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Old 06-05-2008, 10:51 PM
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Armand Vanvoorhes

Name: Armand VanVoorhes (Are-mond Van-vore-hees)
Age: 18
Gender: Male
Height: 5'-8"
Weight: 150 lbs/68 kg
Race: Human
Class: Mage (Ice/Lightning)

Weapons: He has the ability to conjure both elements at will, but the true strength lies in the spells in which he casts. These spells are brought upon with incantations and by a series of hand gestures and/or body movements which vary in complexity.

Ice Spells:

Eisstange (Ice Spear) - Spear shaped icicles rain down from the heavens. This is performed with a simple incantation and a small series of hand gestures, starting as a sort of prayer and ending with his hands stretched out towards the heavens. Once completed, a blanket of clouds fill the sky and a barrage of ice falls for a period of 20 to 30 seconds. This attack can be avoided by either disrupting the caster or counterattacking with stronger magic (i.e. fire-based magic).
Conjure Speed: .25-.5 minutes
Strength of Attack: Those with little or no magic defense and those weak to ice are the hardest hit with this attack though it's the weaker of his spells. It has no effect on fire-based casters.
Power Used: Since this is one of his weaker spells it has a minimal affect on his strength.

Eisdämon (Ice Demon) - Large amounts of ice circle the caster before combining around their body to create a gigantic form of themselves. What action the caster makes, the demon mimics. The incantation is a little drawn out for this spell so he only uses it when he knows he has the time. It starts in the same fashion as Eisstange then his arms stretch out in front of him and slowly part ways to their corresponding side. These attacks are physical based. Fire magic or Armand removed from the ice discontinues these attacks .
Conjure Speed: 1-2 minutes
Strength of Attack: The attacks are quite slow due to the size and weight, but the blows are immense on contact. The ground shakes as he moves and it breaks when he attacks which can help against fire casters but those who can fly have an upper hand.
Power Used: It takes all of his strength to perform this attack therefore he tries to keep this as a "last resort" spell.

Lightning Spells:

Blitzgefängnis (Lightning Prison) - Bolts of lightning encircle their target before engulfing them into one large bolt. This quick incantation has very few movements to it, nothing more his hands at prayer until a brief moment before the sky turns black he throws his left arm in front of him, his palm in the direction of his target. 6 to 10 bolts of lighting come crashing down to the ground and encircle around his target, all coming together with a snap of his fingers. This attack can be avoided by either disrupting the caster or counterattacking with stronger magic (i.e. earth-based magic).
Conjure Speed: .25-.5 minutes
Strength of Attack: It's quite a strong attack when it comes in contact due to the voltage of lightning, but it's no comparison to the verocity of Faust des Gottes.
Power Used: Depending on weather conditions and how many bolts are being controlled, this attack can affect his strength minimally or harshly.

Faust des Gottes (Hand of God) - A gigantic ball of lightning crashes down upon its target leaving a fist-like depression in the ground. Just like Eisdämon, time is of a factor with this spell. Armand will only use it if he believes he can pull it off. He begins with hand against the bridge of his nose, the palm facing to the right and his right arm stretched out to the side. The out-stretched arm slowly moves to his left shoulder, to the right, down his chest, then finally up to his left hand, forming a cross. He then stretches both hands off to the side for a brief moment before raising his left to the sky and dropping his right to his side. One by one his fingers curl into a fist and at the end of the incantation he buries it into the ground in front of him. This attack can only be avoided by disrupting the caster.
Conjure Speed: 2-3 minutes
Strength of Attack: This is Armand's most powerful spell, the voltage of lightning mixed with a power to pound into the earth.
Power Used: It's the ace up his sleeve, therefore it's a "last resort" spell.

Personality: Armand has a split personality which comes alive when he's forced into battle. Just before it emerges, he's succumbed with a terrible sort of migraine before the pain pushes him to the ground. Once he arises, he's a completely different sort of person. Going simply by VanVoorhes, he is an arrogant and cocky sort of gentleman, preying on the weak and laughing in the face of his opponents. Outside of battle, he has no knowledge of his split personality only what he endures. Because of that, his recollection is extremely hazy and he questions what he's been through after such battles. In his normal state he is a quiet young man deeply enthralled in his spell books, continually trying to find ways to excell in his gift of magic. He is alo a very kind and thoughtful young man, willing to help those in need even at the cost of his own life at times.

Appearance: He has short, sandy blonde hair that has sort of a "bed-head" look to it. It's somewhat spiked up on the right and falls predominantly to the left. His eyes are a very deep blue which normally hide behind the black thin frames of his glasses that sit at the top of his nose. He has two scars about 1 1/2 inches below his right eye, the highest only several centimeters long while the lowest is about 2 inches, wide at the median and thin at both ends. His facial hair is a bit scruffy, starting just below his lower lip and slowly arching away from his chin.
He wears a sleeveless white collar shirt which hes found in a dumpbin near the facility, like everything else he wears. On the top left corner is a small embroidered patch with the words "Dussen Laboratories" written in the middle and the intials "M.E." just below that. He wears a long black overcoat and fingerless black gloves to hide the third-degree burns that stretch along both of his arms. The coat itself has a high collar with a red trim around it, identical to the ones around the end of the arms and the bottom of the coat. There are severel dark gray straps along his coat located on his shoulders, arms and across his chest, fastened on both end with silver buttons with "DL" inscripted on them.
The back of the coat is simple, all except for the large embroidered dark gray patch on the back with the word "Dussen" written in a sort of casual cursive while the word "LABORATORIES" is written below with the letters spaced apart along the bottom of the patch. He has black slacks which are rolled up once at the ends and are held up with a quite worn out leather black belt. He also wears a pair of black Soldat combat boots which have seen their fair share of wear and tear.

Strengths: Arman has the ability to use any nearby source of water and/or electricity to conserve small amounts of his own strength. The more of the source there is, the greater he is in battle. He also has the ability to conjure these elements at will depending on how much strength he has remaining. His greatest strength of course are his most powerful spells. Though time may be of a factor, when these attacks hit, they hit hard.

Weaknesses: Just like all element-based attacks, Armand's greatest weakness lies in the two elements that are strong against his attacks, Fire and Earth. Both of these elements can deal heavy damage to him but unfortunately as VanVoorhes, he's usually too stubborn to escape battle he can't win. This in turn brings us to his other weakness, being blinded by rage. He will continually fight due to his competitive nature even if it kills him for he cares for nothing but ultimate power and strength.

History: A young German boy born with a great power stripped from his family when he was barely out of the womb, Armand had no memory of his real family. His memories of anything before he arrived at Dussen Laboratories was wiped clean from his mind for they believed it would do nothing but hold him back. As years passed, he came to attach himself to doctors that came to check him though it was always short-lived. They feared that too much contact with the same person would weaken his magical prowess, therefore anyone who they thought was too close to him was gotten rid of. It was quite hard on the boy, tears welling up in his eyes when he no longer saw a familiar face. Unfortunately, any sort of emotion was cleaned off his face with force.

The years continued to pass and Armand was indeed becoming stronger. The experiments they subjected him to were becoming more and more intense, from injections that would send him into fits of rage, to tossing him into simulated sequences that left him on the floor practically drowning in his own blood. Every night his screams would get louder and louder as the pain ravaged his mind. The German government was prepared for various effects to their experiments but they never expected what happened to him. The once innocent and soft-spoken boy suddenly became a weapon of destruction and by the time they realized this it was far too late.
It was a day like any other, he was pulled from his room and given his daily injection. They decided to triple the dosage in hopes it would have a larger effect on his strength...as it did. Just before he was tossed into the simulation, he could feel his head throbbing. His fingers clenched into his scalp as the pain became more and more intense. The doctors had no explanation for it and wrote it off as a migraine as they sent him to their deaths. The moment the simulation started, his hands left his head and he looked to the ceiling, screaming in agony...then it stopped.
Armand felt almost weightless, as if his body was drifting down a slow current. When he opened his eyes though, he was enveloped in darkness. He couldn't see or hear anything and went in a panic, scrambling in his mind to find any sort of light. At that moment, a small light caught the corner of his eye. It started out as a faint flicker, but as it came closer it grew into a ball of fire, engulfing the darkness and Armand with it.

A cool breeze flew across his body as his eyes opened once again. He tried to push himself, but his arms were ripping with pain. Armand slid his body through the dew filled grass and propped himself up against the base of a nearby tree. As he looked to the horizon, all he could see was flames. The birthplace of his pain and suffering was slowly burning to the ground, but tears welled still up in his eyes. Were they tears of joy? No, his memories were slowly coming back into focus. All those he thought so fondly of were now lost in the fire.
As the flames subsided, Armand got himself to his feet and wandered back to the destruction. There was nothing left of Dussen Laboratories, all except for dumpbins and water tanks at the far end of the lot. He dragged himself down the lot toward the bins, hoping for some slight chance that someone may have hidden themselves there, but no such luck. Nothing but garbage and some worn out clothes he decided to keep for himself. They were a little too big for him but it was at least something to cover his body. Once he got himself together, he walked down a dirt path into the wood and never looked back. Armand had no idea what to do from this point but he knew God gave him a second chance for a reason. Perhaps to learn more about himself? He did not know, but he was certain he would find out and set off to find the answer.
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Last edited by Karma; 06-23-2008 at 10:06 AM.
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  #2   [ ]
Old 06-07-2008, 05:04 PM
Sage of Wisdom
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Re: Armand Vanvoorhes

Alright, let's get started.

Weapons: Control of Lightning and Ice is all good, but you forgot to mention if he needs any sort of item. hand gestures, or incantaions he has to use/say in order for each spell to work.

Magic: Give examples of how strong each attack is, and a rough estimate on how long the spell takes to cast. You definition of "fast" may be different from other peoples. Furthermore, describe how the attack looks and what can be done to avoid or cancel out it's effects.

Personanality, Strengths, Weaknesses: Add more points to ALL of these.

Appearence: A picture is all well and good, but since it is not very well detailed and uncoloured, I'd ask you kindly to tell what colours his clothes are, and if there are any special designs they make, etc.

History: Go into more detail. Think of this as the foundation for his story. It seems kind of detatched and impersonal. What kinds of empotions did he go through while being exparimented on, if any? How doe he plan to begin searching for his family?

Fix and I'll have another look.
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  #3   [ ]
Old 06-12-2008, 05:49 PM
Never working. Always daydreaming.
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Re: Armand Vanvoorhes

Yeah, that was my bad. I need to remember never to come up with these things while I'm at work.

Hopefully I've patched up all the holes.
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  #4   [ ]
Old 06-12-2008, 06:31 PM
Sage of Wisdom
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Re: Armand Vanvoorhes

Much better. However, there are still two things that need attention drawn to them. First, and foremost, you have yet to give an indication of how strong each attack is. "Power Used" is not a sufficiant method to display the power of an attack, and what it can do. How would it damage an opponent? How would it negitivly effect Armand with each use? Do some spells require more concentration, or energy then another? If so, how much? In short: Detail.

Secondly, in the longer sections of the profile, they are not broken up into proper paragraphs. A proper paragraph usually consists of three (3) to five (5) Sentences.
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  #5   [ ]
Old 06-23-2008, 10:08 AM
Never working. Always daydreaming.
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SSBB Code: 4768 7175 7618 Mario Kart DS Code:  Wii: 0731 6142 3509
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Re: Armand Vanvoorhes

Wow, you guys got more picky than before. o-o xD

Alright, well I did my fixin's. I may just throw in the towel if there's no seal of approval. :P
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  #6   [ ]
Old 06-23-2008, 10:27 AM
Sage of Wisdom
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Re: Armand Vanvoorhes

Quote:
Originally Posted by Invaded Karma View Post
Wow, you guys got more picky than before. o-o xD

Alright, well I did my fixin's. I may just throw in the towel if there's no seal of approval. :P
Aw, come on, that's no way to act around here. =P When things get difficult, for you, or your character/s, don't give up, and try harder next time, alright? (And where do you get off callin' me picky? I just want to make sure everyone can understand alot about your character while engaging them so they know how thier characters will react. ^_^)

Alas, I digress. After this third review....

Spoiler (Highlight to read):
[Insert text here to heighten the drama and think I actually have some ideas to get across. However, I don't and I am currently laughing at what your reaction must look like when you finally get to see my verdict. xD So, how's the weather down there, good, I hope. It's been pretty mild around here lately. *Check watch* Okay, I think It's about time to let you off the hook. *Cough* *Ahem* ... La, la, la, la, la, la ,la~ Alrighty then, here we go...]

~*Approved*~ =P

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  #7   [ ]
Old 06-23-2008, 01:42 PM
Never working. Always daydreaming.
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Re: Armand Vanvoorhes

Lawl, way to leave a girl in suspense. xD

Thanks for the stamp, Ciroton.
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