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#1
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Name:Saser
Age: 22 Race: Human Sex: Male Hair: Brown Eyes: Blue Weight: 168.41 Pounds Height: 6 feet, 3 inches. Theme song: Bein' Friends (MOTHER soundtrack) Weapon: Dual Swords Armor: Light metal alloy underneath his clothing, capable of standing temperatures up to 100 degrees Celsius. Strengths: -Psychic powers, namely telekinesis, telepathy, clairvoya, and healing. -Is capable of ripping info out of and into someones mind. Weakness: -Using his psychic powers will drain him slowly. -His sword style can be overcome by switching between two styles constantly. -His info ripping forces his swords to become daggers. Which he keeps until he either defeats or returns the info to the original owner. -His clairvoya is extremely short-range, i.e. 30 seconds. Skills/Magic: -Using a combo of telepathy and clairvoya, he can predict his opponents moves and ideas. Then, using telekinesis, he can orient his left sword to parry, while using the right one to attack his opponents most vulnerable spot. -A more risky ability of his allows him to transfer fire to one sword, and healing power to the other. He then stabs both into himself, essentially causing him to be a flaming, invulnerable battler. However, he can't use it for any longer than 2 minutes, or he will burn to death. Appearance: A short-haired person with no facial hair. Personality: Saser will only fight those whom he believes are a threat to his goals. He is generally indifferent towards strangers, but is polite and proper to everyone else.. In battle, he is a hot-blooded, furious warrior, with no regard to his own safety. He was emotionally crushed at one point of his life, so nobody knows his true goals. Biography: Saser grew up in a middle-class family. One day, his life was changed forever. Some thieves came into his family's house, and tore everything apart. Saser watched in pure terror as they killed his parents, then while they were in another room, he hid on one of their boats. When they got to the thieves', he jumped into the river, and went to where his house on Lake Nopoda was. He found some rations, and set out to assure that nobody else would have to go through what he did. Saser had, in 9 years, liberated a town from a greedy mayor, put an end to a smuggling ring, saved the town he liberated from another king, crushed an army with explosive charges, and served as a general in a war. Saser, age 22, had developed psychic abilities. They were revealed to him when he was in danger of being killed by a gang of berserkers. He calmed himself, focused on the enemies and saw their movements, in EVERY detail. He parried several of their broadsword attacks, and wiped the leader out with a horizontal slice at the knee. The others fled after that. The person the gang was attacking was named Maria. Saser and Maria eventually fell in love, and started to plan their marriage. Maria left two weeks before the ceremony. She went into the woods she was ambushed in because she had dropped a pendant before she was attacked. She never returned. Saser eventually discovered several of her belongings. Saser was overcome with grief, and left the villiage, vowing never to return. Last edited by Carpainter; 06-20-2008 at 02:59 PM. Reason: Added some more bio info. |

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#2
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Re: Saser
Alright...the first thing I noticed was the very disproportionate weight and height. 102 pounds and this tall height make him almost...annorexic. >>
I'd also like to know what his clothes are like, and not just like 'Red shirt and blue pants'. Description. This strength...: -Is capable of ripping info out of and into someones mind. He needs a limit on this, this is really just...way too powerful. Do any of his psychic abilities have names? What EXACTLY can he do? Why don't you put that under skills and abilities. Also, I'd like you to expand on personality and biography...those two things are very important and you are lacking a lot in those two areas. (And a suggestion for the bio: why don't you include HOW he got the psychic abilities? He can't just randomly have gotten them.)
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![]() "Maybe it's the sum of a million coincidences we don't quite control that brings us to a particular place at a particular time, or maybe it's the choices we make, the actions we take. If there's one thing I've learned in 85 years, it's that what we want doesn't always matter. But then again, sometimes it's all that does." - Mick St. John |

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#4
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Re: Saser
What about those 9 years between when he fled and gained his psychic abilities? Could you expand in there? It's a lot easier to feel and get to know your character if they are in-depth.
__________________
![]() "Maybe it's the sum of a million coincidences we don't quite control that brings us to a particular place at a particular time, or maybe it's the choices we make, the actions we take. If there's one thing I've learned in 85 years, it's that what we want doesn't always matter. But then again, sometimes it's all that does." - Mick St. John |

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#6
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Re: Saser
I suppose it's good. Approved.
__________________
![]() "Maybe it's the sum of a million coincidences we don't quite control that brings us to a particular place at a particular time, or maybe it's the choices we make, the actions we take. If there's one thing I've learned in 85 years, it's that what we want doesn't always matter. But then again, sometimes it's all that does." - Mick St. John |

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