bien?!” I could tell by her cries that she wasn't okay, but it wouldn't hurt to ask. “Ixchell!” she cried out, and I entered my room. The drawer was open and my sword was out. And, with my sword came the blood of the innocent. “Pense que... que...” I could barely hear between each of her sobs. But I knew why she was crying. Marga lay lifeless on the floor, blood spilling out freely, but her face pale and lifeless. I remember that my only reaction was a gasp. And that that night, I left the house, knowing by my mother's cold stare I would never be forgiven. The years that followed, I occasionally visited, only to see Lupita, but otherwise stayed with Mayte. She was eager to let me live with her. After all, we would be graduating soon, and we could be 'las dos solteras'. Indeed we were the two bachelorettes, always doing fun things, just the two of us. Only until she moved out though. She was kind and fun, it was no wonder that she was to get married at 24 and I was to be left in her house, alone. It's really only because she moved on, that I'm able to move on as well. It took me a year of preparation, but I think I'm ready to leave. I've said farewell to Lupita, Mayte, and all my old friends. I even left my mother a note. Teddy is ready too, despite not having much to prepare... And, as soon as I finish these last few sentences, I think I'll roll this paper up, stash it away, and just leave. It's time that I live my life to the fullest. Visit other places and spread my powers of colors across other 'realms'. No longer am I the young naive Latina that I once was. Now, I'm the confident strong rainbow mage which will fight until the very end. Thank you for listening... err-- reading, diary. I mean journal. Does it really even matter? Name: Teddy Age: 23, as Ixchel got him when she was 2. Race: Teddy bear. Sex: As manly as a teddy bear can get. Hair: Furry and covering the entire body. Eyes: Brown and made of plastic. Weight: 3 pounds due to mainly being stuffing. Height: Two feet high. Weapon: He has an axe, a knife, some TNT, and matches to light it. Armor: None. Strengths: He is ruthless and fearless in battle. Unless recalled, he will fight to the very end. He goes to all lengths to win, even it means harming himself. Since he is an animated teddy bear, he can not feel the pain. And, what he lacks in defense, he makes up for in weapons. Weakness: He's very light and therefore can be easily blown away. He's also very vulnerable to anything sharp, one fire, or basically any element due to being made of cloth. Also, he has an incredible will to keep fight, therefore getting more injured. The only one that can tell him to stop is Ixchel. Skills/Magic: None. Appearance: ![]() Personality: Despite being a teddy bear, he has quite a bit of personality. Unrelenting and unforgiving, he fights with a passion. He loves to blow things up and he loves to be with Ixchel. He will do anything to protect her. He can speak fluent Spanish, being born into a Latino household. Unfortunately, he can barely speak any English, so his sentences make little sense to anyone but Ixchel. Or, they are incredibly grammatically incorrect. Teddy is always smiling for some inexplicable reason. Perhaps that was how he was manufactured, but, never the less, he always looks happy. Or, he just looks insane. Either way, it always brightens the mood.
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Re: Character List
Name: Billie Ramenshire (But you’d better just call her Illie.)
Age: Appears to be 23 Race: Wiped Angel. *See Bio* Sex: Female Hair: Dark brown thin hair reaches to her shoulders. She normally keeps it tied in a ponytail, hidden up in her cap if she wears it, or lets it hang, scruffy and uncared for. Her bangs tend to drift into her eyes, and she doesn’t really care. Eyes: She first appears to have violet eyes, but they’re contacts. Her real eye color is a bright green. Weight: You really shouldn’t ask Billie her weight. But if you must know, it’s 140 lbs, enough to make her slim, but hefty enough to shove others out of her way. Height: 5’7, to be precise. She sees herself as short and dislikes it. Weapon: Fenris This is Billie’s main weapon. She picked up this guitar after leaving the orphanage and learned to play. Once she discovered her powers with music and the magical properties of the guitar, she decided to take it upon herself to find out what happened to her. No one knows how exactly the guitar became magical. Perhaps it was the thought of the children who gave so freely of all they had. Perhaps it was the old angel abilities of Billie reinvesting in something new. No one truly knows, and no one really needs to know. The fact is, there’s magic within her guitar, and Billie plans to use every drop. Using Fenris, Billie can inflict a range of attacks. Fenris is a very sleek guitar, and Billie has deemed him a male. She has covered him in stickers from the various places she’s traveled and played. He is a black color, with a few wavy lines down his sides varying in green and purple, Billie’s two favorite colors. *Chord Assault*- Billie strums her strings at very high velocities, causing shockwaves to ripple the earth and topple trees, or merely make the opponent dizzy, depending on the volume she uses. She can also make the pitch of her guitar screeching so as to damage the rival’s ears, but it doesn’t bother her. She’s been used to loud music for a long time now. Mariel *Pronounced Merry-ill* Billie discovered how to play the flute as well soon, and picked up her second weapon. She uses Mariel only if the opponent is calm able. The sweet song from this instrument will soothe gentle hearts and even put the rowdiest of fighters to sleep. *Penny*- This is a small whistle appliance that comes out of the normal mouth hole of Mariel. Using this, Billie has learned how to call a variety of birds to her aid, from doves to vultures, to many other animals. It is a high, chirping sound. Ripshot Billie’s quickest weapon, this is a small black cartridge she keeps normally inside her trench coat. Most people, because of its shape and size, mistake it for a pistol when she reveals it, but it’s actually more than that. Using this weapon, Billie can shoot razor sharp miniature cd’s at her foes, within picoseconds of one another. The downside to this is that she has a very limited supply. It is not easy to come by more, and therefore she dislikes using this weapon. Armor: Billie has on knee guards behind her long socks, but she doesn’t really focus on armor. She’s too proud to admit she would need any. Strengths: Billie is a good fighter, and she knows it. She’s very difficult to slow down, and she isn’t afraid to get her hands dirty. She would be nigh impossible to kill during a battle, but would keep her weaknesses to herself, even to her own death, in solitude rather than during a brawl. She would rather faint in battle than give up. She’s good at evaluating others and their weaknesses, as well as staying on her feet during battle. She is always ready for attacks, and therefore, little catches her off-guard, even magical attacks. Music and loud noises have no effect on her. She’s grown immune to any sound damages. She also recovers from wounds extremely quickly, although she doesn’t know why. Weakness: Billie hates people counting her out just because she’s female. To those warriors who show honor by not striking or fighting a woman, it only infuriates Billie. She assumes they see her as weak and therefore attacks without reason. She also despises looking inferior in any way, so she strives to be at her best constantly, pushing herself until she can no longer. She knows little of her past, so she hates people that talk about theirs constantly, whether in a good light or bad. Altogether, Billie attacks too much without realizing she has limits. For some reason, shadow or dark magic seems to have a greater affect on weakening her than any other magic. Skills/Magic: *See Guitar/Flute Abilities* Appearance: True to her name, Billie looks like a man at first glance. A rather slim, weak man, but a male none-the-less. Her skin is a tan color, usually dirty, as if she had been playing in a mud puddle or working on a car. Starting from her head, she wears a vivid green bandana which lets straps hang down past her belt line. Both of her ears are pierced, the left twice, both in the fat, and the right three times, once in the cartilage. She hardly ever wears jewelry in her piercings, but it does happen occasionally. Her lips are well-formed, and once seen up close, are one of the key factors to realizing she is indeed a female. Underneath her eyes are two dark purple war-like marks, straight lines with a dark substance. She wears an extremely baggy white shirt that hangs pleasantly over her chest, concealing any signs of her breasts at all. It is ripped in several places and smudged with oil and grime. A black belt holds her hole-filled jeans up, though they droop past her tennis shoes usually, anyway. Her shoes are surprisingly whiter than the rest of her, with little purple lightning marks down the sides near the heels. To cover this up so as to avoid suspicion, she wears a large tan trench coat that buttons up to her neck and down to her knees, although it drops all the way down past her ankles. She carries her guitar strapped to her back behind the trench coat. Her flute is inside one of the coat’s inner pockets nearly always, and her hands have black gloves on them that allow her bare fingers to fit through. If she wears any jewelry, it’s usually just studs for her ears and perhaps a few bracelets. She also has two unusual lumps just below her shoulder blades. No one has been able to tell her exactly what they are, but she figures they’re just sore muscles, or a deformation of her body, since she’s had them as long as she can remember. Personality: Billie is a tough person, both inside and out. She absolutely hates people mistaking her for a man, although it happens very often, since her very name is male-originated. Her father gave it to her before she was born, and he died before seeing her as a girl. Even though she could have changed it, Billie chose not to. She instead changed it to Illie and insists those who know her call her that. She loathes dresses and perfumes, a true tomboy through and through. She’s coarse to get to know; especially at first, cussing profusely at those who make her angry. It is no wonder she’s mistaken for a male so much, since she tends to spit, smoke, and get dirty, although she’s trying to give up smoking. She sees no reason to make friends with anyone, as she has her own purposes in life and they have theirs. She’s rough, rude, and sassy to nearly everyone, a true fire. Although hard to befriend, if she finds someone good enough to call her companion, she will stick to their side like superglue. She enjoys music more than anything else, nearly always humming, whistling, or thinking up song lyrics in her head. Therefore, musicals and people that play instruments of some kind, even badly, attract her more than those that don’t. If she has no interest in you, chances are she will not speak to you unless you do something that catches her attention. Even through her hard outside, though, Billie does have a tender heart. It just takes a lot more to reach that spot than others. She really is an extremely complicated person to get to know, but she’s a lovely companion altogether. She doesn’t believe in a God, really, although she has a tough time convincing herself of this. There’s something that tells her otherwise and she has a very difficult time shaking herself of it. Before she had her memory wiped, she was much more loving and gentle than she is now, in fact, nearly a different person altogether. Who knows what will happen in the end with the way she acted, if she’ll ever remember or not. She loves traveling the world with the money she earns playing her guitar. Theme Song: Moondance-Nightwish Biography: He followed the whistling, spreading his small white wings and flapping a few times to get up into the air before popping into a tree, resting a hand upon his chin. “Hello, Billie.” The young petite miss suddenly yanked her head backwards, completely taken by surprise. She laughed, pushing herself up from the street paved with pure gold. “Don’t scare me like that!” She scolded playfully. The boy pushed himself off from the tree, soaring down gently and coming to a stop a few feet in front of her. “Told you my wings were coming in, didn’t I? But you didn’t believe me. I haven’t seen you around in a long time; I’ve wanted to show you.” “Oh…” She breathed, running a light hand over his feathers. “They’re lovely…” “They are, aren’t they?” The ten-year-old remarked, admiring them, though not proudly. “Dad says I may be able to use them well once I’m in the army.” “I’m going to miss you a lot.” Billie remarked with her hands folded behind her back as she stood up. “Even Mom says that you’re a good person and stuff… you won’t leave heaven right after you get out of the army, will you?” She asked timidly. Any of the other children in heaven could have told you that these two made a perfect couple. Billie was gentle, sweet, and kind, and so was he. Their mothers were best friends, and so were they. They were, so to speak, a match made in heaven. “No, I won’t leave. I promise.” “William Brabosi!” A call echoed out. “Oh, geez, Mom’s calling me. Listen, Billie, I got to go now. I’ll see you later, okay?” He began to jog backwards, lifting slightly above the ground every few moments with his wings. “Okay.” Billie remarked, waving with a large smile on her face. As the two grew closer and closer together, something happened. It occurred one day while the two shared some swings on one of the many playgrounds located throughout heaven. Will chatted away to Billie like he always did, pushing her slightly on her swing and every once in a while pausing in midair, his powerful wings already nearly the size of an adult. Some called it a mutation, or abnormality. But Billie thought they were the most beautiful things she had ever seen. A ruckus began to stir not far from the two, and Will paused in pushing Billie, promising her he’d be right back. The girl watched as Will went over to the small group, listening in on the conversation. Before she knew it, Will, the ally of justice, had gotten himself into a fight with the most famous angel boy in heaven, Kinir. They had a quick race on wing which she watched eagerly; still unsure as to why Will would challenge Kinir like that. It ended in disaster, and Will was taken to be punished. Tomorrow Billie swore to go and see what had happened. She rapped anxiously on the door, which was answered by Will’s tearful mother, Serenity. “Is Will here?” Billie asked fearfully. “Yes, he is.” Serenity answered after a moment, clearing her choked voice. “I don’t think it would be good for him to visit, though, Billie. He’s…sick right now.” “Sick?” Billie repeated. It wasn’t like Will to get sick. He seemed just fine yesterday. “Yes, he’s sick. Come back a little later, alright?” Unsatisfied, Billie waited until the door was shut and moved around the house until she reached Will’s room. She rapped on the window until she heard a stirring and a small groan. She watched the windows swing open and gasped, jumping back slightly and holding her breath. “Will!” She whispered in shock, eyes widened. “What… what happened? Are you okay?” The boy winced with a hurt smile. His free, incomparable wings now had nothing covering them. They were merely long stiff appendages jutting out of his back, absolutely no feathers on them, but dried blood and sticky brown crust over the ebony bone. Bandages fell about them, some coming off and some overflowing with the clear, gunk of gauze. “I’m fine.” He rasped. “What are you doing here?” “What happened to you?” She repeated, eyes tearing up. “Did Kinir do this?” “No, of course not.” He slumped over the side of the window. “My Dad did. He says it’s the only way I’ll learn to keep my place. Billie, remember the girl yesterday? The one with the red wings?” “Yes, why?” Billie asked, feeling sorry for Will. It must pain him so much, especially with his huge wings. “She’s the princess. Princess Selene.” Billie gasped in shock. “No! You’re joking!” “Nope, it’s true…” Will trailed off for a few moments, and Billie noticed. “Are you sure you’re okay?” “I’m fine, and you should go. You should. I don’t want you to get into trouble.” Will said, squeezing her hand and giving a small cry as he folded his bones. “I’ll see you soon… and Will?” Billie paused, looking back at him. She could recognize that this princess meant something to Will. But what? And why? “Yes?” “…Never mind.” She trailed, turning and taking off with a wave. Why couldn’t she tell him how she felt about him? A few years passed, and what Billie feared did in fact come to be. Will became attracted to Selene, even more so that Billie ever thought possible. He swore his love to her, and Billie felt a pang of guilt and jealousy. She decided then, even though she knew it to be wrong, to take matters into her own hands. She counted down the days, minutes, and seconds until Will came bursting into her door. “Selene’s gone, and it’s all my fault!” He cried. “What? She’s gone? How?” Billie asked innocently. “I don’t know! But she is! It’s my fault! The king found us… together. I don’t know how it happened, Billie! He must have found out somehow, but how, I don’t know… it’s all my fault… I’ll find her… no matter what.” Soon after the announcement of Selene’s death, Will announced to Billie he was joining the army for a few years, so he could visit earth and find Selene once more, as he was sure that’s where she must have gone. Why, he didn’t know. Billie didn’t like this idea, not one bit. “Will, don’t go! Please! I beg of you!” “But, Billie. I have to go. I have to find Selene. I told her I would come for her, and I will. There’s no other way. I have to go into the army. You know she’s not dead. You know it! I will find her! I must know how it happened. Why she left.” “Please, Will.” Billie fell to her knees, even though she was only twelve, she was very dramatic, and needed to speak her heart. This burden had now begun to weigh upon her. “Will, I told the king what you were doing with Selene. It was wrong of me… I’m so sorry. I just was so jealous and so angry.” Will was quiet for a few moments. “You what?” He roared, fuming now. “You told the king? It was all your fault? You? Of all people, my best friend?” “Will, I’m sorry.” “No, you’re not. Not yet.” Will narrowed his eyes, turning his back on her. “I thought you were my friend, Billie. My best friend.” “Will…” Billie managed, feeling horrible. “See you.” He took off into the air, knowing Billie with her small wings would not be able to keep up. She didn’t even try. She knew he wouldn’t listen. So… Billie waited. Years passed without sign of Will, apart from glimpses in the training field, if she could imagine any blonde angel as him. Billie blossomed into a serenely lovely angel, and Will grew into a handsome man. The class with Will graduated, and Will himself with the highest honors. His first assignment was to become night guard in the palace. It was there that the huge ruckus started. The morning after Will’s first working night everyone was going crazy. Something happened, but no one seemed to know what. No one could find Will to ask him, not his mother, nor his father. Billie, however, was determined to find out. She snuck past the castle guards, coming upon the king inside the great recording room. She watched silently as he took a pen, scrawling something inside the book. After he left, quite quickly, Billie leaped from her hiding place, curious. She opened the book and flipped to where he had been reading, gasping. Will. His name, his position had entirely been changed. He was supposed to be a… guardian? But that meant that he would have to leave heaven. Why would he do that if… She inhaled in shock. He must have found something out, and the king was changing the records to keep it silent. Even the king himself wasn’t allowed in here, much less to change a position of an angel. Unfortunately, Billie was much too late. She found herself snatched from behind, held firm. “Well, well, well. A spy.” The king remarked, narrowing his aged eyes. “I think it’s time we took care of all those against the throne.” “What have you done with Will?” Billie barked, huffing and kicking, although much too weak and petite to do anything, her frilly white robe waving around in exertion. “Will? Looks like you know too much.” He flipped through the book easily, coming to the “B” section. “Billie…” He looked her up and took a pen, chuckling. He looked up at her, placing the pen upon the paper and scrawling out her name completely. “As far as I’m concerned, there is no Billie in heaven.” He glanced at the guards holding her. “Have her scheduled for a memory wipe and have her wings clipped.” “Wait!” Billie screamed, thrashing free and sprinting as fast as her legs would allow towards the holding cells for angels. “Will!” She shouted hoarsely, looking for him. “Will! Where are you?” “Billie?” Will shouted back, extending a hand through the bars. “Billie, listen! You have to warn everyone! The king is completely insane! He threw Selene out of heaven and banished her to earth and now he’s poisoning the Queen! You have to tell everyone!” “I can’t, Will! They’re going to wipe my memory!” She screeched as the guards arrived, flailing as she grabbed Will’s hand tightly in her own, tears streaming her cheeks. “Will! I’m sorry about Selene! I never meant to hurt her or you! Especially you! I love you!” She broke hand contact with him, and was dragged away. “Will! Will!” She shouted as it faded into the night. They dragged her past the boundaries of heaven, into a large white room with a chair in the middle, straps hanging with signs of body fluids still remaining soaked into them. She felt herself being strapped down as a large needle was prepped, her teeth gnashing together. The white hot pain filled her body as she bit through her tongue. The taste of blood filled her mouth and she blacked out, the figures in white the last thing she saw before her vision went black. …………………………………………… “Rock on!” The woman screamed, her tongue hanging out of her mouth as she made a universal sign with her hands, her new electric guitar hanging about her abdomen. “This guitar is the best gift ever! You ass kissers!” She accused the children, laughing fondly. “So you like it, Illie?” A little boy asked, beaming as she continued to play a few chords. “F*** yes!” She shouted in joy, a rare radiant pearly smile on her face. “It’s a magic guitar, Illie.” A girl whispered with a sense of awe, perhaps hoping her idol would feel the same. “We know you can make it do magic. That’s what the man we bought it from said.” “Out!” The power suddenly cut, and the children sitting in a circle about the practicing Billie groaned. The woman in charge of the orphanage glowered, pointing a finger towards Billie. “Get out! You’re leaving now, too old to be adopted!” Billie found herself roughly pushed, and stamped out her cigarette, wildly grabbing her few belongings in a carpetbag within a few seconds. “Where the hell am I supposed to go?” She shouted, pushed into the snow outside without warning. “How do I know? Go find job. Try a factory. They’re always looking for people that can grow old working for them. Good luck and good riddance.” The old woman muttered, huffing as she picked up her large skirt to return to the warm indoors. “You’re in real life, make something of yourself.” Billie scoffed and gave the crone the middle finger as she slammed the door to the warm indoors, leaving the girl outside alone. “Find a job, she says…” Billie grumbled, waving to the children lovingly as she picked up her carpetbag and her trench coat. “Make something of myself, she says. Oh, I will. I’ll become the greatest rock and roll star ever known to the planet. I’ll be performing someday…” She reached a hand back through the powdery snow building on her shoulders to feel the large bumps under her skin. “I’ll be famous. Then she’ll be sorry. Oh, they’ll see. Someday, I’ll be a star. And then… Maybe I’ll even find out where I come from. Who my parents are, and even…” She glanced over into a small puddle forming under some icicles, most of it ice. “Who I am.” |

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Re: Character List
Name: Unknown. She’s never revealed it to anyone.
Nickname: Miss Spider (Or any variation of that) Age: 15 Race: Spider Wraith Sex: Female Hair: Black, slicked down. Eyes: Yellow green, two under each lid. Weight: 114 lbs. Height: 5 ft. 5 in. Weapon: None Armor: None Theme Song: Lumine Hall (sic) Strengths: Aside from her Spider Wraith powers, she has no outstanding strengths. However, there are a few automatic powers that could translate into strengths. Firstly, one might say strength is one of her strengths, though it really isn‘t. One of her Spider Wraith powers is proportional strength, making her arms just as powerful as her legs. Though it isn’t much, she can pack a more powerful punch than one might first suspect. From her next power, this one being the ability to produce webbing, her supply of said webbing is nearly limitless. Not only does her body immediately begin production of the webs once some is used, there is always miles of the stuff in her from the beginning. Finally, she can stick to any surface. Regardless of what she’s wearing, if the surface is wet, or even if it’s not consistent, she’ll stick to it. Weaknesses: Right away, her appearance can be marked as a weakness. Since she’s unable to hide the downright frightening features of her face, not many are able to trust, or even stand to be around her. That, along with the needs she is forced to fulfill as a Spider Wraith, makes her almost incapable of social contact. Just as one might suspect from her age, she’s quite naïve, both on the battle field and on the field of life. In combat, she has no sense of strategy. Unless she’s given the opportunity to think her steps through, her attacks will have been the result of instinct, leaving her vulnerable to someone who might think their way through a fight. As far as life goes, she has a hard time with inhibition. Often times, she’ll say something disturbing and not realize it until someone reacts negatively. Skills/Magic: As a Spider Wraith, she has many talents relating to spiders. Of course, there’s the aforementioned proportional strength and sticking ability, but there’s so much more. Naturally, producing web strands is her biggest skill. The strands are a quarter of an inch thick with an appearance almost like grey crystal. They’re nearly impossible to break without a cutting tool, and are sticky enough to restrain the arm of a full grown man. Miss Spider can stick to them just as she would any other surface, but they can stick to more than she can. Aside from the strands, she has her fangs, which are made dangerous by her great jaw strength. They work much like a real spider’s, able to suck liquids, such as blood, into them. Additionally, she has a few tricks she’s given names to. You’re… Not afraid yet?: Easily her most horrifying and useful talent. In this transformation, she sprouts four extra legs. Two grow from each of her sides, and her existing legs completely turn around, ending up at the same angle as her new ones. Each of her transformed legs is also a bit longer than the original ones, raising her now squat form to about her normal chest height. Here, she stands just like a spider, belly down and head tilted up. The normally uncomfortable neck position is made easier by the merging of the lower part of her neck and very top of her back. As a strange side effect, her new limbs will be fully clothed, boots and all. The added legs greatly increase her running speed, jump height, and balance. Miss Spider almost always assumes this form when confronted with an opponent. I catch more than bugs!: Working up a great deal of web material, she’ll produce a single strand that will explode into a fully put together web. Once the strand leaves her grip, it will expand within a couple seconds. A negative side effect is the hiccup it causes in her system. Forcing her body to produce the strand causes her to suffer from temporary headache, stomachache, muscle ache, and loss of balance. Though she often uses it in combat as a means of trapping, she rarely uses it outside of battle, preferring to build her own. Help! I’m going into the Rage of Blood!: Rather than a state of rage, the Rage of Blood is a condition where she must feed on flesh. Under the influence of the Rage, she can not determine the difference between enemy and ally and will try to feed on the closest thing to her that looks human. The condition can be brought on by the sight of a great deal of blood, suffering a bloody injury, or having been deprived of feeding for a certain amount of time. A sign that she’s about to go into the Rage is vomiting up a goopy, green substance. Appearance: Gothic, a million times over, gothic. Starting from the top, she wears a black beret atop her head. Her short, jet black hair is completely slicked down, to the point where it wouldn’t affect a silhouette of her head. Around her neck, she wears a light blue bandana, a personal treasure of hers. Beneath that, she wears a collar that holds up a black and white stripped cape. The cape is only long enough to cover her shoulder blades. As for the rest of her, she sports a tight, black bodysuit with a wide slit cut in over her lower back. Over that, she wears an unremarkable black T-shirt and skirt. And, accentuating her skinny body, she wears a large pair of black gloves and boots. Now, having listed all that, we get to her actual body. The most obvious trait she possesses is her completely white skin. Getting a little closer, one might notice that under each of her eye lids, she hides two yellow-green eyes, making that four eyes total. A little closer and the pair of pearly white, fang sized canines in her mouth become obvious. If one were to actually feel her, they’d notice a raised section of flesh over her coccyx (Lower back). This raised section has three holes, from which she ejaculates her webbing. Aside from all that, if one was to ignore her freaky features, she would appear quite cute, even lovable. Personality: Despite her young body and violent past, she’s really a nice, stable young lady. Her most positive trait is her near limitless capacity for self sacrifice. Literally, she is self sacrificing to a fault. If there is any way to make someone else’s life easier by volunteering her own, she’ll try her best to make it happen. Seemingly a conflicting trait is her near boundless maturity. Really, she deals well with all things. Whether it’s her inability to be socially accepted or her desire to remain solitary, she’ll be mature about it. When asked why she keeps to herself, her most common answer is, “It is in their nature to fear me. This, I can not change.“ All that being known, she doesn’t really sound like your average fifteen year old girl. Due to a certain event, she acts more like she’s forty. Although, she still has a few childish traits left. The way she presents herself is a clear indication of her youth. Similarly, she never uses a person’s real name, always using a nickname instead. She’s almost always the first one to give credit to those who deserve it. Of course, there’s the issue of the Rage of Blood. Though she hates killing, she feels absolutely nothing wrong about sucking the life juices from a living human. Actually, she quite enjoys it. Biography: Paris, France. In a dark room, a mother is giving birth. The father stands nearby, a grim look upon his face. He knows there are only a few moments left for him to reveal his secret. It’s too late. The baby is thrust from its mother’s loins, crying loudly as it comes into the world. Through with the difficult labor, the mother looks to the father, but he is not there. The baby squirms and the midwife of the birth screams in terror. The father is running away from the responsibility he is faced with. Coming with the birth of his daughter, his secret is unveiled. The child is a horrible mutant, yet its mother cradles it in her arms anyways. It stops crying for a moment, long enough for the mother to say one thing. “I still love you,” she said, looking not at the baby, but out into empty space, “Her name will be…” A crash of thunder cuts her off. It begins to rain. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*- Time passed, people moved, and the milky white child grew up into a sprightly little miss. By age eight, she’d been leading a stable life, although one that was a little out of the ordinary. She’d been peacefully living alone with her mother since she was born. Her parent may not have been wealthy, but she was well off, giving the child very little to complain about. Not that she would complain. By a parent’s definition of a good girl, she was a good girl. She was always cheerful, loved to laugh and play, and she always helped out around the house. Her mother always said she was an angel in disguise. But, she was an unfortunate child. Throughout her young life, she never left the confines of her house, not even once. Time and people may have moved, but the mutant girl remained in the same place she had been all her life. Instead of going to school and forming bonds of friendship with other spry lasses her age, or ties of infatuation with the young lads, she was taught at home with private lessons from her mother. Rather than play in the public parks that glistened with mother nature’s pure aura in the serene spring, or in the fountains of clear water that refreshed the soul in the intoxicating heat of summer, she stayed inside, playing games by herself in the room with the big windows. Sure, on occasion her mother would hire some strong stomached boy or girl, who always wore some casual thing -as if life had no need for any proper displays of respect- to play with her, but no friends were ever that for longer than a couple hours. They would stick their fingers into her mouth, trying to discover as only children can, if her fangs were real. Their fingers would bleed, the charming green dress the pale child wore would be stained, and neither would see each other again. After a while, the very sight of her through the big windows she played adjacent to would send not only children, but adults, shying away from the house of the spider child. However, the mutant girl remained unaware of the lot she had been given. Indeed, she was always that cheerful little Bridget or Antoinette or Madeline or whatever name she made up for herself. There was only one time, a time before her life turned blacker than the coal colored locks she once wore loosely down past her shoulders, that she ever felt truly unhappy. It was a temperate mid-afternoon, not a disagreeable day, but one that required at least a light jacket to go outside in. Light was everywhere in the house of the spider child, pouring through the windows that had not a single drape drawn. The little girl was a cheery Nathalie that day, all bundled up and ready to pretend she was about to go outside. “Mommy?” she asked as her tired mother walked into the room, “Why can’t I go outside?” “Because, mon petit tresor,” her mother began, ready to again painfully lie to her only offspring, “You have a skin condition. You wouldn’t last out there. Pas sortant.” “But mommy, everything out there is in here too. There can’t be anything wrong with me.” “Not everything that is out there is in here, Nathalie of today. Out there, there is something you aren’t old enough to understand yet.” “That’s not true! Your answer to everything is the same! Why can’t you let me be free?!” That day lived on in the mother’s mind for a very long time as the day her petit tresor stopped wearing her mint green dresses. From then until the blackening, the clothing of the pale child turned from a tint to a shade. Her attire became forest green. After that day, life went on as usual in the house of the spider child. In fact, an entire year passed before anything out of the ordinary happened. On the day of the young one’s ninth birthday, she received a strange gift -out of very few others- from her mother. With a kind of disappointed look upon her face, she asked her mother why she had been given a worn blue bandana. She would have preferred to get a new dress. Taking in a worried breath, her mother began to explain. The piece of cloth belonged to her father, her papa. He had bought it for his wife while she was pregnant. Since he left them, it had never been worn, but it had never been thrown out. Next to her daughter, it was the single mother’s personal treasure. Immediately, the pale child wrapped the cloth around her neck. After adjusting its fit, she asked something her mother knew was coming, but was not ready for. “Mommy, what was papa like?” “Well, Olivie of today,” she began as her limbs stiffened up, “Your papa was a great man. He was twice as strong in the arm as most men were in the leg. Ah oui, an incredible man. He was tall, kind of intimidating, had many of your features. You really do have your papa’s complexion. But he was so kind, not a brute like many of his type. He did everything he could for me. A poet, your papa; would write me an ode every day. Ah and was always tres courtois. If there were a gentleman in this world, it was him. He was surely the best in Paris.” “Where is he now?” the young one asked timidly in the face of such a description, “Where’d papa go?” “He went off to fulfill a promise, mon petit tresor. He once told me that he would vanish if he ever displeased me. He never found out that he did no such thing.” A few tears escaped the mother who had a strong will; the first she had shed in the whole nine years, the whole time she had been with daughter but without husband. Without husband… Not true. There was always the feeling, the suggestion, the small speck of hope that appeared on the horizon at the end of the road, that he was still bound to her by the wedding band. But that wasn’t important. The head at her side and embrace around her waist was what was. Black forest. That’s what became of the little one then. Her greens became dark and black polish clung to her nails. The black forest that was still green, but hid everything covered by its leaves. And still, life went on as it always had in the house of the spider child. The pale skinned little girl was as cheerful as ever, though she grew somewhat rebellious and a might stir-crazy, as any growing girl in her situation might. Such continued for years, time drawing ever closer to the event that had no choice but to come. She was at the fragile age of eleven, in the company of another girl, age at tender twelve. They tried on different styles of clothing, talked of their dreams on the outside, and generally did what young girls did. Oh, it was a sight that made mother happy. Unfortunately, she had to go out and pick up a few things from the market. She wouldn’t be too long. That was when the gears began to turn and the oil began to be poured. The elder of the innocents suggested that, after the lady of the house was out of sight, they sneak away to play with the others. Wouldn’t they get in trouble? No, not if they were home in time. Isn’t it dangerous? No, not at all. That sounded good to them. Leaving the house of the spider child, the house with the big windows, the house one of them had never left, they stepped out into the real world. Evening struck a short time after, cooling the midsummer’s night’s air. There were so many things out in the world’s night. There were new friends, a big place to play, and a pain that shot through the back of her head. From a sleep the pale girl had not fallen into on her own, she awoke. The slow steps she took to return to consciousness were muffled by an unnatural fog. She had yet to open her eyes. And then, she did. Something stung her sensitive sight on one side, leaving her bicloptic. She was covered twofold, once by a thick burlap sheet, and again by a viscous white substance. Something bothered her throat. She coughed it up. Her activity brought out new light, as the sheet was removed and her life was brought into new perspective. A rain of feet, fists, and hateful words came from children not four or five years older than her. They didn’t stop; they were merciless to the freak, to the monster, to the innocent little girl. Then… Everything turned black. All that had transpired came out in one natural act that symbolized the start of sexual maturity in the life cycle of a certain species. The anger at the single mother for her confinement, the sadness over the father that abandoned them, and the pain of the horrible night she was just about to stop experiencing. In almost an instant, the lives of those who would cause pain were slung over the walls and floors, a nice red color that swirled around with a certain green. The little one stood amongst the sludge, clutching her stomach, about to collapse. She was hungry. But for what? Nothing she saw suited her palate. There was only one place she could go to get a gourmet meal. Three bodies may have entered the house of the spider child that night, two may have left, but none would ever stay there again. The first entered as it began to rain, concerned that the room with the big windows was empty. The second entered in search of food, turning their view upside down as they looked. The third walked in when the first would never walk out again, to coax the second out of their newfound Rage. “Sleep now,” said the third as they touched the second on the head, letting them fall to the floor, “You took what you had to, and now you’re ready. There’s just one thing left to do, and that’s to make peace. You chose a good woman, but it’s still sad to see you take this road. At least you’ll always be together, and… …As for me… …You’ll always have my bandanna.”
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![]() ![]() Char Fic: The Song of Healing and Mask of the Black Truth and Gaiden. Signature, Avatar, and Character Buttons made by Lady Knives. |

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