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Old 10-29-2007, 07:17 AM
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My character/s

R'keltera Thirav'n
(Already approved by Altamira)
______________________________________
Name: Her full name is R'keltera Thirav'n, which is pronounced:
(r') is just an "r" sound; no vowel sound should follow it
(kel) rhymes with "bell"
(te) is phonetically spelt "teh"
(ra) is pronounced as the word "rut", except without the "t"
(Thi) is pronounced as the word "thin", except without the "n"
(rav'n) is pronounced the same as the word "raven", although slightly more quickly pronounced.
R'keltera is currently split into two people: "Tera" is the one travelling various planets of the universe, while "Raven" resides in the Dome to train.

Age: 20

Race: Human

Sex: Female

Hair: It goes a bit past her shoulders, and usually left out to flow with the wind. Raven's hair is completely black, although Tera has decided to let their natural hair color regrow (blond), as a method for others to distinguish between herself and Raven.

Eyes: Emerald.

Weight: 60kg

Height: About 170cm.

Abilities: All of her abilities, including her weapons, armor & magick, are stored in small spheres, known as Bolos, with significant energy & matter-storage capabilities. (see below)
It takes a few minutes, but she has trained herself to be able to make these any time she wants.
Also, she is right-handed in every way, and thus has limited use of her left hand.

Weapons & Armor storage: These can take any one object each, and reduce it to its most basic chemical elements, and then compact them into a minute space, able to be readied just as quick as were she using a storage device such as a scabbard. These objects can be found:
-on her belt, which is where she stores her weapon (Tera is in possession of a 6 ft. mithril-laced staff made from a gnarled tree branch, while Raven has no weapon stored in a Bolo at the moment); The staff is esentially indestructable, unless it is taken apart atom-by-atom;
-on a necklace, which she uses to equip defensive clothing, should she need it (she still prefers her normal clothes, even in a fight, but for more serious circumstances she keeps chain mail in here);
-on her bracelets, where she keeps a pair of gauntlets (which she doesn't particularly like using, although she knows that she sometimes needs to)
-on her right foot she has an anklet which stores the energy required to open a portal to the void.
-and on an anklet on her left foot, which houses a longbow she took from a dying elf named Fenn.
NOTE: she also keeps a small knife in her right boot (not in a Bolo)

Magick/energy storage: There is Chaos, and there is Order; magics which involve chaos are "creation" magics, and neither Tera nor Raven know how to use these (and the manipulation of these can be unpredictable). Magics which involve order are "manipulation" magics, and form the basis of their power. Chaos is in a constant struggle to try to change things from their current state, while order is in a constant struggle to try to make everything stay the same.

R'keltera's two Earrings each have one Bolo and they each can store large amounts of energy within (one type each). In the right earring, she likes to keep a store of fire that she can use both to immolate her weapons, armor, etc., and to create light (see below for details). In her other earring, she stores a variety of different things, often dependent on what energies are nearby.

Fire: Having had so much experience with manipulating fire, R'keltera can do many things with it. She can shoot it like a missile (aka. a fireball), and combining this ability with the manipulation of air pressure allows her to guide the fireball in mid-flight, and have general control over the missile from further away. Keeping the fireball stationary results in a reliable light source.
R'keltera can also use the fire to immolate (aka. set fire to) her weapon or armor to add extra offensive and defensive power to their natural strength. Her ability to absorb energy allows her to not get burnt or even hot from her equipment; she just re-absorbs the heat back into her earring.

Air Pressure: As air can be found almost anywhere, this is the energy which R'keltera is next most experienced in after fire. She can do more things with air than fire, but she's not as good at it.
-She can use this to blow things away (lowering the air pressure a short distance in front of her and raising it in the area between her and the low air pressure, causing the high air pressure to move away from her and effectively blowing air away from herself);
-She can use it to jump really high (lowering the air pressure above her and raising the air pressure below her, which can have slight adjustments to it to change the speed at which she jumps);
-R'keltera can also use air pressure to increase or decrease the speed at which herself, someone else, or an object is traveling (lower pressure in front of the subject and higher pressure behind it to increase speed; the inverse to decrease speed);
-100% air pressure to create an impenetrable wall, area, etc.
-0% air pressure to create a vacuum;
-air pressure can also be used to result in an effect similar to telekinesis (as a mix between some of the afore mentioned air-pressure related abilities)
-A common use she has for air presure is to create a bubble around herself made either of high air pressure (to slow physical attacks), or low air pressure (to at least partially negate energy attacks). Neither is effective against pure magic.
-Requiring not only air around her, but also alot of stored air pressure, is to create a whirlwind around herself. R'keltera requires to be very high up to do this however, as being high up allows her to maintain distance from the fierce winds which surround the eye of the storm. With the aid of just about any flammable substance, she is able to use her fire to ignite the whirlwind, which requires no maintenance of the fire, but extra of the air.

Electricity: R'keltera does not use this much, so all she knows how to do practically, is to absorb it so that it does not affect her.

Earth: Tera has learnt how to carve any shape out of any wooden, earthern or metallic substance, provided there is enough of the material to do it with.

Life Energy: This can be absorbed only by removing it from a subject who is not resisting the process, and is used to heal injuries. With a large enough supply of this energy, she could theoretically raise the dead (the amount required for this however, would need to be about ten times that of how much the subject would have had at full strength).

Void: Tera had discovered that often when trying to manipulate "creation" energies, it will occaisionally form into a void. The void is in practicality a portal which can lead to anywhere and anywhen. There is no time, space, sound, or sight within the void. Everything in it is simultaneously in the same spot and infinitely distant from the other things. This means that if two (or more) people are in the void at the same time, a form of telepathic communication is possible if they remember and focus on the fact that their minds are in the same place as eachother.

The Dome is the only exception to the rules of the void, as it is the same in every dimension. Although the Dome does share some similar proporties to the void, it is the only "location" within it which abides by different laws of physics. R'keltera requires to be holding an object to safely travel the void, namely something crystalline or magical. Tera has her staff, but Raven currently does not have such an object.

NOTE: She has magicks not stored within Bolos, it’s just that she never uses it due to their nature of trying to control chaotic forces, which she is not skilled enough to do without letting some of the chaos leak.

Strengths: Her Magick is a manipulation of what is already there, and thus cannot be controlled by others unless she loses concentration (also meaning that the energy stored within a Bolo can only be absorbed or released by Tera or Raven, as the natural state of a bolo is to keep the object in)
R'keltera is intelligent and acrobatic, and innately knows where her feet need to be in order to keep her stability in a fast-paced environment.

Weakness: During her training with her late mentor, R'keltera was an apt student in the ways of magick and acrobatics, but was slow to learn any martial arts except for the most basic dueling rod strategies; thus, most of her physical attacks are merely an amateur's intuition.
Damaging a Bolo damages and/or weakens the most recent thing to be stored within it. Shattering a Bolo renders it useless (along with any object or energy currently stored in it). The only exception to this is her gnarled staff which, because it is inherently magickal anyway, will not be damaged even if the Bolo is damaged (if the Bolo is shattered while the staff is inside, the staff will come out automatically).
Even though the Bolos are made entirely out of magick, they can still be damaged by physical contact as well. Although, due to their size (less than 1 inch diameter), this can be very hard to do.

Appearance: Tera and Raven both wear simple clothes, as they are the most comfortable things to wear; but this does not mean that they lack vanity – they treasure not only their Bolos, but also the jewellery they hang from: Golden Earrings, Pearl Bracelets, Platinum Anklets, a Silver Belt, and a gold-laced amulet from which the Bolo is set into a diamond shaped socket. R'keltera's (rather thin) hair is very shiny from being well washed & taken care of, although their hair color differs between the original blond (Tera), and dyed black (Raven). The clothes she wears allow for agile movements, and complement the color of the grasslands and forests she loves.
Here is I)ragon's rendition of Tera, colored by me:


Personality: Her nomadic life has led her to be calm in danger, yet talkative when others are around. Her travels have led her to be able to judge people quickly, leading to Tera and Raven both trusting nearly everyone they meet. When either of them is shown reason (very) good reasons to not trust a person however, she will probably hold the grudge for a long time.
To R'keltera, death is just another part of the cycle of life, and is not to be feared, as she believes a person's spirit (aka. soul) will reincarnate; and yet she will avoid death for herself & others when the choice presents itself.
Tera & Raven dislike people who judge things before they know them.
Also, they are very proud of their Bolos, because they was the one to fully develop their construct. (back before they split into two people)

Biography: R'keltera Thirav'n was born in the small hillside town of S'vandig (pr. sih-VAN-dig), which is a town similar to those of Gothic Europe during the dark ages. R'keltera was the first person born there who could use magick; for this though, her mother committed suicide for raising a "demon child" when she (R'keltera) was 7 (ignoring the fact that the child's father had been a traveller from a faraway land who may very well been able to use magick, but who had not even stayed long enough to know he had a daughter). R'keltera had had a troubled childhood - nobody in her hometown appreciated the fact she could use magick. She responded to this by using it as much as she could, often to play pranks on the townsfolk who hated her.
That is, until the only person who respected her abilities took up residence in a small hut apart from the rest of the townsfolk. He was a wise old man who lived on the nearby mountain, and his name was Modenhal; he was a mentor to her in the ways of acrobatics, fighting & magick (although it was clear her greatest skill was in her magickal abilities). His mentality in this sense was that "meditation is the path to true focus of life; to be one with your surroundings is the only way to be". In his final days however, he gave her his staff, which had a gnarled head, and a twisted spine, and R'keltera was told that it was sourced magickally from an ancient tree whose roots fed from ground scattered with mithril ore. So, with no one to talk to in her own town, R'keltera had left at the age of 16 for a life on the road.
It was during her nomadic travels when she had devised the energy storage container made entirely of magick which allowed her to carry anything without lugging around a heavy bag on her back. She called these devices Bolos, a word made because the device was a ball, and made things have a low weight.
She has wandered the world for years, searching for a place where she can live in peace, although she sometimes suspects that this peace can only be found within the life she already leads.

R'keltera's more recent history:
The Deadlands (Battle Arena)
During her travels, R'keltera was directed to a place which she was told might be good enough to become her home, but it turned out to just be a desolate wasteland. While walking through the wasteland, she saw a group of people and a dragon. Within this group were also an elf and a man making an illusory pool of water. When the dragon and its companion attacked, R'keltera took the illusion into a bolo and redirected it to become a mirror, in an attempt to scare the dragon, but the mirror became a portal to the void, swallowing the dragon, its master, and R'keltera.
With quick thinking and hope, Tera was able to leave the void, but in doing so created a copy of herself who was the same in every way, except did not have the mithril staff R'keltera was given by her late tutor. Tera was confronted by the illusionist, who introduced himself as Rudo. She attacked him, but to no effect, and so struck a deal to create a bolo for him when the elf was gone. The elf attacked each of them with arrows and blasts of air, but these were ineffective against Rudo and diverted by Tera. She retaliated by burning the elf, but caused so much damage that he needed to be honorably executed. Tera took him to the void and scattered his essence into its abyss. All that remained was his bow, which Tera took in remembrance.

First encounters in the Dome (The Dome)
After trying multiple times to leave the void, this half of R'keltera attempted to change her location in the void, reasoning that something else must be in there. She landed in The Dome, where she was told that it was a training facility for any who had the willpower to get there. And thus she was a student.

As Raven wondered about what her training in the Dome would be like, a large group of people crowded around her. It turned out that this was a tour group with a guide dressed in a blue trenchcoat. The guide led the group through the Dome's halls, all the while explaining its ever-changing nature. Raven peeked in one of the rooms, only to see a man being attacked by a living statue. The guide told her that it was just a simple training exercise, and that she should expect similar surprises for herself. Next was a tropical habitation room, where many creatures had their homes between when they were being used for people's training. Next was an unused training room, which was very similar to the void, as it had nothing in it except the tourgroup - it even lacked a door out. After the original plan to leave the room failed, Raven told the guide that her void-portals could get everybody out. It worked and the guide suggested that the head-librarian be showed the void-portal. They went to the library, where the guide officially ended the tour, and showed the portal to the librarian. He asked to study the portal for a while, and Raven let him. Upon finishing her business in the library, she went to the cafeteria and found a man playing a fiddle; she asked him where her teacher was, and he pointed to himself.
It seemed Raven's first lesson would start immediately, as her teacher Louis Fritz led her to a door which opened to on top of a boat in the middle of the ocean. Raven was told that she would need to fight one of the students training there - one of her choice - but she didn't like her choices. The first man she was shown had the ability to look into people's minds and see who they were. The second man seemed to be the epitome of cruelty, while the third man was a cyborg (not that Raven knew what cyborgs are). One of the remaining two people had the ability to divert attention away from themselves, while the last person Raven was shown was Thira - another aspect of Raven and Tera. Just when Raven was going to decide to fight the cyborg, she saw a man she thought she recognized; a man who was holding a bolo.


The First Meeting (Character Fiction)
After scattering the ashes of the elf from the wasteland, Tera thought about where her copy was and eventually came to the conclusion that it must be elsewhere in the void.
The copy, having had waited in the foyer of the Dome for a while, heard a noise near to where she was, and when she went to check what it was, She saw herself. The two halves of R'keltera conversed and decided that the one with the staff would use the name Tera and travel anywhere the void could take her, while the other would start training in the Dome and use the name Raven.

Halloween Night: Trick or Threat (The Crossroads)
After leaving the Dome, Tera was quickly met by a carriage and invited to Diedricht Castle. She accepted the invitation, and was swiftly taken there; inside, however she was 'greeted' by a large room of dancers and a room which seemed personalized to herself. After dressing appropriately, Tera returned to the dancers, only to discover that they were intangible.
Diedricht himself came to the dancing hall, and in doing so, somehow silenced the entire room. Even though she was told her questions would be answered, none were given. Searching for answers to the castle's strangeness, Tera explored.
When she came across a group of people - most of the people who seemed different from the others - one of them blew apart a door explosivly, only to see a large tantacled creature on the other side. Tera, wanting to get rid of the creature as soon as possible, created a whirlwind around it and shot fire at it. Unaware of the residual sawdust from the door, the creature burst in flames and was burnt to death.
(incomplete)

Forgotten Lore (The Crossroads)
After a long time of travelling without reaching any towns, Tera approached a town which seemed to have a strange aura of fear that grew stronger as she got closer. When Tera walked through the streets of the town, she heard of a woman who had defeated a water sprite, and in a town like this, that was the kind of person she wanted to get to know. (incomplete)

R'keltera's Room in the Dome (Pending)

Terror In Tokyo (Battle Arena)
(aka. Tera in Tokyo)
Curious about robots she saw in the Dome, Tera travels through the void to the distant future, where, upon arrival, she is confronted by a man in a black trenchcoat wielding a sword.
(incomplete)

A Radioactive Green Christmas (Battle School)
As part of a random portal-jump, Tera finds herself on the planet Earth again, but when she hears of a man who delivers presents to people all over the world, she goes to the North Pole to find out more. (incomplete)

A Contest of Magic (Battle Arena; Pending)

Six Ways to See Magic (Character Fiction; Pending)
__________________
BA Characters (Under renovation)

Jason's Forums To-Do List:
  • SSBB Section on the Main Site.
  • Bring back the Flag hack.
  • Make past usernames visible on the new skin.
  • Make Cody a Webmaster.
  • Get money.
  • Actually give out awards.
  • Other ZU stuff.

Last edited by Curious Mistake; 07-29-2008 at 02:25 AM.
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  #2   [ ]
Old 02-22-2008, 06:32 AM
Fan'tasy is all ab'out a'postro'phes!!!'!
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Join Date: Jul 2007
Location: In my own imagination
View Posts: 2,738
Re: My character/s

Note: This is only separate from the above post because this part of R'keltera is furthest along to becoming an aspect of only one element. The aspects will only needed to be approved after all of them have surfaced.

The Air Aspect

______________________________________
Name: Thira (Pronounced "Theer'ah")

Age: 20

Race: Human

Sex: Female

Hair: It goes a bit past her shoulders, and usually left out to flow with the wind. Thira has very light-blond hair.

Eyes: Grey.

Weight: 60kg

Height: About 170cm.

Abilities: All of her abilities, including her weapons, armor & magick, are stored in small spheres, known as Bolos, with significant energy & matter-storage capabilities. (see below)
It takes a few minutes, but she has trained herself to be able to make these any time she wants.
Also, she is right-handed in every way, and thus has limited use of her left hand.

Weapons & Armor storage: These can take any one object each, and reduce it to its most basic chemical elements, and then compact them into a minute space, able to be readied just as quick as were she using a storage device such as a scabbard. These objects can be found:
-on her belt, which is where she stores her currently-unnamed bow. The composite bow is made of a mithril-yew composite, and the magical essence of the mithril allows her to safely navigate the void.
-(Notably, Thira does not keep armor in her necklace-hung bolo, but instead uses the air around her as a shield. Thira feels that armor would slow her down too much.)
-on her bracelets, where she keeps a pair of scythe-bladed bracers (which she tries to only use if both long-range and magic attacks are out of the question); these are light-weight, and so do not slow her down as much as other hand or arm based equipment would.
-on her right foot she has an anklet which stores the Light energy used in creating a void-portal.
-on her left foot she has an anklet which stores the Dark energy used in creating a void-portal.
NOTE: she also keeps a small knife in her right boot (not in a Bolo), which is used for menial tasks such as cutting food when she's travelling.

Magick/energy storage: There is Chaos, and there is Order; magics which involve chaos are "creation" magics, and none of the aspects of R'keltera know how to effectively use these (For the manipulation of these can often be unpredictable). Magics which involve order are "manipulation" magics, and form the basis of their power. Chaos is in a constant struggle to try to change things from their current state, while order is in a constant struggle to try to make everything stay the same.

Parallel to Order and Chaos, there are particles that exist in everything, and these are Fire, Water, Earth, Air/Wind, Light, and Darkness. The first four of these exist in concentration where you would expect them to - Fire can be found in fire and lacking in ice, Water can be found in water, ice, and in small amounts in the air, Earth can be found in rock, metal and wood, while Air can be found in the air, no matter the chemical composition of the air itself. Light and Darkness on the other hand, can be found everywhere in exactly equal proportions, with the only exceptions being within Light and Dark magics; shadows or the lack thereof have no effect on the ratio of Light to Dark.

Thira's two Earrings each have one Bolo and they each can store large amounts of energy within (one type each). In the right earring, she likes to keep a store of Air, which when converted into air pressure, can be used as a defensive barrier, a slicing wind, as well as other things. In her other earring, she stores a variety of different things, often dependent on what energies are nearby.

Fire: Having had so much experience with manipulating Fire from when she was still a part of Tera, Thira can do many things with it. She can shoot it like a missile (aka. a fireball), and combining this ability with the manipulation of Air allows her to guide the fireball in mid-flight with greater accuracy, and have general control over the missile from further away. Keeping the fireball stationary results in a reliable, yet very hot, light source.
Thira can also use the fire to immolate (aka. set fire to) her weapon or armor to add extra offensive and defensive power to their natural strength. Her ability to absorb energy allows her to not get burnt or even hot from her equipment; she just absorbs the heat into a spare bolo.

Electricity: Although Thira has tried, before and after the split, to control lightning, she has had little luck.

Air/Wind: As Air can be found almost anywhere, this is the standard element which Thira is next most experienced in after Fire, and after learning that her innate element was Air, Thira was determined to become better at using it.
-She can use this to blow things away (lowering the air pressure a short distance in front of her and raising it in the area between her and the low air pressure, causing the high air pressure to move away from her and effectively blowing air away from herself);
-She can use it to jump or fly (lowering the air pressure above her and raising the air pressure below her, which can have slight adjustments to it, to change the speed at which she jumps or flies);
-Thira can also use air pressure to increase or decrease the speed at which herself, someone else, or an object is traveling (lower pressure in front of the subject and higher pressure behind it to increase speed; the inverse to decrease speed). She has nearly perfected this to be practical telekinesis, but not quite;
-100% air pressure to create an impenetrable wall, area, etc.
-0% air pressure to create a vacuum;
-A common use she has for air pressure is to create a bubble around herself made either of high air pressure (to slow physical attacks), or low air pressure (to at least partially negate energy attacks). Neither is effective against pure magic.
-Requiring not only air around her, but also alot of stored air pressure, is to create a whirlwind around herself. Thira finds it easier to do this when she is very high up however, as being high up allows her to maintain distance from the fierce winds which surround the eye of the storm. With the aid of just about any flammable substance along with the Fire element, she is able to ignite the whirlwind, which requires no maintenance of the Fire, but extra of the Air.
*As the only one who can invert Air, Thira is trying to figure out how to effectively use it, but is still in the beginning stages of this process.

Earth: Tera learnt how to carve any shape out of any wooden, earthern or metallic substance, provided there is enough of the material to do it with, and so this knowledge was passed on by Raven learning it from her, and Thira splitting away from Raven.

Life Energy: Life energy is a combination of the four standard elements, and the exact ratios within each living being are different. This combination element can be absorbed only by removing it from a subject who is not resisting the process, and is used to heal injuries. With a large enough supply of this energy, it is theoretically possible to raise the dead (the amount required for this however, would need to be about ten times that of how much the subject would have had at full strength). All six aspects of R'keltera are able to sense the elemental balance within a living being, but must guess or previously know it if they wish to raise the dead. It is not possible to combine the elements to make free life-energy, nor separate these elements to completely remove it.

Light: When Light is removed from an area or object, that area will become dark briefly, and be painful to anyone who touches it. Pure Light, when imbued to an object, strengthens the object and makes it much harder to break.

Darkness: When Darkness is removed from an area or object, that area will become very light briefly, and be painful to anyone who touches it. Pure Darkness, when imbued to an object, strengthens the object and makes it more painful to the enemy on the recieving end of an attack, or on the attacking end when Dark armor is hit.

Void: Tera had discovered that often when trying to manipulate "creation" energies, it will occaisionally form into a void. The void itself is in actuality the complete lack of either balance element, but is in practicality a space between dimensions which can lead to anywhere and anywhen. There is no time, space, sound, or sight within the void. Everything in it is simultaneously in the same spot and infinitely distant from the other things. This means that if two (or more) people are in the void at the same time, a form of telepathic communication is possible if they remember and focus on the fact that their minds are in the same place as eachother. In order to make a portal to the void, an area must be created which contains no balance element, but is surrounded by exactly one of the standard elements (which is then used as a medium; a portal into the void). A portal created without a medium will be unstable, which means it cannot be kept open for a long period of time, and may implode without any warning (the only "warning" being its nature of being without a medium).

The Dome is the only exception to the rules of the void, as it is the same in every place inside and outside of every dimension. Although the Dome does share some similar proporties to the void, it is the only "location" within it which abides by different laws of physics. Thira requires to be holding an object to safely travel the void, namely something crystalline or magical. For this purpose, her mithril bow is used.

NOTE: She has magicks not stored within Bolos, it’s just that she never uses it due to their nature of trying to control chaotic forces, which she is not skilled enough to do without letting some of the chaos leak.

Strengths: Her Magick is a manipulation of what is already there, and thus cannot be controlled by others unless she loses concentration (also meaning that the energy stored within a Bolo can only be absorbed or released by one of the aspects of R'keltera, as the natural state of a bolo is to keep the object in)
Thira is intelligent and acrobatic, and innately knows where her feet need to be in order to keep her stability in a fast-paced environment.

Weakness: During her training with her late mentor, R'keltera was an apt student in the ways of magick and acrobatics, but was slow to learn any martial arts except for the most basic dueling rod strategies; thus, most of her physical attacks are merely an amateur's intuition.
Damaging a Bolo damages and/or weakens the most recent thing to be stored within it. Shattering a Bolo renders it useless (along with any object or energy currently stored in it). The only exception to this is her gnarled staff which, because it is inherently magickal anyway, will not be damaged even if the Bolo is damaged (if the Bolo is shattered while the staff is inside, the staff will come out automatically).
Even though the Bolos are made entirely out of magick, they can still be damaged by physical contact as well. Although, due to their size (less than 1 inch diameter), this can be very hard to do.

Appearance: Thira wears simple clothes, as they are the most comfortable things to wear; but this does not mean that she lacks vanity – She treasures not only her Bolos, but also the jewellery they hang from: Golden Earrings, Pearl Bracelets, Platinum Anklets, a Silver Belt, and a gold-laced amulet from which the Bolo is set into a diamond shaped socket. Thira's (rather thin) hair is very shiny from being well washed & taken care of. The clothes she wears allow for agile movements, and complement the color of her innate element Air.

Personality: Her nomadic life has led her to be meditative and calm, and her travels have led her to be able to judge people quickly, leading to Thira trusting nearly everyone she meets. If Thira is shown a good reason to not trust a person however, she will not hold a grudge, but will instead look for a new reason to trust them, all because she strongly dislikes aggression and conflict.
To Thira, death is just another part of the cycle of life, and is not to be feared, as she believes a person's spirit (aka. soul) will reincarnate; and yet she will avoid death for herself & others when the choice presents itself.
Thira dislikes people who judge things before they know them, although not as much as most of the other aspects do.
Also, Thira is very proud of her Bolos, because she was the one to fully develop their construct. (back before she split into the elemental aspects)

Biography: **Due to this being only one aspect of R'keltera, it would be more fitting for only the RPs and Battles she has been a part of to be included here.

Thira's more recent history:
Where the Wind Blows (Part 1) (Character Fiction)
Unknown to Raven, the void-portal letting everyone leave the empty room in the Dome had not been entirely successful, as another copy of herself was made. The new piece of R'keltera named herself Thira anddecided to wait until the room became a proper training room. About an hour later, the room transformed into an expansive sea, and Thira landed on a 20th century military cruiser where it seemed people had already met Raven, but Thira was still welcomed anyway. Up at the helm of the boat, Thira met Raven, and also found out that Raven was due to fight someone in that room of her choice. When Raven was about to opt to fight a cyborg, she saw a man who had a bolo, and thus instead chose to fight that man, who actually turned out to be R'keltera's father.
During the fight however, Raven was losing to a magic her father weilded a magic which she had never seen - Darkness. Just before she was about to lose however, Thira stepped in and turned the tide of the battle in her favor. Unfortunately, a surprise attack from her father somehow sent her to the void, but luckily she meets Tera there before she is scattered by the void.


Where the Wind Blows (Part 2) (Character Fiction; Coming Soon)
Summary: Tera takes Thira to their late mentor Modenhal, who magically deduces that Tera is "A burning light cast upon the ground", while Thira is "A cool mist in a light breeze". Taking this into account, Tera decides that her mithril bow would be better used in the hands of Thira, but Thira states that she would need more than a simple bow to be able to defend herself, and so they travel to a blacksmith suggested by Modenhal and get a pair of scythed bracers made for Thira.

R'keltera's Room in the Dome (Pending)

A Contest of Magic (Battle Arena; Pending; Aspect Unknown)

Six Ways to See Magic (Character Fiction; Pending)
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Jason's Forums To-Do List:
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